Project Stealth

Forums => Public Discussion => Topic started by: DreadStunLock on February 16, 2011, 02:53:41 PM

Title: Personal Requests
Post by: DreadStunLock on February 16, 2011, 02:53:41 PM
Hello again, after talking in one of the threads how "Halo Reach Spartans have Katanas on their back but can't use them"

Now my point would be this:

I send a private message to Frvge or whatever.

Something like: Hi, I would like to request a model of Katana and maybe a Cloak or something and give a small sketch of what it might look like on the spy.

I can pay a sum of 10$? Just for a simple visual, and it can serve as a very efficient donation, because creating a prop and add it to just my spies account shouldn't be too much of a problem. (Note there shouldn't be a set date so it doesn't pressurize the developers, of course it shouldn't mean after a year or so)

Now the thing you might say is, Oh they made a prop for money Project Stealth isn't free.

But the thing is, PS developers will definitely make somekind of a customization for the spies and mercenaries and it will be for free, but this is a request as a personal thing.

Now the thing is also Cronky I think mentioned that the added props can stick out and make you more visible and that is up to the players choice if he wants that, if he doesn't want to be more seen he will not use it. I would always sacrifice a nice looking character for a little disadvantage, and I won't tell the developers "Oh make it invisible to others in some way" Unless I am willing to pay 100$ for that or something.

I just want to get this out of my head because I think it's a really great idea.

"AND FOR THE LOVE OF GOD, NO THOSE PROPS ATTACHED CANNOT BE USED AS GADGETS OR MAKE YOU STRONGER"

Any suggestions, Comments, Flaming, Rages, pathetic answers(Just kidding) :)?

Edit: This doesn't have to be implemented in PS Beta, or PS 1.0
Title: Re: Personal Requests
Post by: NeoSuperior on February 16, 2011, 03:57:43 PM
maybe i will request a completly dark spy... then i would have an advantage :D
Title: Re: Personal Requests
Post by: knooger on February 16, 2011, 05:05:38 PM
I wonder how spy will roll with 1m katana on his back  ;)
Title: Re: Personal Requests
Post by: Spark Mandriller on February 16, 2011, 05:47:50 PM
why do you want a katana so damn badly?
Title: Re: Personal Requests
Post by: DreadStunLock on February 16, 2011, 06:20:05 PM
Meister_Neo@ I doubt that will make any difference, since for a mercenary the spy will be black anyway unless it's very close and maybe/maybe not can see the Camouflage channelers.

Space Manbow@ I want 2 actually, cross-hatching together, with a cloak and a bandana with long stripes :P

If PS comes out the way I expect it, I will have no problem paying 50-100 pounds for it, because it's going to be a non-stop multi-player where it's different everytime.

Knooger@ Simply, the way ninjas roll on films or whatever, + if you want to get to realism, how come a mercenary can't hold his breath and not use a gas mask?

The thing is, I want my character to be unique if I will be commited to play THE GAME for a long time, and I know I will because I am absolutely addicted to versus.
Title: Re: Personal Requests
Post by: Cronky on February 16, 2011, 06:38:51 PM
Still think it would be a bad idea. The game isn't tailored for customization like this (in my opinion) ;)

Quote from: DreadStunLock on February 16, 2011, 02:53:41 PM
I would always sacrifice a nice looking character for a little disadvantage,
I don't know... the characters look pretty nice as is. Also, this whole bit is bugging me in general. It's still my thoughts that if a prop is affecting your gameplay in the slightest, even if it's your choice, it's not acting as a prop anymore.


Quote from: DreadStunLock on February 16, 2011, 02:53:41 PM
and I won't tell the developers "Oh make it invisible to others in some way" Unless I am willing to pay 100$ for that or something.

Perhaps I'm wrong but I think it would be easier for them to make it invisible to everyone else (instead of everyone having to download the prop in case a player uses it, it would just be on your game. Like a mod to an extent). Hell, you could print out a picture of a katana and tape it to your monitor if you're the only one that's going to see it. Prooobebelem solvededededed.

Quote from: DreadStunLock on February 16, 2011, 06:20:05 PM
The thing is, I want my character to be unique if I will be commited to play THE GAME for a long time, and I know I will because I am absolutely addicted to versus.

...I think that may be your problem. You're thinking FAAAR too much on useless bits rather than focusing in on actually playing the game. How long will the novelty of a prop last? Especially if there is only the 1. If they put the man-hours in to make it for you, they would most certainly release it for everyone else... so how unique would you be if even 50% of people you met had it on, for some reason?

You've played CT this long without the option, so I don't think props truly hold any significant weight in your ability to commit to a game.
Title: Re: Personal Requests
Post by: DreadStunLock on February 16, 2011, 06:47:39 PM
First of all, what is the point of the Prop if I can't show it off? Second, I don't want others to have my Prop since I will pay money for it.

A prop to be downloaded is like what? 10MB big?
Title: Re: Personal Requests
Post by: knooger on February 16, 2011, 06:58:04 PM
Quote from: DreadStunLock on February 16, 2011, 06:47:39 PM
First of all, what is the point of the Prop if I can't show it off? Second, I don't want others to have my Prop since I will pay money for it.

A prop to be downloaded is like what? 10MB big?
Problem is that, someone buy it and share to a friend then next friend and next friend... it's like cheats you give to one person and tomorrow 90% of players have it.
Title: Re: Personal Requests
Post by: DreadStunLock on February 16, 2011, 07:02:56 PM
Yeah, I am going to distribute something that I payed quite a lot of money for? And even so, so far I am the only one who actually wants to do that request.

