Poll
Question:
Do you really find Jumping and turning cheap ? / Removed out of the game ?
Option 1: Yes
votes: 0
Option 2: No
votes: 9
Option 3: Perhaps
votes: 2
Option 4: I think
votes: 2
Option 5: I dunno
votes: 4
To start off the new year right and to get things rolling here with a productive topic, I have decided
to ask the question do you find Jump and turning cheap? , this has been debated between xbox players and PC players for a long time and Im just wondering what you all think ?
Discuss.
I would have laughed if everyone replied with "I dunno".
You should have to look the opposite direction first to kind of "Gather Momentum" kinda like the berserk animation. Otherwise you should have some resistance on your turn. Only for jumping and turning. Meaning you actually have to do a tiny bit of work to do a quick turn in the air. Sorta like real life.
Momentum = <180 degree turn
No Momentum = >180 degree turn
(Degrees subject to change, but used just to establish the idea. Plus I'm not sure if I used the > and < right)
...Now what was the problem with it? ;)
I voted "I Dunno" but I don't think it's cheap. I voted I dunno because I don't know how it will work in PS. I'm sure people will adapt. If I had a choice, I'd keep it in the game because it's kind of a classic piece of the battle. Maybe if someone gets elbowed while in midair it could stun them for a few seconds.
I don't think it should be completely impossible to turn while jumping, but maybe the sensitivity could be lowered a bit while you're in the air.
First of all I voted no, mostly because it really doesn't change anything in game balance and just makes the game a little bit more fun, why not? Don't tell me you don't jump around trying to get a full 360 :)
Quote from: DreadStunLock on January 09, 2011, 10:05:50 AM
First of all I voted no, mostly because it really doesn't change anything in game balance and just makes the game a little bit more fun, why not? Don't tell me you don't jump around trying to get a full 360 :)
360? What is this.. amateur hour? Make like Tony Hawk and go for 900s.
Quote from: Cronky on January 09, 2011, 10:30:01 AM
Quote from: DreadStunLock on January 09, 2011, 10:05:50 AM
First of all I voted no, mostly because it really doesn't change anything in game balance and just makes the game a little bit more fun, why not? Don't tell me you don't jump around trying to get a full 360 :)
360? What is this.. amateur hour? Make like Tony Hawk and go for 900s.
Yeah, ok, you try doing that on SCCT, and as prove I want a vide.
P.S: You can't die.
Why spin around in a circle on a horizontal plane when you can do front/back flips on a vertical plane!?!??!
Or do i have my planes mixed up
Either way, if your merc doesn't do a front flip when you slam your mouse down super fast then I'm not touching Project Stealth.
WHY do front/back flips and spins yourself when you could get someone else to do it!!!
I petition right now that a dog companion be put into the game (doesn't take a gadget slot, but in turn changes grenades to ball, Backpack to doggie poop bags, taser into leash, etc.).
Even better, why not have terminals spread around the map for mercs to use to play project stealth WITHIN project stealth and control the inner merc's dog to do flips of all kinds? Put that in or PS will not receive the support you asked from me in that PM conversation.
The man knows how to make a truly enticing game. I'd dev mode him right now before he slips away.
Quote from: Farley4Fan on January 09, 2011, 11:31:18 AM
Even better, why not have terminals spread around the map for mercs to use to play project stealth WITHIN project stealth and control the inner merc's dog to do flips of all kinds? Put that in or PS will not receive the support you asked from me in that PM conversation.
wow I guess zombie mode has chances of being supported after all!
children stop de-railing my threads :/...... You people wanted more to talk about on a serious note and I gave it to you but no you decide to bring your spam like behaviour into here and ruin the thread, sigh.
Quote from: AgentX_003 on January 09, 2011, 11:56:17 AM
children stop de-railing my threads :/...... You people wanted more to talk about on a serious note and I gave it to you but no you decide to bring your spam like behaviour into here and ruin the thread, sigh.
No wonder everyone Laughs at you... Gosh learn to have fun.
Quote from: AgentX_003 on January 09, 2011, 11:56:17 AM
children stop de-railing my threads :/...... You people wanted more to talk about on a serious note and I gave it to you but no you decide to bring your spam like behaviour into here and ruin the thread, sigh.
The closest thing you got in the polls (so far) to a discussion is one "Perhaps".
I'm not saying it's a topic that can't be talked about, but rather that without the full details of HOW PS is going to play (if you haven't noticed I'm just rehashing what Farley said)... we don't really have an idea on IF it's a problem.
Should turning while jumping be changed? PERHAPS.
Is the change going to make the game more fun? Is it going to make the game more strategic? Will it actually fix anything? Will elbowing a Merc while he's in the air do something different than a normal elbow (much like elbowing a crouched Merc)? Can I break the neck of a jumping Merc? Can I have an AI controlled attack dog that takes ALL my gadget slots to bring, but gives a 3rd entity to the level which Spies will have to avoid? Can it have an attached lvl 3 sentry on it's Dog-Armor?
Answer me those, and I will continue talking about this subject. (Mainly the dog related one) :)
Quote from: AgentX_003 on January 09, 2011, 11:56:17 AM
children stop de-railing my threads :/...... You people wanted more to talk about on a serious note and I gave it to you but no you decide to bring your spam like behaviour into here and ruin the thread, sigh.
Oh shut the f*** up? You brought a topic the same way I could have made a topic, should Flashbang blind a mercenary when thrown?
Just make it so that if your in the range of a mercenary to break his neck, when you press the action button it will grab him regardless of jumping or not. You should also be able to grab airborne mercenaries from behind. I imagine this is already the case.
Quote from: STON3COLDKILLA on January 09, 2011, 02:10:43 PM
Just make it so that if your in the range of a mercenary to break his neck, when you press the action button it will grab him regardless of jumping or not. You should also be able to grab airborne mercenaries from behind. I imagine this is already the case.
I think it would be kind of cool to see an animation spy jumps on the mercenaries back and then they both fall on the ground and the spy can break or knock him out, (Note those animations both should take the same time as the one with standing.
Quote from: DreadStunLock on January 09, 2011, 02:14:59 PM
Quote from: STON3COLDKILLA on January 09, 2011, 02:10:43 PM
Just make it so that if your in the range of a mercenary to break his neck, when you press the action button it will grab him regardless of jumping or not. You should also be able to grab airborne mercenaries from behind. I imagine this is already the case.
I think it would be kind of cool to see an animation spy jumps on the mercenaries back and then they both fall on the ground and the spy can break or knock him out, (Note those animations both should take the same time as the one with standing.
ye well but then again which one appear in what moment. I mean this jump on animation would be when you jump on merc from some higher place and the other one with standing would be wheyou'rere on the same
floor with merc. I guess matching those two anims would be too powerful...
we don't know anything about the aggro dynamic in ps. in ct jumping and turning was kinda necessary in 2on1 situations...
i voted no...
In my opinion grab should only be a surprise element instead of FLASH-CHAFF-SMOKE ATTACK FROM FRONT AND GRAB AFTER THAT... i find it ridiculous that it's possible for a spy to hit a merc and the partner grabs the merc right after that (HK in most cases) / after Beserks, but cannot break the neck of a merc that is unconscious on the ground... so the merc should be able to guard his back by jumping if he knows that the spy is about to grab him.
so the only thing that should be changed is the typical "Jump Bug" where the merc jumps right before a spy hits him and is uneffected by the hit because of that -.-
How about being able to hit the merc in air but making it impossible to grab a merc in mid-air?
Or maybe the merc gets a "battle mode" where he is VERY slow, but cannot be grabbed? And changing the modes could take like 3 seconds? well w/e
Quote from: DreadStunLock on January 09, 2011, 01:21:27 PM
Quote from: AgentX_003 on January 09, 2011, 11:56:17 AM
children stop de-railing my threads :/...... You people wanted more to talk about on a serious note and I gave it to you but no you decide to bring your spam like behaviour into here and ruin the thread, sigh.
Oh shut the f*** up? You brought a topic the same way I could have made a topic, should Flashbang blind a mercenary when thrown?
