Project Stealth

Forums => Public Discussion => Topic started by: Zleith on January 17, 2010, 05:26:19 AM

Title: 2 suggestions
Post by: Zleith on January 17, 2010, 05:26:19 AM
Well ,i was thinking in ppl who like make videos (like me)
And i suggest that will be nice have a replay system(like gunz or crossfire)
Its not very good watch Hp/Device in videos ,so a hide option will be cool too
and the other suggestion is make a suggestions sub-forum xD
well ,sory for my english ,im from argentina ,hope you can understand
Title: Re: 2 suggestions
Post by: Savior20061 on January 17, 2010, 06:54:01 AM
Yo estudiar Espanol 111.
Como te llamas?
Title: Re: 2 suggestions
Post by: Frelli on January 17, 2010, 12:38:42 PM
There is nothing wrong with your English, you are doing a good job. For the video idea I think it sounds good. I have no idea if it would work to just put that in the game, but if possible, it would be great.
Title: Re: 2 suggestions
Post by: frvge on January 17, 2010, 01:02:16 PM
Demo recording isn't on our priority list, but maybe afterwards.
Title: Re: 2 suggestions
Post by: MR.Mic on January 17, 2010, 01:06:06 PM
Quote from: frvge on January 17, 2010, 01:02:16 PM
Demo recording isn't on our priority list, but maybe afterwards.
Demo recording requires no special setup. Stick to stuff you know.
Title: Re: 2 suggestions
Post by: VaNilla on January 17, 2010, 03:32:03 PM
Demo recording is just a console command isn't it?
Title: Re: 2 suggestions
Post by: frvge on January 17, 2010, 04:09:35 PM
What I meant was that demo recording is possible without much extra stuff from us, but that we're not really talking about it now. Demo recording isn't really useful when the gameplay isn't finished yet.
Title: Re: 2 suggestions
Post by: Red-One on January 17, 2010, 05:43:16 PM
I have been playing SCCT with my family for a while now on hamachi. Ever since my discovery of project stealth (in December) I have been keeping a little wish list of sorts. I have been waiting to post it until they have been thought over properly, but since this was on the list I figured i would post.

At the moment I record all our matches with a fraps-like program, encode/store it, etc. Even SCCT supports a time demo (I'm guessing its the Unreal engine), but I don't think you can do it start/stop too easily between matches.

Anyway. The biggest feature which would be cool to think about is being able to spectate the time demo/recording. So when we get together and watch some footage we can change who the camera is following, or free float. Since everything is from my perspective then all the cool things tha tpeople pull off during a match go unnoticed unless I happen to be the one who does it, or the one it gets done too.

I could have sworn I have played a game that had this built in with doing time demos (was it one of the quake games?).  Does UDK have this? Just curious.

-Red
Title: Re: 2 suggestions
Post by: Zleith on January 17, 2010, 07:30:10 PM
Savior@
its not yo estudiar espanol
its yo estudio espanol xD
but nice anyway
mi nombre es sebastian ,y el tuyo?
Frelli@
thanks

yes ,that will be cool
thx for the answers
Title: Re: 2 suggestions
Post by: frvge on January 17, 2010, 07:37:54 PM
@Red-One: I'll try to get our programmer or someone else who knows to answer that.
Title: Re: 2 suggestions
Post by: LennardF1989 on January 17, 2010, 08:29:06 PM
I have already implemented a spectator feature, instead of joining a team in the lobby, you can choose to join "the spectators" to view the match from any point you wish.

I do not plan to give people ingame the feature to switch teams on demand (between merc <-> spy <-> spec), besides the debug feature of it. It's also not practical to make every gameplay decision we will have to make a host decision, I would go crazy if I had to go through a 100+ item list to setup a server.

The possibility of spectators being able to chat with the "live" ones will become a choice of the host (dead includes dead people).
Title: Re: 2 suggestions
Post by: Red-One on January 18, 2010, 05:39:32 AM
Quote from: LennardF1989 on January 17, 2010, 08:29:06 PM
I have already implemented a spectator feature, instead of joining a team in the lobby, you can choose to join "the spectators" to view the match from any point you wish.

I do not plan to give people ingame the feature to switch teams on demand (between merc <-> spy <-> spec), besides the debug feature of it. It's also not practical to make every gameplay decision we will have to make a host decision, I would go crazy if I had to go through a 100+ item list to setup a server.

