Project Stealth

Archives => Join Us => Topic started by: serma3d on August 27, 2010, 06:36:45 AM

Title: 3d Artist
Post by: serma3d on August 27, 2010, 06:36:45 AM
Serma3d

Age 35

Personal status: Operation Black Mesa mod team: Prop modeler.

For which position you apply to: 3d Artist

Your qualifications and skills
Fluent in the use of 3D Studio Max, Zbrush, and Photoshop.
Fluent in drawing, painting, and design.
Proficient in the use of MS Word.
Working knowledge of animation using 3D Studio Max, After Effects, and Flash.
Working knowledge of 3d Maxââ,¬â,,¢s particle system and Pflow.
Working knowledge of Unreal Development Kit and XNormal.
Working knowledge in the use of Adobe After Effects, Flash, and Dreamweaver.
Working knowledge in the use of Adobe Illustrator, Fire Work, and InDesign.
Working knowledge of MS Excel and Power Point.
Familiar with Poser, and Maya.

Your experience

Operation Black Mesa MOD Team , Online, August 2010 - Present
3D Artist: Prop Modeler.
Modeling and texturing prop.
Able to help in other areas such as rigging, skinning, and animation.

Homo Digital, Online, September 2009 - May 2010.
3D Artist: Character Artist
Modeling and texturing characters.

A link to previously made work / portfolio / demo reel
http://www.flickr.com/photos/serma3d/
Title: Re: 3d Artist
Post by: LennardF1989 on August 27, 2010, 07:18:47 AM
Do you have some more things to show us?
Title: Re: 3d Artist
Post by: serma3d on August 27, 2010, 07:46:05 AM
I have, but I rather not show old stuffs...  It makes me look bad lol ehehe... :P

I would like to do the test and be done with it.

However, if you would like to see wire frame of any of the sample I have up, I can do that...  and attach it here...

If you are looking for any specific criteria for your assessment, please let me know...  I'll try my very best to help you assess my knowledge.

Thanks... for your reply...



Title: Re: 3d Artist
Post by: Kon Artist on August 27, 2010, 09:00:52 AM
the models look good, textures need a little work.  I say, let him give it the old college try:)
Title: Re: 3d Artist
Post by: frvge on August 27, 2010, 05:37:39 PM
Hi serma,

Your stuff looks good.
We'd like to ask you to model and texture the following object to test speed and skills.

http://www.zenn.com.sg/Philips_tube_radio.JPG

It's a fairly simple model, so the execution in specular and normal maps will be important.
We suggest a combination of a high-poly mesh and programs like CrazyBump to create the normal maps.

A small, barely visible layer of white plaster dust needs to be applied to all the faces facing upwards. (mind that for the specular!)

Preferably a 512x512 texture and about 800 tris.

Good luck!
Title: Re: 3d Artist
Post by: serma3d on August 27, 2010, 07:58:05 PM
Good info.  I would like to clarify a few things.

1. 512map with as many material slot as I would like?
2. 800 tris = 400 poly (roughly)  I put this up to make sure that we understand each other.  I read
somewhere on this forum that some people didn't truely understand those things.

Let me know If I misunderstood you in any way...

Thank you for this opportunity to be with the team.

Title: Re: 3d Artist
Post by: B1nArY_001 on August 28, 2010, 12:21:11 AM
For a max user, yes 400 polys (800 tris)

512x512 max texture resolution

Diffuse Map, Specular Color Map, Gloss Map and Normals Map to be put in the appropriate nodes of the material.

If you need further clarification just ask  ;)
Title: Re: 3d Artist
Post by: serma3d on August 28, 2010, 01:47:05 AM
Got it, thank you very much...,

Title: Re: 3d Artist
Post by: Kon Artist on August 28, 2010, 07:19:24 AM
look forward to see it, i could use a radio asset on my map.
Title: Re: 3d Artist
Post by: serma3d on August 28, 2010, 08:13:42 AM
lol ehehe..... :D  I'm glad to hear that...

Working really hard..

Finished the model at 399 poly.., haven't check the tri yet.  Unwrapped as well... 

Title: Re: 3d Artist
Post by: B1nArY_001 on August 28, 2010, 04:58:17 PM
Quote from: serma3d on August 28, 2010, 08:13:42 AM
lol ehehe..... :D  I'm glad to hear that...

Working really hard..

Finished the model at 399 poly.., haven't check the tri yet.  Unwrapped as well...

If you keep your modeling in quads, your tri count will always be double your quad count. For lighting purposes in most real time applications keeping things in quads generally yields better looking results. The same holds true for animated objects where parts of the mesh are required to deform. There are exceptions but keeping things in quads is a good rule to follow.
Title: Re: 3d Artist
Post by: serma3d on August 29, 2010, 06:24:11 PM
Thanks Bro!
Title: Re: 3d Artist
Post by: serma3d on August 30, 2010, 12:26:12 AM
I'm done.  Who will I send the max+map files to?

I can't attach a file here?  I'm not very good with code.
Title: Re: 3d Artist
Post by: frvge on August 30, 2010, 12:27:37 AM
press at projectstealthgame:com will do. You can use https://www.yousendit.com/ or dropbox or equivalent too.
Title: Re: 3d Artist
Post by: serma3d on August 30, 2010, 12:36:48 AM
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fmy%2520documents%2FHow%27s%2520the%2520dust&hash=c58fc314ee188d0598393e6bbc38b7c57ae02105)
Title: Re: 3d Artist
Post by: serma3d on August 30, 2010, 12:53:46 AM
OK, I sent the files to press at projectstealthgame.com ...

let me know if the files are all there.

ONe  Max file
3 maps.
Title: Re: 3d Artist
Post by: Kon Artist on August 30, 2010, 04:03:12 AM
could you post a few renders please, or links to a couple of imgs.