Project Stealth

Forums => Public Discussion => Topic started by: macaroana on May 11, 2012, 10:42:29 AM

Title: General gameplay question
Post by: macaroana on May 11, 2012, 10:42:29 AM
Will PS be exactly like SCCT VS in terms of gameplay, or will it have SCDA VS elements too? Cus I'd love to see the awesome escape moves of the spies, and grabbing the ledge when you jump it (instead of just falling down), also the hacking glove is cool, not not so necesary, and the mercs really need that rope.
One more thing that would be great is to not have a limit on players, and to be able to edit all the parameters in a match, like, not only 10 lives max, not only 20 min max, and stuff like that. Also it would be cool if you could let the players choose how many objectives out of the total objectives on the map will there be, and use them randomly.
Title: Re: General gameplay question
Post by: NeoSuperior on May 11, 2012, 01:28:59 PM
Well from what i saw from videos, every ledge that you identify as a "ledge" is possible to hang on. Aside from that i don't know what will be inplemented exactly, but it will be more SCCT/SCPT like than SCDA like.
Title: Re: General gameplay question
Post by: macaroana on May 11, 2012, 01:40:19 PM
That's not what I mean, what I mean is, in scct vs, when you run near a ledge and press space, he jumps it and falls down, in scda vs, if you do the same thing, he jumps it and grabs the same ledge, idk how to explain
Title: Re: General gameplay question
Post by: AgentX_003 on May 11, 2012, 02:26:34 PM
Quote from: macaroana on May 11, 2012, 01:40:19 PM
That's not what I mean, what I mean is, in scct vs, when you run near a ledge and press space, he jumps it and falls down, in scda vs, if you do the same thing, he jumps it and grabs the same ledge, idk how to explain

he's talking about the escape moves, Meister_Neo isnt apart of the dev team. I think  you should wait for a response from them.
Title: Re: General gameplay question
Post by: frvge on May 11, 2012, 02:45:26 PM
We're still working on the ledge system. You don't need to specify ledges. The game will auto-detect them as good as possible. I think we have a move around for dropping down and then hanging. Not sure.
Title: Re: General gameplay question
Post by: VaNilla on May 11, 2012, 06:00:00 PM
We had a massive topic about the good features from Double Agent a while ago, we came up with some good suggestions.

Here's the link to that topic - http://community.projectstealthgame.com/forums/index.php?topic=2563