Will you put in a special text in an upper middle of the screen and it says HEADSHOT in some demonic voice when you actually score a headshot? Because it would be nice just to know wether you did or not :)
Voice is stoopid.
But little icon that you got HS should be ingame.
or example
xxx headshot yyy. :P
For the love of god don't do this.
You know you got a headshot because the guy falls over dead. You don't need big text and an annoying voice to let you know the obvious.
Quote from: Spekkio on November 21, 2010, 12:30:17 AM
For the love of god don't do this.
You know you got a headshot because the guy falls over dead. You don't need big text and an annoying voice to let you know the obvious.
What he said.
Quote from: KnoogeR on November 21, 2010, 12:03:24 AM
Voice is stoopid.
But little icon that you got HS should be ingame.
or example
xxx headshot yyy. :P
Also what he said would be okay.
I don't want any icons/text/whatever obstructing my view from shooting the other spy after one is dead.
Quote from: Spekkio on November 21, 2010, 12:30:17 AM
You know you got a headshot because the guy falls over dead. You don't need big text and an annoying voice to let you know the obvious.
Agreed.
A tiny little headshot icon next to a kill message isn't exactly obstructive.
Dread was exaggerating when he said demonic voice and all that ish. I'm sure he just wants a notification like a crosshair by the kill message. Nothing wrong with that, nothing wrong with pointing out something that might not always be obvious (the spy may have already been inured - chest shot, may be through a cloud of smoke or while flashed, who knows). Leave it to spek to see something wrong with that, as if it's trying to insult your intelligence or something.
I also want one for "crotch shot", and that one I do want shouted in a demonic voice. :)
Quote from: DreadStunLock on November 20, 2010, 11:25:23 PM
Will you put in a special text in an upper middle of the screen and it says HEADSHOT in some demonic voice when you actually score a headshot? Because it would be nice just to know wether you did or not :)
NO NO and NO , this isn't fucking unreal tournament, this is Project stealth . Just No . Leave unrealtournament for unreal tournament.
Quote from: Farley4Fan on November 21, 2010, 04:20:06 AM
Dread was exaggerating when he said demonic voice and all that ish.
You guys obviously need a little sarcasm thing to pop up on your faces in real life and a demonic voice to say "You're kinda retarded"...
HAAAYYYY GUIZZEEEEEE HOWWW UHBOUT AHHHN OOPSHUN.
But no really. Why is this suggested for everything else, but a little notification for a headshot can NEVER be added? :\
Quote from: Tidenburg on November 21, 2010, 04:42:45 AM
I also want one for "crotch shot", and that one I do want shouted in a demonic voice. :)
I second this.
Plus I want a slow motion, bullet view, kill cam when this happens.
Quote from: Farley4Fan on November 21, 2010, 07:50:46 AM
You guys obviously need a little sarcasm thing to pop up on your faces in real life and a demonic voice to say "You're kinda retarded"...
man with this forum you can never tell if people are serious about the shit they post or not
Why is Farley the only one who saw sarcasm in my post about demonic voice? In reality I wanted just a small notification about a headshot!
And Agent, stop acting like a developer it's up to them to decide not you.
Spekkio, there is not much obstruction from a just 1 word, + they can always make an option for not showing it Ã,¬Ã,¬
Time spent working on a dumb option like this is time not spent working on aspects of the game that actually matter.
That why the developers have a main list, and the optional list. Spekkio have you been up all night or something? You are really starting to be brainless no offense...
Quote from: Spekkio on November 21, 2010, 12:58:46 PM
Time spent working on a dumb option like this is time not spent working on aspects of the game that actually matter.
If they started adding collectable teddybears you would be like THIS GAME IS RUINED, I'm sure the developers of Project Stealth can multi-task ;)
As long as I can put a bandana and a thong on my teddybear and he can wield a minigun. I am fine with that! :D
Quote from: Spekkio on November 21, 2010, 12:58:46 PM
Time spent working on a dumb option like this is time not spent working on aspects of the game that actually matter.
He is right actually, and i agree. It is more important to have a solid base of the game-engine, that is playable and then you can add some features and stuff in it.
