Project Stealth

Forums => Public Discussion => Topic started by: Gawain on December 17, 2007, 03:46:04 PM

Title: mask
Post by: Gawain on December 17, 2007, 03:46:04 PM
the mask activation delay shouldn't be when activating it, but when selecting the mask. this way, you could select mask if you suspect getting quickcammed, but you get the drawback of a limited fov.
atm selecting mask is quite useless (it doesn't make much difference to press 1 or 2 buttons for me).
Title: Re: mask
Post by: Farley4Fan on December 17, 2007, 06:14:04 PM
Maybe to cut down on quick cams you could make it where the stickies can only after a few seconds after it is deployed.  Or you can do what Gawain said.  Not sure what it would do for the balance though...
Title: Re: mask
Post by: InvisibleMan999 on December 17, 2007, 07:18:34 PM
I've always believed gas mask should be client side. That way against a host spy, you've got a chance.

I don't really know if we need an equip delay for the gas mask. I've always actually preferred just having the gas mask block your vision only when it's active. That way you know that the mask is activated. One of the biggest problems I've got with CT is that you never know if your mask activation actually happened or not, and sometimes I'll die becuase I either didn't turn the mask on, or overcompensated and turned it off after I turned it on. There has to be  away of knowing if the mask is active. 

Title: Re: mask
Post by: frvge on December 17, 2007, 07:19:54 PM
Quote from: InvisibleMan999 on December 17, 2007, 07:18:34 PM
I've always believed gas mask should be server side. That way against a host spy, you've got a chance.

You probably mean client-side...
Title: Re: mask
Post by: Gawain on December 17, 2007, 07:57:07 PM
no delay for cams. and there is already a delay for mask, but it's in the wrong place.
about the indicator: we could add a totally different breathing sound.
Title: Re: mask
Post by: Westfall on December 17, 2007, 08:06:06 PM
I still think mask should have to be activated. The only way Gaiwan's solution works is if there is an animation to put the gasmask on, then it is already turned on. If not, then you need to select and activate it b/c it has a limited amount of use.
Title: Re: mask
Post by: Gawain on December 17, 2007, 11:13:42 PM
no it works like this:
-animation (=delay) when you switch to mask/put it on
-no delay if you activate the selected mask (+breathing noise changes, green led as an optical indicator or something obvious on the hud)

this way selecting mask has a use, but is still balanced.
Title: Re: mask
Post by: BurningDeath on December 17, 2007, 11:18:44 PM
I don't really see why there should be a delay to switch to the mask.
Title: Re: mask
Post by: InvisibleMan999 on December 17, 2007, 11:33:16 PM
Quote from: frvge on December 17, 2007, 07:19:54 PM
Quote from: InvisibleMan999 on December 17, 2007, 07:18:34 PM
I've always believed gas mask should be server side. That way against a host spy, you've got a chance.

You probably mean client-side...

Yeah, I did. Let me go change that...
Title: Re: mask
Post by: InvisibleMan999 on December 17, 2007, 11:35:14 PM
Quote from: Gawain on December 17, 2007, 07:57:07 PM
about the indicator: we could add a totally different breathing sound.

I dont want it to be a sound, because I dont want to have to wait for the sound to happen. By that time, it is too late. It needs to be an obvious visual indicator. One option is to have the air supply bar change color when the mask is active. Another is simply to only have the mask obscure vision when you activate it.
Title: Re: mask
Post by: B1nArY_001 on December 17, 2007, 11:45:16 PM
The color change would be a better option, the difference between activating the mask when it is already on and having to put it on then activate can be all a good spy needs to land a quick cam therefor wearing it needs to be penalized by obstructing the wearer's view.

As far as the breathing sound goes, nothing from PT, CT or any other game is being used so the sounds will be all new.
Title: Re: mask
Post by: Gawain on December 17, 2007, 11:54:26 PM
Quote from: BurningDeath on December 17, 2007, 11:18:44 PM
I don't really see why there should be a delay to switch to the mask.
so tell me why there should be a delay activating the selected mask? the way i suggest it it's way more coherent. but probably you didn't know that there already is a delay...
Title: Re: mask
Post by: Spekkio on December 18, 2007, 12:06:13 AM
Quote from: Gawain on December 17, 2007, 03:46:04 PM
the mask activation delay shouldn't be when activating it, but when selecting the mask. this way, you could select mask if you suspect getting quickcammed, but you get the drawback of a limited fov.
atm selecting mask is quite useless (it doesn't make much difference to press 1 or 2 buttons for me).

