It's been a while since i've been here to see what's up.. (been on COD4 and SCDA nonstop outside of work, GF hates it LOL)
I had been wondering if this project mod is serious or not, but after seeing some of the artwork, i'm almost convinced and seeing that UT3 is out and your engine is available, what kind of update can the devs give us as to the progress of the project.
I also thought about doing artwork for the game, but it's been so long since i've pulled out my kit that i'd be nervous to try LOL.
Hi.
Check out: http://www.moddb.com/mods/9033/project-stealth
I actually like where this is going. It actually looks like it's being done by a big game Dev themselves LOL. BRAVO.
So you guys are actually going to "AUTHENTICATE" a new type of stealth game?
Here are my worries about Project Stealth:
-Possibly too much like SCCT. Dont be afraid to do your own thing. While it would be a decent idea, simply making "SCCT with better graphics" isn't exactly the highest star you can aim for. Either way, if it plays as good as it looks, i'm sold.
-Absolutely NO elements from UT3 should be present in PS LOL. Nothing would be more annoying than a Merc that runs at 15 MPH and shoots like a madman lol
-What are you gonna bring to the table that could possibly make people beef up their PC's to run this beast. Right now, I would have to submerge my computer into liquid O2 in order for it to even want to run UT3. It only runs COD4 at 10-30 FPS depending on what's going on. I would GLADLY beef up my PC to run PS so I can have my SvM fix (Considering SC:C is an imminent disapointment...
Otherwise, perhaps I could put some work together for you that could be beneficial.
Quote from: Hybrid Circle on December 26, 2007, 08:24:59 PM
I actually like where this is going. It actually looks like it's being done by a big game Dev themselves LOL. BRAVO.
So you guys are actually going to "AUTHENTICATE" a new type of stealth game?
Here are my worries about Project Stealth:
-Possibly too much like SCCT. Dont be afraid to do your own thing. While it would be a decent idea, simply making "SCCT with better graphics" isn't exactly the highest star you can aim for. Either way, if it plays as good as it looks, i'm sold.
-Absolutely NO elements from UT3 should be present in PS LOL. Nothing would be more annoying than a Merc that runs at 15 MPH and shoots like a madman lol
-What are you gonna bring to the table that could possibly make people beef up their PC's to run this beast. Right now, I would have to submerge my computer into liquid O2 in order for it to even want to run UT3. It only runs COD4 at 10-30 FPS depending on what's going on. I would GLADLY beef up my PC to run PS so I can have my SvM fix (Considering SC:C is an imminent disapointment...
Otherwise, perhaps I could put some work together for you that could be beneficial.
Glad to have you here.
I doubt there will be much from UT3 that will be in this game at all. All we are doing is using the engine and not the game itself, it's a total conversion. It's not just better graphics. The bugs and glitches won't exist in PS, better engine will help it run smoother and with a lot less lag, and some things will be changed and balanced. I'm guessing that it will feel different to play than CT, even though the same basic principles remain. I think this because the glitches, lag, bugs etc will be gone.
I do not think that there is anything wrong at all with adding some new gadgets, moves, or features into this game. If it's the next step in the SvM series, then it has to have something that the previous didn't have.
As it has been stated before the maps will be much darker, thus it will involve much more stealth than CT did. We're not throwing out aggro but I'd say we are making it a much less useful than before. Nerfing visions, boosting camo, and darker maps will make stealth much more common. That's going to be awesome.
COD4 is going to have to do until PS comes out, awesome game though. About to play Bioshock soon.
Now i'm assuming by "AGGRO", you mean just a bunch of spies running around trying to grab necks? Or just the whole shooting nades, EMP like crazy and whatnot.
Second and more important question is this. What kind of setting is PS? While looking at concepts, pics, and models, It gave me a near future type of feeling. In terms of years, what kind of time frame are we looking at?
(more for the purpose that if i'm gonna submit art for the project, it would help me out)
I'd say near-future. But the good part of it, is that there's total freedom. K, if you make it a wild-west map with hackable laptops or something, it might look a bit out of place, but it's still possible.
Levels with zero-gravity in space are also possible, although that is probably a bit too extreme.
I'd prefer the broken down abandoned warehouse to the jungle to the space station range of maps. Big range. I'd say this takes place within 5-10 years in the future.
Yes. Agrro is aggressive playstyle. Spamming grenades, killing mercs, quick cams etc... It will still be possible, but I'm guessing stealth will be much more encouraged.
So missions on the moon= FTW
But fighting on mars= FTL?
LOL
I think I get it..
lol lets all kiss kk
I tought we all (well, except for Gawain, of course) agreed that this was a serious Mod for everyone. If we welcome every new member, that is kind and even willing to do some works for us, in Hybrid's case, like this, then you might aswell call it "Project: SAM Veterans - KEEP OUT!".
Seriously, this site needs new people more than everything. Let's hope here are hundreds of new members to come and join the community, become part of it. Shifting over the CT community will definitely not be enough to keep things alive and growing, a whole bunch of new people and therefore a positive attitude towards them is needed.
