Project Stealth

Forums => Public Discussion => Topic started by: Xris on December 26, 2007, 09:09:26 PM

Title: lobby system and other stuff
Post by: Xris on December 26, 2007, 09:09:26 PM
Just thought of 2 things, not sure if they have been discussed already.

#1 i was reading an article that said Halo 2 was unique for there matchup / party system until Halo 3 came out, which means Halo 2/3 are still the only games with this party system.  I think it would be awesome if you could party up before joining or hosting a game.  It would make it a lot easier for friends to play together when there isn't enough ppl for both sides.  What kind of lobby system are we looking at?  Also a global chat in the lobby would be kinda cool too, or the option to whisper to friends in game like in Warcraft 3 when your on battle.net

#2  we sticking with 2v2 or are the maps going ot be big enough for 3v3 like in DA (still not sure if I really liked 3v3 tho)
Title: Re: lobby system and other stuff
Post by: frvge on December 26, 2007, 09:24:18 PM
#1: Depends on the things we can do with UnrealScript. iservelot probably knows most about it.

#2: 2 vs 2 for now.
Title: Re: lobby system and other stuff
Post by: Farley4Fan on December 26, 2007, 09:30:09 PM
What if you made some maps, like 2 or 3, that were big enough to support 3 players per team?  That would be pretty interesting.  You would have to carefully place the objectives and what not so it would be balanced for 6 players.

But of course the rest of the maps should be 2 vs 2.

And there wouldn't really be a point to partying up because there are only 4 slots per game to join anyways.  Maybe you could only party up with your partner and just search for games that have atleast 2 slots open.  Then yeah, it would help rooms fill up faster.
Title: Re: lobby system and other stuff
Post by: Hybrid Circle on December 26, 2007, 11:26:09 PM
As far as a Halo type matchmaking system. UMmmm no. IMO anyway. It just doesn't suit Stealth types.

And as far as how many per match. I think it should be the hosts decision. But maps should be optimized for either 2v2 or 3v3.
Title: Re: lobby system and other stuff
Post by: Xris on December 27, 2007, 12:00:15 AM
Quote from: Hybrid Circle on December 26, 2007, 11:26:09 PM
As far as a Halo type matchmaking system. UMmmm no. IMO anyway. It just doesn't suit Stealth types.

And as far as how many per match. I think it should be the hosts decision. But maps should be optimized for either 2v2 or 3v3.

I agree halo match making sucks, its nice to be able to pick what sever you want to enter and how long you want to stay there.  I just think the party system would be a nice touch for teams, like you get together then the "host" of the party selects a game and you both join.
Title: Re: lobby system and other stuff
Post by: Cyntrox on December 27, 2007, 03:21:08 AM
I think that you should be able to join a server with you mate. But it's more of a nice-to-have feature, really.
Title: Re: lobby system and other stuff
Post by: Gawain on December 27, 2007, 03:19:07 PM
the whole problem is that there are tons of people too dumb to read the server name. "teams only" would be sufficient.
i don't think that we need a team join function or other more sophisticated lobby mechanics until we have more than, say, 200 story mode players online at the same time. and even then, you can arrange matchups with irc, xfire etc and host a pw secured server.
Title: Re: lobby system and other stuff
Post by: Hybrid Circle on December 27, 2007, 04:22:33 PM
The good thing about Halo Matchmaking is the fact that it tries it's best to evenly match up teams, so its as fair a fight that it can make it. Mainly because there is so many people playing the bloody thing! This on the other hand wont have as many (mainly because it does away with the screaming fanboy prepubescents)

The server system is much better an idea
Title: Re: lobby system and other stuff
Post by: Xris on December 27, 2007, 09:37:58 PM
Quote from: Hybrid Circle on December 27, 2007, 04:22:33 PM
mainly because it does away with the screaming fanboy prepubescents

Woo no prepubescents!!

Also no one has commented on a lobby chat? (i guess this would be a nice-to-have feature also...)
Title: Re: lobby system and other stuff
Post by: Hybrid Circle on December 27, 2007, 09:39:29 PM
Quote from: FusionSlayer on December 27, 2007, 09:37:58 PM
Quote from: Hybrid Circle on December 27, 2007, 04:22:33 PM
mainly because it does away with the screaming fanboy prepubescents

Woo no prepubescents!!

