Do you think there should be limited amounts of C4's a spy can carry for the bomb objectives?
I personally think yes, why? It can be irritating when a spy camps a bomb area, and can hide in some rooms and wait till Mercenary leaves the area and the spy places the bomb again, which frankly is a big distraction, since 1 Spy can Kite 1 Merc, and get other objectives by Taze and Run.
In my opinion 5 C4's per each Spy should be way more than enough, and should not be refilled upon death, because that way there would be no point in a limit at all, since noone would place a bomb 20 times depending how many lives you get.
As well as, Since Mercenaries are going to get weakened in Project Stealth in comparison of SCCTVersus it would be quite fair I guess.
Comment of what you think about this idea.
[edit: no need for sarcasm here]
[edit: leave it to me]
For example we have 4 goals to do. But if we havent got c4 than we can do only 3.So we cant do 1 objectiv and merc have smaller area to defend. For me it is a bad idea.
That where you have to think of how to use it, that where Teamwork comes in, as well as it makes you think of where to put the bomb, and predict where a mercenary is comming from.
Defending a bomb can be made several ways at same time.
Placing a Sticky.C
Throwing grenades into a fake spot
Tazing a Mercenary as soon as he comes, that way you might have a chance of doing so again.
Using Aggresive actions with your teammate.
It's not really unbalanced if you think about it, of course the bomb will have to have a change on it's timer since I do agree if a bomb has a 30 second timer to blow up, well then that will be ridicilous, otherwise it should be fair since this game should make you feel like you are doing something that reacts with everything, and it's for the best in my opinion, wouldn't you want to have an adrenaline rush when you win? I would.
A cooldown timer on that objective would be better. Like 5-10 secs. Gives the Merc more time to kill the Spy who is unable to do anything useful.
I think one way to make this idea more feasible is if the spy could place multiple bombs at once but I don't see that happening.
Your problem with spies camping in some room can be solved with some decent map making :)
Well as I said it was only a suggestion, + For it to work, the bomb objectives on the maps have to be easily controled by mercenaries. As well as it should be done in a small simple map, not Clarity Soft map.
But I can still see potential in this idea by myself. Or maybe one of the developers go crazy hopefully, and evolve it into something.
Modems.
/thread
Quote from: DreadStunLock on October 21, 2010, 06:24:11 PM
Well as I said it was only a suggestion, + For it to work, the bomb objectives on the maps have to be easily controled by mercenaries. As well as it should be done in a small simple map, not Clarity Soft map.
But I can still see potential in this idea by myself. Or maybe one of the developers go crazy hopefully, and evolve it into something.
Clarity is weird map if one of mercs fail then you lost objective or a few for sure.
Quote from: Farley4Fan on October 21, 2010, 06:08:29 PM
Your problem with spies camping in some room can be solved with some decent map making :)
^^ again. Farley has stolen all my comments today
Quote from: frvge on October 21, 2010, 06:06:06 PM
A cooldown timer on that objective would be better.
Much much much better.
I don't personally like the idea, it just seems unnecessary. Ideas shouldn't be added for the sake of complexity, I don't think either idea solves any current problem, I actually think they would both cause unnecessary, unjustified frustration. What reason would there be to warrant the addition of either concept? I understand the complaint with camping, but at the end of the day you should be able to take out the spy if they are staying in the same area with relative ease, and they have to move on at some point or they wont win anyway.
Quote from: monterto on October 21, 2010, 09:06:53 PM
Modems.
/thread
Modems used to be so much fun, especially on the pipe outside 212! Anyway, Robbie modems were devices spies placed on walls in line of sight of the terminals. Once they were planted they begun hacking and if the modem was shot before the hacking was complete then the progress reset. You also only had only one modem but they could be restocked at an ammo box.
Quote from: SITHDUKE on October 22, 2010, 09:57:58 AM
Quote from: monterto on October 21, 2010, 09:06:53 PM
Modems.
