Project Stealth

Forums => Public Discussion => Topic started by: goodkebab on November 15, 2006, 12:33:53 PM

Title: Style direction?
Post by: goodkebab on November 15, 2006, 12:33:53 PM

Alright, we know this is going to be a CT clone...but there is some concern about it looking to much LIKE Ct.

Mostly with the spy look and goggles.  I propose that we completely forget about  the CT spy look and do something entirely new.


The spy visor is iconic and originally....i wont be able to use the same look and make it better....its already perfect.  I need some freedom to to use a hightech direction where spys are not necessarily ninjas in black latex suits...

It will be a lot of fun if i can push bit of sci-fi into it...making the gamel ook  much more original even if all of the mechanics are the same.
Title: Re: Style direction?
Post by: MacBryce on November 15, 2006, 12:40:16 PM
It's a good thing to make the style direction public, right now. We need ideas and lots of them.

This is where the project is going:


Our first release will be a clone of Chaos Theory's versus mode, but with our own graphics, code and sound.

The main concept is: Soldiers of today, gadgets of tomorrow. We want to stay close to an urban infiltration theme that's pretty neutral. So there will be no robots, no cyberpunk, no ninjas, no vampires and no Santa. We want a theme that's accessible for everyone and we feel that the concept above will do that.

Some minor concepts are:


Kebab is referring to the last minor concept in the list.
Title: Re: Style direction?
Post by: MacBryce on November 15, 2006, 12:44:53 PM
Quote from: goodkebab on November 15, 2006, 12:33:53 PMIt will be a lot of fun if i can push bit of sci-fi into it...making the game look much more original even if all of the mechanics are the same.

A bit of sci-fi is good (as in "Gadgets of tomorrow"). A lot of sci-fi is bad (as in "Not everybody likes sci-fi"). I'm looking forward to seeing alternatives to that iconic 3-way visor. Would-be concept artists: Prove yourself and inspire mr. Kebab.

Those SC goggles are basically just night vision goggles (http://www.night-vision-goggles-4less.com/images/atn-night-vision-goggles.gif) with a little more tech and a better design. Basically you need a device covering the eyes and a camera somewhere on the body, preferably the head. Giving them no camera and adding a drone hovering around them, might be a bit too much though.

Another idea might be to just get them one huge camera that covers the entire face. It's not iconic anymore, but we give our game away for free so who cares? A bit like Cobra Commander (http://upload.wikimedia.org/wikipedia/en/b/ba/Cobra_commander.jpg) or even Snake Eyes (http://www.gamerevolution.com/oldsite/chatter/mailbag/snake_eyes.jpg).
Title: Re: Style direction?
Post by: Valserp on November 15, 2006, 03:28:39 PM
Standart 2-lens goggles look cool enough with the proper design.

And a bit of sci-fi is always good, but not as much as DA... that was just a bad move.
Title: Re: Style direction?
Post by: MacBryce on November 15, 2006, 04:18:03 PM
I actually prefer one lens like the CT spies, as long as it's different enough.
Title: Re: Style direction?
Post by: Daybreak on November 15, 2006, 05:00:53 PM
Well I might as well post my idea here as I think this is where it's supposed to be.

It's nothing mind blowing, it's just a way to make it look different that SvM but still the same.
Cops and Robbers is pretty much what SvM is. Spies come in, steel a disk or hack a computer. And the mercs protect them. All we do is change the premise.

It's also an easy way to create more skins. Standard Cop skins, SWAT skins, Army skins, Future cops skins. Same goes for the robbers.

The premise can also explain for better map locations and for items to steal or hack. Having important information lying in a house or bank can be reasonably explained.

I just thought of it and could make it interesting. Heck, running around doing splinter cell stuff in Jeans and a ski mask sounds like a lot of fun.

