Project Stealth

Archives => Presentation Forum => Topic started by: Daybreak on February 03, 2008, 10:27:54 PM

Title: Observatory map
Post by: Daybreak on February 03, 2008, 10:27:54 PM
I've been thinking about this map for a while now and thought it'd be a good idea to show you guys and see if I should continue. My main problem is that I have really no skill in creating static meshes or maps in general so my progress isn't very far. In anycase, I thought showing my design could spark some other more skilled mapers some ideas. Though, most likely they've thought of it.

I've included some photos I made this weekend in sketchup. Thankfully, drawing it in autocad made it easy to build. However, the program has it's limitations and well I've only been using it for 2 days.

The map consists of a home (roughly the size of Building A in deftech) with a telescope observatory.
Behind it, is observatory, which is actually a missle silo. To the east of it, is the laboratory where all the info is gathered from the telescope and for the Missles. The outside, would be rocky with many nooks and cranny's for spies to hide and run around to confuse mercs. There of course would be safe walkways for mercs to travel.

There would be two hacks in each building, and a bomb placement and a disk steal in the missle silo. Unlike deftech, leaving one building makes it easier to guard the other two. If the silo blows up, underground paths are opened up for the spies to travel from various locations including the cliff west of the area.

I think the map has potential, it's just going to take time to make. Here are some skeches.
I appreciate your imput.

(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg176.imageshack.us%2Fimg176%2F2163%2Foceantopox8.th.jpg&hash=440f058cb79896b1acfd1f1aa4f1520e2aba164e) (http://img176.imageshack.us/my.php?image=oceantopox8.jpg) (https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg514.imageshack.us%2Fimg514%2F3936%2Fperspectiveyi6.th.jpg&hash=997e5fbffc2530f6d9d423f83760753bae213401) (http://img514.imageshack.us/my.php?image=perspectiveyi6.jpg)(https://community.projectstealthgame.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F1268%2Fopponentsob6.th.jpg&hash=047eeeff888e0da116f296f80225146024163082) (http://img529.imageshack.us/my.php?image=opponentsob6.jpg)
Title: Re: Observatory map
Post by: Hyrage on February 03, 2008, 10:34:58 PM
No idea is naturally bad, so I think that you can really work on this one and make it pretty effective. It sounds good for the moment, but if you can develop it a bit more or get more images it could be better to tell you more  :D.
Title: Re: Observatory map
Post by: Succubus Dryad Of The Undying Comet on February 03, 2008, 10:38:13 PM
I like the idea  very very much.

OT: How to make interiors in SketchUp ?? :P
Title: Re: Observatory map
Post by: Daybreak on February 03, 2008, 10:48:48 PM
The interior is already built. I made one floor at a time, then put them together. Exactly like how you build a house physically. Platform Framing. lol.
I only used sketchup to put my ideas together. I need something visual to see if it'd work. I'm going to finish the lab this later this week. This took me only an afternoon. My problem that I see now are the non-grid orientation my map currently has. I'm also looking deep into space issues, as I don't want the map to be too big. My background is purely architectural. So it's all based on imperial units and not game units. A real size living room doesn't translate perfectly into a game living room. I have to wrap my head around changing that.
I've never done this before, so most of my time is spent referencing CT maps and taking notes. Then I have to create the assests, which will probably take me just as long.
My hat's off to map makers. This shit takes some time.
Title: Re: Observatory map
Post by: B1nArY_001 on February 04, 2008, 07:30:37 AM
32 units will roughly translate to 1 foot assuming our spy and merc are 6ft tall. That should help you to proportion it.
Title: Re: Observatory map
Post by: Farley4Fan on February 04, 2008, 07:59:40 AM
I downloaded sketchup on my shitty PC and it's a pretty nice program to use.  Good ideas Daybreak.

