Project Stealth

Archives => Presentation Forum => Topic started by: ray mysertio on December 14, 2007, 06:28:09 PM

Title: continuing "a model of a soldier" : major updates
Post by: ray mysertio on December 14, 2007, 06:28:09 PM
notice to anyone viewing :

* like i said before in my old topic and noone seemed to see it , i only worked on the previous work around an hour or so , and so far i chalk up about 5 hours of work so please take this into consideration when gang-raping and flaming me , oh i mean giving comments and crits lol *


hmm i cant seem to post in my old thread ...

mulle DK before i call you a retarded monkey dousche bag face for talkin about me like that ...

heres the last work i had for my previous thread :

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.reason3d.us%2Frfp.jpg&hash=9a4c8351a7eb765ab81ac5723952826c2ece7555)

as low poly as it gets with me , only the head can be optimized and i expect a fair drop from that piece .

some old work on the old high poly model , i had forgotten the molle straps that are shown in the last render on the page , and i will finish that in max and add musculature similar to this :

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.reason3d.us%2Fnormalsrf.jpg&hash=00f9a0faf9107c542412c93b903b3d03ef584804)

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.reason3d.us%2Fnormalsrf2.jpg&hash=ee5c3ffe2d7759e77ea8b17803b92ea1993aee0f)

and i dont model queer lookin man-boys with pouty eyes because i see no value in it ... maybe if , god forbid i ever have kids i will know what its like to have "touchy feelings" , but i think ill raise em like i expect them to survive .

one thing i do like is bunnies :

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.reason3d.us%2Fbunny_dimz.jpg&hash=505dff2224b6593ac8517e3de78906340e552a0d) see not too bad

latest render since i am doing the high poly version over from just the base model (basically scratch , except what the base model is , derrrr) :

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.reason3d.us%2Fhighpolytest.jpg&hash=e9b05a0d5f55b8ab09f6416ae9f0cc8900d184c1)

guess you ddont know what that look means boys ... lol hoaah !

that is from max with no attention to muscles except a start on the proper cage , and all the errors can be fixed in photoshop ; the backside errors will be covered with pouches so im not even gonna worry abou that ...

in closing i regret i even post wip at the beginning because all of you lit up like fireflies and little flames spontaneously combust inside your shabby hearts and then the feast of beasts happens when you tell me i wasted 6 years in max making what took less than 3 hours while playing insurgency mod lol . read , forgive , understand ... more , hate on dimmy less cuz if you be technical with me youll get a friend not some asshole who has to fight his way to the people that will discuss the work .

and oh yeah , a helmet will make him look more 1337 ... any modelers around that arent on the dev team ? im not stealing technically theyre still workin their way up so i could use the help , all credits will be given , simply save a copy of the model for yourself .
Title: Re: continuing "a model of a soldier" : major updates
Post by: Gui Brazil on December 14, 2007, 07:20:51 PM
He has no lips.
Title: Re: continuing "a model of a soldier" : major updates
Post by: Westfall on December 14, 2007, 07:24:52 PM
His fingers are equivalent to those of Mickey Mouse.
Title: Re: continuing "a model of a soldier" : major updates
Post by: frvge on December 14, 2007, 07:27:09 PM
I think it's funny how you always want models to look realistic and then you compare you model with a Rabbid, which is extremely stylized and in absolutely no way realistic.
Title: Re: continuing "a model of a soldier" : major updates
Post by: Westfall on December 14, 2007, 07:32:48 PM
Quote from: frvge on December 14, 2007, 07:27:09 PM
I think it's funny how you always want models to look realistic and then you compare you model with a Rabbid, which is extremely stylized and in absolutely no way realistic.

Though all he did was add a bee to the picture...rofl.
Title: Re: continuing "a model of a soldier" : major updates
Post by: ray mysertio on December 14, 2007, 08:23:20 PM
i made that rabbid , and i added my bee ... and i never compared the 2 , i mentioned the rabbid because 1: duh i made it i dont post pics of game art for no reason , and 2 : because you said i could never make anything like that wierd guy with his eyes full of tears .

the hands are funky still im workin out alot of different things at once in a rush so i have things prepped before xmas . im gettin a good RAM upgrade and wanna start workin as soon as i get the new RAM . and i taught myself this way , and yes i have completed models using the random nit-pick method . havent showed anyone here except maybe mr . mic , was from years ago .

