Project Stealth

Archives => Presentation Forum => Topic started by: tigaer on June 22, 2007, 06:30:59 AM

Title: Tear gas?
Post by: tigaer on June 22, 2007, 06:30:59 AM
Just thinking of a new grenade type.
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.code-reality.com%2FR6V%2Ftacticalaids_grenade%2Fjpeg%2FR6V_grenade_tear1_L.jpg&hash=6e0121cdf7802968dda73d791bcd41b6a3c66b82)

Thats what it would look like in full effect, basically just like rainbow six vegas.
Title: Re: Tear gas?
Post by: frvge on June 22, 2007, 01:36:51 PM
Tear Gas for Mercs can be an option, to make it harder for the Speis to navigate.
I dont see a reason for Spies to have a tear gas grenade because of what reason3d said.
A Flash will do too.
Title: Re: Tear gas?
Post by: Gawain on June 22, 2007, 03:21:33 PM
this is total bullshit
Title: Re: Tear gas?
Post by: Daybreak on June 22, 2007, 03:21:57 PM
Tear gas could only be considered for spies to use against mercs. If spies were affected by the teargas, they'd have to be affected by the smoke grenades. That's not gonna happen.
Title: Re: Tear gas?
Post by: Vega on June 22, 2007, 06:33:24 PM
Quote from: Daybreak on June 22, 2007, 03:21:57 PM
Tear gas could only be considered for spies to use against mercs. If spies were affected by the teargas, they'd have to be affected by the smoke grenades. That's not gonna happen.

QFT.  While I love the idea of Mercs having tear gas, it just wouldn't work.  Even if you gave tear gas to spies - it's practically like a continual flashbang.  Good idea though, I seriously do wish we could incorporate it somehow.
Title: Re: Tear gas?
Post by: iservealot on June 22, 2007, 06:39:54 PM
Quote from: reason3d on June 22, 2007, 06:48:27 AM
for those who havent witnesssed the vegas gas , it does little to deter anyone from killing blindly , which is i guess pretty obvious . you can always motion sense while gassed so finding your target is fairly easy . but thats just Ubi's gas .

Actually, I think it is a great idea. Contrast to the Vegas game play, if you were tear gassed in Project Stealth, it would make things really hard to see. Not only could we make things extremely blurry like that, but we could add excessive motion blur.

Additionally, our game play takes place mostly int he dark. So if you blur your screen excessively, and you are in the dark that will make it fairly hard to understand what is going on.
Title: Re: Tear gas?
Post by: Tidenburg on June 22, 2007, 09:04:19 PM
Look. We could have grenades like this:
Smoke: Slows down Merc and potentially knock out.
Flash: Blinds mercenary.
Gas: Blinds (semi) merc and slows him down.
Title: Re: Tear gas?
Post by: Gawain on June 23, 2007, 12:00:50 AM
reason3d, how about you go and play 500+ hours of scct versus and come back after you got some experience?
Title: Re: Tear gas?
Post by: Daybreak on June 23, 2007, 12:04:27 AM
Even I don't have more than 500 hours CT experience. Maybe PT and CT but even i know this isn't needed. Plus it seems too unbalanced. It's like a smoke and flash in one. We should stick to our task at hand then, add later.
Title: Re: Tear gas?
Post by: Gawain on June 23, 2007, 12:14:53 AM
smoke slows down/knocks out the merc, and flash blinds him. there is absolutely no need to go for tear gas lol
Title: Re: Tear gas?
Post by: Overstatement on June 23, 2007, 01:00:05 AM
Yeah, I think we need to think of more things that don't come in grenade form.
Title: Re: Tear gas?
Post by: Succubus Dryad Of The Undying Comet on June 23, 2007, 01:01:39 AM
Maybe mines that catch the spy in some foam or glue, and he can't move???
Title: Re: Tear gas?
Post by: frvge on June 23, 2007, 01:25:24 AM
That's interesting. Can you think of ways it'll work?
Title: Re: Tear gas?
Post by: Succubus Dryad Of The Undying Comet on June 23, 2007, 01:40:29 AM
Yeah, stopping the spy by catching him in a net or something (net launched off a landmine :P), and then it would take some time for the spy to cut it, or to break the foam, once it hardens (lol foam mines :P), or just tripwired nets on the ground...
Title: Re: Tear gas?
Post by: frvge on June 23, 2007, 01:43:55 AM
I like foam better than netting. It's more original.
Title: Re: Tear gas?
Post by: Succubus Dryad Of The Undying Comet on June 23, 2007, 01:44:59 AM
Nah, saw it on some movie (don't remember title :/)
it was applied through a cannon there, though ;D
Title: Re: Tear gas?
Post by: iservealot on June 23, 2007, 08:16:41 AM
Quote from: frvge on June 23, 2007, 01:43:55 AM
I like foam better than netting. It's more original.