The possibility of spectators being able to chat with the "live" ones will become a choice of the host (dead includes dead people).

I guess I might have not worded it properly. Although spectating would be awsome for the folks waiting for their turn to play (like if you had 5 or 6 players and wanted to rotate in, they could spectate), I was referring to something else.

To try to be more specific. It would be cool to be playing a match and click on a time demo/record option to start recording the match. Later on, if I replay it, it would not be stuck on my perspective. I could free-float the camera, change to any of the other players, etc. while watching the replay. This way all action is available to be seen (or even if you have that sneaky spy and wonder how he got behind you) later on. Players might learn something from watching their enemies movements during a replay.

-Red
Title: Re: 2 suggestions
Post by: Savior20061 on January 18, 2010, 06:08:20 AM
Quote from: Zleith on January 17, 2010, 07:30:10 PM
Savior@
its not yo estudiar espanol
its yo estudio espanol xD
but nice anyway
mi nombre es sebastian ,y el tuyo?
Frelli@
thanks

yes ,that will be cool
thx for the answers

Muchas gracias.
Me llamo Christopher. No me hablo mucho Espanol. =D Soy principiante.
Hay Espania Espanol y Argentina Espanol diferente? De donde eres en Argentina? Soy de Grand Blanc, Michigan.
Title: Re: 2 suggestions
Post by: frvge on January 18, 2010, 11:14:18 AM
Red, it's kinda simple to figure out the enemy's winning tactic that way. Personally, I don't think that's a good thing. There's only a certain number of 'good' tactics and with a demo function like you propose, those will be available to all very quickly. I think teams that spend time to think tactics through shouldn't have to worry about random people spying on their strategies and then simply copying them. They should try out their own ideas about good tactics to make their own, or find the same as before. But there has to be at least some effort.

An idea is to limit demo recording to the view of yourself and your team mate.
Title: Re: 2 suggestions
Post by: Gui Brazil on January 18, 2010, 04:25:59 PM
Quote from: Savior20061 on January 18, 2010, 06:08:20 AM
Hay Espania Espanol y Argentina Espanol diferente?

Almost the same with a few different words, just like american/british/aussie/irish/canadian/whatever english.


quote author=Savior20061 link=topic=2037.msg43470#msg43470 date=1263791300]
Quote from: Zleith on January 17, 2010, 07:30:10 PM
Savior@
its not yo estudiar espanol
its yo estudio espanol xD

Ha, you're screwed. Learning to conjugate verbs in latin languages is just...fucked up.
Title: Re: 2 suggestions
Post by: VaNilla on January 18, 2010, 04:34:21 PM
The best idea is to have spectator mode limited to your team in-game to prevent unfair advantages, and to allow demo-recording of both teams to allow better options for directors. A system as expansive of SourceTV demos and rendering out of the engine would be useful, but as far as I know this is already allowed by UT3's system.
Title: Re: 2 suggestions
Post by: Savior20061 on January 18, 2010, 04:48:02 PM
Quote from: Gui Brazil on January 18, 2010, 04:25:59 PM
Quote from: Savior20061 on January 18, 2010, 06:08:20 AM
Hay Espania Espanol y Argentina Espanol diferente?

Almost the same with a few different words, just like american/british/aussie/irish/canadian/whatever english.


quote author=Savior20061 link=topic=2037.msg43470#msg43470 date=1263791300]
Quote from: Zleith on January 17, 2010, 07:30:10 PM
Savior@
its not yo estudiar espanol
its yo estudio espanol xD

Ha, you're screwed. Learning to conjugate verbs in latin languages is just...fucked up.
Luckily, I've had more than a few rounds of Latin. Once upon a time, I could actually translate Greco-Roman symbols into the alphabet and translate the words from that. Took me a long time though. So I'm kind of used to the pronoun-based endings. =D
Title: Re: 2 suggestions
Post by: Roberto1223 on January 18, 2010, 07:28:03 PM
i think those are 2 good suggestions
Title: Re: 2 suggestions
Post by: Zleith on January 18, 2010, 07:55:33 PM
thx to all for the answer
savior:
yes ,actually a few words are diferents
here we dont use "tu" ,we use "vos"
nice spanish ,i can understand what are you saying
Title: Re: 2 suggestions
Post by: Westfall on January 18, 2010, 09:35:00 PM
Quote from: LennardF1989 on January 17, 2010, 08:29:06 PM
I have already implemented a spectator feature, instead of joining a team in the lobby, you can choose to join "the spectators" to view the match from any point you wish.