he has lips theyre just sort of pressed against the teeth , of course difficult to tell because theres no texture , but its a war face .
Title: Re: continuing "a model of a soldier" : major updates
Post by: Gui Brazil on December 14, 2007, 08:52:55 PM
You keep talking about your good work and how good you are but all you show us are works that even you define as "not as good as it could be" (I know, its a WiP). So I was wondering why don't you show us something that you're proud of. Something that makes you as good as you say you are.
Title: Re: continuing "a model of a soldier" : major updates
Post by: ray mysertio on December 14, 2007, 08:59:24 PM
i dont know when i say im good , if you want a simple prop you can request one from my site , otherwise i am finally making what does make me happy , that i will be proud of .

a quick answer would be : progress ... as i work towards goals so do other people and im not the best so i have to continually work hard to even look better lol . some ppl are amazing . im still learning .

ya see , all my previous work has been for someone ... ie . someone barks "make this " and i gotta go run and make it , i did do a few pieces that were my idea actually but i had no direction at the time i do alot of things and mainly i do research . when i join a mod i am not just a modeler i am someone who can fill a viod when someone doesnt know something that i do know , and i know alot of shit about alot of shit .

this is my mod , and 6 hours into it i see people tellin me i suck almost . why dont you be patient , since i think i am allowed to post in these public forums for PS , so i can show beginners or people interested in game art the process of change one encurs when building such a model .

thats the point of why i post it here , so people see what it looks like when logs turn into a lifelike character ... i am just used to teaching alot and do it in much finer increments than someone like good kebab . and whats odd about this whole scenario is that you could just post what you see wrong and if i dont already know about it then i will fix it and you've helped make a model and modeler better .
Title: Re: continuing "a model of a soldier" : major updates
Post by: Vega on December 15, 2007, 12:01:34 AM
Quote from: ray mysertio on December 14, 2007, 08:59:24 PM
and 6 hours into it i see people tellin me i suck almost . why dont you be patient

Maybe because you have the worst attitude going?  Or that you flame everyone who disagrees with you?  Or that you're incapable of self-correction?  Oh, I know, how about the fact that you're a hypocrite, constantly telling everyone PS sucks but then apply for a position on the PS team numerous times?  You're too thick to understand anything I'm telling you, but I guess I hope that one day you'll realize your own faults -- for once in your life.
Title: Re: continuing "a model of a soldier" : major updates
Post by: ray mysertio on December 15, 2007, 04:36:42 AM
you dont get it , you all keep it going , when i am giving you simple answers .
Title: Re: continuing "a model of a soldier" : major updates
Post by: B1nArY_001 on December 15, 2007, 07:32:20 AM
Quote from: ray mysertio on December 14, 2007, 08:59:24 PMand whats odd about this whole scenario is that you could just post what you see wrong and if i dont already know about it then i will fix it and you've helped make a model and modeler better .

The hands are blocky and misshapen.
The wrists are incredibly thick.
The muscle groups are not laid out properly in the arms.
The veins in the arm are running on the outside of the bicep instead of across the front.
The geometry is pinched in several locations.
The head is to small.
The base geometry for the nose flows into the cheekbones all wrong.
The mouth is pinched and very narrow.
The face is to broad with no definition of features.
The eyes and brow are completely horizontal.
The ears are completely flat to the head.
The chest is still very square.
The legs are disproportionate to the rest of the body, actually each body part is out of proportion to the rest.
Title: Re: continuing "a model of a soldier" : major updates
Post by: ray mysertio on December 15, 2007, 08:57:33 AM
hmm good list ill look through it , but if you get a min could you split that up into high poly / lowpoly please ? havent checked any of it but i may misunderstand some of what you mean  . thanks .
Title: Re: continuing "a model of a soldier" : major updates
Post by: B1nArY_001 on December 15, 2007, 09:58:22 AM
Your pre-subdivision model is where you are going to need to make the changes. The muscles can be sculpted in mudbox or zbrush but it helps to define the major muscle groups and make sure your geometry is fairly even quads before the subdivision and export to your sculpting package.
Title: Re: continuing "a model of a soldier" : major updates
Post by: silence on December 15, 2007, 11:36:44 AM
When i started learning 3d on a daily base in 2003 , I made the same heads like you do.
Because I was studying the software , rather then focussing on art.
balance , gesture , weight , rhytm , Now i have to catch up , so much to learn in so little time.
U think software is hard ? try to understand art.
Title: Re: continuing "a model of a soldier" : major updates
Post by: Overstatement on December 15, 2007, 11:49:23 AM
I wonder if goodkebab ever did this kind of thing when he started learning.
Title: Re: continuing "a model of a soldier" : major updates
Post by: Zedblade on December 15, 2007, 11:55:46 AM
Quote from: Overstatement on December 15, 2007, 11:49:23 AM
I wonder if goodkebab ever did this kind of thing when he started learning.