I think the delay is there so that when a merc comes chasing at you in a vent (eg hospital basement), he isn't completely invulnerable from cams.
Title: Re: mask
Post by: BurningDeath on December 18, 2007, 12:15:58 AM
Quote from: Gawain on December 17, 2007, 11:54:26 PM
Quote from: BurningDeath on December 17, 2007, 11:18:44 PM
I don't really see why there should be a delay to switch to the mask.
so tell me why there should be a delay activating the selected mask? the way i suggest it it's way more coherent. but probably you didn't know that there already is a delay...
hmm ... I didn't quite pay attention to it yet.
Title: Re: mask
Post by: neth on December 18, 2007, 12:32:59 AM
Im for keeping it as it is because it isnt broken. This idea is noobish.


haha.
Title: Re: mask
Post by: goodkebab on December 18, 2007, 01:07:13 AM
mask will not turn on automatically....because as spekkio mentioned people will wear mask when expecting a cam.

Also,  if cycling through equipment...this risks the annoying usage of mask whenever you cycle past it (especially if you use mouse wheel)
Title: Re: mask
Post by: Farley4Fan on December 18, 2007, 07:59:06 AM
Yeah, actually, I agree with Kebab.
Title: Re: mask
Post by: InvisibleMan999 on December 18, 2007, 08:12:21 AM
Quote from: goodkebab on December 18, 2007, 01:07:13 AM
Also,  if cycling through equipment...this risks the annoying usage of mask whenever you cycle past it (especially if you use mouse wheel)

Yeah that's a good point.
Title: Re: mask
Post by: Westfall on December 18, 2007, 08:35:36 AM
Quote from: goodkebab on December 18, 2007, 01:07:13 AM
mask will not turn on automatically....because as spekkio mentioned people will wear mask when expecting a cam.

Also,  if cycling through equipment...this risks the annoying usage of mask whenever you cycle past it (especially if you use mouse wheel)

nice
Title: Re: mask
Post by: Gawain on December 18, 2007, 12:07:12 PM
Quote from: goodkebab on December 18, 2007, 01:07:13 AM
mask will not turn on automatically....because as spekkio mentioned people will wear mask when expecting a cam.
exactly. this is only possible if there is no delay for activating the mask, but for switching to it / putting it on. i can't see any point against it because you can still use it the way you used to (same delay), but putting the mask on if you expect being cammed becomes useful this way (balanced because of smaller fov). it would also make sense animation-wise.

what about being able to fire frags while using mask?

btw when implementing the mask, don't forget that it can be used against the fire extuingisher dust.
Title: Re: mask
Post by: InvisibleMan999 on December 20, 2007, 09:08:15 PM
Quote from: Gawain on December 18, 2007, 12:07:12 PM
what about being able to fire frags while using mask?

Not sure how you'd implement that unless gas mask didn't work like a conventional gadget but had a simple on/off key of its own.

Would likely mean that the GM was default merc gear instead of a chooseable gadget, of course I wouldn't be completely against that, since everyone takes the GM anyway.
Title: Re: mask
Post by: Farley4Fan on December 20, 2007, 09:09:57 PM
I'd like to be able to fire grenades while I've got my mask on, not sure what it would do the balance though...
Title: Re: mask
Post by: Overstatement on December 20, 2007, 09:12:12 PM
I'd like to be able to taze spies with my mask on.
Title: Re: mask
Post by: Succubus Dryad Of The Undying Comet on December 20, 2007, 09:18:42 PM
Yeah, and plant mines with it on. I get cammed alot when planting mines ;/
Title: Re: mask
Post by: SITHDUKE on December 20, 2007, 09:21:06 PM
Those are predictable vulnerabilities for the spies to exploit. Don't plant when a spy could be around. :P
Title: Re: mask
Post by: Frelli on December 20, 2007, 11:49:18 PM
Quote from: Papa Skull on December 20, 2007, 09:09:57 PM
I'd like to be able to fire grenades while I've got my mask on, not sure what it would do the balance though...
QuoteI'd like to be able to taze spies with my mask on.
QuoteYeah, and plant mines with it on. I get cammed alot when planting mines ;/
That's just somehting you have to be carefull of. Mercs has to chose if it's worth it to deactivate the mask for some secs and launch a nade etc. It's a part of the game, and it's not unbalanced.
Title: Re: mask
Post by: BurningDeath on December 21, 2007, 12:18:44 AM
Let me get that clear, you want it to be like this:

Other gadget selected -> gasmask button pressed ---> DELAY (animation)  ---> Gasmask selected, correct? And how long would that delay be?


Either way, I think cams would get wayyy overpowered OR everyone would constantly have to run around with a gasmask on.
Just imagine, a spy would just have to wait around a corner, on a ceiling, anywhere, switching between HBS and cams and cam the merc if he feels like it, no chance for the merc to escape if he didnt already have the mask on AND press the button to activate it in time.

