Project Stealth

Archives => Join Us => Topic started by: Spekkio on October 20, 2007, 01:44:47 AM

Title: Map maker ... maybe
Post by: Spekkio on October 20, 2007, 01:44:47 AM
No promises since you guys don't have a development timeline and my near future is up in the air, but if you guys get a playable version I'll throw my hat in the ring as a potential map maker. Of course someone's gonna have to help me learn the map editor, but it should be fun.
Title: Re: Map maker ... maybe
Post by: frvge on October 20, 2007, 01:47:44 AM
Sounds ok.
Title: Re: Map maker ... maybe
Post by: Gui Brazil on October 20, 2007, 01:51:41 AM
Hey, if you like to create maps, i'm sure you'll be of great help...but you gotta like it, or else it'll be the biggest pain in the ass for you. About having to learn the editor, I'm sure we have plenty of people to help you out with it.
Title: Re: Map maker ... maybe
Post by: Spekkio on October 20, 2007, 02:19:46 AM
Well, I have plenty of ideas on what goes into a good map and what goes into a bad map, so I might as well learn the editor and try to make one myself :).

Besides, the office building I'm working at has an excellent layout for a SvM map, with some modifications of course.
Title: Re: Map maker ... maybe
Post by: B1nArY_001 on October 21, 2007, 06:20:59 PM
Buy Roboblitz, it's like 10 bucks and has the map editor, that would get you started on the basics and give you a chance to experiment with it.
Title: Re: Map maker ... maybe
Post by: frvge on October 21, 2007, 06:28:50 PM
Don't buy Roboblitz, and wait for UT3. Should be out soon.
Title: Re: Map maker ... maybe
Post by: Bionic-Blob on October 21, 2007, 07:42:50 PM
very soon
Title: Re: Map maker ... maybe
Post by: Tidenburg on October 21, 2007, 08:15:52 PM
Im like you Spekkio. Good ideas but no way to show them lol. I'm trying to learn the editor now but it keeps crashing randomly when I try to do certain things.
Title: Re: Map maker ... maybe
Post by: Spekkio on October 22, 2007, 12:02:53 AM
Well, several things have to happen before I start to make maps:

-This project has to come close to becoming a reality. You guys already have Mr.Mic and Zed to make alpha and pre-production maps.
-I need to buy a computer capable of running UT3
-I need to find out where I will be and what my schedule is when the first point happens.

I'm not going to bother learning the map editor now only to have the project fall apart like many mods do.
Title: Re: Map maker ... maybe
Post by: Tidenburg on October 22, 2007, 07:24:26 PM
Does UT2 editor port over? Or are the differences much to vast for that to be possible?
Title: Re: Map maker ... maybe
Post by: goodkebab on October 23, 2007, 10:53:03 AM
The editor is not really meant for actually creating graphics.  It can do so in a limited sense.  But anything related to geometry, layout,  texturing, shaders is handled in a 3d app.

Where we could use you perhaps would not be in creating assets obviously, or scripting.  Layout will not be created in the editor either.

That leaves placement of objects like boxes, lighting, security,  objectives placement, and numerous bugs in the map.


If you are comfortable with the CT editor,  it will be an easy transition to UT.
Title: Re: Map maker ... maybe
Post by: Zedblade on October 23, 2007, 12:30:06 PM
Quote from: goodkebab on October 23, 2007, 10:53:03 AM
The editor is not really meant for actually creating graphics.  It can do so in a limited sense.  But anything related to geometry, layout,  texturing, shaders is handled in a 3d app.

Where we could use you perhaps would not be in creating assets obviously, or scripting.  Layout will not be created in the editor either.

That leaves placement of objects like boxes, lighting, security,  objectives placement, and numerous bugs in the map.


If you are comfortable with the CT editor,  it will be an easy transition to UT.

Actually, layout is done in the editor. He could design a level and do the basic layout and blocking out in BSP. Placement of objects, lighting and stuff is an artist's job.. especially lighting and prop placement.
Title: Re: Map maker ... maybe
Post by: goodkebab on October 23, 2007, 12:54:53 PM
ie:  just blocking out rooms  with  a few basic textures you mean? 