Also no one has commented on a lobby chat? (i guess this would be a nice-to-have feature also...)
Good point. There will be chat right???
Title: Re: lobby system and other stuff
Post by: frvge on December 27, 2007, 10:35:42 PM
Depends on the possibility we get from the UT3 menu-system. As far as I know, UT3 doesn't have it.
Title: Re: lobby system and other stuff
Post by: Hybrid Circle on December 27, 2007, 10:43:17 PM
Quote from: frvge on December 27, 2007, 10:35:42 PM
Depends on the possibility we get from the UT3 menu-system. As far as I know, UT3 doesn't have it.
That would suck, i cant imagine a stealth game without being in constant contact with your team mates.
Title: Re: lobby system and other stuff
Post by: frvge on December 27, 2007, 10:44:49 PM
Normal in-game chat and lobby-chat is supported.
But Global chat (before joining a server) probably is not.
Title: Re: lobby system and other stuff
Post by: Gawain on December 27, 2007, 11:53:32 PM
:(
Title: Re: lobby system and other stuff
Post by: Hybrid Circle on December 28, 2007, 12:36:55 AM
Hey i can live with that. I was almost gonna suggest using the button voice commands from Quake Wars. That would have been bad.
Title: Re: lobby system and other stuff
Post by: neth on December 28, 2007, 01:21:11 AM
Quote from: Gawain on December 27, 2007, 11:53:32 PM
:(

wow, this is so constructive

Quote from: frvge on December 27, 2007, 10:44:49 PM
Normal in-game chat and lobby-chat is supported.
But Global chat (before joining a server) probably is not.


I guess its enough. Almost everybody has xfire so it wont really be a problem to know if your friends are playing. What about the friends list ?
Title: Re: lobby system and other stuff
Post by: frvge on December 28, 2007, 04:09:47 AM
Depends on what we are allowed to change. If Epic doesnt open up the unrealscript, we can't derive from it. I think UT3 has a friend-list, so might be possible.
Title: Re: lobby system and other stuff
Post by: iservealot on December 30, 2007, 07:54:51 PM
Quote from: frvge on December 28, 2007, 04:09:47 AM
Depends on what we are allowed to change. If Epic doesnt open up the unrealscript, we can't derive from it. I think UT3 has a friend-list, so might be possible.

They opened up Unreal Script source about 2 weeks ago.
Title: Re: lobby system and other stuff
Post by: LennardF1989 on January 02, 2008, 10:52:53 AM
Quote from: FusionSlayer on December 26, 2007, 09:09:26 PM
Just thought of 2 things, not sure if they have been discussed already.

#1 i was reading an article that said Halo 2 was unique for there matchup / party system until Halo 3 came out, which means Halo 2/3 are still the only games with this party system.  I think it would be awesome if you could party up before joining or hosting a game.  It would make it a lot easier for friends to play together when there isn't enough ppl for both sides.  What kind of lobby system are we looking at?  Also a global chat in the lobby would be kinda cool too, or the option to whisper to friends in game like in Warcraft 3 when your on battle.net

#2  we sticking with 2v2 or are the maps going ot be big enough for 3v3 like in DA (still not sure if I really liked 3v3 tho)

#1
- UT3 has a friendssystem with invitations you can send from within the game, I'm afraid you'll have to do it with that (just like CT -.-)
- Global chat in the serverlist is impossible, though, expect chat in the lobby ;)

#2
- 2 vs. 2 for now, even though I would like a server option for 3 vs. 3 as well.
Title: Re: lobby system and other stuff
Post by: Kurbutti on January 02, 2008, 11:27:34 AM
There should be a banner in the lobby that tells you where you can download the custom maps.
Title: Re: lobby system and other stuff
Post by: LennardF1989 on January 02, 2008, 11:37:54 AM
Don't cross-post please. Please stay in http://www.projectstealthgame.com/index.php/topic,758.0.html where you already stated this.

Even though, I agree ofcourse ;)
Title: Re: lobby system and other stuff
Post by: Kurbutti on January 02, 2008, 11:45:30 AM
So everything's a-ok if I just go around cross-posting and quote myself here instead? :D
Title: Re: lobby system and other stuff
Post by: LennardF1989 on January 02, 2008, 11:50:06 AM
Quote from: Kurbutti on January 02, 2008, 11:45:30 AM
So everything's a-ok if I just go around cross-posting and quote myself here instead? :D

No :D

Just don't  ;)

I'm serious  >:(

"I KILL YOU!" (Achmed the Dead terrorist (http://www.youtube.com/watch?v=1uwOL4rB-go))
Title: Re: lobby system and other stuff
Post by: Kurbutti on January 02, 2008, 11:52:49 AM
Won't happen again, sir.
Title: Re: lobby system and other stuff
Post by: LennardF1989 on January 02, 2008, 12:04:06 PM
Affirmative!
Title: Re: lobby system and other stuff
Post by: Farley4Fan on January 02, 2008, 08:12:35 PM
 :D  I kill you!
Title: Re: lobby system and other stuff
Post by: Xris on January 02, 2008, 10:26:54 PM
Does anyone know if UT3 has a way to talk to ppl on your friends list?