Quote from: DreadStunLock on November 21, 2010, 10:43:57 AM
Why is Farley the only one who saw sarcasm in my post about demonic voice? In reality I wanted just a small notification about a headshot!
And Agent, stop acting like a developer it's up to them to decide not you.
Spekkio, there is not much obstruction from a just 1 word, + they can always make an option for not showing it Ã,¬Ã,¬
Im not acting like a developer, Im saving this game from being ruined from such nub ideas.
At least thankfully , Mic said it best: If every single idea was incorporated ,then it would be a massive fail
just like planetside.
Fore you see its all about not just incorporating the PC community but the Console communityas well who also want to play this game like it originally was back in the day.
If they did infact incorporate your n00bness that then alot of consolers would be appauled and would stray away thus inturn we would have less people. :/
And it was all because of a headshot icon. Moments like these make me lose my faith in humanity :D
Yay! let's play "AgentX Grammar fix" game!
I will go first!
AgentX@: You misspelled "For"
In anycase, Ston3 don't loose faith in humanity you silly sausage, get on Xfire and let me cheer you up ^_^.
Hey I wonder, if many people like the idea, does that mean it has a great chance of getting in?
If it's popular, makes sense and meets our qualification of stuff that is easy to add, then maybe.
Quote from: frvge on November 21, 2010, 09:17:53 PM
If it's popular, makes sense and meets our qualification of stuff that is easy to add, then maybe.
And what is the qualification stuff? Like give us a list so we can do our best l33t id34z
There is no list. I guess it's more like a bs-filter: there are no qualifications, but you still can tell when something is bs.
Quote from: Spekkio on November 21, 2010, 12:58:46 PM
Time spent working on a dumb option like this is time not spent working on aspects of the game that actually matter.
How much time do you think would be spent creating a crosshair to appear by the kill message? A minute? Less?
Quote from: Farley4Fan on November 21, 2010, 10:49:33 PM
Quote from: Spekkio on November 21, 2010, 12:58:46 PM
Time spent working on a dumb option like this is time not spent working on aspects of the game that actually matter.
How much time do you think would be spent creating a crosshair to appear by the kill message? A minute? Less?
More.
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg534.imageshack.us%2Fimg534%2F1618%2Fhairy.png&hash=e56cdd3ef1a0c34c46283020f92ce39c38e6218d)
2 mins to make/upload.
I have made a few games. The PS team has a way better program to work with too. Something of this magnitude takes a few clicks. If a headshot is detected, then a simple headshot logo could appear. It's no big deal either way I just can't believe that some people are so strictly against this.
Quote from: Farley4Fan on November 22, 2010, 12:08:51 AM
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg534.imageshack.us%2Fimg534%2F1618%2Fhairy.png&hash=e56cdd3ef1a0c34c46283020f92ce39c38e6218d)
2 mins to make/upload.
I have made a few games. The PS team has a way better program to work with too. Something of this magnitude takes a few clicks. If a headshot is detected, then a simple headshot logo could appear. It's no big deal either way I just can't believe that some people are so strictly against this.
You could make it transparent, small, blinking? Fade and unfade?
Quote from: Farley4Fan on November 22, 2010, 12:08:51 AM
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg534.imageshack.us%2Fimg534%2F1618%2Fhairy.png&hash=e56cdd3ef1a0c34c46283020f92ce39c38e6218d)
2 mins to make/upload.
I have made a few games. The PS team has a way better program to work with too. Something of this magnitude takes a few clicks. If a headshot is detected, then a simple headshot logo could appear. It's no big deal either way I just can't believe that some people are so strictly against this.
The circles are off-center.
;D
Quote from: Spekkio on November 21, 2010, 12:58:46 PM
Time spent working on a dumb option like this is time not spent working on aspects of the game that actually matter.
Sort of like good looking graphics, amIrite?
So this thread is complete PS needs to give us "A SUMTING DAT SHOUZ UZ NUUUBZ, DAT WE HAZ A HEADSHOT, SO WE CAN SCREAM AND SHOUTZ: BOOM HEADSHOT"
PS:
You lose the game!