And is it just me or does that building look like a building from Panama on CT single player?
Title: Re: Observatory map
Post by: Vega on February 04, 2008, 09:54:25 AM
Daybreak, I definitely think the map has potential.  Looks good so far and I can imagine this being in Project Stealth easily.  A couple of things I thought of right off the bat;

-I imagined this cliff being next to a large body of water, with woods and whatnot to the north of the building.  Perfect reason for some wealthy guy to have an observatory out in the middle of nowhere.
-It's easy to think some terrorists or a wealthy guy involved in terrorism has a lonely "observatory," which serves as a headquarters.
-Possibly having the middle of the cliff being a part of the "headquarters," as if an underground complex (houses the missiles).  Multiple entrances and tunnels/rooms inside the cliff/rock itself.

This map has a lot of cool possibilities.
Title: Re: Observatory map
Post by: Zedblade on February 04, 2008, 12:17:03 PM
Quote from: B1nArY_001 on February 04, 2008, 07:30:37 AM
32 units will roughly translate to 1 foot assuming our spy and merc are 6ft tall. That should help you to proportion it.

actually... I've learned that its actually 29.333333333333333333 that translates to 1 foot... So round that down and it's 29 units for every foot assuming the spy/merc are going to be 6ft. tall. Just forget about that really, the only important thing is to keep in mind that the spy/merc is 176 units tall. (which is roughtly 6ft.)
Title: Re: Observatory map
Post by: Daybreak on February 04, 2008, 04:13:43 PM
Sounds good.
I'm also assuming, from what I've read in other threads, that we are using the same standards for the special moves ie: 512 for coop height etc.
Thanks for all the comments too. Vega, I particularly like the underground headquarters, didn't think of that. I'll see if I can incorporate it. As it is, the map is getting big.
Title: Re: Observatory map
Post by: VaNilla on February 04, 2008, 05:22:36 PM
Sounds nice man good luck and good work on the idea :).
Title: Re: Observatory map
Post by: Farley4Fan on February 04, 2008, 07:54:08 PM
Quote from: Vega on February 04, 2008, 09:54:25 AM

-It's easy to think some terrorists or a wealthy guy involved in terrorism has a lonely "observatory," which serves as a headquarters.


I'm not sure if the mercs would guard something owned by terrorists.  Would they?  I know they are mercenaries but they have to have some kind of who they do business with.
Title: Re: Observatory map
Post by: Zedblade on February 04, 2008, 08:15:22 PM
Quote from: Papa Skull on February 04, 2008, 07:54:08 PM
Quote from: Vega on February 04, 2008, 09:54:25 AM

-It's easy to think some terrorists or a wealthy guy involved in terrorism has a lonely "observatory," which serves as a headquarters.


I'm not sure if the mercs would guard something owned by terrorists.  Would they?  I know they are mercenaries but they have to have some kind of who they do business with.

Who the fuck cares about why... its about making a fun environment for people to play in. THis is one reason I said we don't need a story.................. Just assume the mercs/spies are from different organizations that are neutral and do whatever their clients tell them. Sometimes they do good things, sometimes bad...


Anyway, Daybreak if you need any good referance, search for Mcdonald's Observatory...
Title: Re: Observatory map
Post by: Daybreak on February 04, 2008, 09:15:43 PM
I agree with Zed, which is why I made up a story line months ago that supported random maps.

On another note, did he just call me Binary?
Title: Re: Observatory map
Post by: Zedblade on February 04, 2008, 09:20:43 PM
Quote from: Daybreak on February 04, 2008, 09:15:43 PM
I agree with Zed, which is why I made up a story line months ago that supported random maps.

