Project Stealth

Forums => Public Discussion => Topic started by: Spekkio on January 30, 2008, 12:02:41 AM

Title: "Mini" games
Post by: Spekkio on January 30, 2008, 12:02:41 AM
This might be somewhere down the line, but my post in the reticle thread got me thinking about the "pick up and play" factor of SvM, and the fact that it's extremely difficult to just hop into a game when you've got 30 min to kill.

One solution to this, although it would probably be somewhere down the line, would be to add smaller maps with a ~5 min timelimit. The spies would have to neutralize 1-2 objectives, and they would only get 2-3 lives. The mercs would get 1-2 lives. Equipment loadout adjusted as necessary.

Thoughts?
Title: Re: "Mini" games
Post by: neth on January 30, 2008, 12:24:12 AM
That would be temptating for aggro players. I don't know tho, if people want to see the loading screen every 5 minutes. Imagine a map similar to warehouse and think, how many times you actually managed to hack 5-8secs in the first 5min of the game. You can obviously say that ware is an example of bad map concept, but I predict the gameplay would be the same on every small map.

Perhaps other modes (if created) would be appropriate for joining&playing.


Right now I'm thinking about SvS and SMvSM (with more agile merc). These could provide fun for both sides and IMO they could replace DM, which gives fun only to one side, while playing as merc is totally crap.


Title: Re: "Mini" games
Post by: Overstatement on January 30, 2008, 12:35:00 AM
Quote from: neth on January 30, 2008, 12:24:12 AM
I don't know tho, if people want to see the loading screen every 5 minutes.

They would if they only had ~30 minutes to play.
Title: Re: "Mini" games
Post by: Spekkio on January 30, 2008, 12:36:37 AM
QuoteI don't know tho, if people want to see the loading screen every 5 minutes.
Put revenge on, now you only see it for 3.

And ooo, loading takes like <30 sec if your computer is up to specs.
Title: Re: "Mini" games
Post by: Farley4Fan on January 30, 2008, 01:53:23 AM
I can see that a decent DM should be implemented.  Maybe just give spies/mercs the ability to choose all their gadgets at the spawn and give them more than 5 slots.  But you can't refill them.  Basically, you can use all gadgets once per life.  Meaning that if you use all your frags you can't go back and get more frags, but you can trade them for a new gadget.  Really, it would be a free for all where you can just do whatever you want to, and kill, so it's DM.

As for a minigame, meh.  You could make it like Assassin's Creed where you can run around in a big room until it loads all the way.  Hopefully you guys know what I mean by that.  Oh!  I found a video of it on youtube.  Quality sucks but you guys will get the point.  At the end it finally is done loading and you can tell by the sound.  Having a spy and just being able to mess around until it loads would be awesome.

Oh, here is the vid.  That is the load screen.http://www.youtube.com/watch?v=HmRl4njXD10 (http://www.youtube.com/watch?v=HmRl4njXD10)
Title: Re: "Mini" games
Post by: Gawain on January 30, 2008, 02:28:12 PM
a picture of the loading map with some background info or a tip box seems better to me as messing around with the moves would get boring pretty quickly.
Title: Re: "Mini" games
Post by: Farley4Fan on January 30, 2008, 04:30:30 PM
tip boxes always repeat the same tips and it would be more boring looking at a picture than moving a spy around
Title: Re: "Mini" games
Post by: Gawain on January 30, 2008, 06:26:49 PM
you could easily create more than 100 different tips for this kind of game.

back on topic: maps with 5-7min time limit and auto-rev combined with a quickmatch function could work out pretty well.
Title: Re: "Mini" games
Post by: Xris on January 30, 2008, 06:49:47 PM
what about if it was a dif mini game all together
like tetris or w/e just in the lobby and who ever is in the lobby at the time competes, or a disk hunt sorta of game could be cool , where everyone gets to be spy and u have to be the spy thats collects the most disk, so basiclly u are just running around the map as fast as you can, disks can also be hidden in vents etc

EDIT: during the disk hunt if someone joins they jump into the action right away until, while in this mode you can still change your equip, team etc using a menu system (esc key maybe) then once everyone is ready the game actually starts.  i've seen tournement modes like this b4, where everyone joins the map, then when everyone marks ready it resets the stats and the players respawn and loads the game type.

