Project Stealth

Forums => Public Discussion => Topic started by: DreadStunLock on October 23, 2010, 03:30:00 PM

Title: Project Stealth - Project Stealth Editor
Post by: DreadStunLock on October 23, 2010, 03:30:00 PM
Hi, I was wondering, since UDK and SCCT editors are really not the nicest thing to look at for new commers, is it possible to make them more user friendly?

What I mean is, if you look at Halo Reach: Forge editor, you notice that they are simple and really easy to make a decent map, If you compare it to UDK, you have to do alot of subtraction and numeracy stuff, but is it possible to make it more click and drag? Think also about Google Sketchup, you click and drag objects and etc.

A lot of players sometimes want to make their own maps, but the draw back is that UDK is really not the best for newcommers.

So is there a posibility to make a simple editor for newcommers and make UDK as advanced one?
Title: Re: Project Stealth - Project Stealth Editor
Post by: frvge on October 23, 2010, 03:40:20 PM
No.

Plenty of tutorials for UDK.

Forge is not an editor. It just changes some minor things in a really user-friendly way. You can create simple boxes and so on to block off predefined paths, but that's basically the limit.
Title: Re: Project Stealth - Project Stealth Editor
Post by: unskilled on October 23, 2010, 07:05:35 PM
Learn to use it so good and it will be friendly for you.
Title: Re: Project Stealth - Project Stealth Editor
Post by: DreadStunLock on October 23, 2010, 07:26:57 PM
Wow! Easy does it :)
Title: Re: Project Stealth - Project Stealth Editor
Post by: Zedblade on October 27, 2010, 02:52:21 AM
Comparing UDK to The Halo Forge Editor is like comparing the Sistine Chapel to a children's coloring book.

Title: Re: Project Stealth - Project Stealth Editor
Post by: B1nArY_001 on October 27, 2010, 03:53:27 AM
Quote from: Lord Zed on October 27, 2010, 02:52:21 AM
Comparing UDK to The Halo Forge Editor is like comparing the Sistine Chapel to a children's coloring book.



hear hear.
Title: Re: Project Stealth - Project Stealth Editor
Post by: VenomousNinja on October 27, 2010, 04:36:12 AM
Contrary to popular belief, making maps takes effort. This is one of the main reasons why there are people paid specifically for this task.
Title: Re: Project Stealth - Project Stealth Editor
Post by: DreadStunLock on October 27, 2010, 10:49:23 AM
Damn I actually forgot about that :(
Title: Re: Project Stealth - Project Stealth Editor
Post by: CurdyMilk on October 27, 2010, 05:37:10 PM
Quote from: Lord Zed on October 27, 2010, 02:52:21 AM
Comparing UDK to The Halo Forge Editor is like comparing the Sistine Chapel to a children's coloring book.
Quote from: VenomousNinja on October 27, 2010, 04:36:12 AM
Contrary to popular belief, making maps takes effort. This is one of the main reasons why there are people paid specifically for this task.
;D
Title: Re: Project Stealth - Project Stealth Editor
Post by: DreadStunLock on October 28, 2010, 10:27:33 AM
Too bad there is so little space for such jobs in real life, and usually they will always want multi-taskers :(
Title: Re: Project Stealth - Project Stealth Editor
Post by: savov on October 28, 2010, 01:45:23 PM
If you really wanna get into UDK I will recommend you to visit 3dbuzz' web site. They have a lot of free VTMs in there. When you get used to the UnrealED you will see that its more powerful then most user friendly click and drag editors :)
Title: Re: Project Stealth - Project Stealth Editor
Post by: B1nArY_001 on October 28, 2010, 11:40:39 PM
Eat3D has some of the best in-depth info on UDK imo.
Title: Re: Project Stealth - Project Stealth Editor
Post by: DreadStunLock on October 29, 2010, 10:56:37 AM
Seems great will have a look!