It could possibly make the spy not as tactical until it wears off. Maybe like, he can't climb pipes or do ledge grabs right after he gets hit with one of these?
Title: Re: Tear gas?
Post by: Succubus Dryad Of The Undying Comet on June 23, 2007, 09:57:28 AM
Quote from: iservealot on June 23, 2007, 08:16:41 AM
Quote from: frvge on June 23, 2007, 01:43:55 AM
I like foam better than netting. It's more original.

It could possibly make the spy not as tactical until it wears off. Maybe like, he can't climb pipes or do ledge grabs right after he gets hit with one of these?
No, in the movie, the whole body, arms an legs were covered, so i think it should stop the spy, for say 5-10 secs, until he breaks it, and then the foam should stay where the spy broke it, so mercs can see that the spy was there, etc, etc
Title: Re: Tear gas?
Post by: Tidenburg on June 23, 2007, 06:32:24 PM
I think we should eliminate the one off killing mines... They meant there was no point in using the poisoned ones because you could just kill them in one go and they also meant the merc didn't have to do anything to  kill the spy which is why alot of people don't like mines. Maybe they should just flash and make a boom noise, then the spy is KO'ed for a few seconds, it means that the merc either can use it as a trap when a spy is fleeing & they will have to be there and actually claim their kill. I know some people won't like the idea because loads of people loved mining in tactical places but it will make its more fair, sometime spies have no choice but to run into mines.
Title: Re: Tear gas?
Post by: Gawain on June 23, 2007, 06:35:34 PM
stfu
Title: Re: Tear gas?
Post by: Succubus Dryad Of The Undying Comet on June 23, 2007, 06:41:34 PM
stfu, as Gawain said - you don't know what you are talking about - you look at the case only from the spies point of view...
Title: Re: Tear gas?
Post by: Tidenburg on June 23, 2007, 06:45:19 PM
Lol. That's because, I am a spy!

...

No, I just like the idea of stunning and then shooting the spy yourself.

p.s. I actually play as mercenary most of the time.

Would this foam dry instantly or would we get a chance to hide first? It would look funny just seeing a spy run into a room and then this foams spraying out of the doorway :)
Title: Re: Tear gas?
Post by: Succubus Dryad Of The Undying Comet on June 23, 2007, 07:10:11 PM
The foam should take some time to dry, say 2-4 secs, so the spy can get to a safe place, but he shouldn't have the ability to escape  further than say 20 meters, also, if it doesn't dry instantly, it should take more time for the spy to break it
Title: Re: Tear gas?
Post by: Tidenburg on June 23, 2007, 08:48:13 PM
Now i've thought about it it shouldn't be visible, that seems a bit cheesy like something you'd see in a cartoon. Perhaps  it's like a gloss which sprays out and your suit becomes more shiny and you hear like a cracking noise (like a windows slowly cracking) as the rubber in your suit begins to solidify? Then you begin to slow down until your stuck completely.

I just think a big foamy spy running around sounds a bit funny :D
Title: Re: Tear gas?
Post by: Succubus Dryad Of The Undying Comet on June 23, 2007, 09:38:40 PM
Nah, i thought of it as something the spy can break with his muscles, while what you say is that the spy will remain stuck - i can't imagine a spy running half-naked around aqua ;D
Title: Re: Tear gas?
Post by: tigaer on June 24, 2007, 12:02:57 AM
No, its like this... in rainbow, if someone sees a teargas infront of them, they dont go into it, cause theyll most of the time die cause they cant see, but if you have a gasmask you just walk through easily.

And, yeah it wouldnt slow you down, at all.

I think it would be good when your being chased to block a doorway, it is transparent and it starts as a small gas cloud and expands (atleast in rainbow), but if you dont have a gasmask on itll fuck you up bad.
Title: Re: Tear gas?
Post by: Gawain on June 24, 2007, 11:42:10 AM
this is splinter cell, not rainbow six ::)

if you wanna see creative traps, i highly recommend the cube film series ^^
Title: Re: Tear gas?
Post by: frvge on June 24, 2007, 01:24:40 PM
Quote from: Gawain on June 24, 2007, 11:42:10 AM
this is splinter cell, not rainbow six ::)