What about the hightech equipment? well that can easily be explained by, it's in the future. And the equipment the robbers use, well they got it by stealing it. Ya, they're that good.
Title: Re: Style direction?
Post by: Vega on November 15, 2006, 05:14:54 PM
hmmmmm good ideas...but...the CT spy and merc look so damn cool.  I like it how the merc is bigger but ONLY slighty and the spy is lean but not so much that he looks like he's on crack (DA spys).  Ahhh it's just such an awesome look, that is one thing I've never grown old of.  The cops and robbers is a good idea though.


Btw, Daybreak and Kebab, how much exactly do you want to change this?  For Kebab, it seems that you just want to change around the basic look and not much more (hence the same game mechanics).  However, Daybreak, your idea is good but wouldn't that change around a lot of stuff since the whole idea and look be would be different?  For example, I can't imagine robbers and cops in Clubhouse.  Or are you just going with "Robbers and Cops" but leaving it straight at that so when a person sees the title they have no clue to expect a very similar CT game?  Maybe I'm delving a little too deep into but I was wondering if you could explain your idea more.
Title: Re: Style direction?
Post by: Daybreak on November 15, 2006, 05:52:04 PM
Basically that's all I'm saying. Rather it being a "spy related" game. It can be about cops and robbers. It'll be an exact clone of CT yet, with Cop and Robber skins than spies. That way, it'll look different, but play similarly. It's all the same just a different look. A different design style if you will.

Maybe that's not exactly what we are lookign for but this is after all just brainstorming.

Off to lunch back in half an hour.
Title: Re: Style direction?
Post by: VaNilla on November 15, 2006, 06:04:59 PM
I can do a basic design if you want
Title: Re: Style direction?
Post by: goodkebab on November 15, 2006, 06:25:11 PM
there needs to be a cool factor ....and i personally love the DA spies and dislike the mercs. 
I still want to give the spies the sleek latex look with light body armor and tech throughout the suit...
Dont forget these spies have camo suits rigged into their suit and batteries to run it.

Title: Re: Style direction?
Post by: Daybreak on November 15, 2006, 06:46:31 PM
Goodkebab brings up a cool point. We need to make this game cool. It is cool already, but definetly the coolness factor needs to be increased.
Title: Re: Style direction?
Post by: Vega on November 15, 2006, 08:28:11 PM
Yeah I really would like the cool factor from CT to be in Project Stealth.  I prefer the CT spies to the DA spies by FAR.  I think the DA spies are absolutely ridiculous looking (haven't seen the other skins besides the standard bald headed one).  I also prefer the CT mercs to the DA mercs because they have this unexplainable badass look to them where the DA ones just fail miserably.

The cops and robbers isn't a bad idea, AS LONG as it isn't cartoony looking.  I hate that.  Such as the new Team Fortress for the Source Engine....please kill me.  They look retarded and I feel the game has been killed.

You know, CT is futuristic and all like Kebab mentioned, but maybe we can trim it down a bit just by changing little details to the spies and mercs.  For instance, making the spy have rope around his chest and back-non functional), and having more traditional clothes instead of black latex?  It would give him a more modern look.  Sort of like the old concept for the TF2 spy.

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.planetfortress.com%2Ftf2%2Fgameinfo%2Fscreenshots%2Fscreenpf3.jpg&hash=259efb3c3eb345c134d06f79f542fea5d9ce679f)

Honestly, I prefer the CT spy look a lot more but if changes need to be made then this is as far as I personally would like to see it done.
Title: Re: Style direction?
Post by: Meathead on November 15, 2006, 08:30:14 PM
Thats a wierd looking guy i tell ya. lol
Title: Re: Style direction?
Post by: Vega on November 15, 2006, 08:33:09 PM
Oldddddd screenshot from the original TF2 based on the half life 1 engine (or unreal whatever it was).  Just take the general look of the spy (notice the balaclava, the straps on his chest, the modern clothing, etc) and you'll see what I'm going with.
Title: Re: Style direction?
Post by: MacBryce on November 15, 2006, 08:34:08 PM
Yeah, I wouldn't like him to look like that. That looks like these guys (http://spiesandmercs.com/spies&mercs.html).

