UPDATED: 14/4/2008
Aim.
"The objective of Project Stealth is inspired by the Chaos Theory versus mode, but without the bugs and issues that Ubisoft has left unattended over the years. Project Stealth will use its own graphics, sounds, code and others, so as not to violate any copyright laws. After the game is released, Project Stealth will improve the game and implement some new ideas. Please remind yourself that we are not cloning the original Versus mode in any way. We simply took the concept of a team of spies that use stealth to out-rule a team of brutal forced mercenaries."
OK. This is an image heavy collection of all the FINISHED pieces which goodkebab and members of the dev team have posted. Other development forums can have them so so can we! :D Post links to anymore if you think they're needed. If this idea I generally despised by the community then obviously i'll remove it.
Places of interest
Engine Information (http://www.projectstealthgame.com/index.php/topic,116.0.html)
Alternate communication channels (http://www.projectstealthgame.com/index.php/topic,93.0.html)
Progress (http://www.projectstealthgame.com/index.php/topic,389.0.html)
Lennard's Project Stealth Blog. (http://projectstealth.lennardf1989.com/)
Development Threads
Spy Concept Art (http://www.projectstealthgame.com/index.php/topic,145.0.html)
Merc Concept Art (http://www.projectstealthgame.com/index.php/topic,135.0.html)
Epoxy Camera (http://www.projectstealthgame.com/index.php/topic,484.0.html)
Spy Model Creation (http://www.projectstealthgame.com/index.php/topic,160.0.html)
Merc Development Thread (http://www.projectstealthgame.com/index.php/topic,231.0.html)
Tick Tack (release thread 1) (http://www.projectstealthgame.com/index.php/topic,465.0.html)
Poison Mine (http://www.projectstealthgame.com/index.php/topic,648.0.html)
Mine (http://www.projectstealthgame.com/index.php/topic,535.0.html)
Updated releases for MOTY (http://www.projectstealthgame.com/index.php/topic,717.0.html)
Tick Tock (release thread 2) (http://www.projectstealthgame.com/index.php/topic,843.0.html)
Tick Tock2 (release thread 3) (http://www.projectstealthgame.com/index.php/topic,1078.0.html)
Concept Artwork
Spy - Goodkebab:
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F7481%2Fspyreposelinartcoloredkm8.jpg&hash=71ea3209bef5db4e59a1cda9ec91db47ab987ef1)
Merc - Goodkebab:
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fmy.php%3Fimage%3Dmercconcept02color03tg6.jpg&hash=a27f3c24744c9eedc3e025b8351f3e5d8f33b446)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F328%2Fmercconcept03colornd8.jpg&hash=63f3151e160a92401d2aba7c52c095ab94575494)
Secure Net Systems:
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.projectstealthgame.com%2Fpublic%2Fconceptart%2Fmotiondetector.jpg&hash=a00af396d07d1e03c82361067b85f7a27c4bede4)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.projectstealthgame.com%2Fpublic%2Fconceptart%2Fcamera.jpg&hash=a02b221d6f8925c6669cd4655fa3359fb7dc6994)
Character Models
Mercanary:
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F1049%2Fvisionswipto2.jpg&hash=03152a16a0d859e88779f9f69e6f49a68f92c3e1)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg135.imageshack.us%2Fimg135%2F9742%2Fmercwallpaper2hm1.jpg&hash=ec203065b22b7a74a3ed2f1aa45b651803ab795c)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F9813%2Ftavorfovth0.jpg&hash=77edc3912e14fbc052db0899fac5195bc35ab201)
Spy:
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F3968%2Fspylit03po5.jpg&hash=2f56ab14121a4c0c7473ddfa7ac844ae53a87ade)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F13%2Fduobs8.jpg&hash=14a38974ed26354ecb464aa044577de5d4d2d52a)
Action Shot:
