Project Stealth

Archives => Join Us => Topic started by: Hyrage on February 01, 2008, 06:12:00 AM

Title: Game Level Designer - Khris
Post by: Hyrage on February 01, 2008, 06:12:00 AM
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2F92.img.v4.skyrock.com%2F927%2Fhyrage%2Fpics%2F1514314948.jpg&hash=dcd785377b0524111af5fa76ad3e1a16af1b3553)
"Note: my English isn't perfect yet, but I understand it really well except if you speak as fast as Busta Rhymes can rap."

Hello guys,


I finished my Game Level Design formation athe the "Campus Ubisoft/ Cégep de Matane" in December 2007. I'm currently waiting a final answer from Ubisoft Montréal and Eidos-Montréal, but for the moment I'm well interested by your Project simply because I'm a huge fan of the Splinter Cell Multiplayer franchise.

I must admit than I'm more "Deathmatch Type" oriented, but Objective Game Level Design would never be a problem. I must advise you that I do not have any "real" professional experience concerning Game Level Design outside of my formation, but I been trained to fully respond to it during 12 months.

I have a great background with the Half-Life 2 Engine, Source SDK (HAMMER) and I used a few time the Unreal Technologies in the past. It will not be a problem to learn how the UE3, my friend already past a couple of days on it and from what I saw, it could be a really nice and fresh experience. I would like to see what is the actual Game Design or what are the actual Game Concepts to know what the Level Design would look like and find all the best possibilities.

Other:
I think that I could be useful for anything that touches "game balance", character control (I know it's a lot of work), game design and level design. I would be ready anywhen to talk about it, see what the project actually is and if I can bring some useful solutions or changes.

My current specs aren't the highest, but great enough to make a succesful job:
- EN7900 GTX
- AMD FX-57, 2.8 Ghz
- 2 Gig RAM


So, I fully run UT3 at the highest settings.

Please, click here to better see my background:http://hyrage.skyrock.com/ (http://hyrage.skyrock.com/)

Christian Philippe Guay
Game Level Designer

Just call me Khris ;)

= = = = = = = = = = = = = = = = = = = = = = = =
Modification:

"Tell me guys, I read what was supposed to do a Level Artist and a Level Designer on your Project and I'm a bit confused between both... What would I be supposed to do as a Level Designer?"
Title: Re: Game Level Designer - Khris
Post by: iservealot on February 01, 2008, 06:59:14 AM
Hey, thanks for your interest. I took a quick look at your website, but I couldn't see much in respect of portfolio work.

Do you have any work that you can show us? If so, post it here.
Title: Re: Game Level Designer - Khris
Post by: Hyrage on February 01, 2008, 08:50:46 AM
For sure, I didn't post a video on youtube but here are the images of my Project.

It's a more "puzzle/ action" approach, but I have a few years of Splinter Cell in the body :D.
I'll find a way to get Chaos Theory and I'll show you what I can do with it.

Have you planned anything thing specific like:
- a map with water (will it have any effects on the ground???)
- outdoor
- indoor
- specific theme
- story related map?
- thing like that

I'll post the images here if it's oky., it will probably be faster.
http://hyrage.skyrock.com/profil/photos/ (http://hyrage.skyrock.com/profil/photos/)

Unfortunately, this is a Singleplayer map, but this will give you a good overall look of the thing. Due to my position in my Team and to the size of my map, I couldn't really give a lot of time in the geometric details. So I was the Technical Lead of my team and for the rest of the class. This map have been done in 2 months and 10 days and requires 45 minutes to be completed the first time you play it. During the final playtests, my map got:
- 8/10
- 9/10
- 9/10

What were the highest scores for the Project and I couldn't reach 10, because frist nothing is perfect and second of all... the player must control a NPC (bugs, and bugs lol...). The environment is dynamic, so rope can't be broke and the attached object can become a weapon, the bridges had a "glassed floor" (can I say that lol) that you can break to kill the enemies walking on it, dangerous security systems [turrets, lasers, traps, etc] , etc.