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fspiesandmercs.com%2Fimgs%2FSCenE_BankS.jpg&hash=a51a6b9fd183a6515f0ea9df31e98be91c1f1cb2)
Title: Re: Style direction?
Post by: Vega on November 15, 2006, 08:35:56 PM
Alright, well just a thought.  Regardless how those guys look, it's a modern look for the screenshot I posted.  CT spies are semi-futuristic, so either we go modern or semi-futuristic.
Title: Re: Style direction?
Post by: Meathead on November 15, 2006, 08:53:54 PM
True but i think they did not want Sam looking poor lol
Title: Re: Style direction?
Post by: Vega on November 15, 2006, 09:03:13 PM
We aren't cloning Sam.  We're cloning good old SvM.  Sam is gone from this game  ;)  Muhaha
Title: Re: Style direction?
Post by: CaedusSaevire on November 15, 2006, 09:05:33 PM
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fxs308.xs.to%2Fxs308%2F06456%2Fsnapshot20061111143844.jpg&hash=064d58b5044c4a3ad2ebc90204be4a4b4ccd4839)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2F209.85.12.232%2Fhtml%2Femoticons%2Fwub.gif&hash=34c344596afc9706bdaccbd49cbf73864eddf2e7)


(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fxs308.xs.to%2Fxs308%2F06456%2Fsnapshot20061111144903.jpg&hash=9e5727a6be29134af255f35e54ded89c769e6ad2)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2F209.85.12.232%2Fhtml%2Femoticons%2Fwub.gif&hash=34c344596afc9706bdaccbd49cbf73864eddf2e7)
Title: Re: Style direction?
Post by: Meathead on November 15, 2006, 09:09:00 PM
That Woman looks like something out of Xmen lol and them other guys look like dathvator off starwars lol The woman looks cool I like her cloths. But yes i see your point Vege. :D  :-*
Title: Re: Style direction?
Post by: Vega on November 15, 2006, 11:32:17 PM
Never have been a fan of women in games besides the female assassin's in the original Half-Life  :)  She looks ok I guess, not into the look even if it was a man instead of a woman.

The merc picture on the left looks pretty cool but so damn evil looking.  The right one looks cool besides the 3 odd bars on his head.  I like the right merc's facemask though. 

Those are all Double Agent concepts, right?
Title: Re: Style direction?
Post by: goodkebab on November 15, 2006, 11:49:44 PM
btw:  DA Pro spy suits are awesome...all black.

the reason we have the lame 1st level spies is they need to show an evolution of the spy
Title: Re: Style direction?
Post by: Vega on November 16, 2006, 12:22:41 AM
Understandable.  I was really hoping they would have a badass all-black spy.  You think you could post a screenshot of them?  I have yet to find to find/see them anywhere.
Title: Re: Style direction?
Post by: seefoo. on November 16, 2006, 12:29:55 AM
how bout spies with no googles and they are blind.  they have extra keen sensory like demon hunter and rip through mercs like foil.  ^^

seriously though i like how the DA pro spy looks.  that guys concept artwork for DA is just sweetness.  too bad the game fukn suck donkey balls.
Title: Re: Style direction?
Post by: M4_007 on November 16, 2006, 12:33:17 AM
It's available as Bonuses, Check your Video folder, they are Bink files.
Title: Re: Style direction?
Post by: Cpl.Dimz on November 16, 2006, 12:43:12 AM
when you say the game lol .... i realize since it is its own engine , it is partly a different game , and of course the style and all . but soplinter cell double agent as a game (with soo and mp ) is a kickass title . i dont see anything wrong with solo , so thats why it annoys me a bit to see people trashing multip[layer calling it the whole game . you need to be more specific .
Title: Re: Style direction?
Post by: Vega on November 16, 2006, 12:47:26 AM
Just posting so we have more options and styles to look at.