EDIT2: im just thinking of things during lunch lol ::) anyways a sort of map rotation would be nice too, loads the next map while you are looking at previous stats, if someone leaves it loads the disk game instead
if(players.Count() < 4)
startDiskHunt();
else
loadNextMap();
Title: Re: "Mini" games
Post by: Spekkio on January 30, 2008, 07:26:52 PM
*sigh*...

I think titling this thread "mini games" got you guys thinking about something entirely different without even reading my post.

I'm not talking about DM, and I'm not talking about pong. I'm talking about making smaller maps designed for shorter games in STORY mode.
Title: Re: "Mini" games
Post by: seefoo. on January 30, 2008, 07:30:56 PM
great now you got them excited playing checkers in SvM!  :P
Title: Re: "Mini" games
Post by: Xris on January 30, 2008, 07:46:24 PM
ok sorry, yes some smaller maps would be good, 1v1 would be fun again
Title: Re: "Mini" games
Post by: Farley4Fan on January 30, 2008, 08:10:14 PM
Oh!  I've got a good idea.  How about when you are spectating you play as a ghost spy.  You can't do anything to the players that are actually in the game but you can walk around the map and see them doing stuff.  You can however, climb on boxes, vents, fences etc...
Title: Re: "Mini" games
Post by: neth on January 30, 2008, 08:39:27 PM
that would be pure fun :>
Title: Re: "Mini" games
Post by: Gawain on January 30, 2008, 10:03:08 PM
Quote from: Papa Skull on January 30, 2008, 08:10:14 PM
Oh!  I've got a good idea.  How about when you are spectating you play as a ghost spy.  You can't do anything to the players that are actually in the game but you can walk around the map and see them doing stuff.  You can however, climb on boxes, vents, fences etc...
Quote from: neth on January 30, 2008, 08:39:27 PM
that would be pure fun :>
sorry but how --silly-- is a player that considers this fun? oO
Title: Re: "Mini" games
Post by: Bionic-Blob on January 30, 2008, 10:18:24 PM
it's more interesting doing nothing. hoooooooowever, it'd be real exploitable using third party chat programs.
Title: Re: "Mini" games
Post by: neth on January 30, 2008, 10:51:14 PM
Quote from: Gawain on January 30, 2008, 10:03:08 PM
Quote from: Papa Skull on January 30, 2008, 08:10:14 PM
Oh!  I've got a good idea.  How about when you are spectating you play as a ghost spy.  You can't do anything to the players that are actually in the game but you can walk around the map and see them doing stuff.  You can however, climb on boxes, vents, fences etc...
Quote from: neth on January 30, 2008, 08:39:27 PM
that would be pure fun :>
sorry but how --silly-- is a player that considers this fun? oO

learn what " :> " means, --not so clever person--
Title: Re: "Mini" games
Post by: InvisibleMan999 on January 31, 2008, 12:29:16 AM
One Objective 2v2:one interesting short mini game would be to have a more realistic SvM. Play a map like normal. Spy gets say 5 minutes or whatever. Spies and mercs both get one life. Spy must hack only a single objective, but like 1-2 shots from the merc kills him (similar to rainbow 6 lethality).

This is basically a one shot stealth game.


One room 3v1: Another thing that could be done is the one room triple merc challenge. Out of all players one is randomly chosen as the spy. There's a single room map, and the objective is imply to get to a predefined exit across the map. The catch is: each merc is limited to a single vision mode that he's stuck in. so one merc has normal vision, the other merc has MT and one has EMF (also determined randomly). All mercs have the laser, so EMF merc isn't totally helpless. Every round, it switches so everyone gets a chance to play each role.

Title: Re: "Mini" games
Post by: Kurbutti on January 31, 2008, 12:51:21 AM
Quote from: Spekkio on January 30, 2008, 12:02:41 AM
This might be somewhere down the line, but my post in the reticle thread got me thinking about the "pick up and play" factor of SvM, and the fact that it's extremely difficult to just hop into a game when you've got 30 min to kill.

One solution to this, although it would probably be somewhere down the line, would be to add smaller maps with a ~5 min timelimit. The spies would have to neutralize 1-2 objectives, and they would only get 2-3 lives. The mercs would get 1-2 lives. Equipment loadout adjusted as necessary.