On another note, did he just call me Binary?

pftt.... no.
Title: Re: Observatory map
Post by: Farley4Fan on February 04, 2008, 09:52:39 PM
I just never thought that Argus would ever work for terrorists.  I think that a storyline would be cool though.  It gives a little more depth and reason to be playing.
Title: Re: Observatory map
Post by: Succubus Dryad Of The Undying Comet on February 04, 2008, 09:53:54 PM
Quote from: Papa Skull on February 04, 2008, 09:52:39 PM
I just never thought that Argus would ever work for terrorists.  I think that a storyline would be cool though.  It gives a little more depth and reason to be playing.
Assume that the spies are the bad guys and you're done.
Title: Re: Observatory map
Post by: Farley4Fan on February 04, 2008, 10:15:55 PM
Noooo  :'(

jk  I don't really care either but I don't think that any neutral group would side with terrorists.  Even though they are neutral.
Title: Re: Observatory map
Post by: Zedblade on February 04, 2008, 10:16:10 PM
Quote from: Papa Skull on February 04, 2008, 09:52:39 PM
I just never thought that Argus would ever work for terrorists.  I think that a storyline would be cool though.  It gives a little more depth and reason to be playing.

Argus? When did this become CT? Our merc and spy do not have names yet... nor a story. Nor anything. Your using the story and setup of CT and using them on PS for no reasons.


Quote from: Liqu1D_133 on February 04, 2008, 09:53:54 PM
Quote from: Papa Skull on February 04, 2008, 09:52:39 PM
I just never thought that Argus would ever work for terrorists.  I think that a storyline would be cool though.  It gives a little more depth and reason to be playing.
Assume that the spies are the bad guys and you're done.

Or...

Assume both are working for neutral organizations that do work for whoever pays best, ... morality be damned. Thats really the only way to make every map and ever situation make sense.

Quote from: Papa Skull on February 04, 2008, 10:15:55 PM
Noooo  :'(

jk  I don't really care either but I don't think that any neutral group would side with terrorists.  Even though they are neutral.

If you can't get past that good/bad thing. The clients don't have to say what they are guarding... And I'm sure that a organization will do anything for the right money... saying you don't think people would work for terrorist is naive...

Title: Re: Observatory map
Post by: Farley4Fan on February 04, 2008, 10:26:10 PM
What if you had a big storyline though?  You would just play chapters of it if you choose just one map.  But I think that it would be cool to have just one big storyline and if you give players the ability to play them in order of the story to get a more intense feel to it.

If you play it in order you could have a guy do voiceovers while loading (nothing like that annoying girl's voice on DA) but it would say stuff like this: "After the shadownet spies suffered an important defeat, they organized an attack on the bank to pay back the money they lost after the last mission."  or "Group 13-B of the Mercenary Corp. were sent to lock down a bank in Brazilia, Brazil after recieving word that a group of spies were planning to infiltrate it."That would only happen if the host chose to play all the maps in one big strand of missions so the stories tie together.

I would love to have that writer in the join us forum (think his name is shadowhand) on the production team for something like this.
Title: Re: Observatory map
Post by: Cyntrox on February 04, 2008, 10:28:36 PM
Quote from: Papa Skull on February 04, 2008, 09:52:39 PM
I just never thought that Argus would ever work for terrorists.
Why not?
Title: Re: Observatory map
Post by: Hyrage on February 04, 2008, 10:32:55 PM
 8)
Title: Re: Observatory map
Post by: Xris on February 04, 2008, 10:53:43 PM
Quote from: Zedblade on February 04, 2008, 09:20:43 PM
Quote from: Daybreak on February 04, 2008, 09:15:43 PM
I agree with Zed, which is why I made up a story line months ago that supported random maps.

On another note, did he just call me Binary?

pftt.... no.

obviously you did ... you edited it, plus i read it b4 u did  :P
Title: Re: Observatory map
Post by: Daybreak on February 04, 2008, 11:02:43 PM
Thanks there Fusion. Way to point out the obvious...

Anyway, looks like I'll have to upgrade to windows xp and get UT3. In the mean time, I'll take more notes and measurements. Hopefully, putting it into unreal will be easy. The hard part will be creating the assets.

