First of all I would like to say that I know this is going to be a CT twin, but since it isn't going to be identical it should have some differences. These differences or new features I believe should be implemented follows:
Rep system allowing players to leave comments on how one player plays the game. The reciever should be allowed to respond to the feedback left for him. This would let the host know who to be ready to kick or keep in the game.
Multiple respawn points and multiple ways to exit the spawn and into the map. The reason I say this is because on CT it was a problem for me and a lot of others. A merc would simply put mines on the only three ways to get out and it would trap the spy or make him scared to even move. There should be around 10 - 15 ways to exit spawn on merc or spy.
Of course graphics would be nicer, but I wan't to see some smoother animations. Instead of after every animation there is a brief a pause there should be no pause at all. It should look smooth and spy like.
Escape moves. Altough DA was terrible it did have some features that should be implemented into this such as the escape moves ( swinging into rafters, diving through windows and off ledges, sliding under low hanging objects or garage doors. ) This may take a lot of animations to do so, so I doubt it would be easy to put in.
Mercenary flares should be a lot brighter, carry less of them, and burn spies who get close to them. Phosphorus grenades from PT were awesome and I think they should be brought back. Tazer should be kept the same but it shouldn't hurt spies, just taze them and down them. When mercs put on a gasmask there should actually be a gasmask on the character so spies can see if they are using it or not.
Spies should be able to do more than just crack necks. Maybe if you grab them you can throw them over a ledge or bang their head into a wall ( would also be cool for mercs ). It would be really cool if spies had a parkour system maybe like Assassin's Creed but not as advanced. Parkour is free running where you autojump and can grab everything to continue climbing and swinging. ( just an idea probably won't happen ) Another thing is the inverted neck snap, I can never imagine why it wasn't in CT. Maybe for equipment a stickycam that makes noise like an alarm snare but it can't shoot gas. Also a tool kit for spies to open up new areas of the map.
Maybe a hostage mode. There is a guy that the mercs need to defend and if the spies crack his neck or knock him out they win, just an idea.
AGAIN THESE ARE JUST IDEAS! QFE
Quote from: Papa Skull on July 19, 2007, 12:40:34 AM
Rep system allowing players to leave comments on how one player plays the game. .
As stated on thousands of posts in the other thread, that's not a good idea.
QuoteMultiple respawn points and multiple ways to exit the spawn and into the map.
Never had the problem to find a way out of the spawn.
QuoteIt should look smooth and spy like.
Looking smooth depends on your hardware too.
Quote
Maybe a hostage mode. There is a guy that the mercs need to defend and if the spies crack his neck or knock him out they win, just an idea.
That sounds like the dumb DM...
Don't tell me you have never been killed with a mine when coming out of the spawn. Whatever hardware you have you still get that brief pause after every animation which just looks dumb and slows you down. And for the hostage mode it would be like story but the last objective would be to kill the guy behind all the locked doors. And I agree DM sucks. Yes a rep system would be a " nice to have " feature to me and a few others and maybe it could prove useful later on. Think about letting some guy that you have no idea who he is play and when in the game he totally glitches or cheats. I think it would be nice to know who you are playing with before you are forced to play with them.
I think the only thing in that list that COULD be added and not totally ruin the game is the escape moves... i don't like any other ideas
the best part of DA was the escape moves... made running easier, instead jumping pressing foward and the pressing crouch to cross a fence... MASH TAB... they just look cool! ;D
Quote from: Papa Skull on July 19, 2007, 07:45:22 AM
Don't tell me you have never been killed with a mine when coming out of the spawn.
Of course I have, but then, I've been killed by a sniping merc too, and because I was on spy traps, or cause he just was in the right place at the right time, or because of a frag, or because of hell knows what. However, that doesn't mean that I'll take those things because they have killed me.
QuoteThink about letting some guy that you have no idea who he is play and when in the game he totally glitches or cheats.
I'd add him to my blacklist and move on.
