Hi all,
A while ago, we've shown you the current state of Lakehouse in 2 live xfire broadcasts of Project Stealth.
During the broadcasts some useful questions were asked but also quite a lot of less useful questions. This made a proper edit of the movies hard and inconsistent.
I'm giving you the opportunity to ask questions about Lakehouse here and I will, if my time allows, re-record the walkthrough of Lakehouse, answering your questions.
Questions can go under this line. Duplicates and non-sense questions will be removed!
Thanks!
____________________________________________________________________________
How destructive is Lakehouse map? And will it have destruction that can affect the spies or mercenaries gameplay? If so, by how much?
How many objectives is at Lakehouse?
How many coop places is there?
What is (at least almost) the same in Lakehouse as in Clubhouse from SCCT?
And what are the (main) differences between them?
Keep them coming!
Quote from: Meister_Neo on May 02, 2011, 11:11:21 PM
What is (at least almost) the same in Lakehouse as in Clubhouse from SCCT?
And what are the (main) differences between them?
they have boats!!!
Is there an easter egg??
I was always wondering, why did you take Club house as a small reference? Why not any other map...like Orphanage?
I'm wondering what's size(megabytes) of textures for Lakehouse.
Quote from: DreadStunLock on May 02, 2011, 11:38:30 AM
How destructive is Lakehouse map? And will it have destruction that can affect the spies or mercenaries gameplay? If so, by how much?
Pretty much anything made out of wood will be destructible, but it will be mostly for aesthetics, however there are a few objects that can be destroyed and will act as a death trap.
Quote from: zglina on May 02, 2011, 01:35:40 PM
How many objectives is at Lakehouse?
How many coop places is there?
6 objectives. Can't say how many coop spots there will be in the final version. Right now there are only a few.
Quote from: Meister_Neo on May 02, 2011, 11:11:21 PM
What is (at least almost) the same in Lakehouse as in Clubhouse from SCCT?
And what are the (main) differences between them?
The only room similar to Clubhouse is the Entrance/Main Hall. Everything else is pretty much completely different.
Quote from: puuusianka on May 03, 2011, 08:28:41 AM
Quote from: Meister_Neo on May 02, 2011, 11:11:21 PM
What is (at least almost) the same in Lakehouse as in Clubhouse from SCCT?
And what are the (main) differences between them?
they have boats!!!
Is there an easter egg??
An easter egg is planned but hasn't been implemented yet. The boats have been removed. (Except the ones outside)
Quote from: DreadStunLock on May 03, 2011, 09:12:54 AM
I was always wondering, why did you take Club house as a small reference? Why not any other map...like Orphanage?
Clubhouse was the most popular balanced map. Now it doesn't really matter as Lakehouse is pretty much it's own beast now.
Club house balanced? No way...
Question: How dark LH is? Is there many very dark places to hide(for spy) like in orph?
Quote from: KnoogeR on May 03, 2011, 03:12:41 PM
I'm wondering what's size(megabytes) of textures for Lakehouse.
Around 500 megabytes zipped.
Quote from: DreadStunLock on May 03, 2011, 09:49:22 PM
Club house balanced? No way...
Then you obviously didn't know how to play on it.
Quote from: Lord Zed on May 03, 2011, 10:11:04 PM
Quote from: DreadStunLock on May 03, 2011, 09:49:22 PM
Club house balanced? No way...
Then you obviously didn't know how to play on it.
Two PS Devs that think Dread is a noob.Spectacular. Project Stealth being free ? Amazing.
me rolling on the flloor laughing my ass off: Priceless.
On topic here tho: I really think everyone shouldn't know everything about lake house cause imo
the element of suprise is the most rewarding.
Watch this vid dev team ;d
- http://www.youtube.com/watch?v=5VNK1qU1ngM
- http://www.youtube.com/watch?v=R2zKpRczZQU (look 0:57)
Quote from: zglina on May 03, 2011, 09:54:45 PM
Question: How dark LH is? Is there many very dark places to hide(for spy) like in orph?
There is plenty of darkness, more so then in the original Lakehouse. The areas that are well lite will have lights that can be hacked/destroyed. Also there is plenty of objects to hide behind as well as alternate paths that can be opened up.
Quote from: zglina on May 03, 2011, 11:02:57 PM
Watch this vid dev team ;d
- http://www.youtube.com/watch?v=5VNK1qU1ngM
- http://www.youtube.com/watch?v=R2zKpRczZQU (look 0:57)
I think the first vid is really ugly. Just some color that changes over time. We use handmade textures to give it more shape.
The second is a lot better, but wouldn't work as well if it were an explosion, and not a straight up line like it currently is. On first sight it looks slightly thicker than our version, but again, we can still tweak it for balancing purposes.
@frvge: You shouldn't try to defend our version of the smoke-grenade as being the best there is - with the excuse of it being untweaked - but rather stand open for suggestions.
@zglina: Care to elaborate on what makes you think that the particle in the video is better in comparison to ours, like, do you like the detail better or something else?
Will the frag grenade react with the smoke grenade by the way?
Can a shockwave actually blow away smoke?
Yeah, it should be fair since you are trading an explosive to get rid of the smoke if necessary, or it can happen by accident.
Or you just use a gasmask, makes my life easier.
Quote from: LennardF1989 on May 03, 2011, 11:49:42 PM
Can a shockwave actually blow away smoke?
it's not just pressure moving, an explosion creates a lot of gas that needs to go somewhere...
@frvge: will you include the best questions from the previous live shows?
Quote from: LennardF1989 on May 03, 2011, 11:53:46 PM
Or you just use a gasmask, makes my life easier.
Lazy ass x)
Quote from: LennardF1989 on May 03, 2011, 11:49:42 PM
Can a shockwave actually blow away smoke?
yeah, most damage from an explosion is from the pressure wave/shockwave.
It is doable that the frag can blow away the smoke, but let's continue that in the other topic shall we ;)?