Unless developers are such dirtbags and release my prop to others without my permission, I have nothing to worry about. If someone too stupid and gave it to a friend and their friend broke the promise, it's their fault.

Did I mention the fact that you should be able to remove it if you don't want it anymore? Like a character customization screen?

P.S Would be nice to see the Administrators/Production Teams view on this, because I don't see anyway possible of why this cannot work, every money they get for a small prop, can go towards website and server management.
Title: Re: Personal Requests
Post by: DreadStunLock on February 16, 2011, 07:08:12 PM
Just to clarify simply:

Developers and Administrators gain:

- Money for Servers and the website.
Clients Gain:

- Nice look.
Developers and Administrators loss:

-Time and effort

Clients Loss:

- Money
- Chance of the prop disadvantaging the spy a lot more than expected

(Match the pink sentences for relations)

So in-fact the client loses more if it happens that he is not satisfied with it.
Title: Re: Personal Requests
Post by: Cronky on February 16, 2011, 07:09:12 PM
Quote from: DreadStunLock on February 16, 2011, 06:47:39 PM
First of all, what is the point of the Prop if I can't show it off?
What's the point of a prop if you yourself said that there may be a disadvantage in game, where as the only advantage is subjective.

Quote from: DreadStunLock on February 16, 2011, 06:47:39 PM
Second, I don't want others to have my Prop since I will pay money for it.

A.) That's selfish. (Bad point, but I thought I'd start off strong) ;)

B.) You "Donated" money for them to make it. If they took the time to make it, and I don't think even 100 pounds or dollars or rupees would pay for it, then they would MOST likely make it available to everyone. Why? Because why waste something they took time to make for their game, while "paid" to do so, on one person?

Maybe they should make Developer-only skins for the Spy and Merc also. Just so you know in-game that you are playing against a Dev. (If it looked "Cooler" than the default Spy and Merc, you know you'd complain)

C.) You're thinking of this like some commission for art on Deviantart. You know why most devs don't do stuff like this? Because it doesn't work in their favor.

Quote from: DreadStunLock on February 16, 2011, 06:47:39 PM
A prop to be downloaded is like what? 10MB big?

It's not about size. I never said anything about size. It's about implementation. It may be a rather simple process to get "Player A" to see what's on "Player B"'s character, but you know what's easier? (Hint: Not doing it)

Quote from: DreadStunLock on February 16, 2011, 07:02:56 PM
P.S Would be nice to see the Administrators/Production Teams view on this, because I don't see anyway possible of why this cannot work, every money they get for a small prop, can go towards website and server management.

See, now it's not about your prop anymore. Now you're paying for the Website and Server Management?
Title: Re: Personal Requests
Post by: DreadStunLock on February 16, 2011, 07:12:07 PM
No, the money they earned from me is for them to use, those 2 were just a suggestion.

As well as, Developers Customization will never have something that will disadvantage someone.

I want the prop, if it disadvantages me that fine, I will find the way around it, I don't care if it does.

If it's too much, I will moarn that I lost couple of 10$ and get on with it, it's the risk I will take.

Developers don't lose anything at all, and once the small coding is implemented it can be copied and pasted then tweaked a bit and that it. (Look at Conviction)
Title: Re: Personal Requests
Post by: CurdyMilk on February 16, 2011, 07:22:45 PM
All I can say is...wow.
Title: Re: Personal Requests
Post by: DreadStunLock on February 16, 2011, 07:30:47 PM
Curdy you got something on your mind? Come on spill it, I know you are dieng to spit on me :)
Title: Re: Personal Requests
Post by: Cronky on February 16, 2011, 07:36:21 PM
I still think it's a bad idea. ;)

I'm getting the feeling I've typed waaaaay too much already, so I'll leave it at that.
Title: Re: Personal Requests
Post by: DreadStunLock on February 16, 2011, 07:40:57 PM
If it's a bad idea, then do not use it, developers will create something that will not give an advantage or disadvantage, but it won't be as unique or good looking. I will play aggro most of the time anyway, even if it's nerfed. I pay for it, Devs don't lose anything.
Title: Re: Personal Requests
Post by: SteveTheCookie on February 16, 2011, 08:36:03 PM
I like the idea of customising the way spies/mercs look in-game, but people should just make that kind of stuff themselves. I really doubt the devs want to waste their time making it. We could make our own 3D models and send them to get "approved" or something.
Title: Re: Personal Requests
Post by: CougarC.A.T. on February 16, 2011, 08:50:28 PM
Quote from: SteveTheCookie on February 16, 2011, 08:36:03 PM
I like the idea of customising the way spies/mercs look in-game, but people should just make that kind of stuff themselves. I really doubt the devs want to waste their time making it. We could make our own 3D models and send them to get "approved" or something.
Good idea. Id prefer they just finish the game and spend time trying to get rid of bugs rather then wasting time.
Title: Re: Personal Requests
Post by: DreadStunLock on February 16, 2011, 08:57:16 PM
Quote from: SteveTheCookie on February 16, 2011, 08:36:03 PM
I like the idea of customising the way spies/mercs look in-game, but people should just make that kind of stuff themselves. I really doubt the devs want to waste their time making it. We could make our own 3D models and send them to get "approved" or something.

Definitely agreed, but as I said above, I do not expect them to do requests in a beta stage or even after 1.0.