if you wanna see creative traps, i highly recommend the cube film series ^^
Too bad we're not aiming for extreme gore.
Title: Re: Tear gas?
Post by: Gawain on June 24, 2007, 01:29:32 PM
this whole threat is bullshit. but the original cube isn't really gore, it's very philosophical.
Title: Re: Tear gas?
Post by: Tidenburg on June 24, 2007, 09:50:34 PM
I recommend a lube trap, when triggered it sprays KY everywhere causing anyone who dares run over it to slip over for the duration of the match.
Title: Re: Tear gas?
Post by: Succubus Dryad Of The Undying Comet on June 24, 2007, 10:01:02 PM
Quote from: Tidenburg on June 24, 2007, 09:50:34 PM
I recommend a lube trap, when triggered it sprays KY everywhere causing anyone who dares run over it to slip over for the duration of the match.
it would need lots of animations, and it would work against merc's too, so i say: NO!
Title: Re: Tear gas?
Post by: tigaer on June 24, 2007, 11:44:13 PM
I love it how everyone starts talking off-topic on almost every post I make.
Kind of annoying.
Title: Re: Tear gas?
Post by: Succubus Dryad Of The Undying Comet on June 25, 2007, 12:45:11 AM
Quote from: tigaer on June 24, 2007, 11:44:13 PM
I love it how everyone starts talking off-topic on almost every post I make.
Kind of annoying.
It's because when someone comes with an idea, it must be talked over, and posting at the currently viewed topic is faster than making a new one
Title: Re: Tear gas?
Post by: tigaer on June 25, 2007, 01:07:27 AM
Quote from: Kok4f4n on June 25, 2007, 12:45:11 AM
Quote from: tigaer on June 24, 2007, 11:44:13 PM
I love it how everyone starts talking off-topic on almost every post I make.
Kind of annoying.
It's because when someone comes with an idea, it must be talked over, and posting at the currently viewed topic is faster than making a new one

Yeah, but making up a new idea entirely... foam mines?
Title: Re: Tear gas?
Post by: Succubus Dryad Of The Undying Comet on June 25, 2007, 01:28:49 AM
happens, but just look at the last 3 posts - an entirely other topic...
Title: Re: Tear gas?
Post by: Kurbutti on June 27, 2007, 12:07:59 AM
...Or then you just need someone new to have his say.  If you'd add tear gas for mercs, I wouldn't take them, because they are nowhere near as useful, as frags, for exaple. Besides, you can't have a piece equipment, which's neagtive effects could only be avoided by taking another. Say, for this case, it's obviously the gasmask. Now, who would go out without one anyway? That's another matter, and wasn't my point.  Even if you didn't care about that, why would mecs need some tear gas to make spies feel uncomfortable in their vents anyway? We already have weapons that we can use to shoot spies on the run, we have mines to stop them permanently. Tear gas doesn't guarantee a kill, if it hits. True, tazer doesn't either. So basically we would just have the same thing in a form of a grenade. Yet it fail to see why.

Tear gas wouldn't fir for the spies that well either, since they already have smoke, which, does the exact same thing, but better. How many of you has actually done some research on the smoke grenades in SvM?  They already include a CS -compratment, which is why it slows mercs down, blurs their vision, and for some reason (There might have been one, correct me, if you feel necessary) kocnk you off your feet for a second or two. So, since I honestly believe I have never seen anyone complaining smoke grenade to be somehow imbalanced because it creates smoke cover, there's no need to nerf it off. That basically makes tear gas useless. Not as if I didn't like it, I actually love it, but I'd hate to see it.

Want off-topic? Here you go.

If you feel necessary to add something throwable/launchable, I vote for brining back the phosphorus grenades. Surely, even they could be made a bit better, for example, like this. Since a spy messed up with the green shit is visible in EMF, that has to mean the green goo would be visible in any case? So, the thing would be to make the substance stick to the walls around. This would create a "ghost spot", glowing white within your vision. You could use this to contrast (ghost) spies against the electromagnetic background. In other words, a spy using electronics within the spot would be invisible. Some old plauyers are still used to use EMF ghost regularly, like me, and I think it's a cool feature, while I often feel sympathy towards the poor bastards, thinking they are invisible. I'd like to make it fair, for both sides. Of course we might have the phosphorous grenades work in the conventional manner, but I found the.."limitedness", the duration of the effect, to be disturbing. It WAS effective in some situations, granted, but compared to frags, it wasn't worh my slot back in PT. I liked it a lot, thoug, but it was killing me to see, time after time, how useless they were in the end. So my suggestion for the conventional version is, that we make the green shit on the spy's suit permanent, or very long lasting, and to be only removable by his mate, or perhaps by water. With enough interactivity you could set off a fire alarm for example, and there you have showers everywhere. At least something to think about.
Title: Re: Tear gas?
Post by: Gawain on June 27, 2007, 01:52:23 PM
phopshorous grnades are awesome, i like to see them back and somehow boosted ;D
it would be awesome if the green effect lasts longer (it can decrease gradually) and can't be removed besides with water. i like following footsteps and confusion the spies with a mixture of frags/phorspprous nades. maybe shooting the phospor on the floor should make it burn for some seconds.
in general, p. nades should be as useful as spytraps/camnet/backpack, so they would be used.
Title: Re: Tear gas?
Post by: Succubus Dryad Of The Undying Comet on June 27, 2007, 04:32:32 PM
YES, We want Phosphor nades boosted, buffed, and whatever else :)