I do not plan to give people ingame the feature to switch teams on demand (between merc <-> spy <-> spec), besides the debug feature of it. It's also not practical to make every gameplay decision we will have to make a host decision, I would go crazy if I had to go through a 100+ item list to setup a server.

The possibility of spectators being able to chat with the "live" ones will become a choice of the host (dead includes dead people).

I would still be cautious with any type of spectator Mose since Teamspeak reigned so supremely in CT and practically tarnished every game. I don't need other members if the opposite team or outside pals giving away positions or my current path as I'm moving forward. When you die, the screen should go black and voice chat should be cut in game. There should be no outside spectate view due to TS. If that's the case you van easily count ne out of PS. I thought we talked about fixing something like this, instead Lennard just told me it's already working towards the latter. WTF

HELL NO TO SPECTATE NODE IR ANY TYPE OF COMM ONCE DOMEONE DIES/KO. Thought that might be easy for the debs to understand since it was so weak in CT.
Title: Re: 2 suggestions
Post by: Spark Mandriller on January 18, 2010, 10:01:32 PM
Quote from: frvge on January 18, 2010, 11:14:18 AM
Red, it's kinda simple to figure out the enemy's winning tactic that way. Personally, I don't think that's a good thing. There's only a certain number of 'good' tactics and with a demo function like you propose, those will be available to all very quickly. I think teams that spend time to think tactics through shouldn't have to worry about random people spying on their strategies and then simply copying them. They should try out their own ideas about good tactics to make their own, or find the same as before. But there has to be at least some effort.

Huh? Everyone's gonna work out your super secret strat anyway. All this does is make it harder for anyone new to learn how to play. I thought you wanted this game to be accessible, but now you're coming up with this secret keeping bullshit? Does not compute. :/
Title: Re: 2 suggestions
Post by: frvge on January 18, 2010, 10:54:04 PM
Accessible does not mean giving away strategies that work well. There is a reward for finding them: more wins. I am personally a fan of easy to learn, hard to master. The mastering would be the strategies.

Some think we should cut to the other team member's camera and basically copy that to your own screen, including the currently active vision mode. That way, Teamspeak etc won't give anyone an advantage because you see what your partner sees. Ok, maybe Teamspeak isn't hackable, if we implement that. I think that 'feature' was really underused, like the binoculars.
Title: Re: 2 suggestions
Post by: CurdyMilk on January 18, 2010, 11:02:53 PM
Yeah the "super secrets" and strategies would be found easier- but then again the more you play the more you learn from experience anyway.  It's just that people can learn faster.  This is good because we don't want to scare away all the new people right away by owning them immediately.  Then our community would be way too small- we are going to need a lot of new people to start playing as well.  It is an easier tool for them.  My only suggestion is to not make the demo so thorough that almost all the experiences are discovered before the game is even released.  It gives more incentive to uncover the new mysteries once we get the full game.  :o

Easy to learn and hard to master.  Perfect statement. ^^ (Oh yeah it would be sweet to make the binoculars actually matter in PS unlike SCCT)
Title: Re: 2 suggestions
Post by: frvge on January 18, 2010, 11:05:03 PM
Demo? We're an indie, so we'll release private/public betas. I think that counts as a buggy demo. Haha.
It's not like there are any spoilers of story or something.

edit: I'm "playing" (read: sliding around in 1st person) the latest build right now, and it's nothing that a non-dev would enjoy yet :P But it's coming :).
Title: Re: 2 suggestions
Post by: CurdyMilk on January 18, 2010, 11:08:01 PM
Quote from: frvge on January 18, 2010, 11:05:03 PM
Demo? We're an indie, so we'll release private/public betas. I think that counts as a buggy demo. Haha.
It's not like there are any spoilers of story or something.

edit: I'm "playing" (read: sliding around in 1st person) the latest build right now, and it's nothing that a non-dev would enjoy yet :P But it's coming :).

