Project Stealth

Forums => Public Discussion => Topic started by: Xris on January 02, 2008, 03:57:00 AM

Title: Just thought of this
Post by: Xris on January 02, 2008, 03:57:00 AM
Maps should be downloadable when you join a server, if UT has this ability, I think it does.
Title: Re: Just thought of this
Post by: Farley4Fan on January 02, 2008, 04:45:33 AM
I agree.  I haven't had much experience with created maps, except for Far Cry and Halo 3.  But in Far Cry, you have to download it when you join the game.  If you choose not to, you are kicked out.  In Halo 3, there is no choice, but it downloads very quickly.  Part of that is because you are just using that map for one session.  If you want to keep it on your console you'd have to go to his profile and choose to download it.

Far Cry was awesome btw, so was it's editor.
Title: Re: Just thought of this
Post by: Vega on January 02, 2008, 08:51:53 AM
If we can download maps from lobby then that's awesome.  If this is possible, then it should definitely be implemented.
Title: Re: Just thought of this
Post by: Westfall on January 02, 2008, 08:52:37 AM
indeed.
Title: Re: Just thought of this
Post by: Kurbutti on January 02, 2008, 11:19:01 AM
As far as I'm concerned that ability is only viable if all you need is a file that contains all the data about the meshes and stuff. That's not a big deal I think, but the problem is that some custom maps come with custom meshes and other things, and those can drastically increase the download times beyond reasonable.

Edit:

It'd be a good idea to include this message that suggests you to go to http://www.projectstealthmaps.com and download the maps. That could be a banner in the lobby and/or then you'd just get it when you can't join a server because you don't have the map.
Title: Re: Just thought of this
Post by: Succubus Dryad Of The Undying Comet on January 02, 2008, 03:08:16 PM
Or let the joining player d/l the map directly.
Title: Re: Just thought of this
Post by: Gawain on January 02, 2008, 03:30:58 PM
a link would be the easiest way. probably someone should reserve addresses like projectstealthmaps.com. a general portal like projectstealth.com or projectstealth-portal.com would be a good idea, too.
Title: Re: Just thought of this
Post by: BurningDeath on January 02, 2008, 04:05:13 PM
Quote from: Gawain on January 02, 2008, 03:30:58 PM
a link would be the easiest way.
No, auto-download would be the easiest way, if possible.
Title: Re: Just thought of this
Post by: Kurbutti on January 02, 2008, 04:16:12 PM
Quote from: Kok4f4n on January 02, 2008, 03:08:16 PM
Or let the joining player d/l the map directly.

That would require a dedicated map server directly associated with the multiplayer menu, and... well, UI structures might be hard coded, like in UT 2k4, or whatever it was - thus limiting our choice.
Title: Re: Just thought of this
Post by: Gawain on January 02, 2008, 04:48:35 PM
won't there be problems with the upload bandwidth if you can load the map directly from the host/server? i don't want to wait 5 minutes till the game starts just because someone doesn't have a certain map.
the best thing would be including the best custom maps in the patches.
Title: Re: Just thought of this
Post by: Kurbutti on January 02, 2008, 06:45:44 PM
Quote from: Gawain on January 02, 2008, 04:48:35 PM
won't there be problems with the upload bandwidth if you can load the map directly from the host/server? i don't want to wait 5 minutes till the game starts just because someone doesn't have a certain map.
the best thing would be including the best custom maps in the patches.