First off I personally have no problems with it and just wanted to get an idea of what the rest of you think because I have heard this particular complaint from various xbox players / ps2 players, not mentioning any names cause i don't want to center anyone out here.
Secondly Robert , think before you speak because your question of mockery has no merit interms of discussing something that requires balance/ proper input.
Last but not least, if your going to post at all ,relate to the topic ,otherwise take it to a pm or the offtopic section but everyone carry on from here cause im intrested into seeing what the rest of you have to say.
Quote from: AgentX_003 on January 09, 2011, 10:54:56 PM
Quote from: DreadStunLock on January 09, 2011, 01:21:27 PM
Quote from: AgentX_003 on January 09, 2011, 11:56:17 AM
children stop de-railing my threads :/...... You people wanted more to talk about on a serious note and I gave it to you but no you decide to bring your spam like behaviour into here and ruin the thread, sigh.
Oh shut the f*** up? You brought a topic the same way I could have made a topic, should Flashbang blind a mercenary when thrown?
First off I personally have no problems with it and just wanted to get an idea of what the rest of you think because I have heard this particular complaint from various xbox players / ps2 players, not mentioning any names cause i don't want to center anyone out here.
Secondly Robert , think before you speak because your question of mockery has no merit interms of discussing something that requires balance/ proper input.
Last but not least, if your going to post at all ,relate to the topic ,otherwise take it to a pm or the offtopic section but everyone carry on from here cause im intrested into seeing what the rest of you have to say.
Ok and how is any of that you are discussing is a balance issue? Jumping and turning is possible in real life and no matter what you do it can't be changed because it's possible, maybe giving it less sensitivity is a good idea, but you are forgetting the fact that spies are going to be far more powerful in PS than in CT, especially if there won't be something like a jump bug, that means bash and grab will work 100% of the time.
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.starhotspot.com%2Fwp-content%2Fuploads%2F2009%2F06%2Fmichael-jackson-died.jpg&hash=7ef74f09831d1830af3f68f821f9e3e128c2a9f4)
He used to be, but he is not amused by your constant fighting anymore.
Quote from: DreadStunLock on January 09, 2011, 11:50:32 PM
but you are forgetting the fact that spies are going to be far more powerful in PS than in CT, especially if there won't be something like a jump bug, that means bash and grab will work 100% of the time.
I don't think the spies should be much more powerful. Mercs should have a slight advantage.
Well, I am not saying spies are going to be much powerful because of the developers making them powerful, I am saying because of few facts:
In CT: People rely heavily on their monitor and graphic card to EMF Ghost and to see Motion Patches of spies.
In PS: They are completely invisibile.
+1 To spies
In CT: When you get bashed and another spy goes behind the mercenary he can crouch or jump bug out of the grab.
In PS: I doubt that will be possible.
+1 To spies
What else?
In CT: sound is really buggy, meaning that everyone can hear mines at different distances they are in, some people like (Me :), Knoober, the blood 6xtence) Have EAX which makes proximity mines ridicilously useless, and planting the mines quite time wasting too because they can hear the planting.
In PS: As Frvge maybe mentioned or one of the developers did, Sound will be equal.
+1 to spies
And there are many more but that just the few of them that makes spies really good and versatille.
And for noobs with no skill to aggro (Yes you probably will be able to do stealth...noobs....The Game...)
The lack of EAX also would mean mercs can use mines more effectively.
Quote from: Farley4Fan on January 10, 2011, 09:53:08 AM
The lack of EAX also would mean mercs can use mines more effectively.
1 up for Papaskull :D
Using mines more effectively yes, but I wonder how different Sound cards will react to PS, because having a crappy soundcard vs a very good soundcard, I wonder if that makes a difference.
But the problem is, I think people will figure out in the end how to make an external EAX, but that actually is hacking unless people from CT say otherwise, and there will be, there is always something worse.
i am not sure... but if i remember correcty, then EAX can also be used without hearing every sound of the map, if implemented into the game correctly (in CT it was done bad)
Quote from: Meister_Neo on January 10, 2011, 05:37:22 PM
i am not sure... but if i remember correcty, then EAX can also be used without hearing every sound of the map, if implemented into the game correctly (in CT it was done bad)
Well I don't remember, but Frvge said that UDK doesn't support EAX?
Quote from: DreadStunLock on January 10, 2011, 05:41:45 PM
Quote from: Meister_Neo on January 10, 2011, 05:37:22 PM
i am not sure... but if i remember correcty, then EAX can also be used without hearing every sound of the map, if implemented into the game correctly (in CT it was done bad)
Well I don't remember, but Frvge said that UDK doesn't support EAX?
WRONG. Frvge said this a while back that Ubisoft didn't properly implement eax but hinted
that you could do it within UDK and provided you with this link: http://www.udk.com/features-audio.
Seems like someone has a real good attention span.
Quote from: AgentX_003 on January 10, 2011, 05:44:43 PM
Quote from: DreadStunLock on January 10, 2011, 05:41:45 PM
Quote from: Meister_Neo on January 10, 2011, 05:37:22 PM
i am not sure... but if i remember correcty, then EAX can also be used without hearing every sound of the map, if implemented into the game correctly (in CT it was done bad)
Well I don't remember, but Frvge said that UDK doesn't support EAX?
WRONG. Frvge said this a while back that Ubisoft didn't properly implement eax but hinted
that you could do it within UDK and provided you with this link: http://www.udk.com/features-audio.
Seems like someone has a real good attention span.
Seems like someone sucks up too much on the internet :)
Quote from: AgentX_003 on January 10, 2011, 05:44:43 PM[...]Frvge said this a while back that Ubisoft didn't properly implement eax[...]
ahh so i was right with:
Quote from: Meister_Neo on January 10, 2011, 05:37:22 PM
i am not sure... but if i remember correcty, then EAX can also be used without hearing every sound of the map, if implemented into the game correctly (in CT it was done bad)
k... i rly enjoy your show "Dread_Agent team"!
Dread (as merc)
vs Agent (as spy) :P
let us all enjoy the show! *eats popcorn*
Quote from: Meister_Neo on January 10, 2011, 06:12:50 PM
Quote from: AgentX_003 on January 10, 2011, 05:44:43 PM[...]Frvge said this a while back that Ubisoft didn't properly implement eax[...]
ahh so i was right with:Quote from: Meister_Neo on January 10, 2011, 05:37:22 PM
i am not sure... but if i remember correcty, then EAX can also be used without hearing every sound of the map, if implemented into the game correctly (in CT it was done bad)
k... i rly enjoy your show "Dread_Agent team"!
Dread (as merc) vs Agent (as spy) :P
let us all enjoy the show! *eats popcorn*
I like it too, because I know I would kick his ass, but it wouldn't be enjoyable since beating a 50+ year old man is just not worth my time.
Now beating someone like Kingwebs or Knooger or Blackve....ahhh wait been there done that, now that would be awezome!
I skimmed over this thread.
MY OPINION
I think it would be a decent idea for when a merc just got done charging or berserking and when you're in that "tired" state that you won't be able to jump. This being PC you'll still be able to turn pretty fast so there is not much of a disadvantage of "Oh, I charged and now I'm completely vulnerable. Spy imba!" crap going on.
Overall though, it really shouldn't matter. I think most people here have played this game a ridiculous number of hours and have just learned to deal with it, so whether it stays or goes I doubt it'll matter.
As for EAX, please don't implement it. Like, at all. Almost no games now-a-days use it anymore and even without it you can still hear things in games pretty well, especially things like footsteps. Do people even buy the sound cards that support true EAX anymore? I recently bought a sound card and the overwhelming majority of people recommend an Asus Xonar.
Quote from: Blurzz on January 10, 2011, 06:25:40 PM
I skimmed over this thread.
MY OPINION
I think it would be a decent idea for when a merc just got done charging or berserking and when you're in that "tired" state that you won't be able to jump. This being PC you'll still be able to turn pretty fast so there is not much of a disadvantage of "Oh, I charged and now I'm completely vulnerable. Spy imba!" crap going on.
Overall though, it really shouldn't matter. I think most people here have played this game a ridiculous number of hours and have just learned to deal with it, so whether it stays or goes I doubt it'll matter.
