Project Stealth

Forums => Public Discussion => Topic started by: Spark Mandriller on March 17, 2010, 03:32:18 PM

Poll
Question: Does this idea need testing?
Option 1: Yes votes: 4
Option 2: Vega sucks votes: 14
Title: Tripping
Post by: Spark Mandriller on March 17, 2010, 03:32:18 PM
So guys, I was thinking, right, and I don't think it's very realistic that spies can run everywhere and do all jumps and dives and everything and never fall over. I mean, if you tried all that in real life after being shot like ten times you wouldn't do everything perfectly, right? So spies should randomly fall over, like after they get charged. To make things more realistic.
This is what happens in Smash Brothers, and Smash Brothers is a popular game, so therefore it's perfect. Right?

So can we go test this brilliant idea? Because I think it's pretty brilliant.


ps if you don't like this idea you're a terrorist fuck who hates change and you're making this forum terrible so like it okay :(

pps clumsy girls are totally moe so there's another reason to implement this okay cool
Title: Re: Tripping
Post by: tigaer on March 17, 2010, 03:39:41 PM
These forums really need something new to talk about...
Title: Re: Tripping
Post by: Farley4Fan on March 17, 2010, 03:49:48 PM
You're part of the production team.  GIVE US WHAT YOU HAVE PRODUCED!!
Title: Re: Tripping
Post by: tigaer on March 17, 2010, 03:59:54 PM
It's a secret though. ;)
Title: Re: Tripping
Post by: LoChang on March 17, 2010, 04:47:54 PM
Bad idea. You may as well re-introduce the random bugs and glitches from CT. If I roll, I want to roll, not think I might trip and have a random element lose my spy-life and round.
Title: Re: Tripping
Post by: Succubus Dryad Of The Undying Comet on March 17, 2010, 04:53:13 PM
Quote from: Ambiguous Rocket on March 17, 2010, 03:32:18 PM
pps clumsy girls are totally moe so there's another reason to implement this okay cool
Totally aggree.
Let's have clumsy teen spy-schoolgirls like that.
No, seriously. Do it.
Title: Re: Tripping
Post by: Spark Mandriller on March 17, 2010, 06:08:14 PM
Quote from: LoChang on March 17, 2010, 04:47:54 PM
Bad idea. You may as well re-introduce the random bugs and glitches from CT. If I roll, I want to roll, not think I might trip and have a random element lose my spy-life and round.

We should test it anyway. Testing is very good.
Title: Re: Tripping
Post by: frvge on March 17, 2010, 06:08:38 PM
I voted "Vega sucks" just because I can vote it. Harhar.
Title: Re: Tripping
Post by: frvge on March 17, 2010, 06:09:46 PM
Quote from: FarleyFan on March 17, 2010, 03:49:48 PM
You're part of the production team.  GIVE US WHAT YOU HAVE PRODUCED!!
There there, soon soon. Muhaha.
Title: Re: Tripping
Post by: Spark Mandriller on March 17, 2010, 11:09:43 PM
Quote from: frvge on March 17, 2010, 06:08:38 PM
I voted "Vega sucks" just because I can vote it. Harhar.

You're a true bro, bro.
Title: Re: Tripping
Post by: Roberto1223 on March 19, 2010, 04:31:36 AM
Sure, why not test it? xD
Title: Re: Tripping
Post by: Roberto1223 on March 19, 2010, 04:37:07 AM
Ambiguous rocket = terrorist fuck
LOOOL
hey heres something u might enjoy since u like watching animations for long periods of time.


(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fi74.photobucket.com%2Falbums%2Fi278%2FNelson1223%2F8O.gif&hash=afb40f0214d798f2dbd628605716f8bb144cf260)

Is the girl turning clockwise or counterclockwise? >: )
Title: Re: Tripping
Post by: Roberto1223 on March 19, 2010, 04:49:34 AM
hey um I have a better idea! lets give mercs UBER RAY vision, that way if they see a spy pass by or coming towards them they are cooked instantaneously by the radiation emmited through the mercs' eyes!

