Project Stealth

Forums => Public Discussion => Topic started by: kronf on October 24, 2007, 10:16:42 PM

Title: couple ideas
Post by: kronf on October 24, 2007, 10:16:42 PM
some ideas:

1. Merc moves quicker when loses his gear (nades, mines + other stuff). In the end of the round you will have a slight speed advantage if you spent all your gear. It also gives you a reason not to suicide as merc for more equip and when spy got mercs neck he now decides whether to kill him so that he comes back as slow bitch but with his gear or knock him so that he will be without equip but fast fucker. Difference shouldn't be that big but it has to have some value.

2. Uzi without grenade launcher. Ever saw an uzi in real life? I don't think its possible to attach nade launcher to it. Now to have strong at close and medium range weapon you will need to sacrifice nades^^

3. Some kind of gadget for mercs which locks objs directly, or like merc alarm snare locks obj through causing alarm. For example you are in on club house near glass doors on second floor. You know one spy is in tea waiting for his mate to go to garden obj to hack 2 objs at same time. So you lock garden obj for like 5 sec i guess, go kill tea guy then come back to guard garden. You will say too powerfull, but merc will have limited number of times he can use it and locking time wont be long + he sacrifices equip slot for it. Something like that ^^

I have lots more ideas just need to think about them better before posting...
Title: Re: couple ideas
Post by: seefoo. on October 24, 2007, 10:22:33 PM
idk bout lightning speed for merc but faster with no eq is good lol.  no nades for uzi nice.  eq for alarm locking nice little new techniques
Title: Re: couple ideas
Post by: kronf on October 24, 2007, 10:37:06 PM
Not lighting speed, just slightly faster  :)
Title: Re: couple ideas
Post by: seefoo. on October 24, 2007, 10:40:52 PM
ohhhh it says slight not lightning lols.  early and stil drinkin coffee.

this is kool all bosses are out of town...stay on net all day haha.  time goesss sloow though.....
Title: Re: couple ideas
Post by: kronf on October 24, 2007, 10:44:22 PM
^^
I'm sick so staying home and bored so making up stupid crap  :)
Title: Re: couple ideas
Post by: Tidenburg on October 24, 2007, 10:46:48 PM
Im jealous. Ive got to complete 3 pieces of coursework by friday and I've only started one of them which has to be in tommorow. God help me.  :-[
Title: Re: couple ideas
Post by: kronf on October 24, 2007, 11:35:11 PM
So hows the ideas good, bad, so so?
Title: Re: couple ideas
Post by: Tidenburg on October 24, 2007, 11:36:08 PM
Never.
Yes.
Cool.
Title: Re: couple ideas
Post by: Farley4Fan on October 25, 2007, 02:58:21 AM
Maybe when you have uzi/shotty you would have to throw nades with your hand.  You wouldn't have as much accuracy or range as you would with a launcher but atleast you still have nades.  But seriously, this game isn't about realism so launchers on subs or shotties shouldn't really matter.

Faster mercs is kind of stupid, realism FTL once again. [ For the loss ]

I like the idea of the merc security laser, you mean like the ones that come default on the map right?  That would be cool to set up those in various places.  Those wouldn't track the spies, but it would lock objectives and show that a spy had been there.  Good idea.
Title: Re: couple ideas
Post by: neth on October 25, 2007, 02:28:46 PM
Come on ppl... who the hell uses uzis or shots?
Title: Re: couple ideas
Post by: Succubus Dryad Of The Undying Comet on October 25, 2007, 03:19:37 PM
I DO.
On Aqua, club and orph.
Title: Re: couple ideas
Post by: Gawain on October 25, 2007, 03:27:53 PM
it got lagg/old graphic card problems, but uzi is quite a strong choice as its way more reliable in close till medium (almost far) distances (you don't have to go into sniper mode, spy can't aim at you while taking hits, you practically never need to reload etc). going uzi+sniper or dual uzi is a viable possibility on a lot of maps. i used to play a lot with uzi but stopped after almost every1 flaming me -.-
Title: Re: couple ideas
Post by: Spekkio on October 25, 2007, 11:13:16 PM
Quote from: kronf on October 24, 2007, 10:16:42 PM
some ideas:

1. Merc moves quicker when loses his gear (nades, mines + other stuff). In the end of the round you will have a slight speed advantage if you spent all your gear. It also gives you a reason not to suicide as merc for more equip and when spy got mercs neck he now decides whether to kill him so that he comes back as slow bitch but with his gear or knock him so that he will be without equip but fast fucker. Difference shouldn't be that big but it has to have some value.
This would certainly add depth to the game, but there's one problem: once a merc gets his speed boost, he will become nearly ungrabbable because he will move more quickly than the spy.