As for EAX, please don't implement it. Like, at all. Almost no games now-a-days use it anymore and even without it you can still hear things in games pretty well, especially things like footsteps. Do people even buy the sound cards that support true EAX anymore? I recently bought a sound card and the overwhelming majority of people recommend an Asus Xonar.
The thing is, I switch off EAX when I play against people that I know, but people sometimes just refuse to do it, and if hey they don't switch it off, I balance it by having it turned on, and ofcourse most of the time people say EAX is cheating, even if it is I don't really care, if you don't know how to stealth with EAX on then aggro, otherwise you are just ignorant, and you can stealth against eax users, maybe not for half of the match but definitely enough to win.
As well as I like the idea for the afterburn of not being able to jump at all, also should be the same thing for crouching, cause crouching does work like a Jump bug when you get bashed.
Quote from: DreadStunLock on January 10, 2011, 06:30:03 PMif you don't know how to stealth with EAX on then aggro, otherwise you are just ignorant, and you can stealth against eax users, maybe not for half of the match but definitely enough to win.
Oh really? How? By waiting 3 minutes for a mine to blow up so you can safely walk one step forward without being heard? Mercs with EAX absolutely FORCE spies to be aggro, or they will lose. Which pretty much ruins
the game, because people can't even choose their playing style.
I don't remember exactly what Frvge said, and I'm too lazy to look it up, but even if there will be EAX in Project Stealth, the devs won't screw it up like the CT devs did.
Quote from: SteveTheCookie on January 10, 2011, 08:23:50 PM
Oh really? How? By waiting 3 minutes for a mine to blow up so you can safely walk one step forward without being heard? Mercs with EAX absolutely FORCE spies to be aggro, or they will lose. Which pretty much ruins the game, because people can't even choose their playing style.
I don't remember exactly what Frvge said, and I'm too lazy to look it up, but even if there will be EAX in Project Stealth, the devs won't screw it up like the CT devs did.
I agree with you. It is rly annoying when people with EAX force u to use aggro.
EAX isn't the problem ::), it's just the way they made the game. As for being able to hear footsteps, there's nothing wrong with that as long as it's from reasonable range, in fact it's a good thing to have.
Only if the footsteps can only be heard while the spy is RUNNING, aka not in sneak mode. That would just be stupid.
Footsteps' volume are based on location and speed. There's a steep falloff, but just enough to give the Merc a warning for a suddenly running Spy behind him. Else we can tweak all the parameters with ease.
Quote from: SteveTheCookie on January 10, 2011, 08:23:50 PM
Quote from: DreadStunLock on January 10, 2011, 06:30:03 PMif you don't know how to stealth with EAX on then aggro, otherwise you are just ignorant, and you can stealth against eax users, maybe not for half of the match but definitely enough to win.
Oh really? How? By waiting 3 minutes for a mine to blow up so you can safely walk one step forward without being heard? Mercs with EAX absolutely FORCE spies to be aggro, or they will lose. Which pretty much ruins the game, because people can't even choose their playing style.
I don't remember exactly what Frvge said, and I'm too lazy to look it up, but even if there will be EAX in Project Stealth, the devs won't screw it up like the CT devs did.
By popping a Smoke Grenade or Chaff grenade or both at the same time will give you enough noise.
Quote from: Farley4Fan on January 10, 2011, 09:32:02 PM
Only if the footsteps can only be heard while the spy is RUNNING, aka not in sneak mode. That would just be stupid.
I hear people with snake mode :)) You can hear it when spy use two buttons.
Anyway stop cry about CT, ubisoft should mute a lot of sounds and fix a lot of bugs when ppl's tazer just shoot while they sneak ( without using fckin tazer ).
Anyway, about sound in PS I want see (hear):
-NO SNEAK SOUNDS, WHEN I USE SNEAK MODE THEN SPY SHOULDN'T MAKE ANY NOISE.
-Randomly climbing sound ( in CT it's loud as fuck + happens everytime )
-Why laser in tazer is turning on so loud?
Since DX10 EAX is D E A D so I don't see reason to waste time to implement this crap into the game. Most people use onboard soundcards and can't emulate EAX, so it's useless.
If you can't win stealthy aganist players with EAX then you makes a lot of mistakes. So learn to play safe or just play aggro, anyway 100% stealth round is bullshit, it's always better to mix both styles and get best advantages from them.
Quote from: KnoogeR on January 11, 2011, 03:15:26 PM
Quote from: Farley4Fan on January 10, 2011, 09:32:02 PM
Only if the footsteps can only be heard while the spy is RUNNING, aka not in sneak mode. That would just be stupid.
I hear people with snake mode :)) You can hear it when spy use two buttons.
Anyway stop cry about CT, ubisoft should mute a lot of sounds and fix a lot of bugs when ppl's tazer just shoot while they sneak ( without using fckin tazer ).
Anyway, about sound in PS I want see (hear):
-NO SNEAK SOUNDS, WHEN I USE SNEAK MODE THEN SPY SHOULDN'T MAKE ANY NOISE.
-Randomly climbing sound ( in CT it's loud as fuck + happens everytime )
-Why laser in tazer is turning on so loud?
Since DX10 EAX is D E A D so I don't see reason to waste time to implement this crap into the game. Most people use onboard soundcards and can't emulate EAX, so it's useless.
If you can't win stealthy aganist players with EAX then you makes a lot of mistakes. So learn to play safe or just play aggro, anyway 100% stealth round is bullshit, it's always better to mix both styles and get best advantages from them.
I totally disagree on all fronts.Knooger we aren't talking about onboard sound that was 10 years ago
because actually onboard sound has came around a long way and I for example have onboard realtek
hd audio and it works like a dream.
a 100 percent stealth round is bullshit ? . Try telling that to Seefoo or even solidus / snakebit o_O. A stealth round is majority bullshit to most players these days because the fact that people lack patience because I have had instances where people think I am afk just because Im not near their posistion in the set amount of time that they are expecting.
@ Meister_Neo : The battle of brain and braun as you so put it, I know for a fact that if it was me Vs. Dread 1 on 1. He wouldn't stand a chance.
Quote from: AgentX_003 on January 11, 2011, 05:50:30 PMI totally disagree on all fronts.Knooger we aren't talking about onboard sound that was 10 years ago
because actually onboard sound has came around a long way and I for example have onboard realtek
hd audio and it works like a dream.
I think KnoogeR was only talking about EAX here and not about sound quality. And isn't EAX "creative souncards"-exclusive?
I don't know, I just got a soundcard for 100$ around, placed it in, and voila EAX and I can hear everyone and be on the same pace as anyone else without discomfort of being underpowered against others.
Do you mind telling me, which company made that soundcard?
Creative labs or Asus Xonar, I do not remember what model it was but it was one of them 2.
Quote from: DreadStunLock on January 11, 2011, 06:42:06 PMCreative labs or Asus Xonar, I do not remember what model it was but it was one of them 2.
Quote from: Meister_Neo on January 11, 2011, 06:17:21 PMI think KnoogeR was only talking about EAX here and not about sound quality. And isn't EAX "creative souncards"-exclusive?
Oh and found this... LOL it's Asus vs Creative about EAX :O
http://techreport.com/discussions.x/14447
Quote from: Meister_Neo on January 11, 2011, 07:53:05 PM
Quote from: DreadStunLock on January 11, 2011, 06:42:06 PMCreative labs or Asus Xonar, I do not remember what model it was but it was one of them 2.
Quote from: Meister_Neo on January 11, 2011, 06:17:21 PMI think KnoogeR was only talking about EAX here and not about sound quality. And isn't EAX "creative souncards"-exclusive?
Oh and found this... LOL it's Asus vs Creative about EAX :O
http://techreport.com/discussions.x/14447
Meh, "Comparable effects" that kind of sucks :P
so... is it creative or asus? If its asus it would mean that asus cards are now possible to use too...
Did you test it yet?
