Project Stealth

Forums => Public Discussion => Topic started by: monterto on August 16, 2007, 04:50:03 PM

Title: communications...
Post by: monterto on August 16, 2007, 04:50:03 PM
An idea just crossed my mind to make things easier for teams without mics. a system similar to the COM system in BF2 could be implemented where a player holds down a key and a menu pops up in the middle of the screen as long as the button is held, prerecorded messages can be selected with the mouse.

SORRY FOR BIG FILES  :-[
Spy example...
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg184.imageshack.us%2Fimg184%2F6266%2Fscctmp20070726202336ng0.th.jpg&hash=92e2ecc3dc1f916ca81b4d27fb63267ee470a53c) (http://img184.imageshack.us/my.php?image=scctmp20070726202336ng0.jpg)

Merc example....
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg161.imageshack.us%2Fimg161%2F957%2Fscctmp20070801003429xt5.th.jpg&hash=a481d9428e97a3ce434286f12f9ed7bfd600746b) (http://img161.imageshack.us/my.php?image=scctmp20070801003429xt5.jpg)
Title: Re: communications...
Post by: frvge on August 16, 2007, 04:53:01 PM
Good idea.

Contextual menus can be useful.

I'd classify it as a nice-to-have-feature.
Title: Re: communications...
Post by: iservealot on August 16, 2007, 07:16:09 PM
Or what about, if you have this menu that lets you "call out" a voice thing. You can use this to fake the other team into believing what you said. lol
Title: Re: communications...
Post by: Nitro on August 16, 2007, 08:38:26 PM
I really do not understand why this would be needed, the game have open mics at all times right?

Might be useful for some of those who do not dare or have a microphone but a part of the game is that it should be teamplay and having mics give a advantage.

Promoting non microphone usage might not be the way to go.
Title: Re: communications...
Post by: frvge on August 16, 2007, 08:48:56 PM
You'll always have an edge if you have a mic. However, it's annoying to use team-chat all the time.

Instead of promoting non-mic usage, I'd say it's a hint that with a mic, communications are easier/better.
Title: Re: communications...
Post by: Overstatement on August 16, 2007, 08:54:09 PM
It should be a 'natural' advantage. Not a man-made advantage because the developers built a gap between micies and non-micies. In fact, micies would probably appreciate this. You pair two micies in a pub server and they will usually win without challenge.
Title: Re: communications...
Post by: monterto on August 16, 2007, 11:08:23 PM
There is no way this gives you an advantage over a microphone, you still need to stop to send the message just not as long, plus it's more vague than giving information with your mic. the only way this would giva an advantage is if you couldn't hack coms and hear it.
Title: Re: communications...
Post by: Bionic-Blob on August 16, 2007, 11:11:02 PM
hack comms should (hopefully will) include text and stuff like this
Title: Re: communications...
Post by: Farley4Fan on August 17, 2007, 02:23:07 AM
Absolutely yes.  Although whatever game I play that has this, it seems as though the player is an NPC who uses this feature.   Not a big deal it is just kind of funny.  " enemy down " or " enemy located " sound like really computer generated.  IF you are going to make this feature, try to make the phrases a little less robotic.  " I found a spy " or " He's got my neck ", make them a little more human.
Title: Re: communications...
Post by: Spekkio on August 17, 2007, 02:34:44 AM
I actually like this idea a lot, but it'd have to be a little less intrusive on the screen. Something like CS's auto-voice system with common commands/sayings that people would use popping up in the lower left or right corner. Stuff including, but not limited to "They're both here!" "Come help me in XXX" (game detects your position automatically and transmits it) and "I'm cammed" would be very helpful. I don't think you need to hear these on hack comms since you can't hack teamsay on hack comms, and these would be the most commonly used teamsay/mic phrases.

This would be extremely useful for people who don't have mics, or people who are too shy/not in the mood to actually talk to their teammates. Not only that, but hitting a two hotkeys to say "cammed" is better than hitting f6 and typing it out. Overall, it would make the game much more user/pub friendly, which is a good thing.
Title: Re: communications...
Post by: Tidenburg on August 17, 2007, 03:40:07 AM
Shadow runs system would be good where the woman says "Need backup" then where they are and a flashing icon appears on the hud.
Title: Re: communications...
Post by: Gawain on August 17, 2007, 03:42:00 PM
i'd prefer the bf layout over the cs one, its more intuitiv, you only need one key and a quick mouse movement. the messages should be customisable.
Title: Re: communications...
Post by: HeroFromHyrule on August 18, 2007, 02:06:44 AM
I like this idea, and while I myself would prefer the layout to be the way it is presented in the screenshots, I can see people wanting it Spekkio's way instead.  Perhaps an option to choose between the two?

Also, as for Spekkio's idea of having the game detect your position to broadcast it to your teammate when saying certain phrases, this should be very easy to do as I know things like this are already done in UT.