Project Stealth

Forums => Public Discussion => Topic started by: Hyrage on February 01, 2008, 09:39:06 AM

Title: Dynamic maps?
Post by: Hyrage on February 01, 2008, 09:39:06 AM
How much dynamics do you want your map to be?
Breakable stuff, Dynamic lights, explosive things, etc? Have you ever planed to include water in your maps and if you walk in it, the Merc could follow your footsteps on the ground. are the spy bleeding letting some traces on the ground, etc.

That kind of stuff, complex stuff... hard stuff.
Title: Re: Dynamic maps?
Post by: Farley4Fan on February 01, 2008, 11:05:12 AM
It depends on how much time they have to do those things.  You might want to check out a thread I made about interactive maps.  It's probably in the next few pages.
Title: Re: Dynamic maps?
Post by: Hyrage on February 01, 2008, 05:09:16 PM
Thx,

I'll get Splinter Cell: CT for PC soon and I'll see what this Editor can achieve. I'll also see what the UT3 engine can do today so I'll see if I'm on it or not.
Title: Re: Dynamic maps?
Post by: Farley4Fan on February 01, 2008, 11:14:21 PM
Same here.  Oh, and you should get the opinions of most of the community on dynamic maps.  There are some good suggestions in there.
Title: Re: Dynamic maps?
Post by: Hyrage on February 01, 2008, 11:31:49 PM
Quote from: Papa Skull on February 01, 2008, 11:14:21 PM
Same here.  Oh, and you should get the opinions of most of the community on dynamic maps.  There are some good suggestions in there.
Yes, I was reading the Thread you talked about early in the morning, great thread ;)