Yeah I meant beta not demo...that's good
Title: Re: 2 suggestions
Post by: Spark Mandriller on January 18, 2010, 11:47:24 PM
Quote from: frvge on January 18, 2010, 10:54:04 PM
Accessible does not mean giving away strategies that work well. There is a reward for finding them: more wins. I am personally a fan of easy to learn, hard to master. The mastering would be the strategies.

Yeah, refusing to help new players become good, that's exactly what this game needs to get a big playerbase.

Hey new guy, I could give you advice so you could become as good as me, but instead, I won't! You'll have to work it out yourself because I'm certainly not sharing my video game mastery secrets!

How seriously do you take winning at games?
Title: Re: 2 suggestions
Post by: AgentX_003 on January 19, 2010, 12:05:17 AM
Quote from: Westfall on January 18, 2010, 09:35:00 PM
Quote from: LennardF1989 on January 17, 2010, 08:29:06 PM
I have already implemented a spectator feature, instead of joining a team in the lobby, you can choose to join "the spectators" to view the match from any point you wish.

I do not plan to give people ingame the feature to switch teams on demand (between merc <-> spy <-> spec), besides the debug feature of it. It's also not practical to make every gameplay decision we will have to make a host decision, I would go crazy if I had to go through a 100+ item list to setup a server.

The possibility of spectators being able to chat with the "live" ones will become a choice of the host (dead includes dead people).


I would still be cautious with any type of spectator Mose since Teamspeak reigned so supremely in CT and practically tarnished every game. I don't need other members if the opposite team or outside pals giving away positions or my current path as I'm moving forward. When you die, the screen should go black and voice chat should be cut in game. There should be no outside spectate view due to TS. If that's the case you van easily count ne out of PS. I thought we talked about fixing something like this, instead Lennard just told me it's already working towards the latter. WTF

HELL NO TO SPECTATE NODE IR ANY TYPE OF COMM ONCE DOMEONE DIES/KO. Thought that might be easy for the debs to understand since it was so weak in CT.


Amen. I think though that if the voice quality were crystal clear as TS or Ventrillo , that would solve the problem perhaps, now im not saying 100 percent but I did go around asking various people who use teamspeak / ventrillo , that if the voice quality if made crystal clear would improve things, Majority said no they wouldn't.
Title: Re: 2 suggestions
Post by: LennardF1989 on January 19, 2010, 12:55:42 AM
I've never said gameplay decisions were already made. We are very well aware of the 3rd party communication programs messing up the gameplay.

IMHO that's not really something of our concern to conquer. If people want to "cheat" by using other tools other than actual hacks (which we can detect on native level now), we can't actually stop them from doing so.
Title: Re: 2 suggestions
Post by: Westfall on January 19, 2010, 01:26:52 AM
It would easily be helped with no spectator mode, unless allowed by host. Should be a server option, not something checked in every player's options.
Title: Re: 2 suggestions
Post by: MR.Mic on January 19, 2010, 03:43:06 AM
Spectator mode should be allowed/disallowed in a server option. Hopefully disallowed by default.
Every competition-oriented shooter has an option like this.
Some counter strike servers will even force your screen to black until the match ends.
Title: Re: 2 suggestions
Post by: Red-One on January 19, 2010, 05:54:33 AM
Quote from: Westfall on January 19, 2010, 01:26:52 AM
It would easily be helped with no spectator mode, unless allowed by host. Should be a server option, not something checked in every player's options.

Isn't it amazing how to short sentences add to the discussion and made your previous rant seem like a child kicking and screaming?

Options like these could very easily be configured.

-Red
Title: Re: 2 suggestions
Post by: Westfall on January 19, 2010, 06:11:32 AM
Only as amazing as a simple minded fool not thinking before he spoke. Maybe you should search before you post topics that have previously been discussed. Also, if you can't handle that your idea was moronic, then you are in the wrong place. Don't try to noob up the situation when you dont think before you post. That shit belongs in rhe UBI forums, not here. Also, just because you can't comprehend half the shit in my post, and have been here for like 3 days...well, there's my point. I made my point the way I did because a simple flaw was already so costly to CT, and this is a huge fix. I am very okay with new members, but not ok with some snide tool attempting to flame here. Accept the criticism, post somehing to counter it, or stfu and gtfo.

PS only reason for spelling errors is because my itouch tries to fix everything.

