Project Stealth

Forums => Public Discussion => Topic started by: Hybrid Circle on June 11, 2007, 12:26:45 AM

Title: New to this Forum. Would like some direction
Post by: Hybrid Circle on June 11, 2007, 12:26:45 AM
I'm new here and i've been hearing about this Project Stealth. What exactly is it? A new CT type of game I hear. Unreal 3 eh? that's awsome! Is this for consoles? Also, are you still looking for staff?
Title: Re: New to this Forum. Would like some direction
Post by: Gui Brazil on June 11, 2007, 01:18:33 AM
PC, not Console.
Title: Re: New to this Forum. Would like some direction
Post by: frvge on June 11, 2007, 11:09:06 AM
Welcome!

Since you're new here, I suggest you check out the posts written to help new people around.
Go to http://projectstealth.splintercellnetwork.com/index.php?board=2.0 to get infomation on our Mission Statement (in the Stickied topic) and other information.

If you can help us out with skills, be it programmer, artist, music, or anything else game-related, you can post a thread in the Join Us section.

We are aiming for gamepad-support, so you can hook up your favourite gamepad.
Title: Re: New to this Forum. Would like some direction
Post by: LiVe.To.Di3 on June 11, 2007, 08:59:32 PM
Hello, lol no console man this is a pc game
Title: Re: New to this Forum. Would like some direction
Post by: Hybrid Circle on June 12, 2007, 03:20:53 PM
PC Eh? sweet.
Title: Re: New to this Forum. Would like some direction
Post by: iservealot on June 16, 2007, 05:48:59 AM
Yeah PC. Of course, if Epic ends up allowing for mods over Xbox Live like rumored to be, then there could be a possibility of it showing up on Xbox Live.
Title: Re: New to this Forum. Would like some direction
Post by: goodkebab on June 16, 2007, 09:36:11 PM
you realize the code for Xbox is entirely different then for the PC....
Title: Re: New to this Forum. Would like some direction
Post by: Overstatement on June 17, 2007, 12:28:09 AM
Quote from: goodkebab on June 16, 2007, 09:36:11 PM
you realize the code for Xbox is entirely different then for the PC....

In fact, it's quite common these days for game companies to stretch out their production dollar and release for multiple systems so they can reuse their code. Think of it this way, OGRE and Irrlicht uses both DirectX and OpenGL but the majority of the engine code and all of the game code don't even need to be aware of what it's running on. It's the same with systems.

Games built on XNA (http://en.wikipedia.org/wiki/Microsoft_XNA) can be run on Windows XP, Vista and XBox360.
Title: Re: New to this Forum. Would like some direction
Post by: goodkebab on June 17, 2007, 12:40:17 AM
heh...and the price of devkit  ......ouch
Title: Re: New to this Forum. Would like some direction
Post by: Overstatement on June 17, 2007, 01:06:52 AM
You wouldn't have to pay extra to put it on the Xbox because Epic will pay for that. More mods = More peope buying UT3 = More money for Epic and Microsoft = more chances for them to buy a mod team like Valve did which = even more money!
Title: Re: New to this Forum. Would like some direction
Post by: iservealot on June 17, 2007, 08:42:03 PM
Quote from: goodkebab on June 16, 2007, 09:36:11 PM
you realize the code for Xbox is entirely different then for the PC....

The base engine code is, yes. But the scripts for the game are not.