Of course it can be a pain of knowing where you want the prop to be attached....Or the developers can ask for an area where it can be attached and if a person is not satisfied, they can give a chance to be replaced one more time, to avoid people always asking developers to re-attach the props somewhere different. (And ofcourse the developers have to consider where, I don't want Katanas being stuck on the spies balls if some "Silly Person" requests that....<Looks around for Farley>
Title: Re: Personal Requests
Post by: AgentX_003 on February 16, 2011, 08:59:15 PM
Quote from: SteveTheCookie on February 16, 2011, 08:36:03 PM
I like the idea of customising the way spies/mercs look in-game, but people should just make that kind of stuff themselves. I really doubt the devs want to waste their time making it. We could make our own 3D models and send them to get "approved" or something.

I actually agree with you for once . Devine intervention  ? perhaps
but this is truely a good idea, this is what ubisoft used to do when people had
custom maps being made, which ever ones they did approve went on their official website.
Title: Re: Personal Requests
Post by: Cronky on February 16, 2011, 09:21:29 PM
The idea got a bit better with the addition of making stuff yourself.

Mainly had a problem with the time waste for the actual developers, with little to no advantage for them. One time monetary payment from one single person is only SO good when put next to the cost of work/implementation/etc.
Title: Re: Personal Requests
Post by: DreadStunLock on February 16, 2011, 09:22:18 PM
Well new ideas always get developed, that how you get the good stuff.
Title: Re: Personal Requests
Post by: NeoSuperior on February 16, 2011, 09:39:30 PM
I would say O.K. to this... 5 YEARS AFTER THE RELEASE OF PS 1.0!
Title: Re: Personal Requests
Post by: frvge on February 16, 2011, 10:11:53 PM
If you want people to see 'your' prop, that means their clients will also have to download 'your' prop. In other words, they have the files too. Maybe they can't show it on their own Spies tho.

Looking at what you propose, it looks a bit like the hat system of TF2.
Title: Re: Personal Requests
Post by: DreadStunLock on February 16, 2011, 11:09:12 PM
But I thought you like TF2?

+ It's always to implement the system, can always prove useful in the future, and you lose absolutely nothing and gain maybe a minor upgrade but how do you know you won't need it in the future?

Also, when I mean Katana, I don't mean Katana without the holster, hell you can make a Katana handle and the holster for it can be glued together or whatever, you don't need to create a blade inside, with that said, that means you do not need to make reflections on it, you don't need to make it super fancy(Frankly I just want it black) as well as, if a person has it, just don't allow him to access it and that it.

On Conviction you have to have the code to unlock it, so just make 1 code, and send via PM to your client and done.
Title: Re: Personal Requests
Post by: AgentX_003 on February 16, 2011, 11:12:42 PM
Quote from: DreadStunLock on February 16, 2011, 11:09:12 PM
But I thought you like TF2?

+ It's always to implement the system, can always prove useful in the future, and you lose absolutely nothing and gain maybe a minor upgrade but how do you know you won't need it in the future?

Also, when I mean Katana, I don't mean Katana without the holster, hell you can make a Katana handle and the holster for it can be glued together or whatever, you don't need to create a blade inside, with that said, that means you do not need to make reflections on it, you don't need to make it super fancy(Frankly I just want it black) as well as, if a person has it, just don't allow him to access it and that it.

On Conviction you have to have the code to unlock it, so just make 1 code, and send via PM to your client and done.

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fmedia.animevice.com%2Fuploads%2F0%2F6566%2F182832-quadruple_facepalm_super.jpg&hash=2ef4ec0931c3cd9edeb70dc15bfafe9d4738ea10)
Title: Re: Personal Requests
Post by: scope2005 on February 16, 2011, 11:42:40 PM
Quote from: DreadStunLock on February 16, 2011, 11:09:12 PM
But I thought you like TF2?

+ It's always to implement the system, can always prove useful in the future, and you lose absolutely nothing and gain maybe a minor upgrade but how do you know you won't need it in the future?

Also, when I mean Katana, I don't mean Katana without the holster, hell you can make a Katana handle and the holster for it can be glued together or whatever, you don't need to create a blade inside, with that said, that means you do not need to make reflections on it, you don't need to make it super fancy(Frankly I just want it black) as well as, if a person has it, just don't allow him to access it and that it.

On Conviction you have to have the code to unlock it, so just make 1 code, and send via PM to your client and done.

Kudos for imagination, but it just doesn't sound feasible to me...

Setting "unlock codes" like this are only really possible on persistent account based gaming platforms like Xbox live/PSN, steam or games for windows live. In these type of gaming systems everyone has an individual account, with flags which allow or disallow the use of content depending on wether or not you have bought it on the account.

Now pardon my ignorance if I am wrong, but Unreal Mod's or Unreal SDK games dont have any kind of built in account system do they. You insert the nickname you wanna use and thats it - no accounts to log in right?

While I am very sure the dev team have the knowledge to create such a system, I dont think they have the resources or the time. They would be looking at having to run an account server 24/7, which is gunna cost them - and then again its a huge amount of work for the sake of making a few pieces of DLC so some people can have bragging rights over having content someone else cant use.

Best bet is to wait and see if the team can implement customisable aesthetic gear at some point in the distant future - something like this will be low on thier priority list though as they are really just trying to get a working release of PS out there which is as close to SCCT they can get - then they will likely start looking at things related to vanity.