Thoughts?

There could be a few more compact maps by default instead of creating a specific game mode for them, because the game mechanincs wouldn't change vastly enough to merit a game mode of it's own. Plus, players with less than 45 mins to spend in the game at at time would likely be a margin amongst the others.

So what I'm thinking is having a variety of maps that would be designed to be fast or slow paced right at the beginning. In the end, we'd have for example. three uh... "quickies" for "pick up and play" kind of guys alonside with x number of maps with 10 minutes of time or more.

Title: Re: "Mini" games
Post by: Farley4Fan on January 31, 2008, 03:25:19 AM
Quote from: Gawain on January 30, 2008, 10:03:08 PM
Quote from: Papa Skull on January 30, 2008, 08:10:14 PM
Oh!  I've got a good idea.  How about when you are spectating you play as a ghost spy.  You can't do anything to the players that are actually in the game but you can walk around the map and see them doing stuff.  You can however, climb on boxes, vents, fences etc...
Quote from: neth on January 30, 2008, 08:39:27 PM
that would be pure fun :>
sorry but how --silly-- is a player that considers this fun? oO

It's just a different way to spectate.  What's wrong with that?  It's basically spectating as it is now, but you can actually move around and spectate much more up close and personally.  Of course you wouldn't be able to do this when you are dead or out of lives.  I mean that when you join a game you can do the ghost specating.
Title: Re: "Mini" games
Post by: Kubanator on January 31, 2008, 05:00:58 AM
You should be able to do it when out of lives. That means that you are finished and should get to learn how to get around their trap set-ups. That way you have something to do and it keeps the game fresh by stopping you from dying several times in a row to the same trap. I know that the pros won't need it, but it will help the noobs learn where it's good to plant mines, and it's better than sitting around and watching a timer. Oh and Gawain, why are you instantly against any idea that Papa makes?
Title: Re: "Mini" games
Post by: Farley4Fan on January 31, 2008, 06:51:47 AM
No.  Then they could chat and tell their teammates who are alive where all the traps are and such.  Only when  you are waiting to join a game would this work.
Title: Re: "Mini" games
Post by: LennardF1989 on January 31, 2008, 07:36:34 AM
I like the ideas, keep discussing.
Title: Re: "Mini" games
Post by: Spekkio on January 31, 2008, 01:33:21 PM
Quote from: InvisibleMan999 on January 31, 2008, 12:29:16 AM
One Objective 2v2:one interesting short mini game would be to have a more realistic SvM. Play a map like normal. Spy gets say 5 minutes or whatever. Spies and mercs both get one life. Spy must hack only a single objective, but like 1-2 shots from the merc kills him (similar to rainbow 6 lethality).

This is basically a one shot stealth game.


One room 3v1: Another thing that could be done is the one room triple merc challenge. Out of all players one is randomly chosen as the spy. There's a single room map, and the objective is imply to get to a predefined exit across the map. The catch is: each merc is limited to a single vision mode that he's stuck in. so one merc has normal vision, the other merc has MT and one has EMF (also determined randomly). All mercs have the laser, so EMF merc isn't totally helpless. Every round, it switches so everyone gets a chance to play each role.


First good post on this thread besides my OP. I'd give you a gold star, but I'm too lazy to find a picture of one.
Title: Re: "Mini" games
Post by: frvge on January 31, 2008, 01:55:31 PM
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fwww.wpclipart.com%2Feducation%2Fgold_stars%2Flarge_gold_star.png&hash=65fdb23dc531d4dcec0b31f8cd3477832d5f4f3d)
Title: Re: "Mini" games
Post by: Xris on January 31, 2008, 01:58:35 PM
you pic is broken  :P
Title: Re: "Mini" games
Post by: Farley4Fan on January 31, 2008, 03:49:36 PM
Good idea westfall.  Maybe you could give only one gadget to mercs too.  Those gadgets would be frags, gas mask, and maybe mines or tazer.  That way each "role" has its own flavor to it.  Possibly you could give each "role" their own distinct gun.  Maybe like a first come first serve kind of deal in the lobby.  Once one merc has chosen a gun the other mercs can't choose it.  What about buffing the spy for this idea also?  Like giving him 2-3 gadgets while each merc has maybe just 1?
Title: Re: "Mini" games
Post by: Kubanator on January 31, 2008, 03:59:31 PM
QuoteNo.  Then they could chat and tell their teammates who are alive where all the traps are and such.  Only when  you are waiting to join a game would this work.