From Blade 2, the scene where the vampires infiltrate into Blade's hideout.  If you remember them, they looked pretty cool.  This picture is the only good one I could find and it's kinda goofy to begin with.
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.angelicstar.net%2Fcosplay%2Freference%2Fninjas.gif&hash=a66dd732c4329131db58a8286ae44a622d91ee39)


From Ultraviolet (movie sucked major balls), these were the "super soldiers" in the beginning but it was really hard to find a good picture of them (so I had to print screen from the trailer).  If you watch the trailer, you'll see them.  Link to trailer: http://www.apple.com/trailers/sony_pictures/ultraviolet/

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F2698%2Felitesoldieriy0.png&hash=6f52599d140dbd12d6c815399d7dcc5faf03925d)

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg293.imageshack.us%2Fimg293%2F2355%2Felitesoldier2bo1.png&hash=d3a85fef35d6d1412e1f4009d3ee536009009df8)

I think these guys look BADASS.


From "The Saint," I found this pic but it doesn't show all the angles.  It still looks sweet.  YEAH SEEFOO!

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.yourprops.com%2Fnorm-438046c61162d-Saint%252C%2BThe%2B%25281997%2529.jpeg&hash=6c9f94748926f63744f71025d14fdc14cdae458f)
Title: Re: Style direction?
Post by: Vega on November 16, 2006, 12:49:08 AM
Quote from: M4_007 on November 16, 2006, 12:33:17 AM
It's available as Bonuses, Check your Video folder, they are Bink files.

I'm assuming you're talking to me; I don't have the game   :-X

So about that screenshot  ;)  Any takers???
Title: Re: Style direction?
Post by: seefoo. on November 16, 2006, 12:58:40 AM
ya the doods from ultraviolet were dope lookin.  also anyone ever watch that movie "the saint" with val kilmer?  at the beginning he wears this stealth outfit...so badass lookin but i cant find a pic
:(
Title: Re: Style direction?
Post by: CaedusSaevire on November 16, 2006, 01:05:53 AM
I was just thinking about the Ultra Violet costumes, before I read your post.

Anyway, those of Blade are fugly. Spandex..... brrrrrr.  :o
Title: Re: Style direction?
Post by: Vega on November 16, 2006, 01:12:47 AM
Yeah seefoo I've seen The Saint but I feintly remember his stealth costume.  Such a good movie.

Caed - They looked a lot better in the movie and while they were computer animated :)  The pic I have is just OK in my opinion.  I do love their goggles though.

EDIT:  Found "The Saint" picture, on other page.


BTW, Dimz, what are you talking about?  They're just redoing SvM, not singleplayer.  I'm referring to the multiplayer aspect of Chaos Theory only because that's the only mode they're redoing and the only mode most of us are interested/care to mod.  I find singleplayer fun one time around but not much after that (not bashing it).  So, this "game" is all about multiplayer and I'm gonna refer to it that way.
Title: Re: Style direction?
Post by: seefoo. on November 16, 2006, 01:33:59 AM
cool thnx for finding it ^^
Title: Re: Style direction?
Post by: M4_007 on November 16, 2006, 03:33:10 AM
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.splintercellnetwork.com%2Ffiles%2Fimages%2Fsvm_assets%2Fskins%2Fpro_spy%2FPro_Spy1.jpg&hash=035bec29e891320b8097664c349be7b9614f60cb)(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.splintercellnetwork.com%2Ffiles%2Fimages%2Fsvm_assets%2Fskins%2Fpro_spy%2FPro_Spy2.jpg&hash=b674037bb3c0c07448d5913bc1fc0908dcda31d1)(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.splintercellnetwork.com%2Ffiles%2Fimages%2Fsvm_assets%2Fskins%2Fpro_spy%2FPro_Spy3.jpg&hash=036764897b7a9dbbd8bc11c685057149e07d9267) (https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.splintercellnetwork.com%2Ffiles%2Fimages%2Fsvm_assets%2Fskins%2Fpro_spy%2FPro_Spy4.jpg&hash=745e4b0547fd47b3ac4b75145122590da35944b9)(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.splintercellnetwork.com%2Ffiles%2Fimages%2Fsvm_assets%2Fskins%2Fpro_spy%2FPro_Spy5.jpg&hash=a54266b3267583cf278b2c805853d5d97704542b)