I can currently use EAX but I still don't really remember which one it is, neither how to check it, but to me as long as it works and does what it's meant to do that fine by me, but I think it's probably Creative, since Creative are always on the top list on Amazon.co.uk
hmm ok if you find out pls tell me :P
back2topic:
seems there are 0 votes for yes, 6 for something between yes and no... and 8 for no
i don't think the little time left will change the result much... so i think "NO" wins
Because to be honest in a very sensitive way, it doesn't change the balance of the gameplay too much to affect players, honestly anyone can turn side ways and jump onto the corner facing the corner straight away, or vice versa, it works both ways.
And if it does get implemented it will get nerfed, why? Because it makes it uncomfortable, it doesn't make much sense.
Creative card or asus card it doesn't matter, just don't buy old creative soundcards cuz they are not worth it. Creative support hardware sound, asus do it in software way ( when u enable GX you have hardware (if i remember that good)). EAX sounds almost the same if you will listen to both soundcards you won't notice differiences, Xonar just don't support some effects from EAX HD versions.
Onboard soundcard works like a dream? Probably for you Agent, probably you never heard better soundcards with better audio set. If you compare 10 years old onboard SC to new SC that's right they are a lot better, but don't compare any onboard to good handmade DAC or Beresford or soundcard(ofcourse here are low quality soundcards).Just look on size of outboard soundcard and then look on your soundcard in motherboard. Anyway till you don't have "good" speakers/headphones onboard will be fine for you.
Mby not bullshit, but most people can't do it good and they don't see their mistakes. If someone like to play stealth let he do it, but if he don't even touch objective in round then he shouldn't play like this.
The only thing that bothers me, is the fact that, if we are able to emulate EAX on Vista/7, won't something similiar will be created for PS? I am sure someone is going to be able to make a software that will emulate the sound 500% louder and making it so we can hear all those things like in CT, that what really bothers me up to this point.
Quote from: DreadStunLock on January 12, 2011, 05:48:10 PM
The only thing that bothers me, is the fact that, if we are able to emulate EAX on Vista/7, won't something similiar will be created for PS? I am sure someone is going to be able to make a software that will emulate the sound 500% louder and making it so we can hear all those things like in CT, that what really bothers me up to this point.
I don't think so all PS programmers could do their own EAX emulator like Alchemy or hardware GX in Xonar, especially for all soundcards on teh world. ;)
It's not that easy as it looks.
Yes ppl will use hacks, I hope antihack will be available ::).
I don't say you are bad guys, but it's just a lot work.
So far the best I can think of is just kick the way PS uses it, for example if you get banned all of your accounts are banned as well. But this might be a very bad approach due to the fact of some people really overreacting...
Thanks, I will check once I can be bothered xD
Quote from: DreadStunLock on January 12, 2011, 07:47:27 PM
So far the best I can think of is just kick the way PS uses it, for example if you get banned all of your accounts are banned as well. But this might be a very bad approach due to the fact of some people really overreacting...
That is completly useless... Most people get a new IP-adress after repluging their router...
Quote from: Meister_Neo on January 14, 2011, 06:26:50 PM
Quote from: DreadStunLock on January 12, 2011, 07:47:27 PM
So far the best I can think of is just kick the way PS uses it, for example if you get banned all of your accounts are banned as well. But this might be a very bad approach due to the fact of some people really overreacting...
That is completly useless... Most people get a new IP-adress after repluging their router...
Devs can ban GUID like PB does :)
When you register account you have unique ID and GUID is generated from ur ID + hdd serial or another hardware in your PC. Then you have perm ban and have to change hardware to play again. :)
Quote from: KnoogeR on January 14, 2011, 06:41:36 PM
Quote from: Meister_Neo on January 14, 2011, 06:26:50 PM
Quote from: DreadStunLock on January 12, 2011, 07:47:27 PM
So far the best I can think of is just kick the way PS uses it, for example if you get banned all of your accounts are banned as well. But this might be a very bad approach due to the fact of some people really overreacting...
That is completly useless... Most people get a new IP-adress after repluging their router...
Devs can ban GUID like PB does :)
When you register account you have unique ID and GUID is generated from ur ID + hdd serial or another hardware in your PC. Then you have perm ban and have to change hardware to play again. :)
I thought everyone knew that by know, and I am pretty sure Devs know that as well.
lolz now i wonder why something like that isn't used by rapidshare :o
I think because they would hardly benefit from it.
Quote from: Meister_Neo on January 14, 2011, 08:52:05 PM
lolz now i wonder why something like that isn't used by rapidshare :o
So you also have a "premium account" on RS, ha? ^^
I always wonder, why would anyone buy premium for any file sharing websites? I mean there are so many, would make sense if they were all linked.
Quote from: puuusianka on January 16, 2011, 11:32:45 AM
Quote from: Meister_Neo on January 14, 2011, 08:52:05 PM
lolz now i wonder why something like that isn't used by rapidshare :o
So you also have a "premium account" on RS, ha? ^^
No... i am on the "other side" if you know what I mean... and i will not go into further details here ;)
I have a RS premium.
Hmmm, interesting.
Quote from: frvge on January 16, 2011, 09:29:05 PM
I have a RS premium.
I do too, but mine is for free xD.
Haxxor! I want one too >:)
Back on topic: This thread for some reason is a big joke, Agent clearly said it was discussed by someone, yet there was no proof of what they discussed, and I really doubt anyone actually did....Everyone disagreed, so this is just awkward.
btw: What about the merc jumping over the rail, while on stairs? Will this be still possible in PS?
Quote from: Meister_Neo on January 18, 2011, 06:17:49 PM
btw: What about the merc jumping over the rail, while on stairs? Will this be still possible in PS?
It was discussed, it will be not possible.
I am right?
Uhmm...That a bit illogical? Why wouldn't mercenaries be able to jump on rails from stairs? Seems like very basic physics to me...
Speaking of physics, guys have you ever thought about giving Project Stealth game something like PhysX from Batman: Arkham Asylum? Those guys did such a phenomenal job on that, you can actually see the difference in costumes at the end of the game, being all beaten up and your suit ripped appart and stuff? I think that would look absolutely amazing on Spies, being shot by bullets and all.
Quote from: DreadStunLock on January 18, 2011, 06:54:51 PM
Uhmm...That a bit illogical? Why wouldn't mercenaries be able to jump on rails from stairs? Seems like very basic physics to me...
Because mercs are not tightrope walkers and should not be able to balance.
Because it makes mercs invincible and that's kinda silly.
Take your pick dude.
The original question was jumping over rails, not on them. Maybe Dread just worded it wrongly. Either that or he doesn't understand physics lol
yes not ON rail but OVER rail ON STAIRS. I would even go as far as making it possible for mercs to jump over a rail... well with the problem of "coming up" again. The solution from DA would be ok too.
But well... i don't make this game, i can only give suggestions.
Wait, so clarify...
Mercenaries should NOT be able to jump over the rail?
OR
Mercenaries should NOT be able to jump on the rail?
Because no offense, your sentence is really difficult to read since you don't really use correct grammar in most areas, so for me it's a bit too tricky to understand, sorry.
(I may or even I am not as good at grammar as other people but I still try.)
Quote from: Farley4Fan on January 19, 2011, 08:25:11 AM
The original question was jumping over rails, not on them. Maybe Dread just worded it wrongly. Either that or he doesn't understand physics lol
Whoops. Teach me to only look at the last page, huh?
Quote from: DreadStunLock on January 19, 2011, 05:34:06 PM
Wait, so clarify...
ok
Quote from: DreadStunLock on January 19, 2011, 05:34:06 PM
Mercenaries should NOT be able to jump over the rail?
wrong
Quote from: DreadStunLock on January 19, 2011, 05:34:06 PM
OR
Mercenaries should NOT be able to jump on the rail?
right
I did just "brainstorming" there, so sorry for the bad grammar.
I meant that aside from the possibility to jump
OVER the rail (at stairs) there should be also the possiblity to jump over a rail like in DA with a rope.
Regarding:
Quote from: DreadStunLock on January 19, 2011, 05:34:06 PM
[...]to jump on the rail[...]
it is just as B-3A said:
Quote from: B-3A Misty Lady on January 19, 2011, 07:52:51 AM
Quote from: DreadStunLock on January 18, 2011, 06:54:51 PM
Uhmm...That a bit illogical? Why wouldn't mercenaries be able to jump on rails from stairs? Seems like very basic physics to me...