9 images:(just wait plz...)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2F79.mgl.skyrock.com%2Fbig.27408438.jpg%3F38647879&hash=4d0553057f6a47c25e044feb2431bcab5dc7ef3a)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2F79.mgl.skyrock.com%2Fbig.27408446.jpg%3F38647879&hash=2ae1a5cafd585e68aec0626165dcf7b9c77f0926)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2F79.mgl.skyrock.com%2Fbig.27408462.jpg%3F38647879&hash=01bfe57af0bb8097e20ef11066b6a139a83b3e48)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2F79.mgl.skyrock.com%2Fbig.27408466.jpg%3F38647879&hash=bcf8c034c579e9a18ee58409eb74832e63e299bf)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2F79.mgl.skyrock.com%2Fbig.27408470.jpg%3F38647879&hash=c1aee17d43960ed99bfbe5ec36f6a57125446e17)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2F79.mgl.skyrock.com%2Fbig.27408471.jpg%3F38647879&hash=5e18cfe19dd95f3245c86d57f5a7380109b15e6e)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2F79.mgl.skyrock.com%2Fbig.27408477.jpg%3F38647879&hash=4976fc7d0404a9ea55b49b0e4c6134a977294cb4)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2F79.mgl.skyrock.com%2Fbig.27408490.jpg%3F38647879&hash=fc2f546949e5e79f321c4fa09e084be86f1f85e2)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2F79.mgl.skyrock.com%2Fbig.27408482.jpg%3F38647879&hash=3df133483c805a7b49228e415b60eccc960393e8)
Title: Re: Game Level Designer - Khris
Post by: Hyrage on February 01, 2008, 05:49:10 PM
I would be pleased to have any comments from the Dev Team. I'm actually messing around with the UE3 and waiting to get SC: CT.
Title: Re: Game Level Designer - Khris
Post by: LennardF1989 on February 02, 2008, 12:43:41 AM
Are there any plans to release the MOD that has been made by you and your class (including the 14 maps ofcourse)? Looks soo awesome!

d'ailleurs: Je comprends votre Anglais bien ;) Je ne parle francais bien, excusez-moi :P.
Title: Re: Game Level Designer - Khris
Post by: Hyrage on February 02, 2008, 01:06:24 AM
Quote from: LennardF1989 on February 02, 2008, 12:43:41 AM
Are there any plans to release the MOD that has been made by you and your class (including the 14 maps ofcourse)? Looks soo awesome!

d'ailleurs: Je comprends votre Anglais bien ;) Je ne parle francais bien, excusez-moi :P.
LOLLL, your French is impressive ;D

Yes,we planned to, but unfortunately, the passion wasn't in every heart in this class and the maps are now "done", but the "Change Level" are screwed up for more than Half of the maps... what make the MOD unplayable. It's sad...

During our three months, Valve updated HAMMER (bad timing lol) and it royally crashed. Mine is actually unuseable for the moment.. I'm trying to restore it like we did. I have the complete MOD and nobody is gonna touch it again I guess.

If you want to play it, I can send it to you or make it downloadable.

Special Question:
Is anyone of the Devs Team also part of the Video Game Industry?

I'm impressed by the actual work and I truly want to work on this cool Project, my only problem is to get both Engines (UE3 & CT). Just a matter of time I guess, I'll be messing around with SketchUp until I get one of them.

If you never used SketchUp before (I'm talking to the Level Designers of the Dev Team), it's a really quick way to sketch stuff, brainstorm your level concepts & establish the rational level design.

I'll be able to greatly help later...


I'll probably make many Level Design concepts/ideas that could be interesting and sharing them here, free to be produced by the fans.
Title: Re: Game Level Designer - Khris
Post by: MR.Mic on February 02, 2008, 01:24:17 AM
Quote from: HBW_Hyrage on February 02, 2008, 01:06:24 AM
Special Question:
Is anyone of the Devs Team also part of the Video Game Industry?

Yeah, both Goodkebab and Zedblade are professional video game artists.

I am not yet, but am planning to be when I get my degree in Interactive Design.
Title: Re: Game Level Designer - Khris
Post by: Hyrage on February 02, 2008, 01:57:50 AM
Quote from: MR.Mic on February 02, 2008, 01:24:17 AM
Quote from: HBW_Hyrage on February 02, 2008, 01:06:24 AM
Special Question:
Is anyone of the Devs Team also part of the Video Game Industry?

Yeah, both Goodkebab and Zedblade are professional video game artists.