Since I dont like being a dictator-mod, we're having internal voting on strictness. I can easily adapt to different styles, so no worries.
K, for now: cut the crap, any personal attacks that are beyond my personal "this could be a joke or sarcasm"-meter will be edited. Any person joking about my "sarcasm" meter will get banhammered 5 meters into the ground. ktnxbai
Locked till we have more internal votes. After that, cleaning up. If you think your post is worthy of staying in this thread, send me a PM. I'll delete stuff which could be seen in a negatively personal way.
Summary: temporarily locked till you guys can behave in a mature way. (Hybrid, no offense, but looking a bit further would have helped. Most new stuff/summaries are at http://www.moddb.com/mods/9033/project-stealth . Have fun :) ).
Stuff deleted. On-topic. No on-the-man-attacks. Use a PM for that if you really have to. Unlocked. End of sentence. :)
I'm pretty anxious to see a whole slew of gameplay screenshots.
That'll take some time.
Have you guys figured out the time frame for when this could be done? Just for curiosity sake.
Nope
It will be atleast another week or two. :D
DAYUM! At least wait until tax season so i can have mah puter ready LOL
I would like to know where you guys are also. I mean, I know you are past the modeling. Are you animating now? Or just deciding some things? Discussing? Production has started, I know that.
Don't tell us. I am actually rather happy with the lack of info. Feels like something is actually being done. Plus you won't get us bitching and complaining for nothing.
Keep up the good work!
From our non-existing budget, I gave every dev-member a non-existing trip to a warm country to celebrate the holidays. So we're doing nothing now.
j/k... We are doing stuff.
Margaritas and senoritas?
sweeeet :o
Yeah, a non existant sexy time sounds great to me. ::)
Well that's cool I guess. I didn't mean tell us everything you are doing I would just like to know where you guys are in the developing process.
Quote from: Papa Skull on December 28, 2007, 10:46:32 PM
I mean, I know you are past the modeling.
Past the modeling? Someone should have told me to stop working then..
There's still things that need to be done and when we start another map, there will be even more.
Well, I meant the characters. Obviously you must model the props and such.
I agree with papa, we've only really seen modeling stuff so far and the only animation was the spy running. How far are you guys with other aspects of the game?
Spy running animation? I didn't see that yet, nore did a quick search in here bring any results. Can you provide me a link?
Bionic_Blob's avatar is an early version of the running animation of the Spy.
UT3 came out not too long ago guys. I think they should post lists of updates when necessary. We shouldn't really pester them about it.
What would be sweet is if the devs would begin asking for ideas surrounding certain topics. This is better than us just guessing what needs discussion/modification.
WERD.
I agree, the spy running animation is pretty awesome.
That's actually a placeholder.
It looks weird to me. Who runs like that?
Your Mom?! Ohhhh buuurn! Kidding ;) Like Frvge said, that animation was made very early on and was used in testing controls etc.
Edit: Couldn't pass up that horrible "Your Mom" joke :D You can shoot me now.
She actually does. :-X
BOOM *I shoot you*
Anyways, I've got faith in the animators to not make the spy run like my mom. :D
Quote from: Westfall-US on December 29, 2007, 09:37:59 AM
What would be sweet is if the devs would begin asking for ideas surrounding certain topics. This is better than us just guessing what needs discussion/modification.
qfe
those topics need further discussion imo:
-mt (and effect of camo)
-chaff (work through walls? radius?)
-smoke (slightely op)
-sticky cams (too large amount; i'd go for 3)
-weapon(s)
-flares/ph.nades
-spytraps (5 should be placable simultaniously and vertically)
-being able to grab merc after charging other spy (yes/no)
Quote from: Gawain on December 30, 2007, 01:45:19 PM
Quote from: Westfall-US on December 29, 2007, 09:37:59 AM
What would be sweet is if the devs would begin asking for ideas surrounding certain topics. This is better than us just guessing what needs discussion/modification.
qfe
those topics need further discussion imo:
-mt (and effect of camo)
-chaff (work through walls? radius?)
-smoke (slightely op)
-sticky cams (too large amount; i'd go for 3)
-weapon(s)
-flares/ph.nades
-spytraps (5 should be placable simultaniously and vertically)
-being able to grab merc after charging other spy (yes/no)
Those things are way too far ahead... No use in asking those things now. Just keep guessing, it will give the most original ideas.
Lennard is right. (OMG OMG finally ;D)
well we can only talk about balance fixes from other svm games we know. talking about more radical changes is bs in the context of this project or even more too early.
the only thing left to discuss about is map design. btw how far is the beta map? maybe a layout or some more screenshots would give impulses for discussion (i don't think it will start useless flame wars about the design as zedblade&co is quite experienced in creating awesome maps).
Quote from: frvge on December 29, 2007, 02:18:37 AM
Bionic_Blob's avatar is an early version of the running animation of the Spy.
it's Bionic-Blob
nubkayak
anyway, maybe it's time for a change ^_^