Because mercs are not tightrope walkers and should not be able to balance.
Because it makes mercs invincible and that's kinda silly
That applies to spies, too
Spies should be able to, that kind of thing is their speciality. It's a good idea to not allow mercs because it's both illogical and harmful to gameplay, but not letting spies jump on it is silly, what's the disadvantage of letting them? All you would do by disabling it for spies is cause frustration, you wouldn't make things better for anyone.
Jump down from the rail as a Mercenary, as far as I know that won't be implemented but I might be wrong, it's something regarding to the balance issues?
But I would really want it to be implemented as well, because it looks very fancy and convenient.
But jumping on the rails as a mercenary, if really that shouldn't stop them from doing so, because if spies can run on rails same speed as if they were on the ground and making an exception to mercenaries? That stupid.
+ I don't see, standing on the rail is a big deal, unless you are a DM noob and always cry that Mercenaries camp on rails and you can't kill them. But an easy solution for Mercenaries being on rails on story is simple, bash them off it, or jump on the rail with them and grab them. Or smoke them out of there if you have to.
if spies can SLOWLY walk on the rail... then i could consider it...
but the way it was in CT, that the spy runs in the "air" while the rail was between his feet... was just ridiculous
Well...making them run like in Assassin's creed will just make a lot more difficulties to balance the game.
Well as i said... the decision is not in our hands... it's in the Devs' Hands!
I hope it's going to be a much better decision than what we have :) Cause both of the ideas suck, even mine xD
Quote from: DreadStunLock on January 19, 2011, 09:14:24 PM
Jump down from the rail as a Mercenary, as far as I know that won't be implemented but I might be wrong, it's something regarding to the balance issues?
But I would really want it to be implemented as well, because it looks very fancy and convenient.
But jumping on the rails as a mercenary, if really that shouldn't stop them from doing so, because if spies can run on rails same speed as if they were on the ground and making an exception to mercenaries? That stupid.
+ I don't see, standing on the rail is a big deal, unless you are a DM noob and always cry that Mercenaries camp on rails and you can't kill them. But an easy solution for Mercenaries being on rails on story is simple, bash them off it, or jump on the rail with them and grab them. Or smoke them out of there if you have to.
I made a post about this years back. The merc shouldn't be able to balance on a rail to begin with , with all that kit hes got on em. Try wearing a suit with 50 + pounds of kit and tell me you balance on a rail properly. aint going to happen . The way merc and spy was in double agent was perfect in terms of cat and mouse , the Spy being the mouse not cat vs cat. All they had to do was just add in the rest of the gadgets ie. camo suit ,hearbeat , you get the picture.
Ok, try being a super agile spy, and get owned by a Mercenary in real life with his super heavy gear? I would have just brought a stealth pistol and give a headshot. As well as, I would have easily gone next to the Mercenary with 50 pounds of weight, take off his Rifle, and trip him and kill him eventually.
We had the capability of making a Merc fall off the rail in one of the first builds years ago. No problems there. It's not in the current build tho. That's part of the merging of the code...
Speaking of which, will we still be able to Aggro as spies? Or you guys dumbing them down?
Possible, but maybe a bit harder. You get a lot of coolness back in return tho.
Quote from: DreadStunLock on January 19, 2011, 11:48:57 PM
Ok, try being a super agile spy, and get owned by a Mercenary in real life with his super heavy gear? I would have just brought a stealth pistol and give a headshot. As well as, I would have easily gone next to the Mercenary with 50 pounds of weight, take off his Rifle, and trip him and kill him eventually.
"Shadow Net" is an organization, that only works with non-lethal weapons...
Ok, Meister, have you ever noticed that you can break the mercenaries necks? That a lethal weapon if metaphorically speaking, as well as, fine no lethal weapons, but who the hell brings a tazer that stuns a human being for 3 seconds? All tazers in real life will put you out of action for at least 2 hours, and in those 2 hours I can jump around you hack every computer, take pictures of you naked, and then kill you?
See where I am getting at? As Frvge said before, "Realism" and "Realistic" isn't the same thing.
Quote from: DreadStunLock on January 20, 2011, 05:45:52 PM
Ok, Meister, have you ever noticed that you can break the mercenaries necks? That a lethal weapon if metaphorically speaking, as well as, fine no lethal weapons, but who the hell brings a tazer that stuns a human being for 3 seconds? All tazers in real life will put you out of action for at least 2 hours, and in those 2 hours I can jump around you hack every computer, take pictures of you naked, and then kill you?
See where I am getting at? As Frvge said before, "Realism" and "Realistic" isn't the same thing.
depends on the voltage and how long its held out for ie. the trigger on a real tazer. the spys shoot
a short burst of electricity allowing it to not last for that long :).
Quote from: AgentX_003 on January 20, 2011, 11:05:17 PM
Quote from: DreadStunLock on January 20, 2011, 05:45:52 PM
Ok, Meister, have you ever noticed that you can break the mercenaries necks? That a lethal weapon if metaphorically speaking, as well as, fine no lethal weapons, but who the hell brings a tazer that stuns a human being for 3 seconds? All tazers in real life will put you out of action for at least 2 hours, and in those 2 hours I can jump around you hack every computer, take pictures of you naked, and then kill you?
See where I am getting at? As Frvge said before, "Realism" and "Realistic" isn't the same thing.
depends on the voltage and how long its held out for ie. the trigger on a real tazer. the spys shoot
a short burst of electricity allowing it to not last for that long :).
Get a tazer, shoot it put duck tape around the trigger, and have fun, even for 3 seconds a spy would have enough time to break his neck while he is on the floor, as well as, Super agile spies, definitely would know some military fighting, that exactly why they would be always superior to any Mercenaries, because they can use stealth to approach them all the time. And once approach, point the gun away, and kill him.
Slightly off topic, but while tasers are getting talked about...
http://www.youtube.com/watch?v=L6RVYRW_Aek
I want this one in the game.
Lol, just played Starship Troopers Terran Ascendancy, that game has exactly same graphics as the game in the youtube link xD What a coincidence..
well... the game plays in the future... so maybe the merc got some implant, that gives him shock resistance.
Also... if you think so much about realism, then explain, why every spy can run around with 0,00000001 HP without any handicaps, but suddenly dies, if the merc shoots on his hand.
Explain why a spy cannot break the neck of a merc that lies on the ground...
There you go.
None of this bullshit with railing ever affected game balance, are you guys off your nut?
Quote from: DreadStunLock on January 28, 2011, 09:48:21 PM
None of this bullshit with railing ever affected game balance, are you guys off your nut?
It did affect balance... just no one really cared. It's like playing on Deftec as a Merc and hiding on top of the lift thing outside. Also keep in mind that most of the affect to balance has to do with actually killing a Merc. If you played story a lot then you probably didn't run into this as much as someone playing DM would have.
I still like the idea that Mercs would slip off after a second of standing on a rail. Enough time to jump off, but not enough time to camp on it.
Really guys, learn to play....If a mercenary camps on a rail, bash him, if that not possible, taze him, if that doesn't work smoke him out. I feel like I am talking to people that played CT for long time, but now it's like you have an amnesia -.-'
Yes, the apprentice has become the master.
It was just annoying, not game breaking. Just because something wasn't game breaking doesn't mean it shouldn't be fixed/altered.
From all I see? You guys are making this like the worst thing that ever happened in CT, it's almost as if you always play Deftec/Warehouse DM every day and see mercenaries camping, honestly, how many times do you see a mercenary on a rail when you play every map in a row?
Quote from: DreadStunLock on January 30, 2011, 03:04:31 AM
Really guys, learn to play....If a mercenary camps on a rail, bash him, if that not possible, taze him, if that doesn't work smoke him out. I feel like I am talking to people that played CT for long time, but now it's like you have an amnesia -.-'
amend to that.
i'd like to see rail walking out of the game (at least for mercs), but it wasn't really a problem.
I seriously doubt that out of all the threads that were made on Public Discussion section, not even 30% of them were looked at by developers and they would say: "Oh wow that idea is brilliant how come we never thought of that?"
