Project Stealth

Forums => General / Off-Topic => Topic started by: Wh1tE_Dw4rF on May 25, 2010, 05:33:58 PM

Title: New Splinter Cell by Ubisoft Toronto
Post by: Wh1tE_Dw4rF on May 25, 2010, 05:33:58 PM
QuoteUbisoft Unveils Toronto Studio, Splinter Cell Project
by Christian Nutt
May 25, 2010

In Gamasutra's latest feature, Building On Conviction, Ubisoft takes the wraps off of its newest major studio and its Splinter Cell sequel development, via interviews with key staff, including general manager Jade Raymond.

"All of the core team has relocated with me from Montreal," said Raymond, speaking to Gamasutra as part of a series of interviews at the new studio. However, she said, "Where you develop a game does have an impact on who it appeals to... When you think of it like that, I think the Splinter Cell franchise fits Toronto," alluding the the local flavor you'll find in different Ubisoft games developed around the world.

The new studio is working on the latest Splinter Cell game using the technology base developed at the Montreal studio, alongside another triple-A project. In fact, said Raymond, the studio won't pursue smaller projects.

"Instead of starting a studio and working on small projects, Nintendo DS or portables, we're starting out of the gate with triple-A only. The reason that I think that's the right strategy is that it allows us to attract the best talent right off the bat," said Raymond.

She also said that the studio hopes to grow its staff to 800 over 10 years, and that it has already recieved over 2000 resumes -- but finds that hiring the right people is more essential than filling vacancies. "It's more a question of making sure we choose the right people... the difference between the successful studios and not are those that hire when there is a good person available, not just to fill specific roles," she said.

The core staff beyond the previously-announced Raymond, who serves as general manager, includes Maxime Beland (Splinter Cell: Conviction) as creative director, Ubisoft Montreal veteran Rima Brek as the head of tech, Splinter Cell: Conviction producer Alex Parizeau as head of production, and producer Lesley Phord-Toy, who came to the company from Montreal-based A2M (Wet).

"We have a great opportunity to build a culture of our own; something that reflects me, Max, Rima, Leslie, and Jade, and that's an opportunity that you don't often get in your career and that's what I'm excited about," said Parizeau of the new studio, which is in converted factory space in Toronto's Bloor-Lansdowne neighborhood.

For a great many more details on the studio's staff, plans, and facility, be sure to check out the quote-filled feature, Building On Conviction: Inside Ubisoft Toronto.

News link: http://www.gamasutra.com/view/news/28677/Ubisoft_Unveils_Toronto_Studio_Splinter_Cell_Project.php
Building On Conviction: Inside Ubisoft Toronto
http://www.gamasutra.com/view/feature/5229/building_on_conviction_inside_.php

Shame Beland moved to Toronto too...

EDIT: Fixed source links
Title: Re: New Splinter Cell by Ubisoft Toronto
Post by: Farley4Fan on May 25, 2010, 09:25:41 PM
Beland moved to Toronto? 

Nail.  In.  The.  Coffin.
Title: Re: New Splinter Cell by Ubisoft Toronto
Post by: goodkebab on May 26, 2010, 11:34:20 AM
the announcment doesnt really say much about SC series though.  Management can make or break the quality of a game because they control the budget and features,  but the nature of their jobs means they have no artistic or creative talent whatsoever.  Management in a game studio means they get the money and organize the talent that actually do the real work.  The irony is they seem to get the credit and the bigger paycheck.

Kinda like Cameron getting all the credit for Avatar  when it took an army of Artists with the skills equivalent to a 10 year PhD...getting paid peanuts for working 100hr work weeks for months (if not years) on end.


If you really want to know the quality of the game, you have to know the Art Director,  the Game Designer and even the Lead Programmer....these are the guys that deliver.

eg:  Cameron draws a stick figure and says he needs to be 3m tall, look like a cat with a pony tail and blue skin.

and make it look cool.

Title: Re: New Splinter Cell by Ubisoft Toronto
Post by: monterto on May 26, 2010, 11:13:19 PM
My home town... Prease bring honour to famiry!
Title: Re: New Splinter Cell by Ubisoft Toronto
Post by: Farley4Fan on May 27, 2010, 12:50:17 AM
Yeah, I retract my nail in the coffin comment, but it's still a shame they are retaining Beland. 

Monterto, the Blue Jays are doing pretty good this year.  The Raptors sucked and are losing Bosh, the Maple Leafs were dissapointing, but hopefully we don't have to add the next splinter cell to the next Toronto failures.
Title: Re: New Splinter Cell by Ubisoft Toronto
Post by: LoChang on May 27, 2010, 05:27:22 AM
Lakers should get Bosh.