Sorry, Coulden't find anything higher resolution. I'm getting some assets and renders for SplinterCellNetwork.com, through, so if there's anything in what I receive of interest, I'll make sure to share.
Title: Re: Style direction?
Post by: mrguytodd on November 16, 2006, 03:35:01 AM
I'd really like the objectives as biological agents to make a return from PT. In CT it just didn't seem too important hacking into computers/stealing disks/blowing up shit. In PT, if the spies lost, people died.
Title: Re: Style direction?
Post by: Vega on November 16, 2006, 04:06:30 AM
Quote from: mrguytodd on November 16, 2006, 03:35:01 AM
In PT, if the spies lost, people died.

hahaha

thanks M4.  Looks pretty cool I guess, still love the CT spy overall.  But I do like the futuristic look of the spy in that one.  Though I really wish his ears were covered.

btw, np seefoo!
Title: Re: Style direction?
Post by: Meathead on November 16, 2006, 06:03:45 AM
I rekon they look mad ass :D
Title: Re: Style direction?
Post by: MacBryce on November 16, 2006, 10:40:03 AM
I like the idea from the DA spies that they have the three lights on the back. It makes it easier to control them in the dark. If those lights are lenses too, then I would explain the fact that spies have "eyes on their backs" (the third person view).
Title: Re: Style direction?
Post by: MacBryce on November 16, 2006, 10:47:50 AM
Quote from: The-Chicken6 on November 16, 2006, 09:50:32 AM
hello,

if u want a directly clone of the game the spy is good and the merc is bad. but u also can change the roles. i mean when u have real security ppl like this(or something):
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimage.com.com%2Fgamespot%2Fimages%2F2002%2Fpc%2Ffeaturepreviews%2F007nightfire%2F007nightfire_screen001.jpg&hash=f5370ca8ea44592481dc7896c533ae2d5aa97d45)

(007 nightfire)

u can let the spy steal software, documents ect.ect.ect.. from a gouverment. but i dont mind actualy.. that is more the story of the game and on-line u dont realy need it but u can think about it..
Title: Re: Style direction?
Post by: The-Chicken6 on November 16, 2006, 10:50:42 AM
Thx Big Bryce :D :D :-* :D :D
Title: Re: Style direction?
Post by: MacBryce on November 16, 2006, 11:00:04 AM
You're welcome, chicken, Funny avatar you've got there.

Title: Re: Style direction?
Post by: The-Chicken6 on November 16, 2006, 01:18:46 PM
Quote from: MacBryce on November 16, 2006, 11:00:04 AM
You're welcome, chicken, Funny avatar you've got there.

yeah i know  :-X (maar meer kan ik er niet van maken op school XD.. met photoshop elements 4.0 gedaan :-X)
Title: Re: Style direction?
Post by: MacBryce on November 16, 2006, 03:20:39 PM
Quote from: mrguytodd on November 16, 2006, 03:35:01 AM
I'd really like the objectives as biological agents to make a return from PT. In CT it just didn't seem too important hacking into computers/stealing disks/blowing up shit. In PT, if the spies lost, people died.

That was awesome. I really liked that. The mercs didn't knew what they were guarding so it made sense from both sides of the story.

Then again, I also like missions like Missile Strike where you've got to dismantle a warhead.
Title: Re: Style direction?
Post by: Vega on November 16, 2006, 05:13:36 PM
The lights are okay on the DA spies but the way they are designed drives me nuts.  Their lights are in the shape of a "play" button on a TV remote controller.  Plus, why 3?  Why not just have one light in the back or something?
Title: Re: Style direction?
Post by: goodkebab on November 16, 2006, 06:32:51 PM
dont tell me these things are over your head vega!

its a blue circle with a triangle in the middle.  It is iconic because the goggles form a triangle.  Also, its form of rank, 3 circles is the highest rank for the Pro Spy suit., only one is for the first rank.

the whole design concept is for the player to feel like he is achieving something by going up in rank.