Quote2. Uzi without grenade launcher. Ever saw an uzi in real life? I don't think its possible to attach nade launcher to it. Now to have strong at close and medium range weapon you will need to sacrifice nades^^
Is uzi + frags OP somehow? I really don't see the need for this. Yea, it's fake to have an uzi with frags, but there are a million fake things in this game.

Quote3. Some kind of gadget for mercs which locks objs directly, or like merc alarm snare locks obj through causing alarm. For example you are in on club house near glass doors on second floor. You know one spy is in tea waiting for his mate to go to garden obj to hack 2 objs at same time. So you lock garden obj for like 5 sec i guess, go kill tea guy then come back to guard garden. You will say too powerfull, but merc will have limited number of times he can use it and locking time wont be long + he sacrifices equip slot for it. Something like that ^^

I have lots more ideas just need to think about them better before posting...
That last thing would be a bit too strong, no? "Oh a spy is hacking and I can't get there on time *hits auto-shutoff* well, now I'll get him muahahahaha!"
Title: Re: couple ideas
Post by: kronf on October 26, 2007, 12:24:31 AM
QuoteThat last thing would be a bit too strong, no? "Oh a spy is hacking and I can't get there on time *hits auto-shutoff* well, now I'll get him muahahahaha!"

There are really a lot of ways to balance it. You can make it that if a spy already started hacking you cant lock obj + like i said before merc will have limited number of times he can use it and locking time wont be long and he sacrifices equip slot for it. I don't think its hard to balance. Its just whether you like idea of being able to lock down objs or not.

QuoteIs uzi + frags OP somehow? I really don't see the need for this. Yea, it's fake to have an uzi with frags, but there are a million fake things in this game.

No, but uzi is and one simple way to balance it remove nade launcher. I just gave a reason why remove it. Now merc with uzi will be absolutely useless in long range, but better in medium and close.

QuoteThis would certainly add depth to the game, but there's one problem: once a merc gets his speed boost, he will become nearly ungrabbable because he will move more quickly than the spy.

I dont know exact speed of spies and mercs, but im sure there is enough difference between them to play around with it. Make merc little slower than now with full equip and little slower than spy with empty.

Title: Re: couple ideas
Post by: Westfall on October 26, 2007, 06:40:41 AM
I don't think uzi should be in PS at all. I really don't see this as being skillful at all.

The "set off alarm timer" seems a little too overpowering to be implemented. That would just piss everyone off to the fullest. Standing there, then alarm goes off even though you didn't hit an alarm? GOD WHY!!!!!!!!!!!!!
Title: Re: couple ideas
Post by: a3c0i3d on October 26, 2007, 11:15:19 AM
i (as a standard uzi user) would ofcourse like to see it return in PS. The main reason i started using it was to counter agro spies. My mate would always take the sniper, so the spies could encounter both weapons, and we could lock down maps pretty nicely that way. But to take away frags when using the uzi is saying "just remove the uzi". No one will use it anymore.

And the reason why people are always bitching about the uzi and shotty is because they cant deal with them. If you are so close for me to kill you with the uzi, you where to close to me anyway. It where mostly agro spies that started bitching about the uzi and shotty, i never heard those stealthy ones.

Well if PS turnes to be without a uzi, i better hope they come up with some better anti agro options then scct did. Plus that they remove that stupid sway from the sniper zoom.
Title: Re: couple ideas
Post by: neth on October 26, 2007, 04:09:41 PM
Agreed. There must be a good way to counter aggro spies.
Title: Re: couple ideas
Post by: Gawain on October 26, 2007, 11:37:32 PM
boosted tazer.
Title: Re: couple ideas
Post by: InvisibleMan999 on October 26, 2007, 11:45:44 PM
Quote
And the reason why people are always bitching about the uzi and shotty is because they cant deal with them. If you are so close for me to kill you with the uzi, you where to close to me anyway. It where mostly agro spies that started bitching about the uzi and shotty, i never heard those stealthy ones.

Honestly I never really saw much of a problem with the uzi. There's a bunch of people who complain that it's some uber weapon. I've never seen it, and 80% of the people on xbox all go uzi. As far as host kills, I've gotten host killed just as much, if not more often, by the rifle. And you get even less warning there. At least the uzi has to be at close/medium range and you have a slight delay before you die. The rifle is just: headshot -> dead.