Yes, very good. Now give us a good reason why this shouldn't be implemented, seeing as how it would take about five to ten seconds to implement, and maybe fifteen seconds to make an icon.
1+ to the ninja guy.
It does make sense to make a small note wether you get a headshot or not, Also would be nice if we could get a regional voice reports.
For example.
Club House is divided into sections, Hall, Ground Floor Corridor, Ground floor garden, Steam Bath, Jacuzzi, etc etc.
And whenever you stand in that region you could make radio emote where you get a small static noise and the mercenary emotes with a voice saying where he is or where he wants to report a spy can be, I think that would be kind of a more of in depth teamwork.
For example Mercenary 1 is on the first floor in a corridor region emotes: "Static" Intruder inside the steam bath, keep your guard up, over "Static" And of course you should allow to keybind individual key phrases for a persons liking, that will take more time, but before I forget the idea I will lay it here :P
Quote from: DreadStunLock on November 22, 2010, 05:12:13 PM
1+ to the ninja guy.
It does make sense to make a small note wether you get a headshot or not, Also would be nice if we could get a regional voice reports.
For example.
Club House is divided into sections, Hall, Ground Floor Corridor, Ground floor garden, Steam Bath, Jacuzzi, etc etc.
And whenever you stand in that region you could make radio emote where you get a small static noise and the mercenary emotes with a voice saying where he is or where he wants to report a spy can be, I think that would be kind of a more of in depth teamwork.
For example Mercenary 1 is on the first floor in a corridor region emotes: "Static" Intruder inside the steam bath, keep your guard up, over "Static" And of course you should allow to keybind individual key phrases for a persons liking, that will take more time, but before I forget the idea I will lay it here :P
How does this relate to the headshot icon? BTW I'm not really against the headshot icon as long as it is extremely minor.
But guys.. you forgot about programmer work :)
From programming side It won't be few clicks.
Quote from: CurdyMilk on November 22, 2010, 05:22:56 PM
Quote from: DreadStunLock on November 22, 2010, 05:12:13 PM
1+ to the ninja guy.
It does make sense to make a small note wether you get a headshot or not, Also would be nice if we could get a regional voice reports.
For example.
Club House is divided into sections, Hall, Ground Floor Corridor, Ground floor garden, Steam Bath, Jacuzzi, etc etc.
And whenever you stand in that region you could make radio emote where you get a small static noise and the mercenary emotes with a voice saying where he is or where he wants to report a spy can be, I think that would be kind of a more of in depth teamwork.
For example Mercenary 1 is on the first floor in a corridor region emotes: "Static" Intruder inside the steam bath, keep your guard up, over "Static" And of course you should allow to keybind individual key phrases for a persons liking, that will take more time, but before I forget the idea I will lay it here :P
How does this relate to the headshot icon? BTW I'm not really against the headshot icon as long as it is extremely minor.
No it's a completely different idea, I just thought if I don't post it I will miss out and forget :"(
Quote from: KnoogeR on November 22, 2010, 05:32:27 PM
But guys.. you forgot about programmer work :)
From programming side It won't be few clicks.
As a programmer myself, I didn't forget about the programmer's work in all this. In fact, that's what I was mainly thinking of, and honestly, it wouldn't take too long to implement, even in the code.
@Dreadstunlock: I actually really like that idea. It is sort of like the voice commands in TF2, where if you don't have a microphone you can still at least part a little bit of advice to your teammates without having to stop moving and manually type it out.
Quote from: KnoogeR on November 22, 2010, 05:32:27 PM
But guys.. you forgot about programmer work :)
From programming side It won't be few clicks.
Yeah it will. I'm guessing that headshot detection will already be coded for since they are unique one shot kills (obviously) and important to the game. All you have to do is ask the game if a headshot was detected. If it was, then you have an icon appear next to the message. Or even a different message for the headshot.
Quote from: Farley4Fan on November 23, 2010, 02:21:19 AM
Quote from: KnoogeR on November 22, 2010, 05:32:27 PM
But guys.. you forgot about programmer work :)
From programming side It won't be few clicks.