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fprojectstealth.splintercellnetwork.com%2Fpublic%2Frenders%2Fspysneakmerc1.jpg&hash=31f03e7fea32ea8efdbfeba4b7cb6fc1df00dcc2)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.projectstealthgame.com%2Fpublic%2Fscreenshots%2Funnamedmaphaha.jpg&hash=b7c1afa5ea3b9d1d6b8b4c2fae4153be342179b4)
Turntables:
Spy - http://projectstealth.splintercellnetwork.com/public/video/spy/turntable_Spy.mov
Merc - http://projectstealth.splintercellnetwork.com/public/video/merc/turntable_Merc.mov
Equipment:
Merc:
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fprojectstealth.splintercellnetwork.com%2Fpublic%2Frenders%2Fprops%2FPS_DioxinMineStatsheet.jpg&hash=c29392e9e6bd508eaa0f1997144466e7ea6f36ff)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fprojectstealth.splintercellnetwork.com%2Fpublic%2Frenders%2Fprops%2FPS_MineStatsheet.jpg&hash=058c134b547e1ccf7d798b553512196bbf1e5862)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.projectstealthgame.com%2Fpublic%2Frenders%2Fprops%2FPS_FragStatsheet.jpg&hash=0fef0a73aaca64a06dd87ca55bffd5412286771c)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.projectstealthgame.com%2Fpublic%2Frenders%2Fprops%2FPS_TrackerStatsheet.jpg&hash=d2e4e7214160fa9617999f91175a53c289fec50b)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.projectstealthgame.com%2Fpublic%2Frenders%2Fprops%2FPS_ProxySensorStatsheet.jpg&hash=1a396c4d2c0312df9c83e48d4febac5fa336c8ba)
Spy:
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.projectstealthgame.com%2Fpublic%2Frenders%2Fprops%2FPS_DecoyStatsheet.jpg&hash=8534db33bfc3cb088ed9170d88b23dd354421e4e)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fprojectstealth.splintercellnetwork.com%2Fpublic%2Frenders%2Fprops%2FPS_AdhesiveCamStatsheet.jpg&hash=dbb3a9f88c6e23772b5677b0041f344ea7523c80)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.projectstealthgame.com%2Fpublic%2Frenders%2Fprops%2FPS_ARMStatsheet.jpg&hash=4c25dccc231549055dfba19be2864ff7fe3fae9a)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.projectstealthgame.com%2Fpublic%2Frenders%2Fprops%2FPS_SpyGrenadesStatsheet.jpg&hash=3553cef4b63ff85111d297a0dff444649f5f0868)
Visions
EMF (electro-magnetic field vision) vision
EMF Video (http://www.projectstealthgame.com/public/video/devcomments/EMF.avi) (right-click, save as)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.projectstealthgame.com%2Fpublic%2Fscreenshots%2Fearlyvisions%2Fearlyemf1.png&hash=12ebe575389659565a6f88cf3c9f813ddbb178f8)
Thermal Vision
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.projectstealthgame.com%2Fpublic%2Fscreenshots%2Fearlyvisions%2Fearlythermalrgb1.png&hash=a3c734a5cf80f9d69b180b287fe496f54efee7c1)
Themal Vision 2
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.projectstealthgame.com%2Fpublic%2Fscreenshots%2Fearlyvisions%2Fearlythermalmagenta1.png&hash=ef96c679228f101bb74cb24fed2e32324a56f603)
Motion Tracking [vision]
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.projectstealthgame.com%2Fpublic%2Fscreenshots%2Fearlyvisions%2Fearlymt1.png&hash=1502a46f8719f9885c683e68893dd3c14f15150e)
We might open up the public-directory later. It's got 99.9% of all publicly released things. I don't know for sure if and when tho.
Cool! The gun still looks freaking amazing.
:o
Incredible work, seriously X_X! I'm totally suprised.
Damn... I'm on it whenever you want it O_O, it seems like the Multiplayer Game I was waiting for.
Is it possible to know more about the Game Design plz?
(character moves, movement speed, jump distance, rate of fire, etc...)
Quote from: HBW_Hyrage on February 01, 2008, 07:16:55 AM
Is it possible to know more about the Game Design plz?
(character moves, movement speed, jump distance, rate of fire, etc...)