The uzi gets a bad rap for whatever reason. Mostly I think it was back to the days where there was that one graphics card driver error that practically froze up someone's card just being near an uzi. Ever since then the "no uzi" bullshit started. And the "no uzi" thing is exclusively a PC thing too, nobody even cares what weapon you use on xbox. I don't hear people getting criticized for using shotguns or uzis nearly as often and never have I had people ban me for using the uzi, which happened sometimes playing on PC with some of the extreme anti-uzi crowd. Maybe on DM they may care about shotguns, but then I don't play DM. So who cares.

It's really odd because the rifle is like 10x better on PC than it is on xbox, yet the PC people are always the ones complaining that the uzi is overpowered. It's baffling really.
Title: Re: couple ideas
Post by: seefoo. on October 27, 2007, 12:10:46 AM
more ideas...

what is phos nades did slow damage over a short period of time?  that way if u are being attacked, you lay down phos and stay in the smoke or charge a spy into the smoke.   that would get spies off you!

also funny escape move for spy.  so from back u grab, sides you elbow and front you backflip off mercs chest like he is a wall lols!  it will stun the merc just like an elbow but you can look cool as you run away haha.  sounds like a tough move but its not really vs a solid merc bulit like a wall and an agile toned spy.
spy coop:  can coop down, not only up
spy eq: zipline

merc move:  puts boot up on knocked out spys chest, then smashes face with gun butt.
merc eq: rappel line
Title: Re: couple ideas
Post by: Succubus Dryad Of The Undying Comet on October 27, 2007, 12:21:03 AM
Or just boot the spies head (then the spies view would go 1st person).
Title: Re: couple ideas
Post by: kronf on October 27, 2007, 01:01:06 AM
Quote from: seefoo. on October 27, 2007, 12:10:46 AM
spy coop:  can coop down, not only up

:o hows that?
Title: Re: couple ideas
Post by: seefoo. on October 27, 2007, 01:19:18 AM
idk lol
Title: Re: couple ideas
Post by: Farley4Fan on October 27, 2007, 04:56:56 AM
No point to a coop down unless it is a rappell move down a long shaft.  All you need is an abort button for boosting and you're all set.
Title: Re: couple ideas
Post by: Westfall on October 27, 2007, 08:15:08 AM
Quote from: seefoo. on October 27, 2007, 12:10:46 AM
more ideas...

what is phos nades did slow damage over a short period of time?  that way if u are being attacked, you lay down phos and stay in the smoke or charge a spy into the smoke.   that would get spies off you!


I think the community was discussing an Incendiary Grenade, which blow up and if a spy is exposed too long it will actually kill them. I guess there was about a 5 sec. timelimit: every second took off a bit of health until death.
Title: Re: couple ideas
Post by: Gawain on October 27, 2007, 06:33:05 PM
how about 2 new nade types?
-phosphorous nade: just like the pt one but with higher timers, increased radius and mate not able to "wash" you (should stick on mercs, too)
-incendiary nade: similar to a molotov cocktail; small radius, does damage/time that can hinder spies from hacking and lightens up the environment like flares; heck, we could simply give flares the damage/time aspect
Title: Re: couple ideas
Post by: Spekkio on October 27, 2007, 08:21:19 PM
Quote from: invisiblemanThere's a bunch of people who complain that it's some uber weapon. I've never seen it, and 80% of the people on xbox all go uzi.
Am I the only one who sees the irony in this statement?

The uzi isn't an uber weapon. As a matter of fact, if it worked properly it would probably suck ass. The main problem is that it lags the fuck out of you if your ping is higher than 100. This does not only apply to trying to run away from it, but also to the fact that mercs with uzis become harder to grab. The secondary problems are that its ROF is way too high, the magazine size is way too large, and the bullet spread is way too small for a weapon that's not intended for long-range combat.
Title: Re: couple ideas
Post by: Westfall on October 27, 2007, 09:43:32 PM
Quote from: Spekkio on October 27, 2007, 08:21:19 PM
Quote from: invisiblemanThere's a bunch of people who complain that it's some uber weapon. I've never seen it, and 80% of the people on xbox all go uzi.
Am I the only one who sees the irony in this statement?

The uzi isn't an uber weapon. As a matter of fact, if it worked properly it would probably suck ass. The main problem is that it lags the fuck out of you if your ping is higher than 100. This does not only apply to trying to run away from it, but also to the fact that mercs with uzis become harder to grab. The secondary problems are that its ROF is way too high, the magazine size is way too large, and the bullet spread is way too small for a weapon that's not intended for long-range combat.