Yeah it will. I'm guessing that headshot detection will already be coded for since they are unique one shot kills (obviously) and important to the game. All you have to do is ask the game if a headshot was detected. If it was, then you have an icon appear next to the message. Or even a different message for the headshot.
This.
It's a really simple IF ELSE statement.
I took a simple game development class, and Ninja is right. IIRC, it's a really basic "if else" function and takes a few clicks. :D Maybe a dev could give an estimate on how much time this would take and if they are willing to do it or not?
:edit:DISREGARD THIS.
Quote from: VenomousNinja on November 22, 2010, 03:02:21 AM
Sort of like good looking graphics, amIrite?
I realize that you are being sarcastic, but you actually make my point...how many games today have stunning graphics, but less than 10 hours of actual gameplay to beat the singleplayer portion of the game? Now, how many games have more than 20 hours of gameplay to them? The latter list is much, much thinner, and you're paying on average $60 for a game.
I'm not saying that every game should look like ass, but I am saying that if I read somewhere in the game review that the game takes less than 10 hours to beat the first time around and doesn't have a multiplayer that interests me, I'm not going to buy it. I don't indulge in video games so that I can pay 3-4x as much money to get a "cinematic experience" that I can get just fine from a $10-20 Blu-Ray.
In the end, the PS devs have been working on this game for over 6 years in their spare time, and we still don't have a playable beta. You now want them to draw an icon that doesn't look like shit (Sorry, Farley, but your 10 second drawing looks like pure asshole), program it into the game, and then program it into the options for the multitude of people who don't want or need something obstructing their view to be told into the obvious. I'd rather have the devs work on something useful, like a game we can actually play.
6 years is a bit exaggerated. 3 or 4 depending on your point of view.
i think if we don't finish the game in less than 6 year then it will be too late and nobody will play it, because graphics and performance of the Computer increases every year so peoples expectations will be higher and higher.
Quote from: Spekkio on November 26, 2010, 09:36:22 PM
Quote from: VenomousNinja on November 22, 2010, 03:02:21 AM
Sort of like good looking graphics, amIrite?
I realize that you are being sarcastic, but you actually make my point...how many games today have stunning graphics, but less than 10 hours of actual gameplay to beat the singleplayer portion of the game? Now, how many games have more than 20 hours of gameplay to them? The latter list is much, much thinner, and you're paying on average $60 for a game.
I'm not saying that every game should look like ass, but I am saying that if I read somewhere in the game review that the game takes less than 10 hours to beat the first time around and doesn't have a multiplayer that interests me, I'm not going to buy it. I don't indulge in video games so that I can pay 3-4x as much money to get a "cinematic experience" that I can get just fine from a $10-20 Blu-Ray.
In the end, the PS devs have been working on this game for over 6 years in their spare time, and we still don't have a playable beta. You now want them to draw an icon that doesn't look like shit (Sorry, Farley, but your 10 second drawing looks like pure asshole), program it into the game, and then program it into the options for the multitude of people who don't want or need something obstructing their view to be told into the obvious. I'd rather have the devs work on something useful, like a game we can actually play.
This is pretty much the reason why I'm glad you (or I. Read on) aren't "In Charge" of the people making this game.
Perhaps I'm getting the wrong idea from what I've seen from the people making this, but to me it sounds like they're actually having some fun with it. Good graphics because... hell... they want their product to shine.
If it were up to you though it sounds as if YES we would have had a Beta by now, but it would be the most bland, straightforward game we've all ever played. Yeah, you got your fix list and everything. Hooray, I can once again shoot at spies, but it's exactly like chaos theory and any sort of logical (or illogical) additions would be on the backburner till, "I feel like the game is done enough to implement them".
Since they aren't doing all this work for money, let them have fun with it. Whether that means spending a day putting in a headshot icon, or any of the other multitude of things that are either needed or just for the hell of it.
Waiting sucks, but I can wait for the product they actually want to release instead of the one that just gets the job done.
Perhaps though I've missed the point. ;)
Basically, Spekkio, my argument can be summed up with one line from Cronky's post:
Quote from: Cronky on November 26, 2010, 10:53:22 PM
Good graphics because... hell... they want their product to shine.
