Project Stealth

Archives => Join Us => Topic started by: goodkebab on June 14, 2007, 03:24:25 PM

Title: Animator Position
Post by: goodkebab on June 14, 2007, 03:24:25 PM


I think we have an animator:

http://www.ironic3d.com/DemoReel/IRONIC3D_DemoReel.mov  (http://www.ironic3d.com/DemoReel/IRONIC3D_DemoReel.mov)  (400mb)

I need to stress that if we have an animator for this project,  I will be able work on level design, and spend more time on Characters.  If all else fails....I will probably be doing the UI stuff if we cannot find a 2d artist.

wait a sec...who are the guys doing such awesome sigs for us?
Title: Re: Animator Position
Post by: Gawain on June 14, 2007, 05:56:30 PM
that's awesome. who is it?
i'm glad to hear that one more professional has joined ps  :D
Title: Re: Animator Position
Post by: Overstatement on June 14, 2007, 10:07:12 PM
WARNING: Download may last longer than your interest in it.

It's also only 4 minutes.
Title: Re: Animator Position
Post by: goodkebab on June 14, 2007, 10:18:02 PM
^^read my post.....and download times are not bad
Title: Re: Animator Position
Post by: frvge on June 14, 2007, 11:48:02 PM
I got it mirrored :p just not for you hahaha.

Anyway, it looks cool. Shows different styles of animation. Comic, stick-figure, complex, human and more. Looks great.
Title: Re: Animator Position
Post by: Gui Brazil on June 15, 2007, 12:19:23 AM
If it wasnt for that mirror it was gonna take me 7 hours on my beloved connection. ¬¬

I'll post my opinion whenenver I watch it.
Title: Re: Animator Position
Post by: Overstatement on June 15, 2007, 12:39:24 AM
It's not the speed, idiots. It's the size and short payoff. 400MBs for 4 minutes, WTF!

GUI, I've played on your server. No amount of mirrors are going to help you.
Title: Re: Animator Position
Post by: frvge on June 15, 2007, 01:09:45 AM
Well, downloading it at rates varying between 30KB/s and 100KB/s on a 100Mb/s connection sucks :p Took me 1.5 hours.
Title: Re: Animator Position
Post by: Gui Brazil on June 15, 2007, 02:06:33 AM
was gonna take me 4 hours lol.

But if Kebab says its good, then it must be.
Title: Re: Animator Position
Post by: I3D on June 18, 2007, 06:55:55 PM
Hey Guys

I'm the guilty part :) first sooo sorry for the huge size of the file, Fusion dumped it like that and I didn't have the time to re compress it again, so upped it as is. Anyway, a little about me

I'm a Technical Director and Senior Animator at a PostProduction company in Lebanon-Beirut, I have around 20 years of experience and I'm 29 years old, started in 1996 using an AMIGA and Imagine. I have many disciplines of animation, as you might have noticed in the showreel, and that's mostly because of the different Studios I've worked with and the different projects I've executed throughout the years. These days I spend my time in XSI, juggling between it and Maya-Lightwave-Houdini-Messiah-Modo. I do allot of pipeline integration between the different packages, I have been also an active member of the Khronos Groups who are responsible for the COLLADA Initiative and OpenGL|ES technologies. This has been going on since start of this year, where I decided to make a career switch to Game creation. I have a little bit of knowledge in programming (used to be big, but forgot and remembering how to program again these days :)) as my major was Computer Science. Recently I have been learning how to program in C# and learning how to develop games on the XBOX360, and I have plans to explore the PS3 and Wii worlds as well. I have extensive Mocap experience, I have set up and used Optical and Magnetic Mocap systems, I also trained animators on Mocap capturing and cleaning on both systems. That's about it I guess, if you have any question for me I'll be glad to answer them :)

I would like to add that I'm honored if I'm going to be accepted to be part of this team and thanks for the opportunity :)

Cheers
I3D
Title: Re: Animator Position
Post by: Succubus Dryad Of The Undying Comet on June 18, 2007, 07:03:48 PM
Lol you're everything we need in this project :D
Title: Re: Animator Position
Post by: Overstatement on June 18, 2007, 08:51:31 PM
Programmer turned artist? Impossible!
Title: Re: Animator Position
Post by: I3D on June 18, 2007, 09:50:35 PM
hehehhe :) actually it's not, in the early days of computer animation, almost all artists were engineers and scientific people, the only one who wasn't was John Lasseter. One of the most famous engineers who became an Icon was Hayao Miyazaki Founder of Studio Ghibli, who has a major in political science and economics.