Title: Re: Personal Requests
Post by: puuusianka on February 17, 2011, 12:02:11 AM
Sorry dread but I think it's a bad idea and from the technical point as frvge said they will have the file if you want them to see it. Anyway I don't get why you want customization in game like PS I mean the hell with it! You want a mercenary to tell you nice katana before killing you? Really let's leave such things in WoW there definetly after killing foot 24 h it's nice to stop and look at your unique character.
Title: Re: Personal Requests
Post by: DreadStunLock on February 17, 2011, 12:55:16 AM
Quote from: scope2005 on February 16, 2011, 11:42:40 PM
Quote from: DreadStunLock on February 16, 2011, 11:09:12 PM
But I thought you like TF2?

+ It's always to implement the system, can always prove useful in the future, and you lose absolutely nothing and gain maybe a minor upgrade but how do you know you won't need it in the future?

Also, when I mean Katana, I don't mean Katana without the holster, hell you can make a Katana handle and the holster for it can be glued together or whatever, you don't need to create a blade inside, with that said, that means you do not need to make reflections on it, you don't need to make it super fancy(Frankly I just want it black) as well as, if a person has it, just don't allow him to access it and that it.

On Conviction you have to have the code to unlock it, so just make 1 code, and send via PM to your client and done.


Kudos for imagination, but it just doesn't sound feasible to me...

Setting "unlock codes" like this are only really possible on persistent account based gaming platforms like Xbox live/PSN, steam or games for windows live. In these type of gaming systems everyone has an individual account, with flags which allow or disallow the use of content depending on wether or not you have bought it on the account.

Now pardon my ignorance if I am wrong, but Unreal Mod's or Unreal SDK games dont have any kind of built in account system do they. You insert the nickname you wanna use and thats it - no accounts to log in right?

While I am very sure the dev team have the knowledge to create such a system, I dont think they have the resources or the time. They would be looking at having to run an account server 24/7, which is gunna cost them - and then again its a huge amount of work for the sake of making a few pieces of DLC so some people can have bragging rights over having content someone else cant use.

Best bet is to wait and see if the team can implement customisable aesthetic gear at some point in the distant future - something like this will be low on thier priority list though as they are really just trying to get a working release of PS out there which is as close to SCCT they can get - then they will likely start looking at things related to vanity.



What? Dude, developers already said that they will allow players to have accounts, and there won't be bullshit like Anti-kick because all of your accounts are linked, and if you are banned on one of them by a client, you are banned on all of them.


Quote from: puuusianka on February 17, 2011, 12:02:11 AM
Sorry dread but I think it's a bad idea and from the technical point as frvge said they will have the file if you want them to see it. Anyway I don't get why you want customization in game like PS I mean the hell with it! You want a mercenary to tell you nice katana before killing you? Really let's leave such things in WoW there definetly after killing foot 24 h it's nice to stop and look at your unique character.

TLDR, don't bring WoW into this.
Title: Re: Personal Requests
Post by: monterto on February 17, 2011, 01:20:48 AM
I send a private message to Frvge or whatever.

Something like: Hi, I would like to request that you ban dreads IP

I can pay a sum of 10$? it can serve as a very efficient donation

Now the thing you might say is, "Oh dread can't post anymore Project Stealth is free!"

But the thing is, PS developers will definitely ban him eventually so this isn't a personal thing

I just want to get this out of my head because I think it's a really great idea.
Title: Re: Personal Requests
Post by: DreadStunLock on February 17, 2011, 01:29:36 AM
Back on topic.
Title: Re: Personal Requests
Post by: SteveTheCookie on February 17, 2011, 02:45:28 AM
Quote from: DreadStunLock on February 17, 2011, 12:55:16 AM
Quote from: puuusianka on February 17, 2011, 12:02:11 AM
Sorry dread but I think it's a bad idea and from the technical point as frvge said they will have the file if you want them to see it. Anyway I don't get why you want customization in game like PS I mean the hell with it! You want a mercenary to tell you nice katana before killing you? Really let's leave such things in WoW there definetly after killing foot 24 h it's nice to stop and look at your unique character.

TLDR, don't bring WoW into this.
You obviously did read it, since he mentioned WoW near the end of the post...
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fstatic.bored.com%2Fuser%2F144350%2Fmedia%2F18c0f50b35400px_Trollface_jpg.jpeg&hash=6328853df3cc1ebd6bbfb7796eb5f438be82c32f)
Ok now back on topic
Title: Re: Personal Requests
Post by: DreadStunLock on February 17, 2011, 02:53:44 AM
Nope, I saw WOW first surprisingly, therefor you failed the game. Btw Frvge or any other debs have anything final to say to wrap this up or still considering the idea?
Title: Re: Personal Requests
Post by: Cronky on February 17, 2011, 02:55:17 AM
Quote from: monterto on February 17, 2011, 01:20:48 AM
I send a private message to Frvge or whatever.

Something like: Hi, I would like to request that you ban dreads IP

I can pay a sum of 10$? it can serve as a very efficient donation

Now the thing you might say is, "Oh dread can't post anymore Project Stealth is free!"

But the thing is, PS developers will definitely ban him eventually so this isn't a personal thing

I just want to get this out of my head because I think it's a really great idea.

Ha! I c wht u did ther. 'tis funny!

Quote from: DreadStunLock on February 17, 2011, 12:55:16 AM
TLDR, don't bring WoW into this.