That's exactly the problem. Sometimes it's just a matter of the "initialization" file or whatever that tells the game how to render the map - which usually isn't that big, because they don't include anything conrete. On the other hand, if you're missing a part of the data that is required for the map to load, then you are forced to download them from the host. That can take time, especially because of the high quality standards that are pursued in a modern game.
Title: Re: Just thought of this
Post by: frvge on January 02, 2008, 08:25:14 PM
Downloading maps is possible in UT. Currently, it's still buggy in UT3, but we're hoping it'll get fixed.
Title: Re: Just thought of this
Post by: Cyntrox on January 04, 2008, 05:39:02 AM
Downloading directly from the host is used in most games nowdays, I don't see why it shouldn't work for PS. I agree with Gawain on including the most popular maps in patches.
Title: Re: Just thought of this
Post by: LennardF1989 on January 04, 2008, 10:06:17 AM
Quote from: Cyntrox on January 04, 2008, 05:39:02 AM
Downloading directly from the host is used in most games nowdays, I don't see why it shouldn't work for PS. I agree with Gawain on including the most popular maps in patches.

If they are soo populair, wouldn't everyone playing PS already have it by the time we release the patch... -.-
Title: Re: Just thought of this
Post by: Gui Brazil on January 04, 2008, 01:02:52 PM
Quote from: LennardF1989 on January 04, 2008, 10:06:17 AM
Quote from: Cyntrox on January 04, 2008, 05:39:02 AM
Downloading directly from the host is used in most games nowdays, I don't see why it shouldn't work for PS. I agree with Gawain on including the most popular maps in patches.

If they are soo populair, wouldn't everyone playing PS already have it by the time we release the patch... -.-

Mic's map pack is awesome and the patch would probably work just like it.
Title: Re: Just thought of this
Post by: Cyntrox on January 04, 2008, 09:52:25 PM
Quote from: LennardF1989 on January 04, 2008, 10:06:17 AM
Quote from: Cyntrox on January 04, 2008, 05:39:02 AM
Downloading directly from the host is used in most games nowdays, I don't see why it shouldn't work for PS. I agree with Gawain on including the most popular maps in patches.

If they are soo populair, wouldn't everyone playing PS already have it by the time we release the patch... -.-
No. New players, for example, would not have it, so they'd just download the newest version of PS and it'd just be included.
Title: Re: Just thought of this
Post by: MFCISFUNNY on January 05, 2008, 11:23:45 AM
heres my idea. Maybe you could add a tab in the menu that says Download. and it has like a blank space and you can type the name of the map and the .file format and its linked to the projectstealthmaps.com website or whatever and it automatically downloads the map to the game. it was done in an older game called 4x4 Evo 2 i think... but i dunno just an idea.
Title: Re: Just thought of this
Post by: Cyntrox on January 05, 2008, 05:53:15 PM
That's an awesome idea, actually. I hope it gets implemented.
Title: Re: Just thought of this
Post by: frvge on January 05, 2008, 06:26:52 PM
What's better than a direct-download-when-you-don't-have-the-map-but-want-to-join-the-server ?
And a kept up to date news-by-the-crew thing.
Title: Re: Just thought of this
Post by: Gawain on January 05, 2008, 06:46:25 PM
if the download is fast (maybe from a standard custom map server?) this would be the best solution, of course. but i still think that including new maps in patches is sufficient and the most elegant solution.
Title: Re: Just thought of this
Post by: MFCISFUNNY on January 05, 2008, 11:08:13 PM
Quote from: frvge on January 05, 2008, 06:26:52 PM
What's better than a direct-download-when-you-don't-have-the-map-but-want-to-join-the-server ?
And a kept up to date news-by-the-crew thing.
With you all the way Frvge.
Title: Re: Just thought of this
Post by: LennardF1989 on January 06, 2008, 12:09:23 AM
We definatly need the TCPLink and UDPlink in Ut3 -.- That way we can implement a serverlist chat, news/patch/mappack updates, anticheat, and more.

I posted a request on UTForums. (http://utforums.epicgames.com/showthread.php?t=596995)
Title: Re: Just thought of this
Post by: Guggle on January 08, 2008, 06:54:31 AM
Well, this system is applied in Steam games (I think all of them) if not, then all of the Valve games. I play TF2, a Valve and Steam game, and I rather like how it works. This should definitely be added to PS. stay kewl.