I saw the irony. Just sick of talking about how the uzi is a laggy POS. A lot of people apparently use it, which shows that they must suck at sniping completely. If it were up to me, uzi would be out completely. Talk about an imbalance.
Title: Re: couple ideas
Post by: Farley4Fan on October 27, 2007, 11:18:43 PM
If I use uzi, it isn't because I suck at sniping, it is because sniping is pretty much useless on the particular map and up close.

Phospho nades should start spraying gas as soon as it comes out of the launcher.  If spy comes into contact with it he will have long term gradual health loss, and leave foot prints.  Should spray for about 4-5 secs.
Incendiary should blow up as soon as it hits the ground or wall and burn for over 8 seconds.( takes about a fifth of a spy's health every second or so he is in it )
Frag Grenades should blow up 3-4 seconds after they are fired and kill anyone within a certain radius of it, say about 8-10 ft. away.

This way, you can block entrances with incendiary, keep spies off of you with phospho ( also use as a tracking device and leave them poisoned, and avoid killing yourself or teammatel like frags would ), and kill spies with frags easier.  They all have their uses that could be decided under certain situations.  As I said before, maybe nades could just take up one slot, but you only get 4 nades regardless of nade type.  Maybe this way, people would use different nades instead of frags and make the gameplay vary a little more.

Title: Re: couple ideas
Post by: Gawain on October 27, 2007, 11:59:35 PM
stupid numbers for timers.
maybe ph nades should additionally leave a dust trail in the air that doesn't stay for long but allows  quickly creating kind of a barrier in open rooms. it would mark spies but they wouldn't leave footprints.
combining incendiary and ph nades into one gadget is op and kinda gadget crossing, so why not create 3 different nades; frags, incendiary for temporarily blocking objectives/coop places/hack panels/vents, ph nades as another totally different tracking device.
Title: Re: couple ideas
Post by: InvisibleMan999 on October 28, 2007, 04:57:59 AM
Quote from: Spekkio on October 27, 2007, 08:21:19 PM
The uzi isn't an uber weapon. As a matter of fact, if it worked properly it would probably suck ass. ...

its ROF is way too high, the magazine size is way too large, and the bullet spread is way too small for a weapon that's not intended for long-range combat.
Anyone see the irony?

As far as what you said... Long range capability?! The uzi sucks at long range. Yeah it can stop a spy from hacking across a room, but that's about it. It's really not all that great.

The uzi is a balanced weapon, it can do long range pretty well and short range well (not as good as a shotgun though). It's everything a basic general purpose weapon should be.
Title: Re: couple ideas
Post by: Farley4Fan on October 28, 2007, 07:39:41 AM
Quote from: Gawain on October 27, 2007, 11:59:35 PM
combining incendiary and ph nades into one gadget is op and kinda gadget crossing, so why not create 3 different nades; frags, incendiary for temporarily blocking objectives/coop places/hack panels/vents, ph nades as another totally different tracking device.


Isn't that what I suggested? Wtf.  Read my posts please, then respond to them.
Title: Re: couple ideas
Post by: Westfall on October 28, 2007, 08:30:41 AM
Quote from: Papa Skull on October 28, 2007, 07:39:41 AM
Quote from: Gawain on October 27, 2007, 11:59:35 PM
combining incendiary and ph nades into one gadget is op and kinda gadget crossing, so why not create 3 different nades; frags, incendiary for temporarily blocking objectives/coop places/hack panels/vents, ph nades as another totally different tracking device.


Isn't that what I suggested? Wtf.  Read my posts please, then respond to them.

How about saying, "Oh, so you agree with me?" instead of being a dick.
Title: Re: couple ideas
Post by: Farley4Fan on October 28, 2007, 09:01:35 PM
Because he disagreed with my post and then he said suggested why I just said.  It pisses me off because everyone thinks that Gawain is some guy that has all the answers and he just totally overlooks posts that say exactly what he is suggesting.  He tends to do  that and frankly, it gets on your damn nerves.
Title: Re: couple ideas
Post by: Gawain on October 28, 2007, 10:55:16 PM
it's not about who has the better ideas first, it's about helping ps become a great gaming experience for all of us. i was just posting what i want, without the other stuff you suggested; you can call it summarizing or simply giving my opinion on the subject. i won't refer to who suggested what just because you have some ego problems.
Title: Re: couple ideas
Post by: Westfall on October 29, 2007, 12:19:12 AM
Quote from: Papa Skull on October 28, 2007, 09:01:35 PM
Because he disagreed with my post and then he said suggested why I just said.  It pisses me off because everyone thinks that Gawain is some guy that has all the answers and he just totally overlooks posts that say exactly what he is suggesting.  He tends to do  that and frankly, it gets on your damn nerves.