PS. If you want I can repost my snopsis (story line). Or you can find it here in the forum somewhere.
Title: Re: Observatory map
Post by: Xris on February 05, 2008, 12:52:22 AM
YW

What are you using right now if your not already on XP or Vista?
Title: Re: Observatory map
Post by: Zedblade on February 05, 2008, 12:58:38 AM
Quote from: FusionSlayer on February 05, 2008, 12:52:22 AM
YW

What are you using right now if your not already on XP or Vista?

Well he said 'upgrade' so I'm assuming he's on windows 98... which can't be right since CT doesn't work on 98 (unless he only has the Versus installed.)

or it could have been a joke on Vista, since vista sucks so much downgrading to XP is actually an upgrade...
Title: Re: Observatory map
Post by: Xris on February 05, 2008, 01:12:36 AM
LIES!! lol
im on vista i like it, ppl need to stop saying shit and actually try it
if you did try it and don't like it then thats your preference, but dont bash it if you havent even tried it.
Title: Re: Observatory map
Post by: Daybreak on February 05, 2008, 02:17:27 AM
Windows 2000 for the win!
Title: Re: Observatory map
Post by: Xris on February 05, 2008, 02:31:24 AM
ah thats not soo bad, lots of businesses that didnt switch to XP still us 2000
Title: Re: Observatory map
Post by: AgentX_003 on February 05, 2008, 05:17:53 AM
Quote from: FusionSlayer on February 05, 2008, 01:12:36 AM
LIES!! lol
im on vista i like it, ppl need to stop saying shit and actually try it
if you did try it and don't like it then thats your preference, but dont bash it if you havent even tried it.

thats what people said about double agent  :-\
Title: Re: Observatory map
Post by: Vega on February 05, 2008, 05:29:16 AM
Quote from: Papa Skull on February 04, 2008, 10:26:10 PM
What if you had a big storyline though?  You would just play chapters of it if you choose just one map.  But I think that it would be cool to have just one big storyline and if you give players the ability to play them in order of the story to get a more intense feel to it.

If you play it in order you could have a guy do voiceovers while loading (nothing like that annoying girl's voice on DA) but it would say stuff like this: "After the shadownet spies suffered an important defeat, they organized an attack on the bank to pay back the money they lost after the last mission."  or "Group 13-B of the Mercenary Corp. were sent to lock down a bank in Brazilia, Brazil after recieving word that a group of spies were planning to infiltrate it."That would only happen if the host chose to play all the maps in one big strand of missions so the stories tie together.

I would love to have that writer in the join us forum (think his name is shadowhand) on the production team for something like this.

You make it sound like a Hollywood B movie.  Spies go in and steal/hack something that mercenaries are paid to protect.  That's all we basically learn in CT.  Even foregoing that idea in PS, your storyline sounds comical.  "Damn those Argus mercenaries!  They always beat us, they're like 5-0 this season!  That was such an important loss, we're definitely not going to Finals this year.  Great season guys!  Nice try, we did well."

I'm all for having a storyline that fits the game, but let's not turn this game into some lame, elite blood sport.  I'm not bashing you, but considering this idea is on-par with your Spy-Truck-Respawner, I felt the need to disagree.
Title: Re: Observatory map
Post by: Westfall on February 05, 2008, 06:59:34 AM
Daybreak....thi is possibly the best idea I've heard for a map in a long time. An observatory would be fuckin awesome. Best environment settings......aka...creepy, dark, eerie. Yea Daybreak....yea.

+10
Title: Re: Observatory map
Post by: Farley4Fan on February 05, 2008, 07:59:31 AM
Quote from: Vega on February 05, 2008, 05:29:16 AM
Quote from: Papa Skull on February 04, 2008, 10:26:10 PM
What if you had a big storyline though?  You would just play chapters of it if you choose just one map.  But I think that it would be cool to have just one big storyline and if you give players the ability to play them in order of the story to get a more intense feel to it.