Quote from: Gui Brazil on July 19, 2007, 01:59:25 PM
I'd add him to my blacklist and move on.
I just counted all those fakes in my Black list... 368 ppl blacklisted... whoa.
Quote from: Papa Skull on July 19, 2007, 12:40:34 AM
Rep system allowing players to leave comments on how one player plays the game. The reciever should be allowed to respond to the feedback left for him. This would let the host know who to be ready to kick or keep in the game.
No. Omg you beat me. Hacker. -100 reputation points *clicks on - rep points button 100x times*. Now do you see why this idea is retarded?
QuoteMultiple respawn points and multiple ways to exit the spawn and into the map. The reason I say this is because on CT it was a problem for me and a lot of others. A merc would simply put mines on the only three ways to get out and it would trap the spy or make him scared to even move. There should be around 10 - 15 ways to exit spawn on merc or spy.
Lrn2play. You have chaffs, thermal, and ears to locate traps. There are no maps in CT where a merc could successfully block off the spawn point entirely unless he's a lot better than you.
QuoteOf course graphics would be nicer, but I wan't to see some smoother animations. Instead of after every animation there is a brief a pause there should be no pause at all. It should look smooth and spy like.
Considering the game will be a UT3 mod, I don't think you'll have to worry about that.
QuoteEscape moves. Altough DA was terrible it did have some features that should be implemented into this such as the escape moves ( swinging into rafters, diving through windows and off ledges, sliding under low hanging objects or garage doors. ) This may take a lot of animations to do so, so I doubt it would be easy to put in.
Another unnecessary item. DA's "escape moves" were mostly CT animations on crack. They just gave it a new name because the game had nothing else to market.
QuoteMercenary flares should be a lot brighter, carry less of them, and burn spies who get close to them.
No. Flares are there to light up the room. Granted, it's a redundant piece of equipment given the rest of the merc's arsenal, but giving flares the ability to burn spies is dumb.
QuotePhosphorus grenades from PT were awesome and I think they should be brought back.
Phospho grenades are a novelty item. Everyone raves about them because we don't have them. In reality, they were hardly ever used in PT, and they'd hardly ever be used in CT.
QuoteTazer should be kept the same but it shouldn't hurt spies, just taze them and down them. When mercs put on a gasmask there should actually be a gasmask on the character so spies can see if they are using it or not.
Tazer could use a
slight buff, but I don't agree on taking the damage away. The merc's already make noise with the gasmask, but I see no problem with making a visual cue as well if it's feesible.
QuoteSpies should be able to do more than just crack necks. Maybe if you grab them you can throw them over a ledge or bang their head into a wall ( would also be cool for mercs ).
This would probably fall under Kebab's "nice to have" category.
QuoteIt would be really cool if spies had a parkour system maybe like Assassin's Creed but not as advanced. Parkour is free running where you autojump and can grab everything to continue climbing and swinging. ( just an idea probably won't happen )
From what you describe, it doesn't seem like it fits in the game.
QuoteAnother thing is the inverted neck snap, I can never imagine why it wasn't in CT. Maybe for equipment a stickycam that makes noise like an alarm snare but it can't shoot gas. Also a tool kit for spies to open up new areas of the map.
I would like inverted neck grabs, but keep in mind that it would be nearly impossible to land one. If the merc approached from any reasonable distance, he's going to see you in his FoV.
QuoteMaybe a hostage mode. There is a guy that the mercs need to defend and if the spies crack his neck or knock him out they win, just an idea.
Never was a fan of hostage modes
Quote
AGAIN THESE ARE JUST IDEAS! QFE
Thanks for reminding me, I wasn't sure that they were ideas when I opened up the thread, but now I know exactly what they are.
Think about the maps. On average there were probably only about 5 ways to enter the map from the spawn and I think there should be more open maps like some from DA. Even though the maps weren't too good at all they were open and therefore provided endless possibilities. The maps in CT imo got really repetitive going through the same areas and passageways everytime I would spawn.