I like how you said tl;dr on the smaller quote, but read the gigantic one before it all the way through... in the same post ;)
Title: Re: Personal Requests
Post by: frvge on February 17, 2011, 09:40:21 AM
Microtransactions are possible, but the items that can be 'bought' are not defined. It's not possible to really say something about the subject until we've found good things that can be bought.
Title: Re: Personal Requests
Post by: Spekkio on February 17, 2011, 12:59:54 PM
I like frvge. He's always telling everyone that "it's possible" or "it's doable," even when the idea is completely asinine. He's like the kindergarten teacher with a classroom full of children with down syndrome.
Title: Re: Personal Requests
Post by: DreadStunLock on February 17, 2011, 01:10:56 PM
Hah, so you got down syndrome? Nice to know. Oh well, I guess I will let this thread die...or just necro post it at PS 1.0

     Thank you all for your lovely comments, you've been a terrible audience :D :D :D ;)
Title: Re: Personal Requests
Post by: AgentX_003 on February 17, 2011, 03:07:31 PM
Quote from: DreadStunLock on February 17, 2011, 01:10:56 PM
Hah, so you got down syndrome? Nice to know. Oh well, I guess I will let this thread die...or just necro post it at PS 1.0

     Thank you all for your lovely comments, you've been a terrible audience :D :D :D ;)

If I were you , I'd watch out for who's bridges you be burning.
Title: Re: Personal Requests
Post by: DreadStunLock on February 17, 2011, 03:52:33 PM
Sorry I don't negotiate with Nazis. End of the thread.
Title: Re: Personal Requests
Post by: Spark Mandriller on February 17, 2011, 06:39:43 PM
Quote from: DreadStunLock on February 17, 2011, 01:10:56 PM
Oh well, I guess I will let this thread die...or just necro post it at PS 1.0

what, so frvge can call your idea bad again?

you'll have grown outta this weeaboo katana love thing by then anyway.
Title: Re: Personal Requests
Post by: frvge on February 17, 2011, 08:09:02 PM
Quote from: Spekkio on February 17, 2011, 12:59:54 PM
I like frvge. He's always telling everyone that "it's possible" or "it's doable," even when the idea is completely asinine. He's like the kindergarten teacher with a classroom full of children with down syndrome.
Sounds so true. Because of the almost limitless possibilities of UDK and my super-duper PHP skills, there are almost no limits. The question on 'what' to do is harder than the 'how'.
Title: Re: Personal Requests
Post by: monterto on February 17, 2011, 08:25:33 PM
It's really nice that dread can have 2 sigs..
Title: Re: Personal Requests
Post by: CougarC.A.T. on February 17, 2011, 08:42:11 PM
Quote from: Spekkio on February 17, 2011, 12:59:54 PM
I like frvge. He's always telling everyone that "it's possible" or "it's doable," even when the idea is completely asinine. He's like the kindergarten teacher with a classroom full of children with down syndrome.
lmao  :P
Title: Re: Personal Requests
Post by: Spark Mandriller on February 17, 2011, 08:59:41 PM
Quote from: monterto on February 17, 2011, 08:25:33 PM
It's really nice that dread can have 2 sigs..

people who only have one sig are just so boring
Title: Re: Personal Requests
Post by: frvge on February 17, 2011, 09:09:03 PM
Actually, those two sigs take up a lot of my screen space. I don't feel like making a guideline for the amount of pics. But please think of the people who are at 1440x[somethnig]
Title: Re: Personal Requests
Post by: DreadStunLock on February 17, 2011, 09:17:41 PM
Space, who the hell is that in your signature anyway? Looks like one of the douchebags in "The Beatles"
Title: Re: Personal Requests
Post by: Spark Mandriller on February 17, 2011, 09:35:06 PM
Quote from: frvge on February 17, 2011, 09:09:03 PM
Actually, those two sigs take up a lot of my screen space. I don't feel like making a guideline for the amount of pics. But please think of the people who are at 1440x[somethnig]

Well, I've been here for like three years with no sig, so I figure that kinda builds up. Y'know, three years with none, three years with double, that comes out to a normal amount, right? And I mean everyone else is doing it anyway so I gotta fit in too.

(also i'm 1280x[something] ;_; )

Quote from: DreadStunLock on February 17, 2011, 09:17:41 PM
Space, who the hell is that in your signature anyway? Looks like one of the douchebags in "The Beatles"

He's the handy tour guide who came with my manual to setting up Xbox Live, of course. He's a lot cooler than the dudes in your sigs I think. And more helpful.
Title: Re: Personal Requests
Post by: CurdyMilk on February 17, 2011, 11:15:42 PM
Quote from: frvge on February 17, 2011, 09:09:03 PM
Actually, those two sigs take up a lot of my screen space. I don't feel like making a guideline for the amount of pics. But please think of the people who are at 1440x[somethnig]
Go to look and layout preferences and check the box that says don't show sigs.
Title: Re: Personal Requests
Post by: Spekkio on February 17, 2011, 11:47:27 PM
Quote from: frvge on February 17, 2011, 08:09:02 PM
Quote from: Spekkio on February 17, 2011, 12:59:54 PM
I like frvge. He's always telling everyone that "it's possible" or "it's doable," even when the idea is completely asinine. He's like the kindergarten teacher with a classroom full of children with down syndrome.
Sounds so true. Because of the almost limitless possibilities of UDK and my super-duper PHP skills, there are almost no limits. The question on 'what' to do is harder than the 'how'.
That would be fine, except your responses are usually directed toward someone with some silly idea, which gives them the impression that the developers are actually going to waste their time entertaining the idea.
Title: Re: Personal Requests
Post by: frvge on February 18, 2011, 12:40:51 AM
Ignoring weird ideas in general is a great way to stop out-of-the-box thinking, which we need to get to original ideas. It's true that over 99% over ideas has already been thought about by the dev team, or that those ideas are bad. But the remaining 1% can be very valuable.
Title: Re: Personal Requests
Post by: DreadStunLock on February 18, 2011, 12:46:03 AM
To be honest so far I haven't seen a single idea which PS developers have actually implemented....
Title: Re: Personal Requests
Post by: Cronky on February 18, 2011, 01:07:55 AM
Quote from: DreadStunLock on February 18, 2011, 12:46:03 AM
To be honest so far I haven't seen a single idea which PS developers have actually implemented....