NO, Goodkebab was born with a copy of maya 1 in his little hands. I know, I was there.
Title: Re: continuing "a model of a soldier" : major updates
Post by: goodkebab on December 15, 2007, 12:20:07 PM
Quote from: Overstatement on December 15, 2007, 11:49:23 AM
I wonder if goodkebab ever did this kind of thing when he started learning.

i started learning maya in 2000,  at version 3  (4 was just released)

I fucked around with cinema 4d,  zbrush,  lightwave, and max for awhile but Maya stuck because of the use of marking menus speeding things up for me.

I was painting and drawing for several years before that....the result was that I was more critical of the work I did.  I never posted in public forums my work...until now that is.
Title: Re: continuing "a model of a soldier" : major updates
Post by: B1nArY_001 on December 15, 2007, 03:04:52 PM
Everything I did early on is forever lost due to me learning the always backup your shit lesson the hard way. Good thing too, it was horrid  :-\
Title: Re: continuing "a model of a soldier" : major updates
Post by: MR.Mic on December 15, 2007, 04:10:50 PM
Quote from: B1nArY_001 on December 15, 2007, 03:04:52 PM
Everything I did early on is forever lost due to me learning the always backup your shit lesson the hard way. Good thing too, it was horrid  :-\

I actually still have crap I saved when I was first learning MAX. It was very ugly indeed.
Title: Re: continuing "a model of a soldier" : major updates
Post by: Bionic-Blob on December 15, 2007, 04:26:43 PM
i just deleted it all XD
Title: Re: continuing "a model of a soldier" : major updates
Post by: ray mysertio on December 15, 2007, 07:43:20 PM
i ended up deleting alot but i saved some work i did , i used to like concept 3d art , also 3d for still images . i wasnt very accurate or clean in my modeling but in the end i knew some max and some photoshop and was able to make something cool looking , at least to me

the ak i made justa  while ago was very clean and well made , i am happy with the fact i can model weapons up there with great amateurs maybe even some pros , i know i always say im good but in all truth weapons were the first models i ever made and i made tons of them , including remaking the same model to make it better .

references are sooo important , need to see everything you are going to model in hopefully a couple views at least ... google images are usually good but sometimes you just cant find something .


[EDIT] got a front view for proportionality if anyone can help cuz i dono wtf is goin on now lol . im not used to modeling this much anymore .

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.reason3d.us%2Fhope.jpg&hash=0d77fbbc3ef4223e7a21be9094b0e423fe87377d)
Title: Re: continuing "a model of a soldier" : major updates
Post by: Tidenburg on December 15, 2007, 10:27:59 PM
If thats a vest then it should be tighter and you should be able to see the form of his stomach instead of him just being a cuboid. If its like a military armor vest then it should still be tigher. Yet again, his legs have no form.
Title: Re: continuing "a model of a soldier" : major updates
Post by: ray mysertio on December 15, 2007, 11:23:49 PM
hmm somehow proportion checks = crits ? think you need to think a little harder man .
Title: Re: continuing "a model of a soldier" : major updates
Post by: Tidenburg on December 16, 2007, 12:02:40 AM
Well seeing as it is on a public board I think I have a right, if something makes my eyes bleed, to complain. IF I had said "the legs are too short" then would that not also be a criticism?

If you want proportions then there are looaadds of articles on the net about the golden ratios which help you figure out how long someones arm will be based on the length of their fingers etc :D You should be able to notice if something is off just by looking at it because you see humans everyday. Unless you actually live in your room on the pc all day then I see why you'd post it.