That's my job. To be fair, most of the late 'good ideas' were already internally thought of like 1-2 years ago. That's not kidding!
This is the problem, it's so hard to come up with a good idea that developers would say "Wow, how did we miss that, we will so use that!" Most of the time it's just "Oh we already thought of it, but discuss, discuss that will keep us of our backs."
No, if we try to influence the discussion, valuable ideas that are out of the box might be lost.
So how can the public help at all? There should be ideas and then they should develop...
Quote from: DreadStunLock on January 30, 2011, 10:54:02 PM
So how can the public help at all? There should be ideas and then they should develop...
again my favourite word comes to my mind "MODDING".
Dread it's a two heads are better than one thing. When discussing with a larger group of people, some little tweaks/ideas can be formed that a smaller group hadn't considered.
Also, how do you know that rail camping wouldn't be annoying on PS maps? It's better to just avoid the problem altogether than to fix it later. Do it right the first time. No one is making it seem like the worst thing to happen to CT. In fact, the whole topic of rail camping started with jumping OVER rails, so it's not like this little annoyance is priority number one for everybody.
Farley I don't why but you have just influenced my mind now. Do it correctly guys, no CT shit bugs!(you will probably have your own anyway)
Jumping and turning is not realistic, but there are many aspects of SvM that aren't realistic soooo...
If you wanted to go the 'realism' route, you could make it so that the merc can only aim like he does in sniper mode while in the air. This would effectively disable him from turning, but you can shoot what's in your field of view.
Mostly, though, the thing that needs removal is the merc's ability to jump when he's recovering from charges and berserks, particularly when he charges into a wall. Additionally, the 'funny punch' needs to go. If you elbow a merc in the air, he should be affected by it by falling down but immediately getting back up complete with the temporary invulnerability to jumps/grabs. It doesn't sound like much, but the 3 seconds or so that the merc can't shoot can make a huge difference when you're trying to get that last laptop at 85%. If you do that, I couldn't care less what a merc can do in the air.
Spekkio is still here!
Quote from: Spekkio on February 05, 2011, 04:57:50 PM
Jumping and turning is not realistic, but there are many aspects of SvM that aren't realistic soooo...
If you wanted to go the 'realism' route, you could make it so that the merc can only aim like he does in sniper mode while in the air. This would effectively disable him from turning, but you can shoot what's in your field of view.
Mostly, though, the thing that needs removal is the merc's ability to jump when he's recovering from charges and berserks, particularly when he charges into a wall. Additionally, the 'funny punch' needs to go. If you elbow a merc in the air, he should be affected by it by falling down but immediately getting back up complete with the temporary invulnerability to jumps/grabs. It doesn't sound like much, but the 3 seconds or so that the merc can't shoot can make a huge difference when you're trying to get that last laptop at 85%. If you do that, I couldn't care less what a merc can do in the air.
Funny punchy is what it is, it's the funny moment where a mercenary gets the ping on his crosshair, he turns just a bit, and he gets punched, it's like a split second thing, so unless Ubi really sucks, PS won't really be able to remove it. But in my opinion, if you don't want to suffer the funny punch, STOP FUCKING TRYING TO NECK A MERCENARY!!!!
All the time I hear bullshit from few people I play with, Oh that should be your neck, omg you lagger, omg that was that, oh I was behind you, all I tell them is, fuck off and stop trying to DM.
QuoteBut in my opinion, if you don't want to suffer the funny punch, STOP FUCKING TRYING TO NECK A MERCENARY!!!!
Yea... you're an idiot.
Quote from: Spekkio on February 05, 2011, 09:21:17 PM
QuoteBut in my opinion, if you don't want to suffer the funny punch, STOP FUCKING TRYING TO NECK A MERCENARY!!!!
Yea... you're an idiot.
Yeah, says a guy who thinks he knows everything about the world, stop trying to be like you know everything about versus you dumb racist fuck, don't even reply to my posts because you are not even a human to me.
Back to the topic: If you don't like BS, find another way around it.
Quote from: DreadStunLock on February 05, 2011, 09:49:54 PM
Quote from: Spekkio on February 05, 2011, 09:21:17 PM
QuoteBut in my opinion, if you don't want to suffer the funny punch, STOP FUCKING TRYING TO NECK A MERCENARY!!!!
Yea... you're an idiot.
Yeah, says a guy who thinks he knows everything about the world, stop trying to be like you know everything about versus you dumb racist fuck, don't even reply to my posts because you are not even a human to me.
Back to the topic: If you don't like BS, find another way around it.
wow pathetic, you lack respect for people who have paved the way for this community and your arrogance is bliss appearently. This is why as i said in another thread ur a douche nozzle and need to stop posting entirely. gtfo kkthxbai
Quote from: DreadStunLock on February 05, 2011, 09:49:54 PM
Yeah, says a guy who thinks he knows everything about the world, stop trying to be like you know everything about versus you dumb racist fuck, don't even reply to my posts because you are not even a human to me.
Back to the topic: If you don't like BS, find another way around it.
Based on the way you used the word in your post, racist doesn't mean what you think it means.
You're an idiot because you think that any attempt at a neck grab is DM and that the game 'should' be played with no interaction between spies and mercs. Unfortunately, Ubi titled both of their games "Stealth
action." Winning without taking out the mercs is not only impossible, but also boring.
I have found other ways around it, but the fact of the matter is that the so-called BS contributes to the extremely skewed merc win:loss ratio. Additionally, most of the BS is inconsistent BS. It's much harder to deal with something when it only sometimes happens.
Hey Agent, about the:
"side note : already have done things on the side but just throwing this out there because id like to become an official pro-active member of the project."
How is that coming along? Oh that right you completely failed because you still think you are the TOP PLAYA OF PS AND YOU THINK YOU ARE MEGA UBER DUBER AND YET YOU NEVER PLAYED THE GAME <Breathes heavily> Why should I give respect to an idiot who gave a racist remark to the people from poland when he doesn't know jackshit about it? Agent go back and keep ass kissing those who really "LOVE YOU".
Lol Spekkio, you clearly suck at versus, you can so easily win without taking out a mercenary, it's called heavy teamplay you retard. Of course who am I kidding, you never really shown any part of knowledge of knowing versus. Neither have I, but atleast I don't bitch about being funny punched like you do.
QuoteLol Spekkio, you clearly suck at versus, you can so easily win without taking out a mercenary, it's called heavy teamplay you retard. Of course who am I kidding, you never really shown any part of knowledge of knowing versus. Neither have I, but atleast I don't bitch about being funny punched like you do.
Yea, you can easily win without taking out a merc, provided you're playing a pair of booger eating nubs who can't figure out how to left click on the spy typing on the laptop.
We should play sometime, and you can agree not to grab, jump or cam me and we'll see how many games you can win with your uber stealth.
Also, are you honestly defending funny-punching? We aren't in a game of SvM, and I'm not bitching that you killed me because you forced a funny punch. It's a stupid mechanism based on an animation glitch that doesn't belong in any video game, let alone one which hopes to draw a competitive audience.
Next thing you're going to tell me that insta-nades and crooked poison mines are totally cool, too.
Why would there be funny punches in PS? I just don't get this.
Quote from: Spekkio on February 05, 2011, 10:09:29 PM
QuoteLol Spekkio, you clearly suck at versus, you can so easily win without taking out a mercenary, it's called heavy teamplay you retard. Of course who am I kidding, you never really shown any part of knowledge of knowing versus. Neither have I, but atleast I don't bitch about being funny punched like you do.
Yea, you can easily win without taking out a merc, provided you're playing a pair of booger eating nubs who can't figure out how to left click on the spy typing on the laptop.
We should play sometime, and you can agree not to grab, jump or cam me and we'll see how many games you can win with your uber stealth.
Also, are you honestly defending funny-punching? We aren't in a game of SvM, and I'm not bitching that you killed me because you forced a funny punch. It's a stupid mechanism based on an animation glitch that doesn't belong in any video game, let alone one which hopes to draw a competitive audience.
Next thing you're going to tell me that insta-nades and crooked poison mines are totally cool, too.
No the fact that I learned a valuable lesson, Crooked mines are 100% removable, and dodgeable. Insta-nades not like anyone knows how to do 100% bug so it always does that.