The dead spy could then just quit and rejoin, making him a spectator.
Title: Re: "Mini" games
Post by: Farley4Fan on January 31, 2008, 04:06:45 PM
That's retarded.  Why would a spy quit and rejoin just so his partner can win a game he is not even part of.  And it's not even a guaranteed win.  Plus the server can fill up when that person is gone.  I don't think many people would do it.
Title: Re: "Mini" games
Post by: Cyntrox on January 31, 2008, 05:44:12 PM
Quote from: Kubanator on January 31, 2008, 03:59:31 PM
QuoteNo.  Then they could chat and tell their teammates who are alive where all the traps are and such.  Only when  you are waiting to join a game would this work.

The dead spy could then just quit and rejoin, making him a spectator.
They can do it now anyways. You can in almost every game, yet I've never seen anyone do it.

Besides, I think any host would kick someone doing it.
Title: Re: "Mini" games
Post by: Westfall on January 31, 2008, 07:09:02 PM
Quote from: Papa Skull on January 31, 2008, 03:49:36 PM
Good idea westfall.  Maybe you could give only one gadget to mercs too.  Those gadgets would be frags, gas mask, and maybe mines or tazer.  That way each "role" has its own flavor to it.  Possibly you could give each "role" their own distinct gun.  Maybe like a first come first serve kind of deal in the lobby.  Once one merc has chosen a gun the other mercs can't choose it.  What about buffing the spy for this idea also?  Like giving him 2-3 gadgets while each merc has maybe just 1?

lol...dude, this is my first post on the thread. The credit is due elsewhere.

Mini Games could be better placed together if PS has an alternate system like CT did. The option to turn on/off certain gadgets, visions, lives, functions is what will help make separate little mini games. I do like sme of the different ideas coming up though.
Title: Re: "Mini" games
Post by: Succubus Dryad Of The Undying Comet on January 31, 2008, 10:23:33 PM
How about 'pure' svm?
Spies woud get no gadgets and tazer, merc no explosives (you COULD destroy the objectives ::))
Small/ medium (max size about warehouse sect 1 and 2) maps, with lots of routes crossing rach other, so partolling and using traps well would be crucial factors.
Having 3/4 obj is a must, so let spies have to make 1 to win, but the hacking should be broken at least twice per game, so it's not a 1-sided gamemode.
Ah, and about mines, if they are to be allowed, they should not be plantable close to objectives, since you are there to _protect_, not destroy them.
Title: Re: "Mini" games
Post by: frvge on January 31, 2008, 10:27:50 PM
Quote from: Kok4f4n on January 31, 2008, 10:23:33 PM
Ah, and about mines, if they are to be allowed, they should not be plantable close to objectives, since you are there to _protect_, not destroy them.

Nice idea.
Title: Re: "Mini" games
Post by: Xris on January 31, 2008, 10:28:26 PM
sounds like a better version of DA l :P
Title: Re: "Mini" games
Post by: Succubus Dryad Of The Undying Comet on January 31, 2008, 10:36:03 PM
Yeah, with spies being incapable of defending themselves, and mercs have guns.
Title: Re: "Mini" games
Post by: Farley4Fan on February 01, 2008, 01:19:02 AM
true spies would have a knife lol your gametype phailz  :D

Actually, that wouldn't be a bad idea.  Unless the maps are like mazes.  Then that would be stupid.
Title: Re: "Mini" games
Post by: frvge on February 01, 2008, 01:26:39 AM
Quote from: FusionSlayer on January 31, 2008, 10:28:26 PM
sounds like a better version of DA l :P
Anything is better than DA.
Title: Re: "Mini" games
Post by: Farley4Fan on February 01, 2008, 02:57:05 AM
Quote from: FusionSlayer on January 31, 2008, 10:28:26 PM
sounds like a better version of DA l :P

I could pull a better version of DA out of my ass than the one that Ubi spent over a year working on.  ::)
Title: Re: "Mini" games
Post by: Xris on February 01, 2008, 04:56:39 AM
speaking of crappy SC did anyone notice that they are building the new one on Unreal 2 instead of 3 ....
Title: Re: "Mini" games
Post by: Farley4Fan on February 01, 2008, 06:41:53 AM
Seriously?  Wow.  More failures.
Title: Re: "Mini" games
Post by: Westfall on February 01, 2008, 07:28:28 PM
Convictions on Unreal 2.....way to take a step back instead of forward........