All in good time ;-)
Tiden add the new pics :D
Quote from: MacBryce on February 01, 2008, 09:05:26 PM
Quote from: HBW_Hyrage on February 01, 2008, 07:16:55 AM
Is it possible to know more about the Game Design plz?
(character moves, movement speed, jump distance, rate of fire, etc...)
All in good time ;-)
It's to Level Design it :o
lol...
Updated with the new shots and added links to all major development threads by the dev team.
Quote from: Tidenburg on February 01, 2008, 11:31:04 PM
Updated with the new shots ;)
Great, shots... THe Motion tracker vision seems really really cool ::), but am I the only one who think that this is the "noob" approach in CT?
I mean, the deal when you are a Merc is to spot and anticipate the spy movement so you have to develop your own eyes in the Darkness to spot your enemies. So playing with a motion tracker is like playing in full Daylight when you are tracking down a spy, what is pretty bad.
No offense on this point you are all doing a lot of incredible work. If we can choose to disable the Motion Tracker Vision it could be great. Anyway, we will always find people who loves or dislikes something and they both have a good reason.
"I remember many games where the MERCS were both camping in a good spot with a tent, a campfire and few mashmallows... switching constanly between Motion tracker Vision & EMF Vision." - bad times...
If you played CT much at all then you'll know you can disable any vision by hosting your own party and going into the equipment restrictions.
Quote from: Tidenburg on February 01, 2008, 11:55:41 PM
If you played CT much at all then you'll know you can disable any vision by hosting your own party and going into the equipment restrictions.
I know, but PS isn't CT, right?
For legal issues, no, its a stealth action multi player game, but in practical terms it will play very much (almost exactly) like Chaos Theory for the PC, well that is the aim anyway. Ask the Dev Team, check the information parts of the forum or lennards dev blog (dunno if it has about it on there) for how the game will play out. Also MOTY has an article on the project.
Quote from: Tidenburg on February 02, 2008, 02:00:53 AM
For legal issues, no, its a stealth action multi player game, but in practical terms it will play very much (almost exactly) like Chaos Theory for the PC, well that is the aim anyway. Ask the Dev Team, check the information parts of the forum or lennards dev blog (dunno if it has about it on there) for how the game will play out. Also MOTY has an article on the project.
I know what you mean, but my point was more on: It will be played the same, but maybe the Game Options in the Menu will be different lol, but I don't know what they will keep and let go.
MT won't be removed. I remember you asked something like that in another thread. However, it will be nerfed and more balanced than the MT from CT.
Quote from: Papa Skull on February 02, 2008, 03:22:58 AM
MT won't be removed. I remember you asked something like that in another thread. However, it will be nerfed and more balanced than the MT from CT.
Yes and I had a great anwser ^^.
First I have seen of the in game visions, and I have got to hand it to you guys... spot on!
Even though its early days for this mod your making excellent progress! Only thing I noticed was that MT looks as though it removes shadows, and on the left of the spy is a semi translucent figure is this a merc? does motion tracking make non tracked players translucent to make them harder to see? a good idea actually... but im sure you guys will reveal more details in time.
Just upgraded my rig to a quad core processor, and a 8800GT just to play this game. Tried it with SCDA multiplayer and it ran at highest specs flawlessly (looks great, too bad it fuckin' sucks as a game!).
Hopefully thats a good sign project stealth will run well as it is UT3 engine based also, just installing UT3 so it should give me a better of idea of how it will play eh?
Keep up the good work!
I recently got the 8800GT as well. Nice card, underrated imo.
If my 7900 GTX is doing really great... can't imagine a game running on a 8800 GT X_x :D
Quote from: Papa Skull on February 25, 2008, 12:23:00 AM
I recently got the 8800GT as well. Nice card, underrated imo.
Underrated? It has gotten very positive reviews.
Quote from: scope2005 on February 24, 2008, 10:43:29 PMOnly thing I noticed was that MT looks as though it removes shadows, and on the left of the spy is a semi translucent figure is this a merc?
The MT screenshot shows three spies at different detection levels. Standing still- Moving slowly - Moving rapidly.
