Now I know way back in the day when seefoo was around there was a poll done on resolutions, now just for those in speculation because one of the biggest problems is that chaostheory had was not supporting
wide screen resolutions ie. 16:9 , 16:10 , will all that be supported :P ?
I agree that they should be supported, but not in the way of widening the horizontal FOV, but by cutting down the vertical FOV and zooming in so that the horizontal FOV stays the same regardless of resolution.
We'll probably do some crafty thing. The way we cut the view will probably be decided later, like in the beta stage.
Quote from: Succubus Dryad Of The Undying Comet on June 06, 2010, 12:34:16 PM
I agree that they should be supported, but not in the way of widening the horizontal FOV, but by cutting down the vertical FOV and zooming in so that the horizontal FOV stays the same regardless of resolution.
No. The future is widescreen. So why would we handicap more than 50% of our players, which are more likely more serious about gaming than people will a small full screen monitor? Restricting widescreen players is a horrible idea.
This is just my opinion.
Quote from: tigaer on June 06, 2010, 01:44:01 PM
No. The future is widescreen. So why would we handicap more than 50% of our players, which are more likely more serious about gaming than people will a small full screen monitor? Restricting widescreen players is a horrible idea.
AGREED!
I hate arguments like this. "Oh we have shitty graphics so can you make the game with really crappy graphics just so that WEEE can play because if you dont people with better graphics card will have a 0.1% better advantage omgomgomgomg".
Deal with it. Get a new computer / whatever, idc just go home. JEEZ!
/rant
The best thing to do is not cut off vertical or horizontal fov. Both play a crucial part in gameplay. 16:10/16:9 resolutions are pretty much the only way to go right now. And honestly if thats a problem it will be too bad. Perhaps it should be listed in the game requirement specs. And if you don't have one of those resolutions your computer will adjust and you can have squishy HUDS and squishy hard to hit enemies :)
Quote from: I <3 U on June 06, 2010, 02:12:17 PM
Quote from: tigaer on June 06, 2010, 01:44:01 PM
No. The future is widescreen. So why would we handicap more than 50% of our players, which are more likely more serious about gaming than people will a small full screen monitor? Restricting widescreen players is a horrible idea.
AGREED!
I hate arguments like this. "Oh we have shitty graphics so can you make the game with really crappy graphics just so that WEEE can play because if you dont people with better graphics card will have a 0.1% better advantage omgomgomgomg".
Deal with it. Get a new computer / whatever, idc just go home. JEEZ!
/rant
Reminds me of Left 4 Dead 1/2. Valve decided to not have dynamic flash lights for all 4 survivors since people with really crappy hardware would not be able to run it smoothly.
Then I suggested that Valve made it an option, so people who actually use more than $50 on their computers could have a great experience.
Then the people with crappy hardware complained that it was unfair and they would have disadvantage if their TEAM MATES could see more.
compared to all the major balance issues with ct and the long way ps still has to go, the fact that we are talking about something small like this is really quite funny.
Quote from: Rambo on June 06, 2010, 11:00:33 PM
compared to all the major balance issues with ct and the long way ps still has to go, the fact that we are talking about something small like this is really quite funny.
Seriously, this isn't small. Restricting and penalizing a person who has a better system than somebody else is one of the worst decisions we could make. Having a few more inches of horizontal visibility is
not that big of a deal, and is definitely not a big enough deal to penalize somebody who uses a widescreen by restricting their
vertical FOV, which is hugely important in a game like this.
Well, if you're not going to not restrict/ cut/ whatever the view, the people with 4:3 displays will get a FOV that's about 40% smaller. Explain how that's balanced when a person with a 16:9 is playing as a merc. Basically they get a fov that's about.. 120-130, while 4:3 people get 85-95.
That IS a serious issue, and personally I'd go with what Epic did in UT3.
If you use a 4:3 monitor I'll let you suck on my titties to ease the pain.
Quote from: Ion.67 on June 07, 2010, 04:52:48 AM
If you use a 4:3 monitor I'll let you suck on my titties to ease the pain.
Exactly. You in the stone age brah?
Why not shorten vertical view for 4:3 users so that the image is smaller and they have the same field of view. Everyone would have the same field of view, but widescreen users enjoy the use of the full screen and 4:3 users get the same field of view but are limited in picture size. Sounds good to me.
Meh. Mirror's Edge did that. Now I'm stuck with two dark stripes on the screen.
But no, it sounds awful. I can't possibly imagine SvM with a FOV > 100. Mercs would have it too easy.
What do you mean a "FOV > 100"?
A Field of View higher than 100 degrees. Basically When you're playing on a 4:3 monitor most of the time the FOV sticks around 90 degrees. But when the ratio changes to 16:9, the FOV has to be adjusted so that the image doesn't look weirdly stretched. A 16:9 monitor would be around 120 degrees to look alright, and that's imba.