/thread
Modems used to be so much fun, especially on the pipe outside 212! Anyway, Robbie modems were devices spies placed on walls in line of sight of the terminals. Once they were planted they begun hacking and if the modem was shot before the hacking was complete then the progress reset. You also only had only one modem but they could be restocked at an ammo box.
What the hell? That sounds way more cool than a freaking bomb objective >.>
Ahh, the good ol' days when you were hunting for that god damn modem everywhere and then getting DJ'd. <3
Quote from: DreadStunLock on October 22, 2010, 11:06:59 AM
Quote from: SITHDUKE on October 22, 2010, 09:57:58 AM
Quote from: monterto on October 21, 2010, 09:06:53 PM
Modems.
/thread
Modems used to be so much fun, especially on the pipe outside 212! Anyway, Robbie modems were devices spies placed on walls in line of sight of the terminals. Once they were planted they begun hacking and if the modem was shot before the hacking was complete then the progress reset. You also only had only one modem but they could be restocked at an ammo box.
What the hell? That sounds way more cool than a freaking bomb objective >.>
Very few people even played Sabotage but it was actually quite fun now and again. In PT I once had a game with my old teammate where we had like...4 simultaneous modems hacking objectives at the same time.*evil grin*
Quote from: ShadowX on October 22, 2010, 01:39:22 PM
Ahh, the good ol' days when you were hunting for that god damn modem everywhere and then getting DJ'd. <3
Yeah, nothing like a big f.u. when you entered a room to stop a spy hacking only for him to taze you, jump on top of the terminal and then onto your head. It's okay though as overpowered as spies were 10 foot tazers, MT and vertical mines/traps were just as bad. I forget but weren't mines also un-chaffable in PT?
Anyways back on-topic I'll just say don't fix what isn't broken. There doesn't seem to be any real need to change things before they've been play tested in Project Stealth.
Still a suggestion, and something that keeps people comming up with new ideas I guess.
Ya, how about just putting them at ammo crates, or perhaps just one per spawn, or maybe an equipment cache at the spawn point.
That could work, why not? It would be nice to see a big change in one of the objectives.
I always got excited when I spawned with 9999 modems in my inventory in SCCT. I love how lazy UBI is...
Fake bomb planting anywhere you want. ;D Yaaaay :-X
I stop looking at these forums for a while and the second I do so you guys go and talk about the greatest game mode I've ever played.
Neutralization: Meh, good standard mode.
Disk Hunt: Wow, It's like one sided capture the flag. Haven't seen that in a game before
CT Sabotage: Oh boy, you took a good mode and dumbed it down so that you wouldn't have to fix "Buggy" modem spots.
PT Sabotage: Now here is the holy grail of game modes. Not only did it make Spy have an objective that was actually fun. It encouraged you to actually think about where you want to set this damned modem.
Sure, everyone just ended up putting it in the buggy spots, but that was where the rest of the fun came in.
Quote from: Cronky on November 03, 2010, 08:46:29 PM
I stop looking at these forums for a while and the second I do so you guys go and talk about the greatest game mode I've ever played.
Neutralization: Meh, good standard mode.
Disk Hunt: Wow, It's like one sided capture the flag. Haven't seen that in a game before
CT Sabotage: Oh boy, you took a good mode and dumbed it down so that you wouldn't have to fix "Buggy" modem spots.
PT Sabotage: Now here is the holy grail of game modes. Not only did it make Spy have an objective that was actually fun. It encouraged you to actually think about where you want to set this damned modem.
Sure, everyone just ended up putting it in the buggy spots, but that was where the rest of the fun came in.
Hmmm....well you shouldn't have left! You will miss even moar!
Quote from: DreadStunLock on November 03, 2010, 09:16:07 PM
Hmmm....well you shouldn't have left! You will miss even moar!
Yeaaaaaaaaaaaah. Well if it's more talk about bringing PT Sabotage back then I'm all for it. Someone will have to talk for me if I don't show up in a quick fashion.