I am not yet, but am planning to be when I get my degree in Interactive Design.
Really nice ^^, I'm happy to heard that... so we are more than what I was thinking in this case XD.

So, MR.Mic, good luck in this and I'm sure your are fully awarded for it.
Title: Re: Game Level Designer - Khris
Post by: element54 on February 02, 2008, 01:58:36 AM
Aren't denny and binary semi professional as well?
Title: Re: Game Level Designer - Khris
Post by: Hyrage on February 02, 2008, 02:01:18 AM
Quote from: element54 on February 02, 2008, 01:58:36 AM
Aren't denny and binary semi professional as well?

You are right, and personnally I do not believe that people IN the industry are better than any other. Plus, I think that the "genius" is in the human and not in the schools or the industries.
So this passion, keep it alive :D!

Coding and scripting isn't my style, but I admire so much all the work behind that O_O.
Title: Re: Game Level Designer - Khris
Post by: Zedblade on February 02, 2008, 08:23:55 AM
Stuff looks good. Right now, there is no reason to have a second level designer. however, once we complete are first map, it will provide us with all the information we need to fully document what's required for a PS map. Meaning standards, performance information, etc. Which in turn will allow us to spread the wealth of info and allow people to start working on their own ps maps.

However it's not really up to me completey, so who knows. But stick around, we will eventually need someone of your experience/talents.
Title: Re: Game Level Designer - Khris
Post by: MacBryce on February 02, 2008, 11:10:31 AM
Quote from: MR.Mic on February 02, 2008, 01:24:17 AM
Quote from: HBW_Hyrage on February 02, 2008, 01:06:24 AM
Special Question:
Is anyone of the Devs Team also part of the Video Game Industry?

Yeah, both Goodkebab and Zedblade are professional video game artists.

I am not yet, but am planning to be when I get my degree in Interactive Design.

For the record, I'm part-time professional game designer and I used to be a professional graphical designer.
Title: Re: Game Level Designer - Khris
Post by: goodkebab on February 02, 2008, 11:27:36 AM
not to mention we have a professional musician creating the soundtrack,  professional animator, professional 2d designer...

We are using the UT 3 engine so you would have to become aquainted with that if you want to create maps for us.
Title: Re: Game Level Designer - Khris
Post by: Hyrage on February 02, 2008, 06:55:46 PM
Quote from: goodkebab on February 02, 2008, 11:27:36 AM
not to mention we have a professional musician creating the soundtrack,  professional animator, professional 2d designer...

We are using the UT 3 engine so you would have to become aquainted with that if you want to create maps for us.
Yes, I'm already working on that.
It will be a pleasure to help you later with this project.
Title: Re: Game Level Designer - Khris
Post by: Hyrage on February 05, 2008, 08:13:02 AM
Great news, I got my UT3 collector edition a few hours ago. I already played in the UnrealED before, saw a couple of tutorials a few days ago so I'm officially starting tomorrow to learn it properly. I'll take a look at the tutorials inside the collection edition tomorrow ^^.

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fe1.img.v4.skyrock.com%2Fe13%2Fknuckle5%2Fpics%2F1524068630_small.jpg%3F1202196731&hash=582f767208d1d513e27f069d6a22914291655d41)

I'll probably keep the next week to really start designing something, but if I'm learning faster that I think, I'll start this week.

I do not have CT for PC for the moment, I'll try to get it later.
(any competitive UT3 players here for Team Deathmatch?)

- PEACE -
Title: Re: Game Level Designer - Khris
Post by: BakerCo on February 06, 2008, 07:59:38 AM
Hey cool I like your stuff post back your progress on the UT3 mapping and so on I would like to see it :)
Title: Re: Game Level Designer - Khris
Post by: Hyrage on February 06, 2008, 04:39:05 PM
No problem ^^, I'm finishing the Tutorial videos from the UT3 collection editor in a few hours and I'll start something in SketchUp right after that. So I'll start this week.

I'll probably be too busy this week-end with a HBW Lan Party at my house to do something, so expect to see something during the next week or the other.