And things like stairs,  vents, windows?  UVs?  multiple textures on one object?
Title: Re: Map maker ... maybe
Post by: element54 on October 23, 2007, 05:18:11 PM
He could create decent map layouts with just basic concept drawings and someone with experience with the editor can build the map.

Title: Re: Map maker ... maybe
Post by: Tidenburg on October 23, 2007, 09:06:40 PM
The editor is annoying. Every so often I will build all and some faces are lost revealing the empty space behind it :(
Title: Re: Map maker ... maybe
Post by: Zedblade on October 23, 2007, 09:18:03 PM
Quote from: Tidenburg on October 23, 2007, 09:06:40 PM
The editor is annoying. Every so often I will build all and some faces are lost revealing the empty space behind it :(

thats becuase you built it wrong.
Title: Re: Map maker ... maybe
Post by: Tidenburg on October 23, 2007, 09:23:29 PM
:P
I gathered.
Title: Re: Map maker ... maybe
Post by: Gui Brazil on October 23, 2007, 11:44:36 PM
He could do the blocking of the map on the editor and we'd come up with the textures and needed props.
Title: Re: Map maker ... maybe
Post by: Zedblade on October 24, 2007, 02:25:08 AM
Quote from: goodkebab on October 23, 2007, 12:54:53 PM
ie:  just blocking out rooms  with  a few basic textures you mean? 

And things like stairs,  vents, windows?  UVs?  multiple textures on one object?

kinda. He could block otu a level with simple blocks and all that. Using the default grid texture. After that it could be handed off to t someone for a quick first pass on art, then off to first testing. Afterwards, it goes back to design then back to arists. Untill it's done.

Thats the process that epic uses in making UT maps. From what I read at least.

All Spekk needs to learn is how to creat and modify bsp, and how to keep to the grid and know the standards.
Title: Re: Map maker ... maybe
Post by: Tidenburg on October 24, 2007, 07:31:39 PM
Random noob question. If I make a block using the cube and then pressing add why won't my spy grab it or just interact with it? In warehouse they've used blocks which are grabbable but I don't know how. Please help, I've got a semi-done map but the player wont do anything except run up the walls.
Title: Re: Map maker ... maybe
Post by: frvge on October 24, 2007, 07:33:48 PM
You need to add GE's. That tells the engine that something can interact.
Fences need to be set to 'climbable' with some flag. That's in the SCCT editor.
Title: Re: Map maker ... maybe
Post by: LennardF1989 on October 24, 2007, 07:34:09 PM
In CT editor, you have to assign it as "grabable" using the GE View Mode. Though, I'm not into explaining it.
Title: Re: Map maker ... maybe
Post by: Tidenburg on October 24, 2007, 07:49:50 PM
gah. Why are there no tutorials on this? Ive found GE view but can't even select things in that mode let alone add events :(
Title: Re: Map maker ... maybe
Post by: Spekkio on October 24, 2007, 07:51:56 PM
So making maps for PS won't be like making maps for CT? In other words, all the objects will have to be created from scratch in a separate program no matter what?
Title: Re: Map maker ... maybe
Post by: frvge on October 24, 2007, 07:58:35 PM
CT's editor has 'GEs' which is not standard in the Unreal Editor. Ubisoft made that part. There are some other differences, but overall, making maps will be the same. (but maybe someone with more experience can explain it better)
Title: Re: Map maker ... maybe
Post by: Zedblade on October 24, 2007, 08:31:43 PM
Quote from: Tidenburg on October 24, 2007, 07:49:50 PM
gah. Why are there no tutorials on this? Ive found GE view but can't even select things in that mode let alone add events :(

there are tutorials. they are on the CT dvd...
Title: Re: Map maker ... maybe
Post by: goodkebab on October 24, 2007, 10:16:22 PM
Quote from: Spekkio on October 24, 2007, 07:51:56 PM
So making maps for PS won't be like making maps for CT? In other words, all the objects will have to be created from scratch in a separate program no matter what?

How custom maps of CT worked was just ripping assets from existing maps and placing them into a new map.

Sorta like copy pasting text.

What that means is,   we still have to create ALL of the assets for the maps.   Once we have 3-4 maps created, there will be enough material  to make a hybrid map.

