Project Stealth

Forums => Public Discussion => Topic started by: DreadStunLock on August 07, 2010, 10:59:41 AM

Title: SCCTMP - Tutorials are Ineffective.
Post by: DreadStunLock on August 07, 2010, 10:59:41 AM
Hey peepz!

So today I am going to complain and piss about how terrible Ubisoft's SCCT Versus tutorials are,
now the problem is they made tutorials and they made an exam map, but...
for a new guy to start versus it's quite a huge difference than a single player, yesterday I played with a canadian who knew perfect english, but once he got blown up by something as a spy, he reacted and said:

Canadian: WTF just happened?

Me: It was either a mine or my teammate.

Canadian: IS THERE ANYTHING ELSE I NEED TO KNOW ABOUT MINES?!

See from this part on I knew that the mercenaries tutorials are really....shite.
because his not the first person to actually respond this way of not knowing what the hell killed him because the tutorials do not give a visual action of what you placed on that freaking wall.

The mine tutorial actually allows you only to place a mine and gorge on it. Unlike some of the games like for example "Deus Ex"(Great game recommend everyone to play it) has a way off placing a mine, pressing a button and set off a bot. Why Ubisoft could never make a dolly of a spy and make him go through the laser beam or through the area of a proximity mine is beyond me.

In my opinion IF and only IF, Project Stealth game will have tutorials which probably should, since it's quite a complex game for new people to start, there should be a description and a visual perfomance and description of every gadget. For example, Flares?(I know noone uses them but still).

Find 5 spies in the dark using flares and eliminate them.

Forcing a mercenary to find spy dollies only with flares by shooting them.

Others can be just experimental you place a mine(example Proximity), press a button and a dolly of a spy will run, run slow, crouch run, and crouch slow on it for a person to see all the ways to bypass it. Cause seriously none of the newbies who enter Versus for the first time know how to bypass a proximity mine without shooting it or sacrificing one but very costly live.

Also, I think there should be always a some sort of practice room(Think of Suspect Dojo) but with animating doll spies where they run/roll etc so you could practice your sniper skills with a rifle.

I am not asking you to make a godlike AI like on Unreal Tournament(If you could damn that would be sick)

but just a dolly of a spy which can do very simple things but atleast show to newcommers what they can do in this game and how interesting it is.

Also as you know you get alot of newcommers saying?

How the hell do I kill a mercenary?

One of them actually told my friend in-game:

French guy: -I keep shooting at the mercenary with the tazer bu they just don't die!

See what I mean?
A small note at the bottom when you do the tutorial saying that Shift can be a melee attack and grab from a behind, does nothing because you cannot visualise it. They did not show or even hint that we can jump the mercenaries twice and kill them or jump them and kill them(For DM players).

Tutorials did not even show properly of how to use the sound detector on your reticules only the note on the top which everyone misses because they can just go through the room and it's done.

Well that concludes my post, f33l fr33 t0 cr1tic1ze my p0or english l4ngu4ge and h0w I suckz at itz'.
Title: Re: SCCTMP - Tutorials are Ineffective.
Post by: I <3 U on August 07, 2010, 01:21:47 PM
whatever you say has probably already been said before. Infact, tutorials have definately been talked about a million times before. This mod will either die or be another 6 months until we have a beta with one level, and they started it like 4 years ago. All hope is gone. Bye.
Title: Re: SCCTMP - Tutorials are Ineffective.
Post by: monterto on August 07, 2010, 01:49:00 PM
Each splintercell game took at least 1-2 years to complete and that was with an entire studio full of professional developers. So in other words, doing this as their job.

Now look at what you wrote.
Title: Re: SCCTMP - Tutorials are Ineffective.
Post by: DreadStunLock on August 07, 2010, 02:07:45 PM
Quote from: I <3 U on August 07, 2010, 01:21:47 PM
whatever you say has probably already been said before. Infact, tutorials have definately been talked about a million times before. This mod will either die or be another 6 months until we have a beta with one level, and they started it like 4 years ago. All hope is gone. Bye.

...Did they or did they not change it into a normal game? Not a mod?
Title: Re: SCCTMP - Tutorials are Ineffective.
Post by: VaNilla on August 07, 2010, 03:32:46 PM
The tutorial for CT taught me how to play the game; it is effective, it's just that by the nature of SvM's complexity, it takes a long time to refine your skills. During the first few months there was a lot of activity in CT, but as new people join the game and get humiliated by seasoned players, it's easy to give up. The tutorial can definitely be improved and even simplified to become a lot better, but it DOES work currently.
Title: Re: SCCTMP - Tutorials are Ineffective.
Post by: Cronky on August 07, 2010, 05:47:38 PM
While reading this thread the only thing I could think of is Bioshock's plasmid "Introductions" right now.

Not sure why. I now want to see a Mine "Intro" though.
Title: Re: SCCTMP - Tutorials are Ineffective.
Post by: DreadStunLock on August 07, 2010, 09:28:15 PM
What do you mean a Mine intro?

Small chamber, place a mine on a designated spot, outside chamber press the button the door closes and then a spy dummy comes out slowly walking, then normal crouch walking, running, and slow running.

For spies they could have same thing except you press the button and you have to go through without getting killed. Once you are killed the door at the end locks. Think about Deus Ex tutorials whoever played.
Title: Re: SCCTMP - Tutorials are Ineffective.
Post by: Cronky on August 08, 2010, 02:57:17 AM
That other sentence in my post explained what I meant by "Intro". Bioshock... Advertisements for Plasmids... Funny Cartoon people.... That stuff.

I do get what you mean by Deus Ex tutorial, and there has been talk about this sort of thing before. A more in depth tutorial is a step that a handful of people believe to be in the right direction. That while play style and tactics can be formed through extended play, there was quite a high learning curve on SvM regardless.

Whether that means something like Deus Ex, which is somewhat reminiscent of SvM tutorial map (Though Deus Ex is way better), or something along the lines of Module based training rooms is still up in the air. (Don't have a good game example for this... but imagine being placed in a room where it taught you one specific thing, then once accomplished you went to the next "module")

Even at that there is possibility for so many more things, or nothing at all. It's up to the Devs. At the very least, don't go expecting it when the game first comes out. It's not something that is NEEDED to play the game, but rather something that is WANTED to understand it more clearly. Thus, not a High Priority.
Title: Re: SCCTMP - Tutorials are Ineffective.
Post by: DreadStunLock on August 08, 2010, 10:58:06 AM
Also do you guys think it's possible to make a small AI on Unreal Engine? or what does that require? I would really like to know.
Title: Re: SCCTMP - Tutorials are Ineffective.
Post by: frvge on August 08, 2010, 12:41:32 PM
AI for what?
Title: Re: SCCTMP - Tutorials are Ineffective.
Post by: DreadStunLock on August 08, 2010, 02:29:14 PM
Not an AI for offline gameplay, but a small AI for tutorials for example, so that a spy would stick to the shadow areas and in Mercenary Tutorials you would be able to find him with the sound meter. You know something of that type, because I still see alot of newcommers not knowing about it, I just run behind them for 5 seconds and they don't have a clue. It would be nicer if it was an AI so it's always random, not something made by a path that they use all the time.
Title: Re: SCCTMP - Tutorials are Ineffective.
Post by: CurdyMilk on August 09, 2010, 06:02:28 AM
Quote from: I <3 U on August 07, 2010, 01:21:47 PM
one level
For some odd reason I think they are hiding some things from us.  It's just a guess and I am not getting my hopes too high, but I just think so.  ;)