It is just a gimmick to suck noobs in and have them play more....once they get owned its a different story.
Title: Re: Style direction?
Post by: Vega on November 16, 2006, 09:05:49 PM
Oh, well I don't have the game nor have I played it so I never knew that ^_^  Regardless...it's still a PLAY button from a remote controller!!!  3 ranks for 3 triangles to represent goggles which look like a triangle....damn these triangles....
Title: Re: Style direction?
Post by: MacBryce on November 16, 2006, 09:07:58 PM
I just want to say one thing: That spy is going to freeze his ears off in the winter.  ;D :D ;D :D
Title: Re: Style direction?
Post by: Vega on November 16, 2006, 09:39:11 PM
AHHHHh the ears are driving me crazy!
Title: Re: Style direction?
Post by: seefoo. on November 17, 2006, 08:39:57 AM
i know it will be a while but looks like a good start and i love all the different spy skin ideas!  hit me up if you guys ever need a 4th to help test since i am noob at makin game.
Title: Re: Style direction?
Post by: goodkebab on November 17, 2006, 02:37:41 PM
your in the graphics business SeaFood.....why not send us in cools pics of spies looks u like!
Title: Re: Style direction?
Post by: Daybreak on November 17, 2006, 06:59:42 PM
Forget that. Tell him to make a cool logo for the game or even come up with a cooler name.
oh wait. I can tell him.

Hey seefoo, you could always make a cool logo or brainstorm some ideas for the name of the game. you are pretty awesome at it. HEy remember that bottle cap you made for me with "The 141" ya... I made those into coasters. They are so sweet. Cost me 30 bucks for 4 but still they rule.

I'm in the middle of drawing some spies too. I haven't drawn people in almost a year so I have to regain that skill. I'm mixing IronMan, Batman, Spider-Man with a taste of startrek. Ya...exactly.
Title: Re: Style direction?
Post by: Vega on November 17, 2006, 07:52:43 PM
Nice!  I would love to see everyone's take on how spies should look.  Currently, I'm collecting every idea for a spy and making a collage (sort of, though I don't know how to make it nice looking). 
Title: Re: Style direction?
Post by: scope2005 on November 17, 2006, 08:24:11 PM
I Like the two lens traditional looking NVG from SCCT Co-Op..

Im a fan of the Special-Ops/Ninja style Spies... the Co-Op Spies just looked great, they looked functional and cool at the same time.. none of this OTT cyberpunk futuristic shit.

One thing I would like to see are goggles that slide up on top of thier heads when not in use, like Single-player...

just dont do anything crazy like giving the spies a tux, and sunglasses that do nvg and thermal imaging  :P
Title: Re: Style direction?
Post by: MR.Mic on November 17, 2006, 08:28:20 PM
Quote from: scope2005 on November 17, 2006, 08:24:11 PM
none of this OTT cyberpunk futuristic shit.

One thing I would like to see are goggles that slide up on top of thier heads when not in use, like Single-player...

just dont do anything crazy like giving the spies a tux, and sunglasses that do nvg and thermal imaging  :P

Agreed, Maybe, and Agreed
Title: Re: Style direction?
Post by: Daybreak on November 17, 2006, 10:04:12 PM
OTT cyberpunk?
Title: Re: Style direction?
Post by: Vega on November 17, 2006, 10:04:47 PM
Quote from: scope2005 on November 17, 2006, 08:24:11 PM
I Like the two lens traditional looking NVG from SCCT Co-Op..
Those definitely look cool.  Love the SvM spy look as well.

Quote
Im a fan of the Special-Ops/Ninja style Spies... the Co-Op Spies just looked great, they looked functional and cool at the same time.. none of this OTT cyberpunk futuristic shit.
Agreed but I don't mind it to be a little futuristic.

Quote
One thing I would like to see are goggles that slide up on top of thier heads when not in use, like Single-player...
I say no to this mainly because I don't like seeing the eyes of a spy.  I like them to be a ghost.