If you play it in order you could have a guy do voiceovers while loading (nothing like that annoying girl's voice on DA) but it would say stuff like this: "After the shadownet spies suffered an important defeat, they organized an attack on the bank to pay back the money they lost after the last mission."  or "Group 13-B of the Mercenary Corp. were sent to lock down a bank in Brazilia, Brazil after recieving word that a group of spies were planning to infiltrate it."That would only happen if the host chose to play all the maps in one big strand of missions so the stories tie together.

I would love to have that writer in the join us forum (think his name is shadowhand) on the production team for something like this.



You make it sound like a Hollywood B movie.  Spies go in and steal/hack something that mercenaries are paid to protect.  That's all we basically learn in CT.  Even foregoing that idea in PS, your storyline sounds comical.  "Damn those Argus mercenaries!  They always beat us, they're like 5-0 this season!  That was such an important loss, we're definitely not going to Finals this year.  Great season guys!  Nice try, we did well."

I'm all for having a storyline that fits the game, but let's not turn this game into some lame, elite blood sport.  I'm not bashing you, but considering this idea is on-par with your Spy-Truck-Respawner, I felt the need to disagree.

lmao I know.  I went a bit overboard with my story.  I suggested to get that writer on board because he is more of a writer than I'll ever be.  Just giving examples is all.  Just figured it would be nice to add some depth to a storyless game by adding a storyline.  It makes you feel like the missions are a little more important.
Title: Re: Observatory map
Post by: Cyntrox on February 05, 2008, 08:39:33 AM
Quote from: FusionSlayer on February 05, 2008, 01:12:36 AM
LIES!! lol
im on vista i like it, ppl need to stop saying shit and actually try it
if you did try it and don't like it then thats your preference, but dont bash it if you havent even tried it.
I have Vista on my school PC. It sucks. Badly.
Title: Re: Observatory map
Post by: Gawain on February 05, 2008, 02:33:21 PM
vista sucked quite after release because of bad/no driver support, but it's quite ok now if running on the right system.
Title: Re: Observatory map
Post by: Xris on February 05, 2008, 03:01:04 PM
agreed, i never go the vista early release, i waited for vista business, works great on my laptop, runs smoothly on high settings too
Title: Re: Observatory map
Post by: Farley4Fan on February 05, 2008, 04:23:34 PM
Quote from: Cyntrox on February 05, 2008, 08:39:33 AM
Quote from: FusionSlayer on February 05, 2008, 01:12:36 AM
LIES!! lol
im on vista i like it, ppl need to stop saying shit and actually try it
if you did try it and don't like it then thats your preference, but dont bash it if you havent even tried it.
I have Vista on my school PC. It sucks. Badly.

It was either the PC or that early vista was bad for a while.  It's pretty good now, and shiny
Title: Re: Observatory map
Post by: MR.Mic on February 05, 2008, 04:34:23 PM
I found vista annoying as hell, until I removed all the superfluous shit and stripped it down to the basic OS.

Now it's pretty much like XP, and just as fast.
Title: Re: Observatory map
Post by: Cyntrox on February 05, 2008, 08:24:17 PM
That some people want to use a bloated, slow OS doesn't bother me as much as the fact that it's impossible to get a laptop without Vista these days - and you can't get another OS because there are not drivers.
Title: Re: Observatory map
Post by: Succubus Dryad Of The Undying Comet on February 05, 2008, 09:59:14 PM
Yeah, i exactly know what you mean... Backwards compatibility ftw.
Title: Re: Observatory map
Post by: Xris on February 05, 2008, 10:18:52 PM
Vista SP1 is set to be released mid-march, and it supposedly has a new kernel
Title: Re: Observatory map
Post by: Overstatement on February 05, 2008, 11:09:17 PM
Quote from: FusionSlayer on February 05, 2008, 03:01:04 PM
agreed, i never go the vista early release, i waited for vista business, works great on my laptop, runs smoothly on high settings too

So don't bash Vista until you've tried it, unless it's an early release? k...
Title: Re: Observatory map
Post by: Xris on February 05, 2008, 11:45:42 PM
LOL thats not what i said, but I did wait because of driver issues in the RC releases