Project Stealth

Archives => Join Us => Topic started by: midlet on December 22, 2007, 11:36:57 AM

Title: Mapper/Some effects coding
Post by: midlet on December 22, 2007, 11:36:57 AM
Hey everybody . One of youre artist goodkebab (he is in moddb).He asked me if im interested in working on this mod .

Ok for start i am experienced mapper with Postal 2 and UT 2004.
Current mod im working on is Postal2: Lost Island
Here's the link : http://www.moddb.com/mods/9660/postal2-lost-island
Check out the screenhots everything is almost made by me (but not the character shadows ).
And last night i picked up the UnrealED 4 (UT3 editor) and this is what ivemade in 40 mins.
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg176.imageshack.us%2Fimg176%2F756%2Fscreenshot00000vi4.bmp&hash=45c8ac1d5fb3477afd394a1133dde8f76b1fe8eb)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F7064%2Fscreenshot00001ez2.jpg&hash=2d7d9de87dc01c0c26b69e329765df4b52390232)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F4229%2Fscreenshot00002gn1.bmp&hash=0175f178aef55d1f77f5eb3996b9d99020580a6c)

Its a arena type map.Still work in progress adding more detail.
By the way im running UT3 on max settings ;)
Feel free to comment
Title: Re: Mapper/Some effects coding
Post by: Cyntrox on December 22, 2007, 12:23:40 PM
Nice. We're probably going to need all the maps we can get, even un-official ones.
Title: Re: Mapper/Some effects coding
Post by: frvge on December 22, 2007, 04:42:05 PM
Looks nice. Do you have experience with the SAM gameplay? Some Ubisoft titles have it too.
Title: Re: Mapper/Some effects coding
Post by: Gawain on December 22, 2007, 07:00:19 PM
Quote from: frvge on December 22, 2007, 04:42:05 PM
Some Ubisoft titles have it too.
cute phrasing  ;D
Title: Re: Mapper/Some effects coding
Post by: midlet on December 22, 2007, 08:47:58 PM
Yep.Right now im playing Splinter Cell Double Agent .Just give some concepts for a level and wait for results. ;)
Can't wait to work with ya :)
Title: Re: Mapper/Some effects coding
Post by: frvge on December 22, 2007, 10:09:29 PM
Double Agent doesn't have the true SAM gameplay. It's more follow-the-beep-sound-and-kill-spies.
Title: Re: Mapper/Some effects coding
Post by: midlet on December 22, 2007, 10:16:06 PM
So im in or not ? ??? ::)
Title: Re: Mapper/Some effects coding
Post by: frvge on December 22, 2007, 10:22:23 PM
Havent voted yet. People are being AFK because of Christmas and stuff.
Title: Re: Mapper/Some effects coding
Post by: goodkebab on December 23, 2007, 02:25:21 AM
We are organizing a task list to see where we can fit you in.  Now that the team is full,  we are starting to do the real work, which means management needs to get on top of everything and find the loose ends.

(yes...this was a copy paste)
Title: Re: Mapper/Some effects coding
Post by: frvge on December 23, 2007, 04:02:55 AM
Which means: we're postponing new applications till the 2nd half of January to get re-organized. In case we need another mapper sooner, we'll contact you. You can put a 'notify' on this thread if you wish. It'll email you when this gets updated.
Title: Re: Mapper/Some effects coding
Post by: frvge on January 21, 2008, 12:37:34 AM
K, we counted the amount of mappers we currently have, and the conclusion was that we have enough for the number of maps that we're planning. So it's a no. Thanks for your interest tho. It's appreciated.