Sure, the PS devs could go shake up the formula a little bit and make Modem Mode a little more their own, but regardless they should bring it back.
Sabotage was a hell of a game mode;
bring it back.
How is it different to the bomb one? Does the sabotage has specific places or you can place it anywhere in range?
Quote from: DreadStunLock on November 04, 2010, 05:05:49 PM
How is it different to the bomb one? Does the sabotage has specific places or you can place it anywhere in range?
You could place it "Anywhere" as long as it had a line of sight to the objective. The modem showed up on EMF real well, and also was pretty big regardless. So it was all in where you hid it, and then protected it.
99% of the time that meant that even if you COULD place it anywhere, the merc could be reasonably sure that the modem would be in the same room as the objective. Also that it wasn't too far from the it. Though some bugged spots would put the modem in a whole different room.
Other than that it was pretty much the same as CT. You protected the modem till it finished hacking. If it got shot off you'd have to start the hack all the way over again. ect ect.
I'm sure there was more to it, I just remember having fun times with the mode. Though perhaps it was the bugginess that I found fun. My friend and I would spend a lot of time traversing maps just to see if we would find a "New" place to place modems.
When a modem was shot, the timer didn't reset.
It started off at the time it was shot.
Oh.
Well.
It should have Reset. Makes more sense to me. :)
But I still think the Sabotage with modems is a lot more fun, the deal with the bombs that you have unlimited C4's ins unreal, and the fact that you don't blow up the whole map sky high when you get killed by a grenade is just ridicilously funny to me :D
Quote from: DreadStunLock on November 11, 2010, 10:45:52 AM
But I still think the Sabotage with modems is a lot more fun, the deal with the bombs that you have unlimited C4's ins unreal, and the fact that you don't blow up the whole map sky high when you get killed by a grenade is just ridicilously funny to me :D
It's just a game, if you want think in that way then shooting out bomb should blow it up ;)
Indeed, and why not?
Sabotage is an annoying game mode to me, mostly because it's an all-or-nothing objective as spy. You get down to 1 second and then you have to start all over.
It's annoying as merc because you have to find the bomb using hearing alone...so if you don't have a surround system, you're pretty much fucked. The bomb should appear on the radar, like it did in the CT beta.
Spekkio we are in XXI age.
Now every soundcard support 3d effects or stereo.
Bomb on radar is just terrible overpowered idea.
Quote from: KnoogeR on November 14, 2010, 10:19:16 PM
Spekkio we are in XXI age.
Now every soundcard support 3d effects or stereo.
Bomb on radar is just terrible overpowered idea.
You can't do 3-D sound on stereo speakers. You can attempt to simulate it, but at the end of the day it's an extremely imprecise way to locate a bomb.
If the mercs didn't have countless glitches at their disposal to ward off two spies defending a bomb, it wouldn't be very imbalanced at all.
Quote from: Spekkio on November 14, 2010, 10:35:34 PM
Quote from: KnoogeR on November 14, 2010, 10:19:16 PM
Spekkio we are in XXI age.
Now every soundcard support 3d effects or stereo.
Bomb on radar is just terrible overpowered idea.
You can't do 3-D sound on stereo speakers. You can attempt to simulate it, but at the end of the day it's an extremely imprecise way to locate a bomb.
If the mercs didn't have countless glitches at their disposal to ward off two spies defending a bomb, it wouldn't be very imbalanced at all.
Who play on speakers?
Speakers are actually ridicilously horrible for versus, even with surround sound they are horrible because you can't hear to the smallest detail since the enviroment you are in blocks it out.
But in any case, Modem with a radar detect is a bad idea...Bomb objective makes sense since you can do so much fooling with a mercenary it makes it an ideal objective.
I think if you can use Modems to hack PCS from a distance, and if it appears on a radar and get's destroyed you will have to start over with a PC, unless you hack some by a hand. As well as there should be a restriction at what percentage the modem won't work like at 80% or 75%. So there is no last second win junk.