The little details make a product sparkle, make it shine. A headshot icon is a relatively simple but noticeable, and nice, detail. And again, it takes about fifteen seconds to implement. There's absolutely nothing wrong with this idea, right now you're just whining because we're asking them to make this game a little better. Obviously they already have a kill message for when a spy dies, and a special case for when a spy is hit with a headshot, there is absolutely no reason to simply put these two things together in four-five lines of code to make something that helps PS sparkle a little bit more.
I dunno why you guys even care so much about headshots when like half the kills in this game are from grenades or on people who are knocked down or whatever. I guess some people just need a game to keep telling them how awesome they are or somethin'.
Well duh. If the games not telling me I'm awesome then who will? My teammate probably doesn't have a Mic, my friends are outside partying while I'm inside playing with you guys, and while my mom will tell me I'm awesome... I have to assume she has to by some kind of Mother-Son Law or something like that.
The only ones who believe it or even care when the game tells them that they are awesome are little kids. And no one cares about little kids.
Quote from: Farley4Fan on November 27, 2010, 09:48:18 AM
The only ones who believe it or even care when the game tells them that they are awesome are little kids. And no one cares about little kids.
Yeah we don't go around saying "OH I USE A 360 CONTROLLA AND I PWNED U WITH IT"
Quote from: VenomousNinja on November 27, 2010, 01:25:54 AM
Basically, Spekkio, my argument can be summed up with one line from Cronky's post:
Quote from: Cronky on November 26, 2010, 10:53:22 PM
Good graphics because... hell... they want their product to shine.
The little details make a product sparkle, make it shine. A headshot icon is a relatively simple but noticeable, and nice, detail. And again, it takes about fifteen seconds to implement. There's absolutely nothing wrong with this idea, right now you're just whining because we're asking them to make this game a little better. Obviously they already have a kill message for when a spy dies, and a special case for when a spy is hit with a headshot, there is absolutely no reason to simply put these two things together in four-five lines of code to make something that helps PS sparkle a little bit more.
Devs can do whatever they want -- it's their artwork, not mine. However, most companies want to make money so they can pay devs to keep putting in long hours to make more art. I'm saying that, as a consumer, a game with top notch graphics but thin game time won't get my money. In the end, I buy video games to actually play a game, not stare at beautiful rendering and listen to shitty voice acting. And, IMO, a dev who prioritizes shiny graphics over game content doesn't have the right priorities. Again, though, that's their choice to make.
As much as I would love to believe in that it's not true. Ubisoft made tons of cash on Conviction, yet the consumers hated it, it's like a Justin Bieber faggotry ><
Quote from: Farley4Fan on November 27, 2010, 09:48:18 AM
The only ones who believe it or even care when the game tells them that they are awesome are little kids. And no one cares about little kids.
Then I guess you don't need an icon telling you how awesome your aiming skills were do you?
I don't care if it's there but a headshot icon by the kill message is a little different from "killtacular!" or "you are now a COLONEL!"
Quote from: Farley4Fan on November 27, 2010, 09:38:19 PM
I don't care if it's there but a headshot icon by the kill message is a little different from "killtacular!" or "you are now a COLONEL!"
killtacular... Lol
Bottom line part of my idea rulez!
Quote from: Spekkio on November 27, 2010, 05:52:06 PM
Quote from: VenomousNinja on November 27, 2010, 01:25:54 AM
Basically, Spekkio, my argument can be summed up with one line from Cronky's post:
Quote from: Cronky on November 26, 2010, 10:53:22 PM
Good graphics because... hell... they want their product to shine.
The little details make a product sparkle, make it shine. A headshot icon is a relatively simple but noticeable, and nice, detail. And again, it takes about fifteen seconds to implement. There's absolutely nothing wrong with this idea, right now you're just whining because we're asking them to make this game a little better. Obviously they already have a kill message for when a spy dies, and a special case for when a spy is hit with a headshot, there is absolutely no reason to simply put these two things together in four-five lines of code to make something that helps PS sparkle a little bit more.