Quote from: MR.Mic on January 19, 2010, 03:43:06 AM
Spectator mode should be allowed/disallowed in a server option. Hopefully disallowed by default.
Every competition-oriented shooter has an option like this.
Some counter strike servers will even force your screen to black until the match ends.

Black screen was my thought. Makes more sense if there is any type of competative aspect to this.
Title: Re: 2 suggestions
Post by: Red-One on January 19, 2010, 06:25:45 AM
Quote from: Westfall on January 19, 2010, 06:11:32 AM
Only as amazing as a simple minded fool not thinking before he spoke. Maybe you should search before you post topics that have previously been discussed. Also, if you can't handle that your idea was moronic, then you are in the wrong place. Don't try to noob up the situation when you dont think before you post. That shit belongs in rhe UBI forums, not here. Also, just because you can't comprehend half the shit in my post, and have been here for like 3 days...well, there's my point. I made my point the way I did because a simple flaw was already so costly to CT, and this is a huge fix. I am very okay with new members, but not ok with some snide tool attempting to flame here. Accept the criticism, post somehing to counter it, or stfu and gtfo.

PS only reason for spelling errors is because my itouch tries to fix everything.

Quote from: MR.Mic on January 19, 2010, 03:43:06 AM
Spectator mode should be allowed/disallowed in a server option. Hopefully disallowed by default.
Every competition-oriented shooter has an option like this.
Some counter strike servers will even force your screen to black until the match ends.

Black screen was my thought. Makes more sense if there is any type of competative aspect to this.

Back to kicking and screaming again. The whole "I reject your reality and substitute my own" approach. Original. Not to mention that your whole paragraph describes what you just did, in this same thread! Clearly, you don't even understand what I was trying to say when I described it twice. The first may have been flawed, but if you missed the second then.... well nevermind it makes sense why.

Edit: I seemed to have picked a joyous way to enter into the community, perhaps a bad judgement call.

-Red

Title: Re: 2 suggestions
Post by: Red-One on January 19, 2010, 06:37:05 AM
Ohh, and let's not forget that this thread, as well as my additions to the discussion on the first page, were about TIME DEMOS, not live play. Teamspeak/ventrilo are irrelevant. It didn't change until around page 2, where someone else might have been assuming another topic.

If anyone has links to previous topics about time demos, and spectating while replaying them later I would enjoy the reading, I was told it exists somewhere here.

Thanks,

-Red
Title: Re: 2 suggestions
Post by: Spekkio on January 19, 2010, 06:45:03 AM
I'm fine with spectator modes and replay options.

If you think someone might be giving intel to the other team, don't let him spectate in your server. It's really that simple.

As far as dead people/TS, I doubt that anything that can be said in the 10 seconds waiting for respawn could be overly useful in the scheme of things.

As far as "omg they find our strat111!," I agree with noop...people are going to discover this stuff anyway. Trying to keep it secret just increases the learning curve beyond what is tolerable for the casual player. What you're left with is a bunch retarded new people and a few pros. Besides, the key is to make the game with multiple viable strats, so even if popular ones are known you can't predict exactly what's coming. It would be kinda like football...the offense can only throw, pass, or kick, but that's enough to keep the other team from shutting them out entirely.
Title: Re: 2 suggestions
Post by: Red-One on January 19, 2010, 06:58:52 AM
Quote from: Spekkio on January 19, 2010, 06:45:03 AM
I'm fine with spectator modes and replay options.

If you think someone might be giving intel to the other team, don't let him spectate in your server. It's really that simple.

Agreed.
Quote from: Spekkio on January 19, 2010, 06:45:03 AM
As far as dead people/TS, I doubt that anything that can be said in the 10 seconds waiting for respawn could be overly useful in the scheme of things.

Actually, a lot can. Sometimes game changing comments. And we frequently do it.

Quote from: Spekkio on January 19, 2010, 06:45:03 AM
As far as "omg they find our strat111!," I agree with noop...people are going to discover this stuff anyway. Trying to keep it secret just increases the learning curve beyond what is tolerable for the casual player. What you're left with is a bunch retarded new people and a few pros. Besides, the key is to make the game with multiple viable strats, so even if popular ones are known you can't predict exactly what's coming. It would be kinda like football...the offense can only throw, pass, or kick, but that's enough to keep the other team from shutting them out entirely.