Couldn't be because you haven't actually seen the game yet, is it? (Aside from little renders, pictures, and a walkthrough of a map)
Title: Re: Personal Requests
Post by: DreadStunLock on February 18, 2011, 01:17:08 AM
Maybe, but they could announce something that they used from a user who gave an idea, just to show that they actually do care and use the ideas that community gives them...I guess.
Title: Re: Personal Requests
Post by: Cronky on February 18, 2011, 01:45:33 AM
From my understanding they're just barely getting it so they can actually play together (at least in the current super build... that does less than a previous build, but does better in... I don't know their definition of a "current build"). At this point everything is talk. I'm sure they've talked about a million things, but nothing is "Oh yeah, lets put this in right now". No one looked at this thread and went "PROPS!? Fantastic! Jot that idea down and put Dread's name next to it so he gets proper recognition for it".

Mainly because someone has probably already mentioned it, but otherwise because other than "It possible..." how are they supposed to acknowledge an idea like this at such a conceptual point?

Frvge is just being nice and making it sound like we're all gold stars so that we may blossom an idea that they may have overlooked.

Or something like that ;)
Title: Re: Personal Requests
Post by: DreadStunLock on February 18, 2011, 02:42:46 AM
I know my ideas are absolutely amazing aren't they?  ;D :D ;D :D ;) ;D

But yeah, when Frvge told me the "HUD screenshots of the spy were fake" (I mean the gameplay wise, that the players in the scoreboard are real and all) was actually shocking ><
Title: Re: Personal Requests
Post by: Farley4Fan on February 18, 2011, 03:22:36 AM
Quote from: DreadStunLock on February 18, 2011, 12:46:03 AM
To be honest so far I haven't seen a single idea which PS developers have actually implemented....

Well yeah you haven't seen it yet like Cronky said, and you haven't been here for very long.
Title: Re: Personal Requests
Post by: monterto on February 18, 2011, 06:16:58 AM
Why does the entire forum indulge stupidity like this?
Title: Re: Personal Requests
Post by: knooger on February 18, 2011, 06:21:39 AM
Because they are bored and don't have any better topic to talk about   :-X
But who cares...


Delete double sig guys, one idiot make it and then all follow him  ;)
Title: Re: Personal Requests
Post by: frvge on February 18, 2011, 09:44:25 AM
We have customization of the Spy.
Title: Re: Personal Requests
Post by: DreadStunLock on February 18, 2011, 01:32:31 PM
Well that is nice to hear.


Farley@ Yeah but I can always read the posts from the beggining :P
Title: Re: Personal Requests
Post by: Cronky on February 19, 2011, 11:01:57 AM
Quote from: monterto on February 18, 2011, 06:16:58 AM
Why does the entire forum indulge stupidity like this?

I'm not going to lie. I'm stupid enough to think that this is all normal.

SO CONTINUE ON!

;)

Quote from: frvge on February 18, 2011, 09:44:25 AM
We have customization of the Spy.

Frvge, nicely played on the inside scoop. Enough to put this all to rest, but not enough to give away exactly HOW you'll implement it. Again, nicely played.

(Sometimes it's best to just announce that the idea is already in, in some fashion. Mainly so we don't just start at square one every time we think we have something.)

(Oh, and I'm hoping SO hard that there isn't a Sword prop-like thing now) :)
Title: Re: Personal Requests
Post by: DreadStunLock on February 19, 2011, 02:30:40 PM
Ohhh there will be ^_^ Once I come up with a better idea :P

(Cronky, THE SWORD IS JUST FOR MEEEEEEH!!!!!)
Title: Re: Personal Requests
Post by: Cronky on February 19, 2011, 03:12:54 PM
Quote from: DreadStunLock on February 19, 2011, 02:30:40 PM
(Cronky, THE SWORD IS JUST FOR MEEEEEEH!!!!!)

Exactly my point ;)
Title: Re: Personal Requests
Post by: DreadStunLock on February 19, 2011, 03:38:43 PM
People won't want to have my sword because it will put them at disadvantage, but I don't care.  ???
Title: Re: Personal Requests
Post by: NeoSuperior on February 19, 2011, 03:54:29 PM
People will start to think, that there is something like a "premium account"... and then PS will not be seen as a "free" game anymore... just like those browser games and their "little" boni for some money.
Title: Re: Personal Requests
Post by: DreadStunLock on February 19, 2011, 03:55:38 PM
Not really, anyone who will ask me about how to get that sword I will be able to easily tell them how you can get it, and as well as that prop can be shown somewhere on the page of the community site, and it will show the disadvantage and un-wrothy-ness of it.
Title: Re: Personal Requests
Post by: NeoSuperior on February 19, 2011, 04:27:11 PM
the problem is, that some people are stupid, DON'T ask you how to get it, and then flame to others that some non-devs got "unfair advantages", even though it's not true...
Title: Re: Personal Requests
Post by: Cronky on February 19, 2011, 04:45:24 PM
The possible disadvantage is a really small point. I bring it up because I think it makes the idea sound stupid. :)

Bigger ones that you'd be dancing around would be:

-Exclusivity: Do you make them unique per person? Do you have to pay? Whether or not they do, it leads to...