Spekkio, to win without taking out a mercenary is just involving.....no, I won't actually tell you that part, learn it yourself.
The fact is, a lot of people bash and bash the bugs when they are too stupid to even try to realise on how to avoid them, and hell it's easy as hell to do so, really try it. Crooked mines are harmless and same as any other mine.
It's easy to avoid funny punches by not grabbing mercs? I don't think I follow. The fact remains that they are at least a bit annoying, like rail walking, and obviously should not be in PS. Why would they be? I don't see how someone can defend bugs dread lol
Didn't Spekkio come second in that tournament ages ago?
Because y'know that would suggest that he doesn't suck all that much.
Quote from: Spekkio on February 05, 2011, 10:09:29 PM
QuoteLol Spekkio, you clearly suck at versus, you can so easily win without taking out a mercenary, it's called heavy teamplay you retard. Of course who am I kidding, you never really shown any part of knowledge of knowing versus. Neither have I, but atleast I don't bitch about being funny punched like you do.
Yea, you can easily win without taking out a merc, provided you're playing a pair of booger eating nubs who can't figure out how to left click on the spy typing on the laptop.
Have to agree with Spekkio on this one. Anybody who has any idea what is going on will not let you win without being seen. Maybe dread has been playing against nubs the whole time and hasn't realized it.
(I can eat my boogers and left click on the spy typing on the laptop at the same time. I know, it takes some talent.) ;D
Quote from: CurdyMilk on February 06, 2011, 06:31:55 AM
(I can eat my boogers and left click on the spy typing on the laptop at the same time. I know, it takes some talent.) ;D
Pro!
Quote from: CurdyMilk on February 06, 2011, 06:31:55 AM
Quote from: Spekkio on February 05, 2011, 10:09:29 PM
QuoteLol Spekkio, you clearly suck at versus, you can so easily win without taking out a mercenary, it's called heavy teamplay you retard. Of course who am I kidding, you never really shown any part of knowledge of knowing versus. Neither have I, but atleast I don't bitch about being funny punched like you do.
Yea, you can easily win without taking out a merc, provided you're playing a pair of booger eating nubs who can't figure out how to left click on the spy typing on the laptop.
Have to agree with Spekkio on this one. Anybody who has any idea what is going on will not let you win without being seen. Maybe dread has been playing against nubs the whole time and hasn't realized it.
(I can eat my boogers and left click on the spy typing on the laptop at the same time. I know, it takes some talent.) ;D
Yeah, good luck stopping one of the spies when they hack 2 objectives simultaneously.
Quote from: CurdyMilk on February 06, 2011, 06:31:55 AM
Quote from: Spekkio on February 05, 2011, 10:09:29 PM
QuoteLol Spekkio, you clearly suck at versus, you can so easily win without taking out a mercenary, it's called heavy teamplay you retard. Of course who am I kidding, you never really shown any part of knowledge of knowing versus. Neither have I, but atleast I don't bitch about being funny punched like you do.
Yea, you can easily win without taking out a merc, provided you're playing a pair of booger eating nubs who can't figure out how to left click on the spy typing on the laptop.
Have to agree with Spekkio on this one. Anybody who has any idea what is going on will not let you win without being seen. Maybe dread has been playing against nubs the whole time and hasn't realized it.
soooo noob that he might wanna take some pointers :
http://www.filefront.com/17903538/speksnoobguide_SCCTVERSUS.pdf (http://www.filefront.com/17903538/speksnoobguide_SCCTVERSUS.pdf)
Quote from: AgentX_003 on February 06, 2011, 01:35:48 PM
Quote from: CurdyMilk on February 06, 2011, 06:31:55 AM
Quote from: Spekkio on February 05, 2011, 10:09:29 PM
QuoteLol Spekkio, you clearly suck at versus, you can so easily win without taking out a mercenary, it's called heavy teamplay you retard. Of course who am I kidding, you never really shown any part of knowledge of knowing versus. Neither have I, but atleast I don't bitch about being funny punched like you do.
Yea, you can easily win without taking out a merc, provided you're playing a pair of booger eating nubs who can't figure out how to left click on the spy typing on the laptop.
Have to agree with Spekkio on this one. Anybody who has any idea what is going on will not let you win without being seen. Maybe dread has been playing against nubs the whole time and hasn't realized it.
soooo noob that he might wanna take some pointers :
http://www.filefront.com/17903538/speksnoobguide_SCCTVERSUS.pdf (http://www.filefront.com/17903538/speksnoobguide_SCCTVERSUS.pdf)
Agent! You've been reading! ^^
Quote from: DreadStunLock on February 06, 2011, 01:00:45 AM[...]Crooked mines are 100% removable, and dodgeable[...]
WOW pls tell me how to remove poison in deftech building C back-entrance...
i cannot shoot my chaff far enough...
Dread, you seem to be forgetting that the other team can also have a heavy teamplay. And your whole "2 hacks simultaneously" is nullified by having teamwork on the merc side, 2 mercs can easily take down 2 objective hacking spies because they don't have to worry about getting double teamed.
Any good merc team will have their sectors covered in a way so that a) all objectives are taken care of by at least one merc and b) positioning so that if the other one needs help it can be done fast enough. Thus it makes your whole 'full stealth' practically impossible without taking out the merc, and when confronting mercs all kind of shit starts to hit the fan. Insta-nades, funny punch, the whole jumping and turning stuff. There are ways to avoid some of them, I'm not denying that. Still the point stands, against a skilled merc team, even with a great teamwork you can hardly ever win without dealing with the mercs in some way.
Stop playing random public people who don't have teamwork and start playing against actual teams, and teammates who know each others playstyles and adapt theirs accordingly, you won't be getting far by trying not to oppose the merc.
I also always found it weird how the cam gas can instantly make a merc fall asleep, but if he gets cammed at the start of a charge, he can run the full length of a charge, smack the spy and then suddenly fall asleep.
Quote from: ShadowX on February 06, 2011, 03:24:26 PM
I also always found it weird how the cam gas can instantly make a merc fall asleep, but if he gets cammed at the start of a charge, he can run the full length of a charge, smack the spy and then suddenly fall asleep.
seriously - he knows that.
it would be nice if there would be a way to prevent insta cams in PS... especially the "host" ones...
sometimes i heard the CS gas of the cam BEFORE the placement sound :-\
Quote from: Meister_Neo on February 06, 2011, 04:33:30 PM
it would be nice if there would be a way to prevent insta cams in PS... especially the "host" ones...
sometimes i heard the CS gas of the cam BEFORE the placement sound :-\
That's called QuickCam(Speedcam) honey, without it for me this game don't exist.
Ofcourse as host they are a lot faster but the best cams you can do as Client in CT, believe me or not.
Cam gas sound... you know how laggy/buggy/faggy this game is.. that's Ubi :D
Quote from: AgentX_003 on February 06, 2011, 01:35:48 PM
Quote from: CurdyMilk on February 06, 2011, 06:31:55 AM
Quote from: Spekkio on February 05, 2011, 10:09:29 PM
QuoteLol Spekkio, you clearly suck at versus, you can so easily win without taking out a mercenary, it's called heavy teamplay you retard. Of course who am I kidding, you never really shown any part of knowledge of knowing versus. Neither have I, but atleast I don't bitch about being funny punched like you do.
Yea, you can easily win without taking out a merc, provided you're playing a pair of booger eating nubs who can't figure out how to left click on the spy typing on the laptop.
Have to agree with Spekkio on this one. Anybody who has any idea what is going on will not let you win without being seen. Maybe dread has been playing against nubs the whole time and hasn't realized it.
soooo noob that he might wanna take some pointers :
http://www.filefront.com/17903538/speksnoobguide_SCCTVERSUS.pdf (http://www.filefront.com/17903538/speksnoobguide_SCCTVERSUS.pdf)
And the fact that a guy who got obliterated on museum by my teammate is trying to teach me something is a lot more funnier than the Rawhide Comedy Stand up.
Anyway, the mine on the back entrance of the C building in Deftec is definately not crooked, and if you managed to get into that area, that just shows how crappy the mercenaries are.