One More Idea:
http://www.youtube.com/watch?v=K06wDn3XsZE
On the start the dude makes some awesome moves - i want it in PS.
Quote from: Papa Skull on July 19, 2007, 07:45:22 AM
Don't tell me you have never been killed with a mine when coming out of the spawn.
Well, no shit? Most mines can be detected and disabled before they're a problem ...
Quote from: Papa Skull on July 19, 2007, 07:45:22 AMYes a rep system would be a " nice to have " feature to me and a few others and maybe it could prove useful later on. Think about letting some guy that you have no idea who he is play and when in the game he totally glitches or cheats. I think it would be nice to know who you are playing with before you are forced to play with them.
Blacklist?
Oh, PS will be my first PC game, I had no idea about the blacklist. sorry
Most of these ideas are pretty terrible or they require a huge amount of animations.
Parkour stuff isn't going to happen. We have a small group of programmers with enough to do already, we can't code swinging off poles and leaping over tables.
Spekkio covered the rest pretty well.
Seriously dude, phosphorous grenades sucked in PT, and flares burning spies? Um... wtf?
Quote from: Kok4f4n on July 22, 2007, 12:03:33 AM
One More Idea:
http://www.youtube.com/watch?v=K06wDn3XsZE
On the start the dude makes some awesome moves - i want it in PS.
i like it, it's aikido style ;D (but not attitude-wise, don't get me wrong). is this scene part of a movie, and if so, part of which one?
back to topic: i think a more sophisticated close combat system can be some fun and sure, it looks cool, but i don't think it fit's into the gameplay. you can carry this to extremes with implementing the gun kata system for the mercs (equilibrium any1?). 8) you see where this is going. afaik we already had discussions on parcour and on a close combat system...
It's Tony Jaa's movie Ong Bak 2. It's not aikido but Muay Thai.
The movie was brought to the USA via the horrible title name the Protector. The movie is about the main character getting his elephant back. It rules, and so does the original Ong Bak. If you haven't see this movie, you haven't seen enough stunt men getting their asses kicked.
Oh and yes, watch Equilibrium as well. And then Die hard. That's what I would call a good movie night.
Quote from: Daybreak on July 23, 2007, 07:06:16 PM
And then Die hard.
hey i am staying alive no matter what.
And yes, these movies own, just add some fatality style moves for spies (after grab) like breaking the merc in half or something...
I've seen Ong Bak. Definately some cool stunts.
Quote from: InvisibleMan999 on July 23, 2007, 06:53:11 AM
Most of these ideas are pretty terrible or they require a huge amount of animations.
Parkour stuff isn't going to happen. We have a small group of programmers with enough to do already, we can't code swinging off poles and leaping over tables.
Spekkio covered the rest pretty well.
Seriously dude, phosphorous grenades sucked in PT, and flares burning spies? Um... wtf?
I personally thought that the phosphorus nades in PT were pretty useful. Like when I couldn't quite shoot spies or I was out of nades, I would shoot the phosphorus at them just to get them to move out of the position. Or if they were running for health and I would shoot the grenade at the area where the health is, and it would kill them most of the time, or it would get them to run right back at me.
I thought that spies getting burned by flares would be more realistic and would add some interesting gameplay aspects. A flare would block spies from going somewhere if they were critically wounded, and it would light the place up. It wouldn't get them on fire, it would just burn them and take like a quarter of their health away.
it would be fun if one could light the phosphour with magnesium flares for some seconds ^^
i like the idea of phosphourus nades, they just need a boost. and i also like the idea of combining gadgets for a new use...
whatever XD
Nah, the phosphor nades owned as they were - just used for tracking spies.
And i like the idea of burning flares.
Quote from: Papa Skull on July 24, 2007, 05:11:09 AM
I personally thought that the phosphorus nades in PT were pretty useful. Like when I couldn't quite shoot spies or I was out of nades, I would shoot the phosphorus at them just to get them to move out of the position. Or if they were running for health and I would shoot the grenade at the area where the health is, and it would kill them most of the time, or it would get them to run right back at me.
