I came across this interesting tid bit upon browsing the server list for shits and giggles but I kinda feel sorry for these people who don't know about project stealth .... , anyway for those who have the singleplayer portion of it installed give it a whirl :
http://www.moddb.com/mods/splinter-cell-source-code ......
Rotfl, it's working on official ubi servers?
Only gfx changes :|
How many ppl atleast plays it?
Where the hell are the screenshots?
I need screenshots to choose. Instal or not?
Agent gave me screenshots (which are on my computer at home, so I can't upload them), but it's just slight cosmetic updates. Nothing is upgraded that fixes or changes the gameplay at all. Spies and Mercs have different skins (at least the spy does), and there are some changes to the names of each team. They look like they were okay reskins, but nothing too must see about them.
(Agent showed me a picture of the new "lobby", but it looks dumb in my opinion...)
So this mod doesn't fix things with gameplay like... EMF ghosting or things like that. ...not that probably anyone but me thought that a mod was going to do that...
Quote*Fundamentally Important Realism Factors.
alert alert alert
Quote*Includes the #1 Splinter Cell MP Community Map, Clarity Soft, Inc.
oh lol
Quote from: Sullen Plummet on October 04, 2011, 10:42:39 PM
Quote*Fundamentally Important Realism Factors.
alert alert alert
Quote*Includes the #1 Splinter Cell MP Community Map, Clarity Soft, Inc.
oh lol
Clarity Soft? Who consider's that the #1 community map? Don't get me wrong, it's a great map, but I've always thought it was Oilrig personally.
and by oilrig i mean pyrocryptic :P
In CT at least, the Oilrig was ridicilously FPS demanding, and the camp spots on it are a bit too powerful, but the good thing was that you could 100% railgrab a mercenary from some spots, but because of the camp spots that allow you to snipe every PC from the distance, negated that.
Pyrocryptic....meh. Hate the cheap lazy lightning of everything pitch black.
Zioplex!!!