-Non-Exclusivity: Because it doesn't make sense, even if someone pays you top dollar, to not give an opportunity for anyone who pays the same toll (irregardless of whether it's strictly money) to have access to the same things.

The idea with this thread in the beginning was that you yourself paid X amount of dollars/pounds to get a unique item of no advantage to you. Purely cosmetic. Also only yours. If you would pay for it though, then someone else probably would to, and at that point they would be dumb not to sell it to anyone willing to buy. Thus, it's not unique to you even though you paid X amount of dollars/pounds. Instead just to anyone who pays the same.

One of my personal peeves above all this with the "like TF2 hat system" idea is that I assume the "mood" of this game is serious. TF2 is funny, which leads to the hats being a funny addition. Katanas on the backs of Spies, in my eyes, is only the beginning. Soon there will be cloaks, daggers, and one of those pop out slinky eye deals that you COULD buy, but don't HAVE to. Each one chipping away at the original "mood" of the game. All simply for... uniqueness?

Just my thoughts again. I still think what Frvge means by customization is the whole "What gadgets you bring equals to what your Spy/Merc looks like they're carrying." (eg. Backpack = wearing backpack) Or that you can simply change the colors of something (Spies lights/Mercs camo).
Title: Re: Personal Requests
Post by: DreadStunLock on February 19, 2011, 05:47:17 PM
Spies lights, Mercs Camo? WTF?! Mercenaries get camosuits!?
Title: Re: Personal Requests
Post by: scope2005 on February 19, 2011, 07:46:49 PM
Quote from: DreadStunLock on February 19, 2011, 05:47:17 PM
Spies lights, Mercs Camo? WTF?! Mercenaries get camosuits!?

I believe he means the "camo pattern" or colour... I.e - Jungle pattern, Urban, Snow... Pink and purple neon gangsta camo... (or maybe not ;) ). Something similar is in the PS3 mercenary game MAG. Think of COD gun camo customisation.

Actually thats a really good idea cronky :)

Title: Re: Personal Requests
Post by: Spekkio on February 19, 2011, 08:06:19 PM
Quote from: frvge on February 18, 2011, 12:40:51 AM
Ignoring weird ideas in general is a great way to stop out-of-the-box thinking, which we need to get to original ideas. It's true that over 99% over ideas has already been thought about by the dev team, or that those ideas are bad. But the remaining 1% can be very valuable.
Telling someone that his stupid idea is stupid will not stop creative thinking on the whole; rather, it will avoid people wasting time and effort on stupid ideas and refocus them toward thinking of something useful. There are 5 pages worth of posts in a thread about spies being given some sword prop and another 10 page thread wasted on whether spies should have pistols. Neither idea has any real hope of being implemented by the developers, so why pretend like they do?

Additionally, most of the ideas are centered around a cool new gadget just because, rather than being based on gameplay. There are already 21 gadgets between PT and CT, so it's going to be really hard to add something of value in that area.

Finally, put yourself in the shoes of someone browsing this site for the first or second time, and all he sees are threads about spies with pistols, katana props, and other silly things that any reasonable person could see would ruin a game. Do you think he's going be more likely to continue following your game when you, with your developer stamp under your avatar, support these things?
Title: Re: Personal Requests
Post by: DreadStunLock on February 19, 2011, 08:09:48 PM
Actually Spekkio, Frvge liked the idea, and the only person that is stupid is you. (Look at the bullshit you wrote about polacks)

Scope@ If he means that then I give 100% of support of agreeing with that, would be nice to see good camouflage patterns on the mercenaries, though it kind of doesn't make much sense, PMC with Military camouflages? hmmmmm...
Title: Re: Personal Requests
Post by: Spekkio on February 19, 2011, 08:13:42 PM
Quote from: DreadStunLock on February 19, 2011, 08:09:48 PM
Actually Spekkio, Frvge liked the idea, and the only person that is stupid is you. (Look at the truth you wrote about polacks)
Fixed :)

Besides, Frvge "likes" every idea...that's my point.
Title: Re: Personal Requests
Post by: CougarC.A.T. on February 19, 2011, 08:30:28 PM
Quote from: Spekkio on February 19, 2011, 08:06:19 PM
Quote from: frvge on February 18, 2011, 12:40:51 AM
Ignoring weird ideas in general is a great way to stop out-of-the-box thinking, which we need to get to original ideas. It's true that over 99% over ideas has already been thought about by the dev team, or that those ideas are bad. But the remaining 1% can be very valuable.
Telling someone that his stupid idea is stupid will not stop creative thinking on the whole; rather, it will avoid people wasting time and effort on stupid ideas and refocus them toward thinking of something useful. There are 5 pages worth of posts in a thread about spies being given some sword prop and another 10 page thread wasted on whether spies should have pistols. Neither idea has any real hope of being implemented by the developers, so why pretend like they do?

Additionally, most of the ideas are centered around a cool new gadget just because, rather than being based on gameplay. There are already 21 gadgets between PT and CT, so it's going to be really hard to add something of value in that area.