Not surprised.
Title: Re: "Mini" games
Post by: Zedblade on February 01, 2008, 08:26:13 PM
Quote from: FusionSlayer on February 01, 2008, 04:56:39 AM
speaking of crappy SC did anyone notice that they are building the new one on Unreal 2 instead of 3 ....

doesn't really make a difference. They have modified UE2 for so long and so much that is basically their own completely different engine.
Title: Re: "Mini" games
Post by: Xris on February 01, 2008, 08:33:58 PM
i suppose ... still gonna be crap ... has anyone heard if they made a decision on SvM or not?
Title: Re: "Mini" games
Post by: Westfall on February 01, 2008, 08:41:20 PM
Quote from: FusionSlayer on February 01, 2008, 08:33:58 PM
i suppose ... still gonna be crap ... has anyone heard if they made a decision on SvM or not?

So far...still a negative.
Title: Re: "Mini" games
Post by: Xris on February 01, 2008, 09:03:30 PM
haha i knew they would just keep getting worse ....
Title: Re: "Mini" games
Post by: neth on February 01, 2008, 09:08:43 PM
If Ubi doesnt convert and still keeps doing crouchfest, theres a big chance PS will be finished, so cross your fingers.
Title: Re: "Mini" games
Post by: Westfall on February 01, 2008, 09:37:32 PM
Quote from: neth on February 01, 2008, 09:08:43 PM
If Ubi doesnt convert and still keeps doing crouchfest, theres a big chance PS will be finished, so cross your fingers.

Not really....nothing they can do now or ever could affect the release of PS. Its not connected with UBI at all.
Title: Re: "Mini" games
Post by: neth on February 01, 2008, 09:41:57 PM
Kebab once said, the project would be over if ubi released their own new SvM
Title: Re: "Mini" games
Post by: Westfall on February 04, 2008, 06:02:57 AM
Quote from: neth on February 01, 2008, 09:41:57 PM
Kebab once said, the project would be over if ubi released their own new SvM

I don't think he actually said that. I know there was some reference about it, but that wasn't the thought.
Title: Re: "Mini" games
Post by: neth on February 04, 2008, 11:42:51 AM
Someone asked: What if Ubi releases new SVM in Conviction ?
Kebab: Then I will say our work is done.
Title: Re: "Mini" games
Post by: Succubus Dryad Of The Undying Comet on February 04, 2008, 05:14:54 PM
You can assume that PS will be released the exact same time that Conviction is...
Title: Re: "Mini" games
Post by: Westfall on February 04, 2008, 06:45:51 PM
Quote from: Liqu1D_133 on February 04, 2008, 05:14:54 PM
You can assume that PS will be released the exact same time that Conviction is...

No you can't....lol
Title: Re: "Mini" games
Post by: Farley4Fan on February 04, 2008, 07:48:35 PM
Quote from: Liqu1D_133 on February 04, 2008, 05:14:54 PM
You can assume that PS will be released the exact same time that Conviction is...

What?  If you are saying that conviction will be delayed for about a year then you would be right.
Title: Re: "Mini" games
Post by: Succubus Dryad Of The Undying Comet on February 04, 2008, 07:52:23 PM
Or the devs will suddenly find out that most of the work is magically done and there's just one day's work to be done. That'd be awesome.
Title: Re: "Mini" games
Post by: Ion.67 on February 06, 2008, 05:45:17 AM
Quote from: Papa Skull on February 04, 2008, 07:48:35 PM
Quote from: Liqu1D_133 on February 04, 2008, 05:14:54 PM
You can assume that PS will be released the exact same time that Conviction is...

What?  If you are saying that conviction will be delayed for about a year then you would be right.

If UBI is anything like Valve, I'm sure a year is nothing.