Right on. Like I mentioned before our situation is casual family/friends. So nobody would be on the server we don't know/trust (where we wouldn't care if we had 5 or 6 people and do a rotation with spectators). Also we have varying degrees of skill. We balance the teams as such. Those 10 second windows to comment (or even at the end if I am out of lives) are usually used to help them navigate the map, help them watch for enemies or their mines, etc.

We all know this happens and actually enjoy it this way. Our case is probably unique, but it helps the lesser skilled players in our group learn how to play easier. This makes the game more enjoyable for them and us (the more knowledgeable players). After each match we like to taunt each other about good moves or kills. Being able to capture all of that fun (not just from my camera only) via time demos would really be cool.

-Red

Title: Re: 2 suggestions
Post by: MR.Mic on January 19, 2010, 09:27:51 AM
Quote from: Westfall on January 19, 2010, 06:11:32 AM
Quote from: MR.Mic on January 19, 2010, 03:43:06 AM
Spectator mode should be allowed/disallowed in a server option. Hopefully disallowed by default.
Every competition-oriented shooter has an option like this.
Some counter strike servers will even force your screen to black until the match ends.

Black screen was my thought. Makes more sense if there is any type of competative aspect to this.

I think both replay and spectator modes should still be available, though. Since they could prove to be valuable learning tools for new people.
Title: Re: 2 suggestions
Post by: VaNilla on January 19, 2010, 01:41:43 PM
Would it not be more logical to spectate players in their POV? For example, if you were spectating a spy you could only see the camera movements the spy is making, and if you were spectating a merc you could only see the merc's control of the first person camera. Doing this would prevent cheating through the use of third party applications :).

Just allow players to spectate their team-mates only, and only view the POV camera. For demos, record everything (including each player's POV, third person cameras, free camera movement, etc) just like SourceTV demos, this would allow for proper playback of a match, and they can then be used to spot cheating after a match.
Title: Re: 2 suggestions
Post by: Westfall on January 19, 2010, 04:24:27 PM
Quote from: MR.Mic on January 19, 2010, 09:27:51 AM
Quote from: Westfall on January 19, 2010, 06:11:32 AM
Quote from: MR.Mic on January 19, 2010, 03:43:06 AM
Spectator mode should be allowed/disallowed in a server option. Hopefully disallowed by default.
Every competition-oriented shooter has an option like this.
Some counter strike servers will even force your screen to black until the match ends.

Black screen was my thought. Makes more sense if there is any type of competative aspect to this.

I think both replay and spectator modes should still be available, though. Since they could prove to be valuable learning tools for new people.

I agree here.

@Red: Im not so much the fan of demo making or a free spectate mode, however I can clearly see how it would be used for teaching/fun purposes. The idea of teamspeak and a free spectate mode ruins the game for me, as it had ruined CT. So, it is quite the touchy subject, as you can tell.

@Spekkio: TS has ruined games easily in under 5 secs. You may not have been exposed to this, but it was quite common throughout the time I played. Loved entering a lobby with all voice off.
Title: Re: 2 suggestions
Post by: AgentX_003 on January 19, 2010, 07:47:48 PM
Quote from: Westfall on January 19, 2010, 04:24:27 PM
Quote from: MR.Mic on January 19, 2010, 09:27:51 AM
Quote from: Westfall on January 19, 2010, 06:11:32 AM
Quote from: MR.Mic on January 19, 2010, 03:43:06 AM
Spectator mode should be allowed/disallowed in a server option. Hopefully disallowed by default.
Every competition-oriented shooter has an option like this.
Some counter strike servers will even force your screen to black until the match ends.

Black screen was my thought. Makes more sense if there is any type of competative aspect to this.

I think both replay and spectator modes should still be available, though. Since they could prove to be valuable learning tools for new people.

I agree here.

@Red: Im not so much the fan of demo making or a free spectate mode, however I can clearly see how it would be used for teaching/fun purposes. The idea of teamspeak and a free spectate mode ruins the game for me, as it had ruined CT. So, it is quite the touchy subject, as you can tell.

@Spekkio: TS has ruined games easily in under 5 secs. You may not have been exposed to this, but it was quite common throughout the time I played. Loved entering a lobby with all voice off.