Have a nice day guys ^^
Title: Re: Game Level Designer - Khris
Post by: Hyrage on February 20, 2008, 08:00:24 AM
Hic...
This will take a lot more times than I expected & I have a lot more stuff to do for the moment. I'll come back later when I'll get new stuff to show you.
Title: Re: Game Level Designer - Khris
Post by: Hyrage on February 23, 2008, 05:32:13 AM
So this is exactly on what I'm busy right now.
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2F92.img.v4.skyrock.com%2F927%2Fhyrage%2Fpics%2F1559943150.jpg&hash=65b943592998fe70a1c0c4932fcfaf29ca6f2111)

Well, it's a big map for Deathmatch, Team Deathmatch, CTF, & more. Everything is balanced for these gametypes and isn't made in the traditional Unreal Tournament level designs what is usually about... corridors and corridors.

This map will fit for UT3 and for another MOD and also going on PC and probably PS3
Title: Re: Game Level Designer - Khris
Post by: Denny on February 25, 2008, 01:04:23 PM
Quote from: element54 on February 02, 2008, 01:58:36 AM
Aren't denny and binary semi professional as well?
A bit late to answer this but I work full time within the industry.
Title: Re: Game Level Designer - Khris
Post by: Zedblade on February 26, 2008, 10:25:51 PM
Quote from: Denny on February 25, 2008, 01:04:23 PM
Quote from: element54 on February 02, 2008, 01:58:36 AM
Aren't denny and binary semi professional as well?
A bit late to answer this but I work full time within the industry.

where at?
Title: Re: Game Level Designer - Khris
Post by: Denny on February 27, 2008, 08:11:23 PM
I'll send you a PM. We're at a stage where forum publicity isn't necessary - we have yet to release info on our first project.
Title: Re: Game Level Designer - Khris
Post by: Hyrage on March 29, 2008, 07:29:57 AM
Quote from: Denny on February 27, 2008, 08:11:23 PM
I'll send you a PM. We're at a stage where forum publicity isn't necessary - we have yet to release info on our first project.
Unfortunately, I didn't recieved a PM, but I'm curious to know how do you proceed to create your maps for PS with the UE3? Do you actually need Splinter Cell: Chaos Theory Editor?

"Keep me informed, I'm well interested in this Project even if I'll become totally busy I do not care, I already have PS to heart. :D"

Oh, and Zedblade ^^, I totally love your sig X_x lolll

To contact me:
Title: Re: Game Level Designer - Khris
Post by: iservealot on March 30, 2008, 07:47:39 PM
Well, you can create a map in UT3 by using almost the exact dimensions from Splinter Cell Chaos Theory.

You would probably be good if you just created the map in the CT editor first, to make sure it's balanced. Then you can port it over.
Title: Re: Game Level Designer - Khris
Post by: Hyrage on March 30, 2008, 11:53:15 PM
Would you mind to give us the appropriated mesures if we do not have Splinter Cell: CT yet? I guess the best would be to get CT anyway, but I only own Pandora Tomorrow for the PC version of this Franchise.

But anyway, I will present you the map "Straight Control" when it will be done, before starting anything else. It's a UT3 map, what gives me the time to discover and handle better Kismet.

NOTE:
If you have Half-Life 2, I can show you my last Project.
The following file is the Sketchup version of it, what changed a bit in the final version and is 5 times more hot lol.
http://www.emconceptmarketing.com/project_um/FinalProject_2007_guay_christianphilippe.skp (http://www.emconceptmarketing.com/project_um/FinalProject_2007_guay_christianphilippe.skp)
Title: Re: Game Level Designer - Khris
Post by: Hyrage on April 04, 2008, 02:28:20 AM
Quote from: MR.Mic on February 02, 2008, 01:24:17 AM
Quote from: HBW_Hyrage on February 02, 2008, 01:06:24 AM
Special Question:
Is anyone of the Devs Team also part of the Video Game Industry?

Yeah, both Goodkebab and Zedblade are professional video game artists.

I am not yet, but am planning to be when I get my degree in Interactive Design.
What did you mean by video game artist? Personally, I'm a game level designer and I do not consider myself as a Level Artist. I know that from the images you saw above it was all about nodes and a bit of trigger, but trust me, it have a lot of trigger settings, puzzles and scripted events there. The level is huge enough.