Quote
just dont do anything crazy like giving the spies a tux, and sunglasses that do nvg and thermal imaging  :P


Yes, please don't  :D

Is OTT "Over the top?"
Title: Re: Style direction?
Post by: scope2005 on November 17, 2006, 11:20:46 PM
yes OTT is over the Top ;)
Title: Re: Style direction?
Post by: seefoo. on November 18, 2006, 07:20:09 AM
@ kebob.  oh i like da ultraviolet spies with the body armour lookin outfit, i also like DA's style, cept for the ears  :P looks so weird.  i also like this:
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff381%2Fseefoo%2Fsnake_eyes.jpg&hash=b25c583e7d3a90debd1070988b103e08f58efec8)
a new type of goggle? hehe.  can just add sc type goggle on.  in place of the sword can put the shocker, be kinda kewl on the back like in the solo.  this is a stretch but see the knife?  mmm.  would be sweet to have that.  you are in an aggro situation you can stab for 1/2 health then your m8 follows through for a neutralize combo.  be so funneh.
i know it'll be some b4 you guys start doing gameplay stuff but i do have a couple of ideas though that might not be out there so much.  ill just mention them now so i dont forget.  maybe instead of just elbowing the merc, you can do backflips off his chest.  will have same effect as elbowing but you landing in opposite direction running away.  maybe a kick also having the same effect as an elbow...well the kick might be weird.  maybe just differnt punch animations and the backflip.   so the animations just dont get monotonous.  can do it like hitting interact button and a direction (ie. interact+S = backflip)? or idk something to that effect.  OH and also inverted grabs, coop move from CT coop.  where you toss your buddy into a merc or across a huge gap.

Quote from: Daybreak on November 17, 2006, 06:59:42 PM
HEy remember that bottle cap you made for me with "The 141" ya... I made those into coasters. They are so sweet. Cost me 30 bucks for 4 but still they rule.

wow, forgot bout that!  did i give you the vector file of it?  i forget what it looks like heh.  i misplaced the vector source.  anyhow that is really awesome u used it ^^.
Title: Re: Style direction?
Post by: Vega on November 18, 2006, 09:37:35 AM
some interesting ideasssss.  That spy is pretty cool looking too, more ninja-like then the rest we have posted.

I really like the ultraviolet spies too......they are so damn cool looking.  8)

I just watched Mission Impossible 3 and he had the exact type of outfit that I was thinking of for a "modern" type look.  Instead of having black latex or what not, he had just regular black clothes on with cool gadgets and equipment strapped to him.

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimages.allmoviephoto.com%2F2006_Mission%3A_Impossible_III%2F2006_mission_impossible_III_001.jpg&hash=e5db44be3f9520b99c118559f14e7ceb59b2841d)
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It looks a little bit like a merc outfit but with a mask and some vision goggles it may work out well.

Title: Re: Style direction?
Post by: The-Chicken6 on November 18, 2006, 09:41:36 AM
i realy like the look of MI3 as wel :) but he needs to get a bit changed.. so it wil fit better into our idees ;)
Title: Re: Style direction?
Post by: MacBryce on November 18, 2006, 12:13:56 PM
I was thinking about a white spy who is completely invisible in light. Nevermind though, I can't imagine it working very well.

It's just an idea I got watching an episode from Samurai Jack. He's a white ninja fighting a black ninja in a building with small windows. The episode is completely in black in white, so you've got shadows and light but nothing in between inside the building. It's pretty cool since Jack is visible in the shadows but he can't see his enemy there, while his enemy is visible in the light but can't see Jack there.
Title: Re: Style direction?
Post by: frvge on November 18, 2006, 05:04:41 PM
That's indeed a really original concept! Maybe as a bonus mission or add-on/plugin :D
Title: Re: Style direction?
Post by: MR.Mic on November 18, 2006, 05:07:46 PM
Quote from: MacBryce on November 18, 2006, 12:13:56 PM
I was thinking about a white spy who is completely invisible in light. Nevermind though, I can't imagine it working very well.