I agree in every way...
Title: Re: Personal Requests
Post by: Spekkio on February 19, 2011, 08:36:35 PM
Also, I realize that after 5 years, the topics to talk about are wearing thin. But frvge et al can continue to generate interest by actually posting a text update once every 2-4 weeks, and release media content when something worth showing off is accomplished.

There has not been an information update since November.
Title: Re: Personal Requests
Post by: DreadStunLock on February 19, 2011, 08:38:48 PM
Yeah, cause you are a noob.

He said there is going to be a customizable spies. Here is your update.
Title: Re: Personal Requests
Post by: Spekkio on February 19, 2011, 08:41:17 PM
Quote from: DreadStunLock on February 19, 2011, 08:38:48 PM
Yeah, cause you are a noob.

He said there is going to be a customizable spies. Here is your update.
The idea of being able to customize the spy has been around since the inception of PS, and they planned on you being able to toggle the goggle color and a few other tweaks. Welcome to 2005.

There's a big difference between changing some color schemes and paying $5 to download a katana model add-on.
Title: Re: Personal Requests
Post by: DreadStunLock on February 19, 2011, 08:44:36 PM
Don't put words into my mouth, I clearly stated from 10$ then to 20$. I would never go low as 5$ -.-
Title: Re: Personal Requests
Post by: Spekkio on February 19, 2011, 08:46:52 PM
The dollar amount is irrelevant.
Title: Re: Personal Requests
Post by: DreadStunLock on February 19, 2011, 08:53:09 PM
Wrong! It so is.
Title: Re: Personal Requests
Post by: puuusianka on February 19, 2011, 09:39:06 PM
Quote from: DreadStunLock on February 19, 2011, 08:53:09 PM
Wrong! It so is.

ye, since you are overpaying...
Title: Re: Personal Requests
Post by: CurdyMilk on February 19, 2011, 09:43:33 PM
Just when I think this forum couldn't get any more ridiculous, it does.
Title: Re: Personal Requests
Post by: Spark Mandriller on February 20, 2011, 12:41:08 AM
Quote from: DreadStunLock on February 19, 2011, 08:38:48 PM
Yeah, cause you are a noob.

Didn't you only start playing CT, like, last year?
Title: Re: Personal Requests
Post by: DreadStunLock on February 20, 2011, 12:53:00 AM
Yeap, mostly against good players, I always end up with Merc round won, spy round lost. And the reason why I don't say "Pro" players because there are simply none, maybe like 5-10 or so...
Title: Re: Personal Requests
Post by: NeoSuperior on February 20, 2011, 01:00:33 AM
Quote from: DreadStunLock on February 19, 2011, 08:38:48 PM
Yeah, cause you are a noob.

He said there is going to be a customizable spies. Here is your update.

Look again, but this time do it right:

Quote from: frvge on February 18, 2011, 09:44:25 AM
We have customization of the Spy.

Ever thought, that "We" could mean "devs only"?


And even if it is like you think it is... it will probably only be something like it was in DA...  if they would really make a "DreadStunLock/robertthemilk"-exlusive spy model for 10 pounds, i will spread through the whole world, that "PS IS NOT FREE ! ! ! "
Title: Re: Personal Requests
Post by: Spark Mandriller on February 20, 2011, 01:25:24 AM
Quote from: DreadStunLock on February 20, 2011, 12:53:00 AM
Yeap, mostly against good players, I always end up with Merc round won, spy round lost. And the reason why I don't say "Pro" players because there are simply none, maybe like 5-10 or so...

I don't think you should be calling anyone a noob then.
Title: Re: Personal Requests
Post by: VaNilla on February 20, 2011, 01:33:11 AM
Quote from: Space Manbow on February 20, 2011, 01:25:24 AM
Quote from: DreadStunLock on February 20, 2011, 12:53:00 AM
Yeap, mostly against good players, I always end up with Merc round won, spy round lost. And the reason why I don't say "Pro" players because there are simply none, maybe like 5-10 or so...

I don't think you should be calling anyone a noob then.

Especially when he hacks as well... :D
Title: Re: Personal Requests
Post by: AgentX_003 on February 20, 2011, 02:54:38 AM
Quote from: STON3COLDKILLA on February 20, 2011, 01:33:11 AM
Quote from: Space Manbow on February 20, 2011, 01:25:24 AM
Quote from: DreadStunLock on February 20, 2011, 12:53:00 AM
Yeap, mostly against good players, I always end up with Merc round won, spy round lost. And the reason why I don't say "Pro" players because there are simply none, maybe like 5-10 or so...

I don't think you should be calling anyone a noob then.

Especially when he hacks as well... :D

I guess im not the only one with this point of view .  FINALLY It has been said !
Title: Re: Personal Requests
Post by: DreadStunLock on February 20, 2011, 08:21:26 AM
[frvge edit: on-the-man attacks on 3-4 members. That's just wrong]
Title: Re: Personal Requests
Post by: puuusianka on February 20, 2011, 09:19:38 AM
[frvge edit: please dont quote stuff that is against the guidelines... makes me have to edit this too]
Title: Re: Personal Requests
Post by: DreadStunLock on February 20, 2011, 09:53:31 AM
Not my problem they bitch after they die and rage just because a small hardware that was implemented by the company owns them, sucks to be them.
Title: Re: Personal Requests
Post by: knooger on February 20, 2011, 11:49:04 AM
Lol flame..

How good are mornings with PS forums  8)
Title: Re: Personal Requests
Post by: frvge on February 20, 2011, 11:58:24 AM
Locked.