As I said, I can make the Half-Life Level downloadable ^^. With my actual UT3 map, I'm trying to get better with my Level Artist skills ^^ and Kismet, to design gameplays, is quite challenging.
Title: Re: Game Level Designer - Khris
Post by: Hyrage on April 18, 2008, 12:55:10 AM
I talked about the map I was working on, so here are a few images. Alpha stage I guess lol... I'm decorating the map, the lights are only default lights so it's not giving my ambiance at all lol. It's a big map so, learning the editor, memorizing the static meshes to use.. I'm busy until May 15, 2008.

I made a Hybrid Designed map : Deathmatch, Team Deathmatch and Capture the Flag, but I must test a few things for the CTF Gametypes to correctly balance the map.

This first pic is the room I decorated today, a teleporter is missing, the light is missing, the room is already pretty much tested for collisions... so here it is with a few missing details (this is maybe 1/15 of the map lol...)
USE THE SLIDE BAR (sorry)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg59.imageshack.us%2Fimg59%2F3310%2Fstraightcontrolalpha1kx7.jpg&hash=c3b59b575de8a03ca22c82d79d95afe5dfc3cb47)

The front side of the "fortress", there is no Enforcers weaponpickupfactory in UT3, so I made one. - special thx to LordStrider for the hint ::)
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F6676%2Fstraightcontrolalpha2ts3.jpg&hash=d78fccf308b2fc9b4a0b7be0159fda0b18774883)

Inside the fortress lol.
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg159.imageshack.us%2Fimg159%2F5633%2Fstraightcontrolalpha3yu4.jpg&hash=beba5719fde233a9ed997c32a6e3501ec1bf106c)

A random pic on the 3rd floor of the main building.
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg524.imageshack.us%2Fimg524%2F4466%2Fstraightcontrolalpha4le9.jpg&hash=f9e7b83c58460a9f072176e71ee500efbaaf6e8d)

So this was Straight Control - Alpha.
When I'll be done with this map I'll jump on PS stuff.

Have a nice month ^^ ;D

Title: Re: Game Level Designer - Khris
Post by: Overstatement on April 18, 2008, 01:38:55 AM
Quote from: HBW_Hyrage on April 04, 2008, 02:28:20 AM
What did you mean by video game artist? Personally, I'm a game level designer and I do not consider myself as a Level Artist.

I'm going to paraphrase how Zedblade made the distinction between these two titles in the dev forum.
Zed > You. Times a million.
Title: Re: Game Level Designer - Khris
Post by: Hyrage on April 18, 2008, 02:15:21 AM
Quote from: Overstatement on April 18, 2008, 01:38:55 AM
Quote from: HBW_Hyrage on April 04, 2008, 02:28:20 AM
What did you mean by video game artist? Personally, I'm a game level designer and I do not consider myself as a Level Artist.

I'm going to paraphrase how Zedblade made the distinction between these two titles in the dev forum.
Zed > You. Times a million.
Great ^^, we will have great maps  ;D
Title: Re: Game Level Designer - Khris
Post by: Hyrage on April 18, 2008, 02:21:45 AM
Quote from: Overstatement on April 18, 2008, 01:38:55 AM
Quote from: HBW_Hyrage on April 04, 2008, 02:28:20 AM
What did you mean by video game artist? Personally, I'm a game level designer and I do not consider myself as a Level Artist.

I'm going to paraphrase how Zedblade made the distinction between these two titles in the dev forum.
Zed > You. Times a million.
Oh and I forgot lol...
Playing > Watching  ;). Times a billion
Title: Re: Game Level Designer - Khris
Post by: Zedblade on April 18, 2008, 02:31:15 AM
Quote from: Overstatement on April 18, 2008, 01:38:55 AM
Quote from: HBW_Hyrage on April 04, 2008, 02:28:20 AM
What did you mean by video game artist? Personally, I'm a game level designer and I do not consider myself as a Level Artist.

I'm going to paraphrase how Zedblade made the distinction between these two titles in the dev forum.
Zed > You. Times a million.

I don't remember saying that.


HOWEVER IT'S COMPLETELY TRUE!! HAHA!
Title: Re: Game Level Designer - Khris
Post by: Hyrage on April 18, 2008, 02:43:12 AM
Quote from: Zedblade on April 18, 2008, 02:31:15 AM
Quote from: Overstatement on April 18, 2008, 01:38:55 AM
Quote from: HBW_Hyrage on April 04, 2008, 02:28:20 AM
What did you mean by video game artist? Personally, I'm a game level designer and I do not consider myself as a Level Artist.

