Hi
my name is Salman Ahmad. I am 3d artist and I would like to offer my
services if required....My website mainly has characters and weapons,however
I am currently working on environments as well. Please take a look at my website
and let me know if you need any help on this project
http://www.salman3d.com
Hi, we're currently postponing new applications till the 2nd half of January, but I'll add a poll for you :)
Your works look good enough.
Thanks
I'll wait for your decision :)
Hey can you do decorative props?
like this?
http://www.britishbuttonsociety.org/FullImages/BlueGlassArtNouveau.jpg
High poly : polycount should be under the 300.000.
If you can use zbrush it would be awesome.
Sure thing i can do that
I can also use z-brush(i am not very advanced though ;))
Hi can you please show us that you are able to do that.
Does this look good enough...Polycount exceeded a little bit(hopefully it won't matter since it will only be used for generating normal map? ???) :)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.salman3d.com%2Fwip%2FOutput.jpg&hash=e9ae64b146aa02ffcae7ea67d19f4017801c702c)
You should add volume , if you look carefully it isn't flat.
The surface is elevated , look at how light interacts with it surface.
like this , you see what I mean?
http://sebleg.free.fr/2006/rendu31.jpg
if I wanted a normal from that picture I wouldn't sculp it.
I would have used nvidia filter or crazy bump.
understand what I am explaining to you.
The picture has alot of dents and it isn't perfect.
make it perfect and clean , turn into a artwork.
About the polycount : I see your machine can handle more then 300.000 polygons.
Let's say : there is no polycount limit , as long you're machine can handle it.
frvge edit
You are right man.I tried to fix it however as I mentioned before that i am not an expert of using z-brush.
I have only used it a few times.Let me know what you think
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.salman3d.com%2Fwip%2Foutput2.jpg&hash=6ee7c8d8afa65c32ae31bf4de929e1d90fb807e8)
hey, thats good :D
could you texture it mayhap?
It would be a little hard to UV map it considering the mesh is quite dense :-[
just do a planar map?
Why texturing the high poly instead of baking a normal map and doing it on the low poly?
because there is no low poly?!
Oh yea because it's very difficult to create an 8 sided cillinder and UV it...
Quote from: Gui Brazil on January 19, 2008, 12:52:46 PM
Why texturing the high poly instead of baking a normal map and doing it on the low poly?
yeah i was wondering about that too ::) . I tried to planar map it but the details don't match exactly with the texture.
I am also curious if you guys have reached a decision yet?
We're still deciding. You're a hard case :)
We finally decided. Unfortunately, it's a no this time. If you work on your texturing, then maybe you can re-apply later. We'd like to thank you for your time and your interest.
Am I told "no" just because I didn't make texture of the high poly? If you wanted i could have made a low poly and textured it but i was never asked to do so. As silence said:"if I wanted a normal from that picture I wouldn't sculp it.I would have used nvidia filter or crazy bump."
so I was thinking he wants high poly textured.....
Anyways thanks for your time and looking at my work. Good Luck to you guys :)