that way spies learn to get skills and learn that they must remain unseen at all times!!! niice im so pro i will never die from merc UBER RAY vision !! wooo AMAZING!
No TESTING required because it is amazing
FUCK TESTING
TESTING IS FOR FAGOTS!
Title: Re: Tripping
Post by: Spark Mandriller on March 19, 2010, 05:05:59 AM
roberto is being mean to me

ban him please :(
Title: Re: Tripping
Post by: Roberto1223 on March 19, 2010, 05:09:40 AM
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fi74.photobucket.com%2Falbums%2Fi278%2FNelson1223%2FLul2.jpg&hash=3f19d74473656d5b834dbde70243d4e8fa521cbe)
Title: Re: Tripping
Post by: Farley4Fan on March 19, 2010, 07:13:28 AM
I do not see how that girl could possibly be turning counter clockwise.
Title: Re: Tripping
Post by: tigaer on March 20, 2010, 09:19:55 AM
Quote from: FarleyFan on March 19, 2010, 07:13:28 AM
I do not see how that girl could possibly be turning counter clockwise.

I'm in agreement here. Anyway, Robert, the more I read your posts the more I see that you're a terrorist fuck sent here from ubisoft to destroy PS. We have our contacts so stop lying, you've been caught.
Title: Re: Tripping
Post by: Tidenburg on March 20, 2010, 12:18:07 PM
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fi74.photobucket.com%2Falbums%2Fi278%2FNelson1223%2F8O.gif&hash=afb40f0214d798f2dbd628605716f8bb144cf260)
Protip.
Look at the base of her inner foot. When it's spinning around just think to yourself "okay when it next emerges from behind her leg, it will be close to me - spinning away instead of far from me and spinning toward" it will take a few times before you see it but eventually the foot will spin the other way. Then look up at her and her entire body is going the other way as well. ;)

(it also might help if you unfocus your eyes a little, sometimes you find you get distracted by the other leg moving in the direction you're trying to convince yourself it's not going in :P )
Title: Re: Tripping
Post by: Tidenburg on March 20, 2010, 12:22:16 PM
Or, hax
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fi43.tinypic.com%2Fzkmkk8.gif&hash=4e82210a98d971b1d4857974e7b37d7999d15660)
/thread
Title: Re: Tripping
Post by: Spark Mandriller on March 20, 2010, 07:59:31 PM
guys can we stop talking about this and start talking about how good my idea is again

i mean priorities dudes
Title: Re: Tripping
Post by: Farley4Fan on March 20, 2010, 11:06:42 PM
Ho.  Lee.  Ca.  Rap.

Mind is blown.
Title: Re: Tripping
Post by: Roberto1223 on March 21, 2010, 12:24:12 AM
yah its a mind trick xD

u can make it turn in any direction if u kinda stare at it for a while.
Title: Re: Tripping
Post by: Farley4Fan on March 25, 2010, 10:42:31 PM
It's black magic.  I don't mess with that shit.
Title: Re: Tripping
Post by: VenomousNinja on March 27, 2010, 02:34:43 AM
Quote from: Ambiguous Rocket on March 20, 2010, 07:59:31 PM
guys can we stop talking about this and start talking about how good my idea is again

i mean priorities dudes

It isn't a good idea.

It removes any chance of competitive play(serious competitive play, that is, which any type of competition usually is), it removes an amount of fun from the spy side, knowing that your hit and run technique might not work BECAUSE OH MY GOD YOU MIGHT TRY AND THEY'LL HAVE AN EASY SHOT.

The only way I can think of to balance this and make this an option is too have the merc's weapons malfunction, explode, and kill him every once and a while.

Even then it's a terrible idea.
Title: Re: Tripping
Post by: Farley4Fan on March 27, 2010, 05:16:48 AM
VenomousNinja, he's being sarcastic.  He's a douche.  Don't worry about it man.
Title: Re: Tripping
Post by: monterto on March 27, 2010, 06:02:25 AM
Mark + execute


that is all
Title: Re: Tripping
Post by: Farley4Fan on March 27, 2010, 06:24:11 AM
We should test it, monterto.  M+E could really work in PS.
Title: Re: Tripping
Post by: Spark Mandriller on March 27, 2010, 08:26:06 AM
Quote from: VenomousNinja on March 27, 2010, 02:34:43 AM
The only way I can think of to balance this and make this an option is too have the merc's weapons malfunction, explode, and kill him every once and a while.