I'm going to paraphrase how Zedblade made the distinction between these two titles in the dev forum.
Zed > You. Times a million.

I don't remember saying that.


HOWEVER IT'S COMPLETELY TRUE!! HAHA!
LOLLLLLLLL
I hope  :D,
May I have the pleasure to see your previous works :) pleasseeeeee :):):)
Title: Re: Game Level Designer - Khris
Post by: frvge on April 18, 2008, 12:11:21 PM
If you buy Legendary, you'll see.
Title: Re: Game Level Designer - Khris
Post by: Zedblade on April 18, 2008, 11:19:02 PM
Quote from: HBW_Hyrage on April 18, 2008, 02:43:12 AM
Quote from: Zedblade on April 18, 2008, 02:31:15 AM
Quote from: Overstatement on April 18, 2008, 01:38:55 AM
Quote from: HBW_Hyrage on April 04, 2008, 02:28:20 AM
What did you mean by video game artist? Personally, I'm a game level designer and I do not consider myself as a Level Artist.

I'm going to paraphrase how Zedblade made the distinction between these two titles in the dev forum.
Zed > You. Times a million.

I don't remember saying that.


HOWEVER IT'S COMPLETELY TRUE!! HAHA!
LOLLLLLLLL
I hope  :D,
May I have the pleasure to see your previous works :) pleasseeeeee :):):)

http://pc.ign.com/objects/948/948693.html

As well as the CT Custom maps Sanctuary, Pyrocryptic and Zioplex and the ports of Schermerhorn, Krasuer Labs and the upgrading and bug fixing of Polar Base (UMP Polar Base.)

I don't care what anyone says, Polar Base was fucking unplayable untill I went in and cleaned it up.
Title: Re: Game Level Designer - Khris
Post by: Hyrage on April 21, 2008, 04:50:32 AM
Quote from: frvge on April 18, 2008, 12:11:21 PM
If you buy Legendary, you'll see.
I'll probably do  ;), this game looks interesting and I'm really fed up of all these ten thousands world war FPS games.. A FPS is more than that.

Now that I know that Zed just worked on it, I think it's a another good reason to give it a try.


Quote from: HBW_Hyrage on April 18, 2008, 02:21:45 AM
Quote from: Overstatement on April 18, 2008, 01:38:55 AM
Quote from: HBW_Hyrage on April 04, 2008, 02:28:20 AM
What did you mean by video game artist? Personally, I'm a game level designer and I do not consider myself as a Level Artist.

I'm going to paraphrase how Zedblade made the distinction between these two titles in the dev forum.
Zed > You. Times a million.
Oh and I forgot lol...
Playing > Watching  ;). Times a billion
I found your words really funny, because...
As you can read, the Topic is about "Level Design" and not Level Artist, so I'm impressed that you could get an opinion so quickly about something you never played.

In five years, we will not remember how beautiful the game was, but we will clearly remember how much fun it was.

The fact is, Zedblade is probably better at using the Unreal Technologies because I'm totally new at it and he has professional experiences, what I actually do not have.. but the level designer skills aren't in the engine or in the images that you watch... they are in the mind and in everything that he made playable.

I hope you will have a lot of fun watching PS lolll, but I'll prefer to play it  ;).
I'm sure you were giving me, Overstatement, your amazing sense of humour as much as Zedblade  ::).
Title: Re: Game Level Designer - Khris
Post by: frvge on April 21, 2008, 08:02:05 AM
Overstatement's humor is one of the big unsolved mysteries of the world. Just like the quest to find the person responsible for the holes in Swiss cheese.
Title: Re: Game Level Designer - Khris
Post by: LennardF1989 on April 21, 2008, 08:02:24 AM
Code:
line 1.     Dim Humor as Emotion = Emotion.Humor.Default 'Default: 10 as in A+
line 2.     Dim ZedBlade as New Person
line 3.     ZedBlade.AddEmotion(Humor)
line 4.     Dim Overstatement as New Person
line 5.     Overstatement.AddEmotion(Humor)

Compile:
1 succeeded, 0 failed, 0 skipped

Runtime:
An exception has occured on line 5. You can't add 'Humor' to 'Overstatement'.

