Doesn't anyone find it sucky that you have to face a player to heal him? And I think it's also ridicilous to get a backpack you need to be in front of him, when the backpack is on his back?
Discuss.
Good point. Depends on the level of realism that you want.
That would be a good idea :)
Taking backpack should take that 2-4 seconds.
There don't need to be animation. But any sound and taking progress.
I disagree, what benefit would we gain? I think it would just unnecessarily frustrate players to be honest :P
Quote from: KnoogeR on November 12, 2010, 12:54:10 AM
Taking backpack should take that 2-4 seconds.
There don't need to be animation. But any sound and taking progress.
Although it may be frustrating during the 2-4 seconds, I agree. If we were allowed to get BP from behind, it seems like one merc would just be snatching the equipment out of the other's bag without him ever knowing. It would seem more common that the one who actually has the backpack on his back would give the equipment to the other, and therefore they should be facing each other to show direct communication. Maybe just make the berserk vs BP thing less touchy somehow to make things go quicker.
I think if both spies are within like 2-3 feet of each other, they should be able to heal regardless of what direction they're facing. As for the Backpack, that's actually a good idea Knooger. It would make it a lot more realistic than in CT, and it would make it so you kind of have to be careful when you decide to get backpack. Like make sure the spies aren't about to hack something, etc.
While we're on the topic of backpacking/healing, will there be a button for actions like healing that is separate to charging/beserking? Berserking your teammate/getting berserked just because you weren't lined up properly can be annoying.
I like Dread's idea and knoogers is fine as well, but I hope it's not so difficult to initiate the refill like in CT.
Quote from: CurdyMilk on November 12, 2010, 02:11:05 AM
Quote from: KnoogeR on November 12, 2010, 12:54:10 AM
Taking backpack should take that 2-4 seconds.
There don't need to be animation. But any sound and taking progress.
Although it may be frustrating during the 2-4 seconds, I agree. If we were allowed to get BP from behind, it seems like one merc would just be snatching the equipment out of the other's bag without him ever knowing. It would seem more common that the one who actually has the backpack on his back would give the equipment to the other, and therefore they should be facing each other to show direct communication. Maybe just make the berserk vs BP thing less touchy somehow to make things go quicker.
Well, ofcourse it should be "cancelable", if i need to stop taking BP then i get just half of eq or sth.
Also, I think a visual effect of mercenary having a backpack would also be good, because it's kind of stupid to look at your teammates back seeing a little backpack model, and he hasn't got it :/
But the idea of having a separate button to heal is actually a great idea or infact having a separate button to berserk or perform an action.
agree about healing idea
being able to heal anywhere is pretty strong, I think it makes sense to face your partner just so that it takes a bit longer. If it is re-worked to work from any angle there should be a cool down period where you cant move or do anything,this would be great for trolls who want to freeze their partner mid-escape.
Alternately just make it work from any angle and add a quick animation where one player turns to face the other.
kind of off topic but what do you guys think of a sort of "bandaged" healing system where if one partner heals the other, their fully restored health slowly drains down to the original health until they can reacha med-kit.
Quote from: monterto on November 12, 2010, 08:23:26 PM
being able to heal anywhere is pretty strong, I think it makes sense to face your partner just so that it takes a bit longer. If it is re-worked to work from any angle there should be a cool down period where you cant move or do anything,this would be great for trolls who want to freeze their partner mid-escape.
Alternately just make it work from any angle and add a quick animation where one player turns to face the other.
kind of off topic but what do you guys think of a sort of "bandaged" healing system where if one partner heals the other, their fully restored health slowly drains down to the original health until they can reacha med-kit.
I am not sure about that, Due to the fact that if you get hit by a poison and your teammate heals you from 1% to 100% and then you die just from a smallest scratch while in bandage state and it's draining you. It can be tested as an alternative mode so that would be great, but I am not sure if that would really be fair :/ But great idea non the less.
The heal and remove trap options shouldn't be in the game. At the very least, it should be a gadget with limited uses (like 2), and have a 2-3 second animation to use it.
Why's that? Completely disagree.
Quote from: STON3COLDKILLA on November 15, 2010, 07:16:29 PM
Why's that? Completely disagree.
Same, I don't see his theory for balance.
Quote from: DreadStunLock on November 15, 2010, 08:00:49 PM
Quote from: STON3COLDKILLA on November 15, 2010, 07:16:29 PM
Why's that? Completely disagree.
Same, I don't see his theory for balance.
I think he meant it so that it wont be abused... somewhat like it is (depending on how you see it). A Merc gets you down to a sliver of health plus 14 spy traps tripped, and all it takes is you stopping by your partner for .021543 seconds to get your health back and taking all the spy traps off.
Making it a Gadget means you bring it with a purpose in mind. Making it only 2-3 times means you can't abuse it. The 2-3 second animation is so that it actually makes it a risk to use (if you just do it out in the open), instead of:
-Lose HP/Run through Spy Traps
-Find Partner
-Partner mashes action button
-???
-Profit
Though that's thinking that Healing and Spy Trap removal is a big deal. It is annoying that Spy Traps, no matter how well placed, can be defused so quickly. Sure, you have to find your partner to do so but that's a minor hoop to jump through to clear out an area of Traps.
(As an Example of this: That was something my friend and I would do back when we played. He'd run through a room and trip all the traps then run back to me. I'd take them all off and we'd be all fine and dandy to sneak about to our hearts content.
Sure that meant they knew where we were for that minute, but then we never had to worry about them using more traps in that life.)
It doesn't really serve a purpose though, it's not a problem and when spies have enough trouble as it is, it only serves to overpower the mercenaries.
That's why I said it's dependent on how you look at it.
It's annoying that all the Merc's "Work" can be dispelled with the click (see: Mashing) of one button. With the only hoop the spies have to jump through is meeting up. Health boxes at least make you go out of your way to get more health.
Spy Traps are the biggest offend-ies(?)... I see Spekkio's idea as a means to make it more of a "privilege", rather than an ability to do such a thing. You ran through 5 Spy Traps... but you can only take off 3... and taking off 3 means your partner can't Heal you (in the case that you get hurt without dying). Vice Versa, if you've been healed 3 times (in one of your partners lives) then you will just have to outlive the Spy Trap's duration. (Do the durations stack, or does running through another just reset the timer?)
Making it a Gadget is probably a little much, but I get where he could be coming from (if I'm reading it right). Making it take 2-3 seconds just makes the Health Boxes a more viable option if you want to dash in, dash out.
Course on the other hand, it's not a big deal.
Edit:
...and sounds really complicated. At least how I explained it.