Some of you may have played with and remember me from SCCT. The most common names I played under were B1nArY_001 and Tutenkamen. An old buddy I played with in SCCT told me about this project so I thought I would drop you guys a line. I've done texturing, texture painting, character modeling, architechtural modeling, prop modeling, animation (IK and Biped mostly), level design and a small amount of AI scripting though hardly worth mentioning. There is some rather old work shown on the Ubi map editor forum, not the best example of my work but but here are some screens of a model I'm working on currently. It has been in the works for 2 weeks and sits at 13k polygons with perfect edgeloops and 100% quad geometry.
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fi195.photobucket.com%2Falbums%2Fz220%2Fjmknotreel%2FFem_Back.jpg&hash=12c06008c2563482ab796a9b225e7705f0e150eb)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fi195.photobucket.com%2Falbums%2Fz220%2Fjmknotreel%2FFem_Front.jpg&hash=f20bb0c1e82d18bafb1da9ac8dc2d5031d74b45a)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fi195.photobucket.com%2Falbums%2Fz220%2Fjmknotreel%2FFem_Full.jpg&hash=009f5d1b8119afd753829ab68d130e423c80876c)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fi195.photobucket.com%2Falbums%2Fz220%2Fjmknotreel%2FFem_Face.jpg&hash=aaf425d8ac19cfdf58ac7e960aad02629b633e1c)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fi195.photobucket.com%2Falbums%2Fz220%2Fjmknotreel%2FFem_Hand1.jpg&hash=d704c2a7ee7c1c536cc5ef24b132a5a432744056)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fi195.photobucket.com%2Falbums%2Fz220%2Fjmknotreel%2FFem_Hand2.jpg&hash=1ebe2f140dde5dc2ecca7922826685996b6e01ca)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fi195.photobucket.com%2Falbums%2Fz220%2Fjmknotreel%2FFem_Feet.jpg&hash=ff1194ebfb06bb3dba2b64f385cc15aa0aa859bb)
Looks cool. We already have someone working on the spy and merc models but I am sure we could use your talents with textures, architecture, props and maybe animation.
^^true.....character work is well underway. It requires only 2 characters.
But we need experienced modellers for filling up the levels with assets. The character is looking good, and if you can do that....hard edged stuff should be easy for you.
Innocent, you should seriously consider him for doing stuff that will require normal mapping on your map. Zedblade is well underway with his map and I think likes to work independantly.
We have Gui and Blob working on stuff....but they are learning as they go and dont have someone to lead them.
We have 9gb of assets (houses, vehicles, weapons, household stuff) if we need them...but we will need someone to UV and create low poly stuff from all of that.
What are your texturing skills?
is this for porno tycoon XXX? :P
thought we need some1 for animation?
Model looks good. The hands look really feminin :). It's good that you can see the gender by looking at the hands alone.
Can you show some non-biped material? Preferably textured.
looks cool
I would be happy to help with most anything. Right now I don't have much to show, I discarded most of my old work and have been working on a fresh portfolio. My texturing experience lies mostly in Photoshop and a little DP3D (I will some times use a render of a model to create textures also. It works very well when creating maps for metal plates with corrosion, rivets etc.) I'll dig around in some old CD's and try to find some other examples that are textured. I am however well versed in the use of specular maps, masking, bump maps/hight maps and normal maps. Custom shaders are something I have not delved into to deep.
Programming experience? Besides that little thing with AI
Quote from: Overstatement on June 12, 2007, 10:24:35 PM
Programming experience? Besides that little thing with AI
No, my programming experience is limited to having created side scroller style games in the early 90's. I have retained an understanding of the mechanics but couldn't create a snippet to save my life these days.
I did a pretty thorough job; the only thing I missed when discarding my old work was a map I had worked on a bit called "Grey Line". It was a bus terminal with a locker room bathrooms lobby and garage. There is one fully textured and explorable Metro Bus. My local transit system was kind enough to let me explore a parked bus with a camera so I was able to capture the smaller details.I'm not sure if the version of the map I found has it in it (It's attached to an email I sent Rx-Geo). I don't currently have SCCT or SCCTEd installed so instead of install a dual boot to get around the XP-64 Starforce bullsh*t I dug up a few sketches of a sticky cam and sticky shocker projectile I created and had intended to impliment as a mod. I'll model and texture both and post some screens. They aren't to complex and should only take a few hours to complete. They should display some design innovation, practicality and realism in functionality along with texturing and modeling. It won't be till later this evening or perhaps tomorrow as I have in-laws arriving at the airport this afternoon. I wouldn't expect these to see use, I'm only creating them as an example.