------

Sorry, was joking :P Overstatement can be quite funny if you talk to him for a while ;)
Title: Re: Game Level Designer - Khris
Post by: Overstatement on April 21, 2008, 02:56:26 PM
Did everyone miss the part where I said I'm paraphrasing from Zed? Is it my fault if he didn't see the joke and ignored when I explicitly state it was not my opinion?
Title: Re: Game Level Designer - Khris
Post by: Gui Brazil on April 21, 2008, 03:19:34 PM
Quote from: Overstatement on April 21, 2008, 02:56:26 PM
Did everyone miss the part where I said I'm paraphrasing from Zed? Is it my fault if he didn't see the joke and ignored when I explicitly state it was not my opinion?

Will you now make an overused joke?


I had to get my payback... :P
Title: Re: Game Level Designer - Khris
Post by: Hyrage on April 21, 2008, 03:48:53 PM
Quote from: HBW_Hyrage on April 18, 2008, 02:43:12 AM
Quote from: Zedblade on April 18, 2008, 02:31:15 AM
Quote from: Overstatement on April 18, 2008, 01:38:55 AM
Quote from: HBW_Hyrage on April 04, 2008, 02:28:20 AM
What did you mean by video game artist? Personally, I'm a game level designer and I do not consider myself as a Level Artist.

I'm going to paraphrase how Zedblade made the distinction between these two titles in the dev forum.
Zed > You. Times a million.

I don't remember saying that.


HOWEVER IT'S COMPLETELY TRUE!! HAHA!
LOLLLLLLLL
I hope  :D,
May I have the pleasure to see your previous works :) pleasseeeeee :):):)
C'mon guys lol... I was also joking when I said that loll
What a joke time lol...
Title: Re: Game Level Designer - Khris
Post by: Hyrage on April 21, 2008, 06:31:22 PM
Quote from: Overstatement on April 21, 2008, 02:56:26 PM
Did everyone miss the part where I said I'm paraphrasing from Zed? Is it my fault if he didn't see the joke and ignored when I explicitly state it was not my opinion?
lol, I never blamed you for your post  8)
Title: Re: Game Level Designer - Khris
Post by: Hyrage on April 22, 2008, 01:14:02 AM
How many Level Designers are actually working on PS and how many maps are you planning to release for the game?
Title: Re: Game Level Designer - Khris
Post by: frvge on April 22, 2008, 01:44:16 AM
Currently only Zedblade, but with the new ones, that'll increase to 3. I can't look into the future, so I can't comment on the number of maps we'll have. Ok... it'll be at least one. Great info there  :o
Title: Re: Game Level Designer - Khris
Post by: Hyrage on April 22, 2008, 01:55:32 AM
Quote from: frvge on April 22, 2008, 01:44:16 AM
Currently only Zedblade, but with the new ones, that'll increase to 3. I can't look into the future, so I can't comment on the number of maps we'll have. Ok... it'll be at least one. Great info there  :o

More accurately I was talking about these new ones lol, as I could read in the other thread  ;) .
Title: Re: Game Level Designer - Khris
Post by: frvge on April 22, 2008, 02:01:14 AM
Well, then we have goodkebab, zedblade and epicjon. That makes 3.
Title: Re: Game Level Designer - Khris
Post by: Hyrage on April 22, 2008, 02:11:55 AM
Quote from: frvge on April 22, 2008, 02:01:14 AM
Well, then we have goodkebab, zedblade and epicjon. That makes 3.
This is great ^^. I'm sure that Goodkebab can model and texture as well. For Zedblade, I do not really know yet what he is able and not able to do. EpicJon can use UE3, but I doubt that he can model and texture, so what are you looking for exactly?

I mean, what are the actual assets that you have and need [map layout, 3D models, textures, etc]? I thought that Mr. Mic was also a Level Designer on PS, I was probably wrong ???

Title: Re: Game Level Designer - Khris
Post by: Zedblade on April 22, 2008, 03:29:40 AM
Goodkebab isn't a level designer.

Currently only Epicjon and I are level designers. Goodkebab is Art Directer and Character Artist who works on Environmental Props when he can.

Anyway, preferably, we would like someone who can not only design a layout that is fun and balanced, but has an artistic eye that allows them to dress and light a map.