Im with west on this one, theres so many times ive entered and its so annoying to have to beg and plead someone like your some slave on hands and knees bowing  to enable voice chat .  Also annoying when people have a mic Mostly  europeans  Neck of the woods , (No offense) that have a mic and don't use it , ill never understand it , Even when I might add its still reasonable time because they are online. 
Title: Re: 2 suggestions
Post by: Savior20061 on January 19, 2010, 08:29:51 PM
Yeah I'm beginning to see that problem with Chaos Theory as well (I mean its REALLY becoming a problem, not like before).
The vast majority of people I'm encountering above the level of noob are keep the mic settings off. I have no idea why they do that, and many people these days simply aren't bringing mics to the game, so I figure what's the point?
I'll have to get in some games with Agent. At least then I'm playing with friends who don't drive me nuts.
Title: Re: 2 suggestions
Post by: MR.Mic on January 19, 2010, 09:09:50 PM
Quote from: Savior20061 on January 19, 2010, 08:29:51 PM
I'll have to get in some games with Agent. At least then I'm playing with friends who don't drive me nuts.
lol
Title: Re: 2 suggestions
Post by: Spekkio on January 19, 2010, 10:17:18 PM
QuoteIm with west on this one, theres so many times ive entered and its so annoying to have to beg and plead someone like your some slave on hands and knees bowing  to enable voice chat .
Yea, it's annoying to have to ask people to enable mics, but this is a bug exclusive to CT. I'm assuming that disabling your microphone as host won't affect the entire server in PS.
Title: Re: 2 suggestions
Post by: Savior20061 on January 20, 2010, 12:24:31 AM
Quote from: MR.Mic on January 19, 2010, 09:09:50 PM
Quote from: Savior20061 on January 19, 2010, 08:29:51 PM
I'll have to get in some games with Agent. At least then I'm playing with friends who don't drive me nuts.
lol
Yeah...I realized what I wrote after I wrote it.
Title: Re: 2 suggestions
Post by: AgentX_003 on January 20, 2010, 02:43:33 AM
Quote from: Savior20061 on January 20, 2010, 12:24:31 AM
Quote from: MR.Mic on January 19, 2010, 09:09:50 PM
Quote from: Savior20061 on January 19, 2010, 08:29:51 PM
I'll have to get in some games with Agent. At least then I'm playing with friends who don't drive me nuts.
lol
Yeah...I realized what I wrote after I wrote it.

always the cheap shots eh  on poor agent   :-[  >:(
Title: Re: 2 suggestions
Post by: Red-One on January 20, 2010, 06:06:31 AM
A couple of check boxes for the host to select whether you can do these things sounds like a winner to me. Pleases both sides.

I can also agree with mic frustrations on the PC version. I couldn't get my USB mic to work at all. We ended up making cross channel ventrilo binds for taunting when you break necks and such, since without mics the "hack comm" is useless (even detracts from some of the devices as well).

Also, if I were playing online solo, then I would also be hesitant about spectator slots and douce bags that have a 2nd PC or a friend join and give them intel. So with an option I might turn them off as well.

On the time demo topic. If it were possible to free float the camera, mimic the view of the player (first person spectating as an example), cycle players, etc. Then it would probably save an enormous about of HD space. I'm running close to 90 gigs of footage (compressed) of my family/friends games.  :o

Overall I'm just really anticipating beta/release. I'm a software developer by trade and want to get into mapping as a hobby (I was in the process of making an Alcatraz map for SCCT, early stages). So maybe I can get more hands on in the project at some point.

I'll fine tune my list too, and post it when it feels a bit more polished.

-Red
Title: Re: 2 suggestions
Post by: Savior20061 on January 20, 2010, 02:14:40 PM
Quote from: AgentX_003 on January 20, 2010, 02:43:33 AM
Quote from: Savior20061 on January 20, 2010, 12:24:31 AM
Quote from: MR.Mic on January 19, 2010, 09:09:50 PM
Quote from: Savior20061 on January 19, 2010, 08:29:51 PM
I'll have to get in some games with Agent. At least then I'm playing with friends who don't drive me nuts.
lol
Yeah...I realized what I wrote after I wrote it.

always the cheap shots eh  on poor agent   :-[  >:(
I love you Agent! I wanna have your babies. :)
Title: Re: 2 suggestions
Post by: frvge on January 20, 2010, 02:48:29 PM
Red, you can already pick up the free Unreal Development kit from www.udk.com and read tutorials and try it out. I bought two tutorial books about it for my own education on Unreal.