That's actually what most people say. They just used em as extra fake frags. It makes me wonder if we wouldn't be better off just making fake nades as a gadget. Perhaps you get 4 of them and they can be refilled at the ammo box, and they just act like fake grenades that bounce around and don't blow up.
It'd actually be easier to code than phosphor nades and would serve pretty much the same function as most people seemed to use phos nades for.
I am just taking a guess here, but couldn't you just use the same code and everything as smoke grenades but make them poison you? And make them green? You could just use the same look and everything as the smoke, but make it green and hurtful. I have never coded anything but I think they would be easy to make.
The fake nades idea is pretty clever, but would a merc really be carrying such a thing? If I was a merc I wouldn't want fake nades in real life lol
in pt they were a novelty item because you needed every other gadget, especially the tazer. in ct, you don't need it any more so i think more people would use phosphorous nades (instead of spytraps/camnet/backpack). just keep the phosphour dust on the ground for some decent time, say 15s, and on the spy forever (sprinklers/rain can wash it away?), and make him create about 20 green footsteps; lightening it with flares or some shots (only for about 5s) would be a good boost that only hurts hitnrun tactics.
this would boost flares a little bit (maybe they could keep it burning for a longer period of time than shots or even let the ph. smoke explode). the main boost flares need is a longer timer, maybe the possibility to get new ones at the ammo hub, and the shadow inversion fix for mt.
I agree about the phosphorus nades, however you may need them. In CT you didn't really know if you needed them or not because they weren't in it. I think they would have proven useful because I would always have an open slot for a gadget that I would choose. The rest would stay as frags, backpack, mines. I could do without a gasmask, although it was usually in that free slot. I think that phosphorus could prove themselves useful with maybe a little boost.
I only think that, for the sake or realism and some interesting elements, should we make the flares burn spies as well as mercs. Flares were hardly ever used by anyone in CT (atleast in story), so if we make the flares burn they might make a useful gadget.
I don't see whats to discuss about the Flares >_>..
No offense, But umm... to put it simple its a rather pointless idea, burning flares.. well first of all the spies and mercs are pretty suited up, a poor flare flame wont really harm them at all in "reality".
second, oh please, even if it would make some damage it would in "reality" be so minor that the flare would be long worn off before it can get even through the suit probably
and third, that wont make people use it, it would still be ineffective, with having grenades, throwing a flare at a spy should be easy to avoid, and having it on the floor would be easily skipped over.
Just.. drop it :P
Nah, if they did damage, you could just shoot one next to an objective and go away - the spy can't hack while taking damage btw.
Quote from: Papa Skull on July 24, 2007, 08:21:26 PM
The fake nades idea is pretty clever, but would a merc really be carrying such a thing? If I was a merc I wouldn't want fake nades in real life lol
Well really, I mean, it's a game, so who cares. Real mercs wouldn't be setting mines in a place they're trying to defend, especially not near fragile computer objectives or things that can be bombed. I mean keep in mind this is the same game that has a mine not destroy something that could be destroyed by a spy's bomb, which is rather odd.
But we don't care, it's just a game and it doesn't have to make sense.
Also, I'd kind of figure mercs would have thermal and low light like spies instead of MT and EMF.
Quote from: Spekkio on July 20, 2007, 08:50:08 AM
Quote from: Papa Skull on July 19, 2007, 12:40:34 AM
Rep system allowing players to leave comments on how one player plays the game. The reciever should be allowed to respond to the feedback left for him. This would let the host know who to be ready to kick or keep in the game.
No. Omg you beat me. Hacker. -100 reputation points *clicks on - rep points button 100x times*. Now do you see why this idea is retarded?
It would actually be quite hilarious to see every experienced player have thousands of negative reputation points that they could compare with friends. ;D