Devs can do whatever they want -- it's their artwork, not mine. However, most companies want to make money so they can pay devs to keep putting in long hours to make more art. I'm saying that, as a consumer, a game with top notch graphics but thin game time won't get my money. In the end, I buy video games to actually play a game, not stare at beautiful rendering and listen to shitty voice acting. And, IMO, a dev who prioritizes shiny graphics over game content doesn't have the right priorities. Again, though, that's their choice to make.
The funny thing is, you're assuming the people working on PS have a limited time window. If they did, your argument would make some sense, and they would be sacrificing SOME time to work on gameplay in order to do graphics and 'sparkles', however, they're not. They have however much time they want.
On a related note, in most development circles, the people who work on the graphics don't even touch the damn gameplay, so good or bad graphics has little to do with anything related to gameplay.
Quote from: VenomousNinja on November 27, 2010, 11:32:44 PMOn a related note, in most development circles, the people who work on the graphics don't even touch the damn gameplay, so good or bad graphics has little to do with anything related to gameplay.
Yeah, that's something people really need to realise. No matter how much time the artists spend on little things like that, it doesn't take any time away from working on the gameplay, cause that's for the programmers.
Quote from: SteveTheCookie on November 28, 2010, 03:42:09 AM
Quote from: VenomousNinja on November 27, 2010, 11:32:44 PMOn a related note, in most development circles, the people who work on the graphics don't even touch the damn gameplay, so good or bad graphics has little to do with anything related to gameplay.
Yeah, that's something people really need to realise. No matter how much time the artists spend on little things like that, it doesn't take any time away from working on the gameplay, cause that's for the programmers.
Srsly?
Now imagine if you will play as a blue smurf aganist stickmen. :P
You guys made huge problem from no problem.
Reading these arguments makes me wonder why we don't have a members group for pseudo intellectuals.
Quote from: KnoogeR on November 28, 2010, 04:12:24 AM
Quote from: SteveTheCookie on November 28, 2010, 03:42:09 AM
Quote from: VenomousNinja on November 27, 2010, 11:32:44 PMOn a related note, in most development circles, the people who work on the graphics don't even touch the damn gameplay, so good or bad graphics has little to do with anything related to gameplay.
Yeah, that's something people really need to realise. No matter how much time the artists spend on little things like that, it doesn't take any time away from working on the gameplay, cause that's for the programmers.
Srsly?
Now imagine if you will play as a blue smurf aganist stickmen. :P
I demand that this be made a reality.
Quote from: SteveTheCookie on November 28, 2010, 03:42:09 AM
Quote from: VenomousNinja on November 27, 2010, 11:32:44 PMOn a related note, in most development circles, the people who work on the graphics don't even touch the damn gameplay, so good or bad graphics has little to do with anything related to gameplay.
Yeah, that's something people really need to realise. No matter how much time the artists spend on little things like that, it doesn't take any time away from working on the gameplay, cause that's for the programmers.
Someone still has to program when those graphics show up.
Quote from: Spekkio on November 28, 2010, 04:13:36 PM
Quote from: SteveTheCookie on November 28, 2010, 03:42:09 AM
Quote from: VenomousNinja on November 27, 2010, 11:32:44 PMOn a related note, in most development circles, the people who work on the graphics don't even touch the damn gameplay, so good or bad graphics has little to do with anything related to gameplay.
Yeah, that's something people really need to realise. No matter how much time the artists spend on little things like that, it doesn't take any time away from working on the gameplay, cause that's for the programmers.
Someone still has to program when those graphics show up.
This is why there are people on the graphics team, in order to make the graphics functional.
Oh yea? How many people do you think are actually on PS's graphics 'team?' This isn't a game being developed by a full studio by paid employees.
Quote from: Spekkio on November 28, 2010, 08:05:28 PM
Oh yea? How many people do you think are actually on PS's graphics 'team?' This isn't a game being developed by a full studio by paid employees.
Obviously. And this brings us back to
Quote from: VenomousNinja on November 27, 2010, 11:32:44 PM
The funny thing is, you're assuming the people working on PS have a limited time window. If they did, your argument would make some sense, and they would be sacrificing SOME time to work on gameplay in order to do graphics and 'sparkles', however, they're not. They have however much time they want.