I love this thread!
My only real question though is the spy design. In the conceptual artwork, he's more cyborg-ish with 3 green dots on the eye-piece. But in the render, he's more lizard-ish with a horizontal eye-piece. I thought IMHO that the original design was better. what happened?
It changed. Some early Spy models had the dots.
Quote from: frvge on March 04, 2008, 06:19:57 PM
It changed. Some early Spy models had the dots.
It's obvious that it changed, i think he is asking WHY it changed. If I remember correctly, the 3-dot's resembled the 3-lensed goggles on the CT spy too much. So we change it completely.
makes sense.
Quote from: Ion.67 on February 25, 2008, 04:54:45 AM
Quote from: Papa Skull on February 25, 2008, 12:23:00 AM
I recently got the 8800GT as well. Nice card, underrated imo.
Underrated? It has gotten very positive reviews.
LMAO I don't know how I forgot to say that I don't think it is underrated. Scratch that, I meant this: Nice card, not underrated imo. I've seen a few people say it is underrated from other websites. I just thought it was more people thought it was underrated. It gets the job done on Crysis, on all Very High settings of about 1044x800 resolution, I think. Gets me 50 FPS.
::NEW IMAGES AND LINKS ADDED::
A link to moddb is easier :D
Meh. There should be something on the actual website, you said you were doing somthing like this on the blog or somthing but i'm still waiting :)
hasn't it been told that there is an official ps portal in work?
You guys didn't get my little joke. I said 50 FPS. That's only been done once with all SLI crazy shit computers, I can't wait til computers can run Crysis that smoothly.
I know it's work in progress but looking at the MT Vision design... I just think it looks terrible to be honest sorry. The spy looks cut out, too grey, and very low quality. The background is way too red and light and it's all just very low quality graphics aswell, really weird. Just giving feedback :P.
That was actually my first impression as well. At the time I was just excited to see something new, but looking at it now I hope it looks better in its final version. I have faith in you guys after what I saw with the EMF vid, looks great, hopefully you guys can make MT of equal quality. Man, whatever happened to that ambient occlusion effect? That was such an awesome concept.
wow you guys got a really nice clone goin on.
btw i dont wanna scare ya but ubi are greedy snakes and dont be surprised if they surprise you ... i said odnt be surprised lol . yeah well gl .
omg he's back XD
just to say hi , ai aiint doin much this past week and a half , lol you can read why in the "join us" forum .
just kickin around and seein how the progress is , pretty damn smooth if you ask me .
Sig = Annoyingly big.
Sig = One of my airsoft guns
Just like it.
Oh yeah!: :o HOLY MOLDY SHARK SCHTICKZ HE"S BACK!!>!>!
tbh, papa skull's sig isn't much smaller because he's too arrogant to change his xfire sig to the small version (that gives the exact same amount of information and looks way better, too) just because it was me who suggested it ::)
Perhaps it wasn't THAT you suggested it, but HOW you suggested it ... just something to think about.
@papa: I agree, smaller xfire > larger xfire, both because of size and because it looks cooler, but hey we are all entitled to our opinions, or maybe your just trying to be retro. LOL
it's especially ridiculous as papaskull doesn't really use xfire anyways...
It acts up on my computer, for the 13th time ffs. I re-installed it recently and I should be on it.
I don't really care about my xfire button because, well, I don't use xfire a lot. If it annoys you that much then get a higher tolerance level. I'll get the small one, but note that it's not because Gawain told me to.
Of course its not ... it because I asked nicley :)
Precisely. ;)
Seeds of romance, blossomming in the savanna. One day, you two are gonna get married!
Ten points for the person knowing (not looking up) from which movie that is.
Quote from: frvge on April 24, 2008, 08:40:01 PM
Seeds of romance, blossomming in the savanna. One day, you two are gonna get married!
Ten points for the person knowing (not looking up) from which movie that is.
One of those soft 'make-me-cry' movie you like soo much ;D?
only movie i can think of really quick off the top of my head is Love Story, is that it?
im too crusty to cry , believe me i treid lol .