Project Stealth

Forums => Public Discussion => Topic started by: CurdyMilk on July 29, 2010, 07:08:33 PM

Title: Hacking Panel Alternatives?
Post by: CurdyMilk on July 29, 2010, 07:08:33 PM
Just to be clear as to what I am talking about (since I don't know exactly what they are called):

These panels are what you hack to gain advantages or access new areas in a map as a spy.  (steam, electric, and glass in clubhouse - cameras, blinds, waterfall lights, and vent fans in river mall - disk door in aqua - and so on...you get the idea).

Would there be any advantages to making alternatives to hack panels?  The hack panels act as "mini computers" in a sense.  Maybe we could expand on this by incorporating mini disk and bomb types as well.
Examples could be grabbing a chip from somewhere (acting as a disk) and bringing it to a door to unlock it rather than having a hack panel.  Or you could plant a bomb on the door that would break the lock and open it after a certain period of time.  The same concept could apply to other things such as disabling lights, etc.

This idea could work to add slightly new twists to the game, but there could also be some disadvantages.
1.  It may take too much time to design without enough benefit for the game
2.  It may cause greater difficulties when trying to balance a map
3.  The game might get too complex for the mercenary defense
4.  It may just be a bad idea all together (I am neutral on this, but it doesn't hurt to bring it up)

Either way, let's end the 2 day drought in the public discussion board.  Enjoy!
Title: Re: Hacking Panel Alternatives?
Post by: monterto on July 29, 2010, 07:50:39 PM
I'd love to see modems as a gadget specifically for this. That would be awesome.
Title: Re: Hacking Panel Alternatives?
Post by: DreadStunLock on July 29, 2010, 07:54:24 PM
I would actually love to see reactive lights in Lakehouse like the ones in Deftec Belew (PC Area). You shoot the light and it dims the room heavily.

But I am still wondering how the Microchip would work with unlocking the doors, I mean where would it be placed?
Title: Re: Hacking Panel Alternatives?
Post by: Farley4Fan on July 29, 2010, 11:09:46 PM
I think I had an idea similar to this a couple months ago.  I think I said something about cutting wires to cut off lights and disable mercenary communications.  I would love to disable merc communications but 3rd party programs would probably be used in maps with this feature.   :(
Title: Re: Hacking Panel Alternatives?
Post by: psyichic on July 29, 2010, 11:50:10 PM
I think what he is talking about though is creating more map interactivity then creating something that directly affects the team.

I personally think it's a really neat idea and it definitely would add some depth to maps as far as I can tell. Of course only the devs can determine if it is possible or not. Perhaps they can just re-use the animations and re-skin some of the models of the objectives to work?
Title: Re: Hacking Panel Alternatives?
Post by: Spark Mandriller on July 30, 2010, 12:55:58 AM
Sounds good to me.
Title: Re: Hacking Panel Alternatives?
Post by: CurdyMilk on July 30, 2010, 01:00:11 AM
Quote from: psyichic on July 29, 2010, 11:50:10 PM
I think what he is talking about though is creating more map interactivity then creating something that directly affects the team.

I personally think it's a really neat idea and it definitely would add some depth to maps as far as I can tell. Of course only the devs can determine if it is possible or not. Perhaps they can just re-use the animations and re-skin some of the models of the objectives to work?
Yeah maybe
Title: Re: Hacking Panel Alternatives?
Post by: Farley4Fan on July 30, 2010, 01:53:46 AM
Quote from: psyichic on July 29, 2010, 11:50:10 PM
I think what he is talking about though is creating more map interactivity then creating something that directly affects the team.

I personally think it's a really neat idea and it definitely would add some depth to maps as far as I can tell. Of course only the devs can determine if it is possible or not. Perhaps they can just re-use the animations and re-skin some of the models of the objectives to work?

Well it's not limited to disabling merc communications, I also said cutting lights by cutting wires.

I was just giving some examples that could be used.
Title: Re: Hacking Panel Alternatives?
Post by: Spark Mandriller on July 30, 2010, 02:08:05 AM
Cutting wires is functionally identical to using a hack panel. He's suggesting sabotage/extraction hack panels instead of just neutralisation ones. Pretty different dude.
Title: Re: Hacking Panel Alternatives?
Post by: Farley4Fan on July 30, 2010, 02:47:36 AM
Where did you get the idea it could only function like that?  Wires could be in places that panels could not.  Imagine lying on your back in the blue room ceiling cutting a wire running into the pirates light system.  You could find wires in ventilation shafts.  A panel wouldn't make sense to be in the ceiling or vent but wires would. 

Making the map feel more organic is always a good thing.  Curdy had some good ideas that would help this.
Title: Re: Hacking Panel Alternatives?
Post by: Spark Mandriller on July 30, 2010, 03:30:26 AM
Yeah, a hack panel with a different skin. Completely different to what this thread's about, glad you agree.
Title: Re: Hacking Panel Alternatives?
Post by: Farley4Fan on July 30, 2010, 05:28:14 AM
You're completely wrong.  Already explained why.  I don't think it's off topic at all.
Title: Re: Hacking Panel Alternatives?
Post by: CurdyMilk on July 30, 2010, 06:33:45 AM
Quote from: B-3A Misty Lady on July 30, 2010, 02:08:05 AM
He's suggesting sabotage/extraction hack panels instead of just neutralisation ones. Pretty different dude.
This is correct.  I didn't suggest the wires that Farely mentioned because it had been discussed before...and it would be used in different situations/locations than I mentioned above (although it is a similiar concept).
Title: Re: Hacking Panel Alternatives?
Post by: monterto on July 30, 2010, 09:15:30 AM
I'm pretty sure if you want to cut a wire you just stand in front of it and cut it. I'm going with noop on this one.

EDIT: I read this 5 times after posting it and each time I read it I thought I had written "spank" instead of stand... fffffffffffffffffffffff...
Title: Re: Hacking Panel Alternatives?
Post by: Farley4Fan on July 30, 2010, 09:26:18 AM
Jesus christ sorry for suggesting something that I thought was related.  Apparently it's not even close?

The main idea of wires was that they could be placed in areas that panels can't.  This could make situations where a merc can or cannot effectively guard these wires according to map placement.  It's an option for map design.  Just throwing this idea into the fray because the title is "hacking panel alternatives"...

Whatev
Title: Re: Hacking Panel Alternatives?
Post by: monterto on July 30, 2010, 10:32:07 AM
Quote from: Farley4Fan on July 30, 2010, 09:26:18 AM
Jesus christ sorry for suggesting something that I thought was related.  Apparently it's not even close?

The main idea of wires was that they could be placed in areas that panels can't.  This could make situations where a merc can or cannot effectively guard these wires according to map placement.  It's an option for map design.  Just throwing this idea into the fray because the title is "hacking panel alternatives"...

Whatev

It seems related to to the discussion if not the OP. Would be a neat side obj for spies. This sort of makes me think of disk hunt... not sure why...