Now that the iOS support is built into the UDK, as of the beta released today, is there any hope of a version of PS for my iPad?
Perhaps, not untill the PC version is released though, We will have to slim down textures and models which ofcourse is quite time consuming.
Mostly the poly count of models. Funnily enough, the limits on computational power with the polies can be mitigated by normal maps and fairly high texture resolution, so in the end it still looks good.
By the way Project Stealth on iPad? How will that work?
Quote from: DreadStunLock on December 16, 2010, 07:42:27 PM
By the way Project Stealth on iPad? How will that work?
Who cares, it's like PS on the iPad dude!
Quote from: LennardF1989 on December 16, 2010, 07:46:45 PM
Quote from: DreadStunLock on December 16, 2010, 07:42:27 PM
By the way Project Stealth on iPad? How will that work?
Who cares, it's like PS on the iPad dude!
But how will the multiplayer work? Is that even possible?
Quote from: DreadStunLock on December 17, 2010, 05:40:32 PM
Quote from: LennardF1989 on December 16, 2010, 07:46:45 PM
Quote from: DreadStunLock on December 16, 2010, 07:42:27 PM
By the way Project Stealth on iPad? How will that work?
Who cares, it's like PS on the iPad dude!
But how will the multiplayer work? Is that even possible?
The Program is connected to the Ipad. The Ipad is connected to the Wi Fi , The Wifi is connected to the server. The server is connected to the data centre.
I thought this topic was a huge joke, but what with this "Mobile Possibility" also being on the actual website (In the FAQs section) I'm kinda dumbfounded.
Or does this mean things like checking your stats, friends online, screenshots, etc.? Cause that would clear the air a bit.
Iphone version > pc version. Controls will be groundbreaking.
The universe will implode.
...after exploding...after imploding.
...after exploding.
Quote from: tigger on December 18, 2010, 08:03:20 AM
Iphone version > pc version. Controls will be groundbreaking.
The universe will implode.
...after exploding...after imploding.
...after exploding.
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fmyglitters.info%2Fimages%2FFunny-Animation-246764743.gif&hash=109ed54137c8611b242b8608eed2d471e01a0e38) (http://myglitters.info/category/Funny-Animations)
Cronky, you should read the FAQ item as: "in theory it's possible, but unless we have a good reason to try it out, don't count on it"
Cronky, it is possible, but only if they decide to do it.
UDK supports the iOS(iPod/iPad/iPhone) platform now, but it's up to the developers to use it.
I'm starting to get the feeling that while possible, the possibility of it going to a mobile device is completely dependent on the developers want to actually use it.
Just a hunch though.
Lol, Macs...
Quote from: frvge on December 18, 2010, 08:31:07 AM
Cronky, you should read the FAQ item as: "in theory it's possible, but unless we have a good reason to try it out, don't count on it"
kickass portability and a phantastic market sound like good reasons to me.
it's pretty damn amazing that it's possible at all =)
Quote from: Rambo on December 21, 2010, 10:17:57 PM
Quote from: frvge on December 18, 2010, 08:31:07 AM
Cronky, you should read the FAQ item as: "in theory it's possible, but unless we have a good reason to try it out, don't count on it"
kickass portability and a phantastic market sound like good reasons to me.
it's pretty damn amazing that it's possible at all =)
Just because it's possible doesn't make it a good idea. Seriously why would you even bother? Who is actually going to play it on a iPad. The controls are hard enough as they are...
Increased market? How many people play games on there iPhone/iPad. And I mean proper games, not snake?
They would get absolutely f*cked in the ass by the pc players.
I don't see a tactical game work with current mobile controls. I'm open minded, but as far as I can see, Infinity Blade is fairly simple in the controls.
The controle scheme is the hardest part. As well as the screen being occluded which is bad for gameplay where a lot is in the details of shadows. If your finger is turning the camera, you might miss something that will get your neck and then break it.
Quote from: I <3 U on December 21, 2010, 10:24:14 PM
Quote from: Rambo on December 21, 2010, 10:17:57 PM
Quote from: frvge on December 18, 2010, 08:31:07 AM
Cronky, you should read the FAQ item as: "in theory it's possible, but unless we have a good reason to try it out, don't count on it"
kickass portability and a phantastic market sound like good reasons to me.
it's pretty damn amazing that it's possible at all =)
Increased market? How many people play games on there iPhone/iPad. And I mean proper games, not snake?
snake sucks on Ipod, the same with pacman... But since when snake is not a "proper" every time I play it I take it very seriously not to bite my tail. It's a SERIOUS matter you know!
Leave the Mac fanboy be, lol.
Actually, SCC works quite well on it.
Better than it works on PC. :D
The controls are good, and the price was right. ($.99)
I only like Apple for their iPods.
Apple makes other things?
As long as you cannot steer your character with a "mind"-gamepad, this idea is pointless.
well... you could try a normal gamepad too...
Quote from: LennardF1989 on December 22, 2010, 12:01:30 AM
Leave the Mac fanboy be, lol.
you don't have to be a fanboy to see the portability of an ipad or the business possibilities in the app store.
games are HUGE on ios devices, but i wouldn't really bother porting a complex game like ps.
everyone who's serious about gaming has a gaming rig anyways...
Quote from: Rambo on December 23, 2010, 03:30:52 PM
Quote from: LennardF1989 on December 22, 2010, 12:01:30 AM
Leave the Mac fanboy be, lol.
you don't have to be a fanboy to see the portability of an ipad or the business possibilities in the app store.
games are HUGE on ios devices, but i wouldn't really bother porting a complex game like ps.
everyone who's serious about gaming has a gaming rig anyways...
facebook games are huge too. They still all suck dick!
Quote from: I <3 U on December 23, 2010, 04:31:42 PM
facebook games are huge too. They still all suck dick!
apparently games don't have to be fun anymore. being "social" and dull is sufficient xD
Quote from: Rambo on December 24, 2010, 12:22:21 AM
Quote from: I <3 U on December 23, 2010, 04:31:42 PM
facebook games are huge too. They still all suck dick!
apparently games don't have to be fun anymore. being "social" and dull is sufficient xD
haha yea, fucking retarded isn't it. I seem to remember having a similar conversation with you in England? :D
Quote from: Rambo on December 24, 2010, 12:22:21 AM
apparently games don't have to be fun anymore.
I figured this out when MW2 sold well. :(
Well, MW2 isn't bad, it is what it is, and it's a run and gun game. They never said it will be something more than that.
USB connection to what? To connect to your PC? For what?
Ohh, you actually want to try gaming on it? It would be interesting, and I am sure you can buy somesort of a connector that will give you USB ports, now to think of it, will an iPad have enough strength to run PS? I know it's not what you asked but it would be interesting.
Yes it will. :)
iPads are more powerfull than my shitty laptop QQ