Everyone tends to get one everyone's nerves because everyone thinks their right. I don't think you, Gaiwan, or invisible have any of the right answer. Rather, you all have input, which the devs will decide on as being a "good idea" or a "POS idea."
Title: Re: couple ideas
Post by: Farley4Fan on October 29, 2007, 03:02:11 AM
Seriously.  It is like this below scenario:

Person A:  Oh I have an idea!  How about a cool new gadget?!  Sounds good right?
Person B:  No, that's a bad idea.  Oh!  I have an idea!  How about a new gadget?!

Please, you have some ego issues. 

I agree, no one has the right answer, but everyone's suggestions should be read and understood before replying to them.  If not, the above scenario will happen again and again lol.  Which really, is a completely stupid scenario.  :D
Title: Re: couple ideas
Post by: Gawain on October 29, 2007, 11:05:18 AM
Quote from: Gawain on October 27, 2007, 06:33:05 PM
how about 2 new nade types?
-phosphorous nade: just like the pt one but with higher timers, increased radius and mate not able to "wash" you (should stick on mercs, too)
-incendiary nade: similar to a molotov cocktail; small radius, does damage/time that can hinder spies from hacking and lightens up the environment like flares; heck, we could simply give flares the damage/time aspect
i was the one suggesting two types of replacements for flares eg ph. and inc. nades/boosted flares first, so stop acting like a 12 year old.

Quote from: Westfall-US on October 29, 2007, 12:19:12 AM
Everyone tends to get one everyone's nerves because everyone thinks their right. I don't think you, Gaiwan, or invisible have any of the right answer. Rather, you all have input, which the devs will decide on as being a "good idea" or a "POS idea."
of course everyone should be allowed to give their input. but players like me, spekkio, mr. mic, kronf, etc. (not saying that im as good as those) got clearly more experience in ct than people like papa skull or invisible and our points regularly get  ignored, that's why i'm repeating them and may somehow appear as i think i know best on everything with is just wrong.
Title: Re: couple ideas
Post by: reason3d on October 29, 2007, 11:24:48 AM
Quote from: InvisibleMan999 on October 28, 2007, 04:57:59 AM

As far as what you said... Long range capability?! The uzi sucks at long range. ... The uzi is a balanced weapon, it can do long range pretty well ...

lol i aint the only one that dont know wtf theyre saying sometimes .
Title: Re: couple ideas
Post by: Westfall on October 29, 2007, 06:19:43 PM
Quote from: Papa Skull on October 29, 2007, 03:02:11 AM
Seriously.  It is like this below scenario:

Person A:  Oh I have an idea!  How about a cool new gadget?!  Sounds good right?
Person B:  No, that's a bad idea.  Oh!  I have an idea!  How about a new gadget?!

Please, you have some ego issues. 

I agree, no one has the right answer, but everyone's suggestions should be read and understood before replying to them.  If not, the above scenario will happen again and again lol.  Which really, is a completely stupid scenario.  :D

Flame on. If I have some ego issues for something you technically agree with me on, well, I need to say no more. You've been pretty much just babbling bullshit so far, but whatever at this point.
Title: Re: couple ideas
Post by: Farley4Fan on October 30, 2007, 01:58:48 AM
I was talking about Gawain, not you, having ego issues, since he said it to me. 
Title: Re: couple ideas
Post by: Westfall on October 30, 2007, 02:50:37 AM
Man....I can't tell some of these things. Internet pwns me.
Title: Re: couple ideas
Post by: Farley4Fan on October 30, 2007, 03:04:59 AM
 :D  What a weird statement.
Title: Re: couple ideas
Post by: Sunshine on November 01, 2007, 12:16:22 AM
About first idea: seems like a very good idea, if so, it would work same as spie imo, maybe like.. +0.35% faster speed for every item that you lose. so if you have 5 flash, smoke & chaff and HBs and lose all nades you run 5.25% faster.

About second idea: I don't like it at all, if so all would stop use Uzi. And I think personally that uzi should stay in the game. It should be different types of weapons. One that you can shoot fast with so you just can shoot. And one you need some skill and actually aim with and then we get the shotty.. And as most knows (atleast I think) I can use the sniper, so it's not of that issue..

Third idea: Like that one too, but if so you can only do it BEFORE someone start hack it. So maybe it could be good mix with miens or something like that. You here chaff -> you trigger it. Or you just got good game understanding and understand when someone will.

Or maybe if someone start hack, it should be like delay before the alarm goes off, by maybe few seconds so it's not worth wasting it on that.