Project Stealth

Forums => Public Discussion => Topic started by: Serg on July 09, 2010, 11:51:56 AM

Poll
Question: Which one is better left or right left is how it's now, right is the question of how it should be
Option 1: Left one
Option 2: Right one
Option 3: I don't care
Option 4: other (if other pls write comment)
Title: Mercenary fps camera
Post by: Serg on July 09, 2010, 11:51:56 AM
Ok...so there was a topic and some people find that the fps camera of mercenary isn't good ( http://community.projectstealthgame.com/forums/index.php/topic,2285.45.html )
and FarleyFan has asked me to make a poll so we can all vote which fps cam is better.
here it is.

PS: if you have a alternative camera view pls post it also here somewhere

Title: Re: Mercenary fps camera
Post by: Succubus Dryad Of The Undying Comet on July 09, 2010, 11:57:12 AM
Other: Keep the angle like it is in the left one, and lower the whole gun.
It just looks unnatural as it is.
Title: Re: Mercenary fps camera
Post by: Gawain on July 09, 2010, 12:46:55 PM
just moving it to the right won't do the trick. the gun model is just too fat. fix that and lower the gun 20-35% till it looks natural.
Title: Re: Mercenary fps camera
Post by: Serg on July 09, 2010, 12:58:52 PM
i didn't make the models, (i only animate them)
Title: Re: Mercenary fps camera
Post by: monterto on July 09, 2010, 02:56:00 PM
I like the look of the new gun position. I don't have the same problem with the model that Rambo has.

EDIT: I figured this is kind of important to the discussion in this thread....

(BIGGER>>http://i.imgur.com/S7kzN.jpg)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FS7kzNl.jpg&hash=385fbb81cb7ff9d73a68c4c3df8e065e88c4bea4)
Title: Re: Mercenary fps camera
Post by: ShadowX on July 09, 2010, 06:18:51 PM
Just try to get it to the spot where the CT gun used to be, it never obstructed your vision too much and - or I've just never encountered someone claiming it does - you're firing from the hip anyway, you'll bring that scope in view when you need to start sniping, no point in it obstructing 25-30% of your FoV.
Title: Re: Mercenary fps camera
Post by: VaNilla on July 09, 2010, 09:34:07 PM
New position is miles better. Personally I think that something like the position in Counter Strike is best, here's a few examples :).

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg696.imageshack.us%2Fimg696%2F8428%2Fhl22010070920284229.th.png&hash=3c1d2153b0d714dae083d88445721a345763b8ff) (http://img696.imageshack.us/i/hl22010070920284229.png/)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg59.imageshack.us%2Fimg59%2F9571%2Fhl22010070920284934.th.png&hash=ad91fdeb138a73673275fafc556bcae033e9b036) (http://img59.imageshack.us/i/hl22010070920284934.png/)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg717.imageshack.us%2Fimg717%2F5236%2Fhl22010070920292006.th.png&hash=b1e52babda80f32330b545204cb7525e4e59206c) (http://img717.imageshack.us/i/hl22010070920292006.png/)

The scope in Counter Strike is also quite nice, there's no animation either which is a good thing as it's faster :).

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F697%2Fhl22010070920285131.th.png&hash=d45d588eaabd58f71ca08a2e7d3951a421181583) (http://img155.imageshack.us/i/hl22010070920285131.png/)
Title: Re: Mercenary fps camera
Post by: Farley4Fan on July 09, 2010, 09:52:39 PM
After seeing what monterto posted I think that the new one is great but needs to be lowered a tiny bit.

I still voted new.
Title: Re: Mercenary fps camera
Post by: Gawain on July 09, 2010, 11:32:56 PM
the right one reminds me of pt, too. oh i'm getting nostalgic...  :)

i simply think it's a bad idea to obstruct that much vision with something totally unimportant gameplay-wise.
i'd set the css screens as the upper limit of screen obstruction.
Title: Re: Mercenary fps camera
Post by: unskilled on July 10, 2010, 02:31:26 AM
My opinion is left screen but a bit moved back. Look on CT scope it's down of the screen, there rifle scope should be moved similiar.  ;D

I don't want to see 1/3 of mercenary arm.