Frvge mentioned something about weakening the speed camming, but that really going to be pathetic if they do that, a lot of people actually took their time to learn how to do that, especially the ones where you have a mercenary chasing you....
Exactly, I doubt that is even a bug, everyone can do that. I am sure in real life it's possible.
Honestly, show me someone who can keep going for 5-6 meters running at full speed and have enough power to knock a well built person down with a hilt of a gun after getting their nostrils filled with highly powerful sleeping gas / whatever the heck it is. I'm just questioning the realistic aspect of it. It's one of those things that you can get accustomed to after a while because it always happens, it's not random, and it hardly poses a threat to the spy because you can get up from the knockdown faster than the merc from falling asleep.
In my opinion, speed camming can stay, as long as the sounds work correctly and in time so that you can have that split second to react as a merc.
US troops were also trained to be able to survive under the tear gas, so I don't see what is so unreal.
Just recently in my town there was some guy so ridiculously cracked out that it took 8 shots to bring him down and 3 more to kill him. (he was threatening people with a gun himself, that's why he was killed). I'm guessing they were 9mm since the cops were probably using the standard beretta or similar handguns.
Quick-camming is often more aggro than going for a neck.
Clients can quick-cam too...just don't hold down or up while doing it because a useless menu always pops up for a split second.
The only time I take issue with quick cams is when the sound is jacked up. If the sound always worked right, quick-camming would work like 1% of the time.
Quote from: Meister_Neo on February 06, 2011, 03:11:58 PM
Quote from: DreadStunLock on February 06, 2011, 01:00:45 AM[...]Crooked mines are 100% removable, and dodgeable[...]
WOW pls tell me how to remove poison in deftech building C back-entrance...
i cannot shoot my chaff far enough...
I am gonna show you something:
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg708.imageshack.us%2Fimg708%2F217%2Finyourfacebiatch.jpg&hash=ed04a029c72dc1f33820cc59123123621665347c)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F8870%2F1104926544.jpg&hash=d2b374c52394acd135f41e656c04f634de953d26)
In your face biatch! :P
I am not defending robert now, but I am pretty sure 99.9% of mines are dodgable.
Yes I made it with a sticky cam. ;)
I made it as client on USA server.
HAAAAAAAAAAAAAAAAAAAAAAAAAAAA! OWNED!!!!!!!!!!!!!
I didn't ask you KnoogeR! :P
so that means sticky can block spawnnade in polar too?
Spawn nade in Polar isn't unbalanced at all, good luck getting it in there from the first go if you are lucky. And if you put a sticky cam there, that means you are left with 9 sticky cameras since you cannot remove it because it's too high.
Oh here is more useful topic than the lie agentx created.
Allow spies to remove sticky cameras from 3-4 yards above their shoulders.
Quote from: DreadStunLock on February 08, 2011, 07:51:22 PM
Spawn nade in Polar isn't unbalanced at all, good luck getting it in there from the first go if you are lucky. And if you put a sticky cam there, that means you are left with 9 sticky cameras since you cannot remove it because it's too high.
Oh here is more useful topic than the lie agentx created.
Allow spies to remove sticky cameras from 3-4 yards above their shoulders.
Quote from: DreadStunLock on February 08, 2011, 07:51:22 PMthat means you are left with 9 FAIL! "BUT MATE HAS 5 ALSO" IS NO EXUSE sticky cameras since you cannot remove it because it's too high.
The only think i can say:
Quote from: DreadStunLock on February 08, 2011, 10:27:16 AM
HAAAAAAAAAAAAAAAAAAAAAAAAAAAA! self-OWNED!!!!!!!!!!!!!
---
Quote from: DreadStunLock on February 08, 2011, 07:51:22 PMAllow spies to remove sticky cameras from 3-4 yards above their shoulders.
Well i guess i agree on this one with you. Maybe 3-4 is a little bit high (can't really say because i am used to meters) Maybe the spy can remove cams while jumping?
Quote from: Meister_Neo on February 08, 2011, 08:47:51 PM
Quote from: DreadStunLock on February 08, 2011, 07:51:22 PM
Spawn nade in Polar isn't unbalanced at all, good luck getting it in there from the first go if you are lucky. And if you put a sticky cam there, that means you are left with 9 sticky cameras since you cannot remove it because it's too high.
Oh here is more useful topic than the lie agentx created.
Allow spies to remove sticky cameras from 3-4 yards above their shoulders.
Quote from: DreadStunLock on February 08, 2011, 07:51:22 PMthat means you are left with 9 FAIL! "BUT MATE HAS ALSO 5" IS NO EXUSE sticky cameras since you cannot remove it because it's too high.
The only think i can say:
Quote from: DreadStunLock on February 08, 2011, 10:27:16 AM
HAAAAAAAAAAAAAAAAAAAAAAAAAAAA! self-OWNED!!!!!!!!!!!!!
---
Quote from: DreadStunLock on February 08, 2011, 07:51:22 PMAllow spies to remove sticky cameras from 3-4 yards above their shoulders.
Well i guess i agree on this one with you. Maybe 3-4 is a little bit high (can't really say because i am used to meters) Maybe the spy can remove cams while jumping?
What the fuck? Where did you own me? 10-1=9 not 4 or 5 you idiot.
lol every spy got 5 cams -.-
Yeah, and in total it's 5. When you lose gadgets it also affects your teammate as well, that why Teamwork is especially crucial in PS/CT/DA/PT.
too bad "you" in the english language can mean 1 person or 2. We will never know who is right hmmm... well w/e
Am I bothered?
Does my face look bothered?
Ask me if I am bothered?
No just ask me, Do I look bothered?
Ask me, am I bothered?
Am I bothered?
Does this face symbolizes that it's bothered?
Do you really think I am bothered?
I AM NOT BOTHERED!
Eh these English shows... You just keep copying someone elses words.
Removing cams 3 or 4 yards above their shoulders? You do know that would be like twice the spy's body height (including arms reaching upwards) right? I can't even imagine an animation for that lmao
Not CT wise, 3 yards on CT, is like 3 mm.
Assuming the spies are about 6 feet tall, or less, that means they are about 2 yards tall, or less. I don't have a problem with reaching higher things to interact with but 4 yards above the spy?
Do you really believe that 1 yard in CT is the same as 1 yard in real life?
Quote from: DreadStunLock on February 09, 2011, 09:20:56 AM
Do you really believe that 1 yard in CT is the same as 1 yard in real life?
Yes?
(The question wasn't directed at me, but I felt the need to answer)
You wouldn't use the word "yard" as a measurement if you weren't talking about a real life measurement. Regardless of that fact though, even measurements such as "Unreal Units", or whatever they are, can have a relative translation into real life measurements. As long you have an item with a basis in real life measurements to reference upon.
So...
1 yard = 1 yard
but
1 Unreal Unit != 1 yard
If you want to get technical and assume the spy is 6ft tall, 32 unreal units = 1ft, 96 unreal units = 1 yard.
And yes one yard in PS is about 1 yard relative to the player model. We have kept everything as close as possible to a real life scale.
Quote from: Limerick on February 09, 2011, 04:27:44 PM
1 UU= ~1 CM.
No. 1 UU = 1cm in translation from Maya's unit system, not relative to the player model. In order to maintain a scale that resembles real life, the measurements are based off the spy being a slightly above average male in height.
Max has a generic unit that matches unreal, it's not a cm or inch measurement but purely a generic decimal unit.
Ediit: I don't know who "he" s or the type of work being done. I'm simply responding to clarify scale.
I guess we have a confirm on the measurements, but it would make sense that they would allow spies to take the sticky cameras from a bit higher places if the spy is tall enough.....wouldn't they?
Also speaking of which, I hope in PS we won't get that useless and irritating window of:
New Cam
Previous Cam
Exit
:/ Or atleast make it in a new keybind or something :P
There is a lot keys on keyboard so I don't think so that's a problem :P
Our custom input system can do that.
Little of topic, what you guys got for auto-roll? Because in a lot of cases it can give you the worst moments to die...hmm?
AFAIK it's not in.
That the most odd--ish controls ever, almost like Mazen xD