That is if you want to do it solo.

Otherwise,  you have a team of artists slaving day and night to create assets for each map.
Title: Re: Map maker ... maybe
Post by: Spekkio on October 24, 2007, 11:16:35 PM
QuoteOtherwise,  you have a team of artists slaving day and night to create assets for each map.
That's right, you're all my slaves!
Title: Re: Map maker ... maybe
Post by: Gui Brazil on October 25, 2007, 12:08:37 AM
Don't worry about the props/textures. You need it, we make it. :P
Title: Re: Map maker ... maybe
Post by: element54 on October 25, 2007, 12:30:00 AM
Quote from: Zedblade on October 24, 2007, 08:31:43 PM
Quote from: Tidenburg on October 24, 2007, 07:49:50 PM
gah. Why are there no tutorials on this? Ive found GE view but can't even select things in that mode let alone add events :(

there are tutorials. they are on the CT dvd...

WTF there are tutorials? OMFG you all suck for not telling me this earlier. I HATE YOU ALL!!!!!!

;D


Title: Re: Map maker ... maybe
Post by: Zedblade on October 25, 2007, 12:58:59 AM
Quote from: element54 on October 25, 2007, 12:30:00 AM
Quote from: Zedblade on October 24, 2007, 08:31:43 PM
Quote from: Tidenburg on October 24, 2007, 07:49:50 PM
gah. Why are there no tutorials on this? Ive found GE view but can't even select things in that mode let alone add events :(

there are tutorials. they are on the CT dvd...

WTF there are tutorials? OMFG you all suck for not telling me this earlier. I HATE YOU ALL!!!!!!

;D




:|

I'm probably the only one that gets this.
Title: Re: Map maker ... maybe
Post by: element54 on October 25, 2007, 02:11:40 AM
Quote from: Zedblade on October 25, 2007, 12:58:59 AM
Quote from: element54 on October 25, 2007, 12:30:00 AM
Quote from: Zedblade on October 24, 2007, 08:31:43 PM
Quote from: Tidenburg on October 24, 2007, 07:49:50 PM
gah. Why are there no tutorials on this? Ive found GE view but can't even select things in that mode let alone add events :(

there are tutorials. they are on the CT dvd...

WTF there are tutorials? OMFG you all suck for not telling me this earlier. I HATE YOU ALL!!!!!!

;D




:|

I'm probably the only one that gets this.

Definitely.
Title: Re: Map maker ... maybe
Post by: DrKennethNoisewater on November 06, 2007, 06:46:30 AM
i didn't reply to this before but i meant to. i'm with spek on this whole thing, where if this gets running i would like to help design maps...

now, granted i don't really know how, but westfall and myself have discussed working on a map (we live 5 minutes away). i also think we know a lot about what goes into a good map/bad map ect. also, our feelings won't be hurt if we make some shitty thing and you laugh at us... or me rather.

SECONDLY, if you still need some help on the music aspect, i'm a 5th... 6th? w/e.... year music major. i have a lot of experience with composing/creating/general music application. i have written and recorded 4 albums and produced a number of different artists. if you need a general tech/music creation person, PM me with what ya need.
Title: Re: Map maker ... maybe
Post by: goodkebab on November 06, 2007, 02:23:26 PM
If you are seriously into it,  working with the CT editor will nearly be the same.  You can actually  start now with you ideas and test them in CT, and then port your idea to UT when it is released in the next weeks.
Title: Re: Map maker ... maybe
Post by: Tidenburg on November 06, 2007, 04:40:37 PM
Whats gonna happen about Geometric events? Does the new UT support them or is there somthing just as good you can use?
Title: Re: Map maker ... maybe
Post by: iservealot on November 07, 2007, 02:07:16 AM
Quote from: Tidenburg on November 06, 2007, 04:40:37 PM
Whats gonna happen about Geometric events? Does the new UT support them or is there somthing just as good you can use?

There are no Geometric Event type setup within any version of Urneal Engine, except for the modified engine builds used for Splinter Cell by Ubisoft.

Since we are not allowed to compile native code for Unreal 3, we will have to come up with a new solution using Unreal Script. There has been some ideas discussed already, and we are working on a viable solution.  ;)