I think that would be quite interesting.
What if you had the modem show up in the radar after a certain percentage had been hacked, but before that it would only show an estimation of the area the modem could be in that'll shrink and become more precise as the hacking progresses? Think like tracing a call on all the cop shows etc. They don't instantly know that the call came from address XXX unless they have enough time to pinpoint the location and if the call cuts short, they can atleast have some sort of a verification on the area the call was made from.
Using speakers in versus was just plain stupid most of the time, so many things required being able to know exactly from where a sound came in order to react in time, the elevation and the direction of the sound. But I still know a bunch of people who did play on speakers and were quite good, it just came down to knowing the maps and the game itself.
Or, when they place a modem, your radar could spike and show blinking points by 1 all over the room at random?
Quote from: DreadStunLock on November 15, 2010, 05:09:16 PM
Or, when they place a modem, your radar could spike and show blinking points by 1 all over the room at random?
Something like that, but if the timer is going to be reset, then it can't be too easy to find the modem straight away. When you're just hacking away a computer you're stuck to that location, but if you leave it you can always run back to the same panel and continue from where you left off, again stuck to the place - and the merc will know the exact location too. With the modem the merc has to find it, unless it had some difficulty rather than just being a "HEY, I'M OVER HERE!" marker on the top of your screen there would be almost no point to it. Relying purely on visual feedback in a game like this is bad anyway, but I think it should be made possible, with a speaker it should make locating the modem easy enough.
And yes, headphones will be superior to speakers even if something like this would be implemented.
Well, if making a modem to hack a PC, the modem has to extract the data and store it inside of itself, meaning if destroyed that it the data all of it is lost. That way it should be always shown exactly where it is on Radar and EMF. It will work as a small substitute if mercenaries are camping too heavily.
If making a modem like a bomb objectives then make it so it spikes withing the room and only one of the spikes should be real.
I just thought of the perfect idea.
Spy sets down the modem. It's hacking. You, the spy, failed to notice that Merc had a gas mask making your smoke grenade/sticky cam useless. Knowing it's only a matter of time till the Merc finds and destroys your modem (Losing all progress on it), the spy picks the modem back up.
Your progress is saved and you can escape. Sure it'd be tough to escape, and if you die your progress is THEN reset (You died with the in progress modem = reset of modem). At least now though you have the chance to get away without your progress being erased.
If you then go to another hack site the progress is reset (Data on Objective A is different than Data on Objective B).
If you move slowly when you are carrying a modem that has been active, that's fine with me. Basically a penalty of mistiming your hack.
Quote from: frvge on November 16, 2010, 03:21:50 AM
If you move slowly when you are carrying a modem that has been active, that's fine with me. Basically a penalty of mistiming your hack.
I'm going to assume you were replying to me even if you weren't.
I'm also going to assume by that you mean that you are forced to move slowly... else the progress gets reset. Which I don't like that. It makes it hard to escape if you are forced to slowly move. Sure, it's a penalty, but the Merc is already in the room if you messed up. Being forced to move slowly to escape when he's aware that you are now holding an active modem and in the room because of it, makes is a little much in my mind.
Though I could see maybe if you leave the area then the modem gets reset regardless. Such as... You're hacking Deftec Objective A, you messed up, and now you're hightailing it out of there. Once you hit the threshold of the center area (outside, whether that be through the "Merc" door, the bathroom "Window", the downstairs storage "Window", or the main entrance double doors) the modem is reset. Reasoning is... it... lost connection (works on Wi-Fi, right? ;D).
Though if this were true then Mercs shouldn't be informed that it has been reset. Just to keep them on their toes. Later killing that player in another area, or in the same area would inform them that the modem has indeed been reset for the previously hacked objective.
Edit: This also means that the Spy is stuck in that area if they want to continue hacking that spot. If no health boxes are available then they'll either have to get their friend to help, or rock it in sub-par condition. Assuming they got hurt in the escape.
So... a penalty that's more open (in my mind).