Props will more then likely come from our prop artists (Me, Gui Brazil, Mr. Mic occasionally even though it has officially taken him a year to do a Chess table :P and Bionic Blob.)

What's easy for me, since I know unreal and know how to model and texture props is doing pretty much all the design, material creation and architectural props as well as lighting and only turning to the prop artists when I need something like a chair, table, deer trophy or whatever. I however model the stairs, columns, trimming, windows etc. If you can do that in Maya (or max) then sweetness. If not, no biggy.

The biggest requirement however is...

You have to obey me!!!!! FOR I AM YOU MASTER... of love.
Title: Re: Game Level Designer - Khris
Post by: Hyrage on April 22, 2008, 04:48:33 AM
Quote from: Zedblade on April 22, 2008, 03:29:40 AM
Goodkebab isn't a level designer.

Currently only Epicjon and I are level designers. Goodkebab is Art Directer and Character Artist who works on Environmental Props when he can.

Anyway, preferably, we would like someone who can not only design a layout that is fun and balanced, but has an artistic eye that allows them to dress and light a map.

Props will more then likely come from our prop artists (Me, Gui Brazil, Mr. Mic occasionally even though it has officially taken him a year to do a Chess table :P and Bionic Blob.)

What's easy for me, since I know unreal and know how to model and texture props is doing pretty much all the design, material creation and architectural props as well as lighting and only turning to the prop artists when I need something like a chair, table, deer trophy or whatever. I however model the stairs, columns, trimming, windows etc. If you can do that in Maya (or max) then sweetness. If not, no biggy.

The biggest requirement however is...

You have to obey me!!!!! FOR I AM YOU MASTER... of love.
I experienced 3DS Max so making stairs shouldn't be a problem lol, but I'm not friendly with texturing.

Psst... time to laugh :o: [joking]
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg177.imageshack.us%2Fimg177%2F2959%2Fmodelisationorganiccpgex2.jpg&hash=f64a853b50836c868a5f07e782c3f7d5c4d3a061)

lolll forget the so awesome background lolll  ::)

I have absolutely no problem with Teamwork [lead or obey], I do what I have to and help where I can, so it shouldn't be a problem. I was Lead Technical Level Designer on my last project and it was really a fun job, my main job was to help the other LDs with their gameplays and problems... however I had the time to make a map three times more complex and in the time delay we had.

I think that I can perfectly fit for the job, but I hope that you guys can wait until May 15  :-[  before I could start anything. I always been a good student and I always enjoyed to have an experienced master to learn  :D new cool stuff ^^. I'm not that much born as a Level Artist, but this is something I wanna truly work on.

Plus, having more maps for the game release can't be a bad thing, I think. I also think that I would be able to bring a solid support for gameplay twists, ideas, strategies behind the level design of the PS maps. This would just help everyone as much as the PS community to create more maps later.

Well, it's pretty much what I had to say ^^. Oh, and... I like laughing too  ;D... and I hate SC: DA  >:( .
CT is dying on X-Box and PS is actually the future  :D.
Title: Re: Game Level Designer - Khris
Post by: Hyrage on May 07, 2008, 10:44:43 AM
Hi guys, as I said, I was busy on this map. The map is nearly finished, I let some "mistakes" in it to make a proper final version when it will come. You can download it and see by yourselves. If you want me on PS, I should be free on May 15th. Now, I must work on the deco ^^.

See you later guys  8)...


Name: DM-Straight Control

Version: Early Beta

Description: The human race is actually living is hardest time, but do not give up yet. Your fight has just begun, because you are the new threat.

Screenshots:
(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F152%2Fcrashsitebo0.jpg&hash=d06e0cd0a51a94f9e03e7910e5bdfa4d1ca2484f)

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg398.imageshack.us%2Fimg398%2F9841%2Ffallenangelsma2.jpg&hash=6aefd941a151cb8df03d85ce63d769f2064461c7)

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg398.imageshack.us%2Fimg398%2F7650%2Fwaterpoolcl2.jpg&hash=9961924b8b22c627cb0cf3c0073005f8369c787b)

Content:
Credits:

Download:

Click Here to Download!! (http://files.filefront.com/DM+StraightControlBetarar/;10148133;/fileinfo.html)

Install:
My documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\Maps