Can't wait to see more of your work.
Quote from: Innocent-US on June 13, 2007, 10:05:01 PM
Can't wait to see more of your work.
Yeah, if it looks good, it's fine, but when if looks good, and feels good, and is of use, tehn it is really good, for we do not need anything that has no use in the game
Quote from: Kok4f4n on June 13, 2007, 10:24:56 PM
Quote from: Innocent-US on June 13, 2007, 10:05:01 PM
Can't wait to see more of your work.
Yeah, if it looks good, it's fine, but when if looks good, and feels good, and is of use, tehn it is really good, for we do not need anything that has no use in the game
you what?
Quote from: Kok4f4n on June 13, 2007, 10:24:56 PM
Quote from: Innocent-US on June 13, 2007, 10:05:01 PM
Can't wait to see more of your work.
Yeah, if it looks good, it's fine, but when if looks good, and feels good, and is of use, tehn it is really good, for we do not need anything that has no use in the game
huh?
Quote from: Kok4f4n on June 13, 2007, 10:24:56 PM
Quote from: Innocent-US on June 13, 2007, 10:05:01 PM
Can't wait to see more of your work.
Yeah, if it looks good, it's fine, but when if looks good, and feels good, and is of use, tehn it is really good, for we do not need anything that has no use in the game
Maybe he wants to "feel" that model.
Quote from: Kok4f4n on June 13, 2007, 10:24:56 PM
Quote from: Innocent-US on June 13, 2007, 10:05:01 PM
Can't wait to see more of your work.
Yeah, if it looks good, it's fine, but when if looks good, and feels good, and is of use, tehn it is really good, for we do not need anything that has no use in the game
I see no reason why we cant use the model...I have my next map all planned out "Strip Club", or how about "Whorehouse"?
Hmmm we digress... I guess this why Barbie doesn't have nipples and Ken is minus a unit... :-\
Quote from: Innocent-US on June 14, 2007, 02:41:15 AM
Quote from: Kok4f4n on June 13, 2007, 10:24:56 PM
Quote from: Innocent-US on June 13, 2007, 10:05:01 PM
Can't wait to see more of your work.
Yeah, if it looks good, it's fine, but when if looks good, and feels good, and is of use, tehn it is really good, for we do not need anything that has no use in the game
I see no reason why we cant use the model...I have my next map all planned out "Strip Club", or how about "Whorehouse"?
Yeah, but the strip - club would need NPC's, who would watch the women, and the whorehouse whould need the NPC's to make love, so i don't think it's an option... unless you make NPC's client-side, so that no data of NPC's is sent through the network... but what would happen if a NPC spotted you? would it work as an alarm or would he run away screaming??? and if a whorehouse, would there be an option for the spies to make love??? (i don't want them gay, as it was in ct) ;D
this is not ConViction ;P
roflmao
thb, porn in an already great video game sounds awesome to me lol ;D
Quote from: Gawain on June 14, 2007, 04:23:16 PM
roflmao
thb, porn in an already great video game sounds awesome to me lol ;D
Excacty what i meant ;D
Quote from: Innocent-US on June 14, 2007, 02:41:15 AM
I see no reason why we cant use the model...I have my next map all planned out "Strip Club", or how about "Whorehouse"?
Oh man I was kidding about the maps. Adding NPC's would add a whole new layer of complexity that we don't need at the moment. However maybe an abandoned Strip Club would be kind of cool with lots of neon lighting.
Quote from: Innocent-US on June 14, 2007, 06:26:08 PM
Quote from: Innocent-US on June 14, 2007, 02:41:15 AM
I see no reason why we cant use the model...I have my next map all planned out "Strip Club", or how about "Whorehouse"?
Oh man I was kidding about the maps. Adding NPC's would add a whole new layer of complexity that we don't need at the moment. However maybe an abandoned Strip Club would be kind of cool with lots of neon lighting.
lol didnt notice ur kiddin'... ::)
'nyway that abandoned stripclub sounds nice
Quote from: Kok4f4n on June 14, 2007, 07:06:05 PM
Quote from: Innocent-US on June 14, 2007, 06:26:08 PM
Quote from: Innocent-US on June 14, 2007, 02:41:15 AM
I see no reason why we cant use the model...I have my next map all planned out "Strip Club", or how about "Whorehouse"?
