I was wondering if it would be feasible to add an in game reputation system, kind of like Xbox Live's. If you met a total a**hole or a in a game and don't feel like playing w/ him again, just right click on the player's handle and select "Give Negative Feedback >:(". If you would like to play with this player again, select "Give Positive Feedback ;D"
you may also consider wanting to add an option to report an in game glitchers
Good idea. This should be a must in an online game, this should also be added after all of the harder work like modeling, textures, animation...
no
I JSUT LOOOOSTT *cry*
*adds negative feedback*
no.
why. (https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Foelie.antville.org%2Fstatic%2Foelie%2Fimages%2Fbruce%2520lee%2520animated%2520gif.gif&hash=c38c258cb5adad7695f769d7909160d7f72fb32e)
I think the only way something like this could work, is if you are able to go in and respond to the negative feedback that is left for you, very similar to the way Ebay handles this stuff. However, something like this would have to be very carefully set up, otherwise, as stated, everytime you beat somebody they will just post lots of "omfgZ he cheatz!" all over your feedback. This might not even be worth implementing really.
;D I agree herofromhyrule :D
smurfing will negate this....
This classifies as a "nice to have" feature because it is not an essential gameplay requirement.
It wouldn't be hard to implement, just a record that goes under your name when viewed.
Atleast a prefer player feature should be added. This happens when you send them a good review, and next time they are in a joinable match, you get put into their game when you search for a quick match.
Same goes vice versa when you send someone a bad review.
Quote from: Papa Skull on July 08, 2007, 01:15:20 AM
It wouldn't be hard to implement, just a record that goes under your name when viewed.
Atleast a prefer player feature should be added. This happens when you send them a good review, and next time they are in a joinable match, you get put into their game when you search for a quick match.
Same goes vice versa when you send someone a bad review.
I think the record though should probably only be view by the person themselves, or the host(so he knows who to kick). Not sure if this would work, but maybe you should add a suspension system if they get low enough rep(kinda like XBL).
frankly...such a thing will be the last we impliment. We have plenty to do before we need to worry about filtering all the annoying players. this is assuming there will be enough players for people to bitch.
Really, its the annoying player that will be giving bad reps to decent players....so its a useless feature.
Seems to work just fine with Xbox Live. I understand it's not a primary concern now.
xbox live caters to thousands of players, the games have millions of dollars for a budget, and significant resources for servers and what not.
get a reality check, we are just a mod and will be lucky to have a few hundred people playing this game. Nobody really cares for a rep system...its a useless feature for us.
I agree... Totally useless!
Okay, I am willing to bet that we will have over a thousand players on this game. Another thing is that millions of people play xbl not thousands. So rep really doesn't matter there, but in a game with only hundreds or so I think it will be a lot more important. On xbl you get a lot of really immature players who accuse of cheating and leave bad reviews, but since we will have a lot less immature and young players I doubt it will be abused and should be used. This shouldn't be a " too low of rep and you get banned " sort of thing though...
Yeah, it should just say how much ppl like you, so others can see what kind of person you are.
And maybe an option to not make it just +/- 1, but add a selection of comments (drop-down list), so people can rate you more accurately.
Quote from: Papa Skull on July 18, 2007, 12:00:56 PM
Okay, I am willing to bet that we will have over a thousand players on this game.
dude, check out the dystopia (hl2 mod) player number...
i think it's a good comparision because it is a total conversion mod and features a quite complex gameplay, just like ps.
what actually renders this feature useless is that most of us will know exactly who we are playing against because the community is so small.
Personally I am against a public branding of people ....
Quote from: goodkebab on July 18, 2007, 08:15:29 PM
what actually renders this feature useless is that most of us will know exactly who we are playing against because the community is so small.
Personally I am against a public branding of people ....
I dunno there are lots of fakers...
Everywhere that I have mentioned this ( I made sure they weren't noobs to the SC series ) they all were pretty eager to play this game. Some even wanted to buy a PC just for this game because they wanted a real online experience. I know this is a mod, but it could be a pretty big mod lol. It depends how you market it. Trailers ( I could make one ), articles, make threads on different websites, tell online community on CT about it, advertise it in sigs, a teaser website. I know definately not all of those, but they would get the online number over a thousand.
As far as I think, it will be big if you guys can pull it off. For the rep system I think that you should maybe only be allowed to leave comments that people can see and you can respond to.
I keep looking at PS and thinking that this thread is about something cool like an in-game replay system, but instead it's a shitty idea about an in-game reputation system.
Lock I say!
I think rep is a good idea. We will have a lot less players and so we should have a rep system. On xbl there are so many players you barely ever get paired with the same person twice and you don't care about there rep. If there are less players I would want quality over quantity, and I would want to know the quality of them before I get stuck ingame with them.
Yeah, so you had a screen to rate your mate every round, and then he gets stats like -50 spy +23 merc etc.
But you could only rate ppl twice - once for each team.
On second thought, this seems like a bad idea.
This actually really isn't that necessary, but it could help a bit. I reccomend implementing it if it is really easy to do so
No, it won't help at all. You go into a server, and the host is an ass. You give him - rep points. But since he's an ass, he gives you - rep points just for the hell of it too. Then you go into a "pro's shotgun only server," own them, and get more - rep points.
Reputation points would be as accurate a determination about the attitude of a player as the current ranking system is regarding skill.
So you would like search for ppl with the less rep points :P
Simple.
Quote from: Spekkio on July 21, 2007, 12:49:32 AM
No, it won't help at all. You go into a server, and the host is an ass. You give him - rep points. But since he's an ass, he gives you - rep points just for the hell of it too. Then you go into a "pro's shotgun only server," own them, and get more - rep points.
Reputation points would be as accurate a determination about the attitude of a player as the current ranking system is regarding skill.
This is probably the best description of how this would work out if implemented. In the long run, it wouldn't do anybody any good.
Quote from: Papa Skull on July 20, 2007, 09:15:36 AM
We will have a lot less players
Yes, and you'll probably know who you're playing because of it. I agree with Spekkio here, it'll not work.
Blacklist?
Friendslist?
Checkmate?
Quote from: Spekkio on July 20, 2007, 08:34:34 AM
I keep looking at PS and thinking that this thread is about something cool like an in-game replay system, but instead it's a shitty idea about an in-game reputation system.
Lock I say!
replay system... noce-to-have. I like it.
Useless, in my opinion. Besides, most of the community uses smurfs when playing.