Project Stealth

Forums => Public Discussion => Topic started by: Roberto1223 on February 23, 2014, 01:03:46 PM

Title: Rubber bullets
Post by: Roberto1223 on February 23, 2014, 01:03:46 PM
I think it would be cool give spy the option between a tazer gun or a rubber bullet gun.

This would allow alternative strategies for the spy teams and different equipment combinations.


The rubber bullet gun (inspired by ring airfoil round) could be different from the tazer gun in that instead of paralyzing the enemy completely (enemy cannot shoot and cannot be attacked), it instead slows down merc turning speed, removes ability to charge and causes blurry vision/screws up HUD (just a little bit). This would be very brief of course. The merc can still shoot and berserk, but the effect of the rubber bullet lasts a bit longer than the berserk animation so merc must time the berserk well if he wants to avoid being grabbed.

The rubber bullet gun would not be effective against sniping mercs however and is not an effective way to stop a merc from quick-scoping a spy.
Perhaps this would be interesting as in some maps it may be better to equip rubber bullets and in others it may be better to equip the tazer gun, and there could be teams where one spy uses the tazer and the other spy uses the rubber bullet gun.

In a case such as that, the rubber bullet and the taze effect would not combine. Which ever is fired at the merc first is the effect that the merc wil experience.
And the recovery time for the merc after a being shot would still be the same so that he cannot be shot by two different spy guns consecutively in less than 2 seconds or whatever the delay is.

Title: Re: Rubber bullets
Post by: NeoSuperior on February 23, 2014, 02:50:47 PM
and what happens if a spy tries to jump a slowed merc?
Title: Re: Rubber bullets
Post by: Roberto1223 on February 23, 2014, 09:03:03 PM
They can make it so that vision/HUD blur only occurs if it is a headshot with the rubber bullet.
And merc can use berserk to kill a jumping spy.
Title: Re: Rubber bullets
Post by: Roberto1223 on February 24, 2014, 10:00:17 AM
Quote from: Roberto1223 on February 23, 2014, 09:03:03 PM
They can make it so that vision/HUD blur only occurs if it is a headshot with the rubber bullet.
And merc can use berserk to kill a jumping spy.

Nevermind, aggro would be too easy.
Title: Re: Rubber bullets
Post by: RaDRoacH on February 24, 2014, 06:36:27 PM
Honestly... I prefer the normal tazer...
The rubber gun couldn't give protection like the tazer does, so it will be OP imo