We should test this to see if it's a good idea.

Quote from: monterto on March 27, 2010, 06:02:25 AM
Mark + execute


that is all

test test test
Title: Re: Tripping
Post by: CurdyMilk on March 27, 2010, 04:57:41 PM
Quote from: Ambiguous Rocket on March 27, 2010, 08:26:06 AM
Quote from: monterto on March 27, 2010, 06:02:25 AM
Mark + execute


that is all

test test test

No No No.  Mark and execute is one of the biggest downfalls in Splinter Cell Conviction.  It makes the gameplay feel automated without feeling any glory for your actions.  All you do is put a mark on the guy and then press a button whenever you want and it just kills him.  No real skill or fun involved.  It should be a free game without the computer itself doing the work for you because a lot of doors of opportunity are closed with this.
Title: Re: Tripping
Post by: AgentX_003 on March 27, 2010, 09:43:20 PM
Quote from: CurdyMilk on March 27, 2010, 04:57:41 PM
Quote from: Ambiguous Rocket on March 27, 2010, 08:26:06 AM
Quote from: monterto on March 27, 2010, 06:02:25 AM
Mark + execute


that is all

test test test

No No No.  Mark and execute is one of the biggest downfalls in Splinter Cell Conviction.  It makes the gameplay feel automated without feeling any glory for your actions.  All you do is put a mark on the guy and then press a button whenever you want and it just kills him.  No real skill or fun involved.  It should be a free game without the computer itself doing the work for you because a lot of doors of opportunity are closed with this.

the irony in that, the devs videos are called behind closed doors  :D
Title: Re: Tripping
Post by: VenomousNinja on March 28, 2010, 12:50:39 AM
Quote from: Ambiguous Rocket on March 27, 2010, 08:26:06 AM
Quote from: VenomousNinja on March 27, 2010, 02:34:43 AM
The only way I can think of to balance this and make this an option is too have the merc's weapons malfunction, explode, and kill him every once and a while.

We should test this to see if it's a good idea.

Err, no, that's not how game development works. If an idea is bad, no one tests it, if it's good, then it gets tested, and rejudged.
Title: Re: Tripping
Post by: Spark Mandriller on March 28, 2010, 07:57:39 AM
Maybe we should test testing everything.
Title: Re: Tripping
Post by: frvge on March 28, 2010, 04:23:45 PM
I just noticed that the preliminary result of the poll is that Vega sucks.
Title: Re: Tripping
Post by: Farley4Fan on March 30, 2010, 07:30:45 AM
Quote from: CurdyMilk on March 27, 2010, 04:57:41 PM
Quote from: Ambiguous Rocket on March 27, 2010, 08:26:06 AM
Quote from: monterto on March 27, 2010, 06:02:25 AM
Mark + execute


that is all

test test test

No No No.  Mark and execute is one of the biggest downfalls in Splinter Cell Conviction.  It makes the gameplay feel automated without feeling any glory for your actions.  All you do is put a mark on the guy and then press a button whenever you want and it just kills him.  No real skill or fun involved.  It should be a free game without the computer itself doing the work for you because a lot of doors of opportunity are closed with this.

Curdy, he was joking.  No one likes M+E.

But maybe we should test to double check.
Title: Re: Tripping
Post by: tigaer on March 31, 2010, 06:58:47 PM
...iiiii think that everybody needs to get their sarcasm detectors fixed. Or maybe you never bought one? Now is the time. Works wonders.
www.eBay.com
Title: Re: Tripping
Post by: Westfall on April 02, 2010, 03:21:56 PM
I must be miaunderstanding the original topic. But what you're saying is that we should have the spies give the merc an eigth ofmushrooms and watch him run around with a gun...Would be interesting.
Title: Re: Tripping
Post by: Little Baby PiG on April 16, 2010, 02:59:49 PM
I don't think you should just randomly fall over, but if u get charged and get back up, maybe ur vision could be blurry for alittle while and u have to find a safe place to sit and let ur dizzyness go away
Title: Re: Tripping
Post by: Farley4Fan on April 16, 2010, 08:48:24 PM
How much longer will this lack of sarcasm detection persist?