Oh man I was kidding about the maps. Adding NPC's would add a whole new layer of complexity that we don't need at the moment. However maybe an abandoned Strip Club would be kind of cool with lots of neon lighting.
lol didnt notice ur kiddin'... ::)
'nyway that abandoned stripclub sounds nice
LoL you guys are unbeleivable ;)
Quote from: LiVe.To.Di3 on June 14, 2007, 09:34:41 PM
Quote from: Kok4f4n on June 14, 2007, 07:06:05 PM
Quote from: Innocent-US on June 14, 2007, 06:26:08 PM
Quote from: Innocent-US on June 14, 2007, 02:41:15 AM
I see no reason why we cant use the model...I have my next map all planned out "Strip Club", or how about "Whorehouse"?
Oh man I was kidding about the maps. Adding NPC's would add a whole new layer of complexity that we don't need at the moment. However maybe an abandoned Strip Club would be kind of cool with lots of neon lighting.
lol didnt notice ur kiddin'... ::)
'nyway that abandoned stripclub sounds nice
LoL you guys are unbeleivable ;)
Yes we are^^ - it's brainstorming after all, is it not??
yea lol i guess its "brainstorming" lmao but its all a good joke
I had an idea with a Bar. but most bar's aren't big enough for a level. So I did the next best thing and made an entire street corner. It's all on paper but there's a bank, two appartmens, a blockbuster video, a bar, and a construction site and a parking lot.
You've heard it all before as i've been "Making it" for like the past 2 years. But It's all recycled static meshes so far and I'm not good enough to make new ones.
I have it pretty laid out and includes sewers and ziplines and normal wires to use. Heck all i really wanted to do was return a dvd to the Video store... Get it. GOLD BABY!!!
Quote from: Daybreak on June 18, 2007, 10:27:40 PM
I had an idea with a Bar. but most bar's aren't big enough for a level. So I did the next best thing and made an entire street corner. It's all on paper but there's a bank, two appartmens, a blockbuster video, a bar, and a construction site and a parking lot.
You've heard it all before as i've been "Making it" for like the past 2 years. But It's all recycled static meshes so far and I'm not good enough to make new ones.
I have it pretty laid out and includes sewers and ziplines and normal wires to use. Heck all i really wanted to do was return a dvd to the Video store... Get it. GOLD BABY!!!
Great, show the drawings :)
Quote from: Daybreak on June 18, 2007, 10:27:40 PM
Heck all i really wanted to do was return a dvd to the Video store!!!
hahaha this sounds awesome :D
Ok, been a little short on time this past week so I threw this together real quick. It's a Fragmentation Laser Mine sporting a 170 degree blast cone doing minimal damage to the surface behind it via shaped charge (in theory). The UVs could use some tweaks and the normal map too but here ya go.
Edit - The model sits at 64 polygons.
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fi195.photobucket.com%2Falbums%2Fz220%2Fjmknotreel%2FLaserMine_03.jpg&hash=0a1bcee8707f76ff48ea03be6f3745f8a91894d4)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fi195.photobucket.com%2Falbums%2Fz220%2Fjmknotreel%2FLaserMine_02.jpg&hash=b4fef8c19b9408dbe71d23cd67e7798ce6c69dd7)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fi195.photobucket.com%2Falbums%2Fz220%2Fjmknotreel%2FLaserMine_01.jpg&hash=c952cbbf823d289608f52498949fc9dcec26ffa9)
I like it, just put a yellow light bulb in the middle, and we're home :D
Now that we have a full time animator....I will take up the texturing and concept sketching once the merc is done.
That will leave you free for hi poly modelling...and i can then texture the stuff. One of my strongest skills is texturing, and it will also help with quality consistency.
Now if we can just get a 2d designer...
I can do it!!!
i spend a lot of time drawing in paint!!! :P
no, in real, i can't do sh*t...
i prefer a hexagonal style, but i like the cam in the middle. maybe a blinking ring of leds around the cam in the middle would look next-gen XD
Just let me know where to start.
Quote from: Gawain on June 19, 2007, 02:51:18 PM
i prefer a hexagonal style, but i like the cam in the middle. maybe a blinking ring of leds around the cam in the middle would look next-gen XD
The lens in the middle is the laser's lens >.<
I guess that's what I get for only spending 30 minutes on the texturing and mapping... lol I considered the LEDs actually, but one thing that always bugged me was the blinking light on the mines... Who the hell designs a device made to catch your "prey" by surprise and puts a little light on it that says "Hey I'm right here!"?!
Anyhow, I'm glad to hear you'll be doing the texture painting Kebab. I can do it but I am a bit slow... It's probably the biggest area I need to improve in otherwise it will always be a major hangup in my workflow. Not to mention what I've seen of your work so far is quite impressive.