Also, we're talking just horizontal view, not taking vertical into account. Also, when everyone was playing CT, it didn't seem a problem to be on a 4:3 display. It was pretty well balanced for that ratio.
Now, I'm wondering, if you guys change to 16:9, shouldn't the maps be less... vertical to balance things out?
Widescreen is the future.
I have a 4:3 as my main monitor (CRT) and a widescreen TFT.
Quote from: Succubus Dryad Of The Undying Comet on June 07, 2010, 06:46:32 PMNow, I'm wondering, if you guys change to 16:9, shouldn't the maps be less... vertical to balance things out?
Why? Games like Call of Duty, Halo, Rainbow Six, Double Agent, and so on don't 'make maps less vertical' just because one player has a slightly wider horizontal FOV.
Quote from: Succubus Dryad Of The Undying Comet on June 07, 2010, 06:46:32 PM
A Field of View higher than 100 degrees. Basically When you're playing on a 4:3 monitor most of the time the FOV sticks around 90 degrees. But when the ratio changes to 16:9, the FOV has to be adjusted so that the image doesn't look weirdly stretched. A 16:9 monitor would be around 120 degrees to look alright, and that's imba.
Also, we're talking just horizontal view, not taking vertical into account. Also, when everyone was playing CT, it didn't seem a problem to be on a 4:3 display. It was pretty well balanced for that ratio.
Now, I'm wondering, if you guys change to 16:9, shouldn't the maps be less... vertical to balance things out?
YOU ARE SO ANNOYING! BUY A WIDESCREEN DICKHEAD! GOD!
Quote from: Succubus Dryad Of The Undying Comet on June 07, 2010, 06:46:32 PM
A Field of View higher than 100 degrees. Basically When you're playing on a 4:3 monitor most of the time the FOV sticks around 90 degrees. But when the ratio changes to 16:9, the FOV has to be adjusted so that the image doesn't look weirdly stretched. A 16:9 monitor would be around 120 degrees to look alright, and that's imba.
Also, we're talking just horizontal view, not taking vertical into account. Also, when everyone was playing CT, it didn't seem a problem to be on a 4:3 display. It was pretty well balanced for that ratio.
Now, I'm wondering, if you guys change to 16:9, shouldn't the maps be less... vertical to balance things out?
I don't think I understand. The FOV wouldn't be adjusted for anyone, only the size of the image.
http://utforums.epicgames.com/showpost.php?p=25990936&postcount=17
There. Exactly the same issue, I suggest the same method is used.
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fdownloads.2kgames.com%2Fcultofrapture%2Fwidescreen%2Fwidescreen_after.jpg&hash=0cb348c25cd805d0519558ade51d5c9ef6be39a1)
This is how it should be for this game. Vertical awareness is more important than horizontal, especially as a merc, so giving a person who has a better monitor less vertical FOV (over 1/3!) is a horrible idea.
Oh well, I guess you're right. Though I have one question: will I be able to manually tweak my FOV?
If you are then I will kill myself twice. No I won't.
You most likely won't be able to manually tweak your FOV, because then all the vets would tweak there FOV to where it's the highest it can possibly be, and that wouldn't be cool. I wouldn't count on it.
1337 players play with a FOV < 60
Rofl I can only play on the highest aiming sensitivity, a gamecube controller, and with huge 6 inch black bars on the top and bottom of my screen. I make them out of construction paper. When I win I can say that the other person sucks because I'm handicapping myself, and when I lose I can say that I only lost because I'm handicapping myself. How can I ever lose?
Respect.
Almost every console game (or game targeted for consoles) has had a horizontal FOV of around 70 degrees. This includes all halo games and COD4.
Almost every game targeted for PC has had around 90. (UT99 default was 85, half life is 90)
I play quake with 110 FOV. But really, the fov for everything to not look distorted is around 90.
Also, basically every game measures the FOV horizontally, and crops the vertical area.
anyway...
As a long time player of CT and PT, I think the cropping of vertical viewspace isn't that big of a deal. You're usually sweeping your view around anyway, and checking your full sphere of view very often. So, to do this with a few degrees of vertical viewspace removed takes a few milliseconds longer. Big fucking deal.
It seems to me that most arguments here assume you basically stare at the same spot for long periods of time and wait for the enemy to enter your view. If your play style involves heavy use of this, I can't imagine you winning many games.
The amount of situations that would be affected by this and completely change the outcome of a game would be so small as to be well below the statistical noise threshold. There are much more important factors that determine balance. This is basically insignificant.
Just lock it at 90 like basically every other good pc game and assume people have a widescreen monitor. In a few years, this wont be much of an issue as most people will have a widescreen monitor anyway.
QuoteAs a long time player of CT and PT, I think the cropping of vertical viewspace isn't that big of a deal. You're usually sweeping your view around anyway, and checking your full sphere of view very often. So, to do this with a few degrees of vertical viewspace removed takes a few milliseconds longer. Big fucking deal.
AGREE! (and you should have underlined last sentence)