It's just an idea I got watching an episode from Samurai Jack. He's a white ninja fighting a black ninja in a building with small windows. The episode is completely in black in white, so you've got shadows and light but nothing in between inside the building. It's pretty cool since Jack is visible in the shadows but he can't see his enemy there, while his enemy is visible in the light but can't see Jack there.

Sounds better-suited for a spy vs spy mode. Which could be added at a later date.
Title: Re: Style direction?
Post by: Overstatement on November 18, 2006, 05:09:55 PM
Wouldnt the idea of skins ruin the concept of military uniforms?
We cant have two spies/mercs wearing different clothes in the same game.
Title: Re: Style direction?
Post by: Vega on November 18, 2006, 07:05:59 PM
Well....we can certainly go out of the boundries on this one.  Besides, none of these are military organizations.  Mercenaries are individual contractors and the spies are a secret organization.  No real reason why they can't look different.

But besides all that, it isn't even confirmed that each individual spy/merc will look different from one another (perspectively).
Title: Re: Style direction?
Post by: MacBryce on November 18, 2006, 09:21:39 PM
Yeah, there's no word whether or not the skins will be team-skins or individual ones. Let's get a tech demo first.
Title: Re: Style direction?
Post by: frvge on November 18, 2006, 11:39:47 PM
Naked female skin FTW.  :o :o
Title: Re: Style direction?
Post by: MacBryce on November 19, 2006, 01:35:21 AM
Get a girlfriend, lad.  :D :D :D

Although that would make for interesting coop moves.
Title: Re: Style direction?
Post by: Lurch on December 01, 2006, 02:27:03 PM
If you want to stay at least somewhat realistic with the gadgets and include camosuit, you need to have latex spies with minimal pockets and stuff that's hanging around so that the suit would actually be able to properly cloak the spy. That eliminates goggles that are flipped up and down. Also, that probably makes the opsat screen integrated into goggle optics and having only buttons in spy's "bracer".
Title: Re: Style direction?
Post by: Vega on December 01, 2006, 06:38:21 PM
good point, never thought of that.  Then again, it isn't about realism so maybe we can get away with it ^_^
Title: Re: Style direction?
Post by: Lurch on December 01, 2006, 07:02:26 PM
It's not just the realism. It looks stupid that a spy with swatlike gear suddenly cloaks up. I mean, suddenly his face switches color that's matching his surroundings. Cool eh?
Title: Re: Style direction?
Post by: Vega on December 01, 2006, 09:23:50 PM
Eh, I honestly wouldn't care if I saw that situation.  The spy has his gun on the side of his hip, how is that any different than to have extra pockets of stuff?
Title: Re: Style direction?
Post by: Overstatement on December 01, 2006, 09:55:34 PM
As long as it doesn't look stupid, it can probably defy the laws of technology.
Title: Re: Style direction?
Post by: Lurch on December 01, 2006, 10:36:19 PM
Well, if you'd have a compact sticky shocker inside a pocket (and gadgets), plus slim and smooth clothing, the suit is much more likely to work effectively compared to Tom Cruise's crumpled (spelling?) clothing in MI. I agree that the realism department isn't much of an issue, but isn't it a lot easier and faster too to model a guy with latex suit that cover the whole body rather than the hollywood spygear?
Title: Re: Style direction?
Post by: Vega on December 02, 2006, 06:22:20 AM
Quote from: Lurch on December 01, 2006, 10:36:19 PM
Well, if you'd have a compact sticky shocker inside a pocket (and gadgets), plus slim and smooth clothing, the suit is much more likely to work effectively compared to Tom Cruise's crumpled (spelling?) clothing in MI. I agree that the realism department isn't much of an issue, but isn't it a lot easier and faster too to model a guy with latex suit that cover the whole body rather than the hollywood spygear?

sure, I don't see how it wouldn't be faster.  Just to note, I'm not disagreeing with you on the latex suit, I think the current spies look awesome.
Title: Re: Style direction?
Post by: Lurch on December 02, 2006, 03:03:56 PM
Quote from: Vega on December 02, 2006, 06:22:20 AM
I think the current spies look awesome.

Aye, they look way more hardcore compared to spies in movies.