Cheers
I3D

Quote from: Overstatement on June 18, 2007, 08:51:31 PM
Programmer turned artist? Impossible!
Title: Re: Animator Position
Post by: goodkebab on June 18, 2007, 10:31:21 PM
Thanx I3D......you know me better as 2bytes.

I will probably work with you a lot personally on this.  I am 32, been in the CG business for 10+ years...and mostly cover all the things you are not doing  ;D.

Anyways...as the animator, you are free to choose your software package of choice.  I only know Maya and some are Maxers, so my only concern is that if you have to leave mid-project that I can pick up where you leave.  Amongst our team I have the most related experience on this project.  Zedblade just started professionally a couple years ago.

If you want to work with us, it will free me up considerably for Menu Design and Level Design, and general management with the rest of the team.

Frvge will get you acess in the Dev section, where i can then send you the latest assets.

As a team,  we all use xfire for immediate file transfers, chatting, and voice talk.

And finally, to get a better feel of the game....we have to get you playing Splinter Cell Multiplayer if you do not already.  Someone on here should know about that, if you cannot get access to the game.
Title: Re: Animator Position
Post by: I3D on June 18, 2007, 10:59:02 PM
Hey 2bytes :)

Thanks for the info and walk through, no worries about the animation package, I'll be doing the animation on Maya, I'll just have to install Maya 8.5 on linux as I have Maya 7 running on Win and it get's hectic to have them both running and I don't want to mess with Maya 7. Once I have that running I'll start on the character. As for the Splinter Cell I'm downloading the demo now (Chaos Theory) I'll try to get my hands on the Multiplayer version to study it as well.

Cheers
I3D
Title: Re: Animator Position
Post by: Succubus Dryad Of The Undying Comet on June 18, 2007, 11:24:33 PM
Quote from: I3D on June 18, 2007, 10:59:02 PM
As for the Splinter Cell I'm downloading the demo now (Chaos Theory) I'll try to get my hands on the Multiplayer version to study it as well.
As far as i know, there was no multi demo for CT...
So what you are doing is useless, cause the Single-player dramatically differs with the Multi...
If someone here could just pack (kgb archiver would do great) and send him the multi (the versus folder)
But you will need a cd-key... crap, no idea (i'm out of money) :/
Title: Re: Animator Position
Post by: Bionic-Blob on June 18, 2007, 11:38:59 PM
depends if you want to actually play the game or just study the animations. there was a multiplayer beta back in the day that you can play in solo-mode (just running about basically xD)

edit:

http://www.fileplanet.com/149495/download/Splinter-Cell-Chaos-Theory-Multiplayer-Beta-%5BCLOSED%5D (http://www.fileplanet.com/149495/download/Splinter-Cell-Chaos-Theory-Multiplayer-Beta-%5BCLOSED%5D)
Title: Re: Animator Position
Post by: Succubus Dryad Of The Undying Comet on June 18, 2007, 11:51:32 PM
Quote from: Bionic-Blob on June 18, 2007, 11:38:59 PM
depends if you want to actually play the game or just study the animations. there was a multiplayer beta back in the day that you can play in solo-mode (just running about basically xD)

edit:

http://www.fileplanet.com/149495/download/Splinter-Cell-Chaos-Theory-Multiplayer-Beta-%5BCLOSED%5D (http://www.fileplanet.com/149495/download/Splinter-Cell-Chaos-Theory-Multiplayer-Beta-%5BCLOSED%5D)
Yeah, we could play on hamachi and stuff :D
(i mean just to get it done) :D