Also, stop being offended by criticisms its by far you biggest flaw when you try to make yourself look big when someone knocks you down a few pegs. No doubt you will respond with another pointless insult to this post as well.
Title: Re: continuing "a model of a soldier" : major updates
Post by: LennardF1989 on December 16, 2007, 01:05:26 AM
This might be helpful:
http://goldennumber.net/body.htm
Title: Re: continuing "a model of a soldier" : major updates
Post by: ray mysertio on December 16, 2007, 04:30:22 AM
thanks , i wasnt offended it is a flaw it just kinda pissed me off a bit cuz im in proportion check mode  , sorry for nippin at ya .

welli look at humans everyday but i see digital art in alot of ways and sometimes i really cant even tell , there are disprroportional people all over the city , takes all kinda ya know .

Title: Re: continuing "a model of a soldier" : major updates
Post by: goodkebab on December 16, 2007, 11:41:33 AM
proportions are not really the problem.

Lacking definition and character is the problem.   Its most obvious because you cannot get this with flat shaded real time meshes.

If I show you my low poly characters without textures,  they would also look quite boring.

At this stage your concern should be profile only (imagine character as a black silhouette) and proper edge flow.  Which still quite dull right now, but that is from the design itself and the fact that you want to show something should look real.

Character has to have interesting shapes -from the shape of his body,  and the equipment he is wearing.  Right now thinks still look like cylinders stitched together.
Title: Re: continuing "a model of a soldier" : major updates
Post by: ray mysertio on December 16, 2007, 12:04:43 PM
without going into deep detail i am really only concerned with the arms at this point the vest will be blocky as it is because alot of normals mapping will go into it and thats the way it looks in real life anyways , its a fairly blocky vest . on second thought if you mean the sharpeness of edge details then yes i will finalize that when i optimize more .

the jeans ... long story short , havent even been dealt with besides making them not boxes ... i left the style cuz i like it and where im from we slit the sides or our jeans or wear boot cuts and they rest over the neck of the boot . ill probly do a little something to make them less "MC Hammer" lol .

btw i am starting to realize that you guys dont even know that this isnt a war simulation as in the governemtns military is fighting another' ... these guys went AWOL so they look and dress however the fuck they want .


expect tattoo's later in the skin and shaggy goatee's like snowbaorders and all that shit . this is just the tip of the iceberg , me finding out how to make the best quality model i am capable of .

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.reason3d.us%2F0572.JPG&hash=d25e3e8a636a67845fb80bc59fbac501de4ea4e5) that tribal square loop is one of my favorites , any of you UK guys might recognize the celtic irish style .
Title: Re: continuing "a model of a soldier" : major updates
Post by: Gui Brazil on December 16, 2007, 01:29:02 PM
This is also another problem. You're worrying (and also starting) on details of the final texture when you yet haven't finished the high poly mesh nor the base mesh.
Title: Re: continuing "a model of a soldier" : major updates
Post by: Farley4Fan on December 16, 2007, 08:35:35 PM
Yeah you'll have to remove the mickey mouse hands and give him lips before you can give him a tattoo.
Title: Re: continuing "a model of a soldier" : major updates
Post by: ray mysertio on December 17, 2007, 06:52:37 AM
scanning the future isnt a bad thing ... i have the whole thing planned i just need to make it .

the tattoo image was just to give ideas to you guys .

mickey mouse hands are to be replaced , its officially official . thats my first attempt in more than 6 months and i kinda forgot how so il have another go , until i get them right ... only a 3rd person model anyways and it will be holding a weapon but i will make them normal looking at least .

so i got a test i did with specualr lighting , checking the normals or the low poly and i took goodkebabs advice and added the 100 or so polys to make all the sharp edges round again ...

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.reason3d.us%2Fshadermattest.jpg&hash=540ec176e2b17043815b92abfb58a0b5e88f5531)
Title: Re: continuing "a model of a soldier" : major updates
Post by: Westfall on December 17, 2007, 07:18:17 AM
Are tyou focusing on proportion, or is that not a concern of yours at this time?
Title: Re: continuing "a model of a soldier" : major updates
Post by: ray mysertio on December 17, 2007, 01:53:11 PM
lol .

well i am fucking up the model worse than it was ... another ritalin binge .

ill have to wait till i run out of this crazy shit so i can focus , funny thing is its supposed to help you focus .
Title: Re: continuing "a model of a soldier" : major updates
Post by: SITHDUKE on December 17, 2007, 04:54:53 PM
Shouldn't you be looking at the palm of his hands and not the side? His arm right up to the hand looks like it would have the palm facing out.