That would culminate in everyone constantly having to run around with mask on, in order to not get cammed all the time. I don't think that is a desirable concept.

Title: Re: mask
Post by: Gawain on December 21, 2007, 01:01:30 AM
ähm u should read more properly, there is already a (small) delay in ct but at an incoherent position. all i'm suggesting is to move this delay.
Title: Re: mask
Post by: Test-Subject on December 21, 2007, 01:08:43 AM
I think gaz mask shouldn't have any delay (more then it is now) and have a on/off key like for the flashlight... simple, fair, realistic and easy to use
Title: Re: mask
Post by: Gawain on December 21, 2007, 01:10:00 AM
easiest solution
Title: Re: mask
Post by: Spekkio on December 21, 2007, 02:36:52 PM
Quote from: Gawain on December 21, 2007, 01:01:30 AM
ähm u should read more properly, there is already a (small) delay in ct but at an incoherent position. all i'm suggesting is to move this delay.
I disagree with moving the delay at all. There's really no point to it.
Title: Re: mask
Post by: BurningDeath on December 21, 2007, 03:14:32 PM
Quote from: Spekkio on December 21, 2007, 02:36:52 PM
Quote from: Gawain on December 21, 2007, 01:01:30 AM
ähm u should read more properly, there is already a (small) delay in ct but at an incoherent position. all i'm suggesting is to move this delay.
I disagree with moving the delay at all. There's really no point to it.
That's what I meant.
Title: Re: mask
Post by: Gawain on December 21, 2007, 04:38:20 PM
Quote from: Spekkio on December 21, 2007, 02:36:52 PM
Quote from: Gawain on December 21, 2007, 01:01:30 AM
ähm u should read more properly, there is already a (small) delay in ct but at an incoherent position. all i'm suggesting is to move this delay.
I disagree with moving the delay at all. There's really no point to it.
yes, there is. atm it makes no difference if you run around with mask preselected or not. following my suggestion, people who want to be prepared for cams can run around with a smaller fov.
Title: Re: mask
Post by: BurningDeath on December 21, 2007, 05:39:41 PM
... which would be completely retarded. So that's what you want - okay.
Title: Re: mask
Post by: Gawain on December 21, 2007, 06:47:16 PM
why is it retarded?? if you use mask the way you're used to there's no difference for you. if you expect getting quickcammed you can switch to mask to be faster.
Title: Re: mask
Post by: Farley4Fan on December 21, 2007, 06:54:51 PM
It would need to have its own button and not be in the equipment then.  Because like Kebab said you could switch through it if you use the scroll bar to select your gadgets.  That would get annoying.
Title: Re: mask
Post by: InvisibleMan999 on December 21, 2007, 06:58:29 PM
isn't the "delay" nothing but lag you get from activating the mask on server side? That's genreally why the GM doesn't stop a sticky cam is because it hasn't registered yet on the server.

I've always felt GM should be client side, so it's even for everyone. Gas mask problems are really severe to game balance, because one cam can make the difference between winning and losing, so we should really equalize gas mask as best we can.
Title: Re: mask
Post by: Spekkio on December 21, 2007, 08:24:36 PM
Nope, the delay is there no matter what. It's just 100-500 ms slower on the client side.
Title: Re: mask
Post by: Cyntrox on December 21, 2007, 08:39:33 PM
Quote from: Papa Skull on December 21, 2007, 06:54:51 PM
It would need to have its own button and not be in the equipment then.  Because like Kebab said you could switch through it if you use the scroll bar to select your gadgets.  That would get annoying.
The gas mask would get selected as usual, but you wouldn't be able to activate it before the delay was over.
Title: Re: mask
Post by: Farley4Fan on December 21, 2007, 09:42:26 PM
I prefer gas mask the way it is.
Title: Re: mask
Post by: AgentX_003 on December 21, 2007, 10:24:01 PM
Reminder: this isnt CT.. so there wont be a delay .. different engine and actual servers  from epic = lower pings provided not really running off your own computer anymore..

bullets will hit no matter be it , client side or not.
Title: Re: mask
Post by: tigaer on December 26, 2007, 04:44:30 AM
http://youtube.com/watch?v=TMkDNNHJN1I&feature=related
at 1:13 he puts the gas mask on, i think thatd be a sweet animation to add in.
Title: Re: mask
Post by: Farley4Fan on December 26, 2007, 05:48:35 AM
So many things everyone can learn from COD4.  It has really set the standard for FPS.  (or mercenary side on SvM)
Title: Re: mask
Post by: Westfall on December 26, 2007, 08:22:31 AM
I want CoD4....badly....