Project Stealth

Forums => Public Discussion => Topic started by: AgentX_003 on February 18, 2008, 03:14:08 AM

Title: Diversified Mines
Post by: AgentX_003 on February 18, 2008, 03:14:08 AM


Hmm another idea I've thought out, is well the problem with the mines in the previous game was you could only put mines in certain spots.

To kinda mix it up a bit , i thought hmm why not have the ability to put those 3 mines, where ever your little heart desires  thus making project stealth even more diverse then the other splintercells!
Title: Re: Diversified Mines
Post by: Farley4Fan on February 18, 2008, 03:35:17 AM
You mean like on the ceilling and floor?  MAYBE the floor, not sure though.  Where else would someone put it?  Like on objectives and stuff?
Title: Re: Diversified Mines
Post by: Vega on February 18, 2008, 03:37:56 AM
QuoteAND ITS A NEW ENGINE SO THEREFORE ITS GUNNA BE SIMILAR TO CT BUT WITH A DIFFERENT FEEL SO STOP COMPARING, you kids drive me insane

I know you're going with the PT approach to mines, but I had to add this.
Title: Re: Diversified Mines
Post by: Succubus Dryad Of The Undying Comet on February 18, 2008, 11:48:36 AM
Hmm... How about putting mines on everything except moving objects??
Title: Re: Diversified Mines
Post by: Cyntrox on February 18, 2008, 11:54:24 AM
Why not ON moving objects? ;D

Sneak up on a spy, put a proxy on him and watch the fireworks :P
Title: Re: Diversified Mines
Post by: Succubus Dryad Of The Undying Comet on February 18, 2008, 11:58:31 AM
Quote from: Cyntrox on February 18, 2008, 11:54:24 AM
Why not ON moving objects? ;D
If a proxy was moving it would instantly explode, since everything in it's range would move.
Title: Re: Diversified Mines
Post by: LennardF1989 on February 18, 2008, 12:42:55 PM
You guys are slow....
Title: Re: Diversified Mines
Post by: Westfall on February 18, 2008, 04:04:23 PM
Quote from: LennardF1989 on February 18, 2008, 12:42:55 PM
You guys are slow....

no....you are......

Mines on moving objects doesn't work.
Title: Re: Diversified Mines
Post by: LennardF1989 on February 18, 2008, 04:31:17 PM
I meant the idea on mines that can be placed anywhere besides some specific points... That was already a plan(5 months ago?), duh...

Again... You guys are slow :P
Title: Re: Diversified Mines
Post by: Westfall on February 18, 2008, 05:45:37 PM
Quote from: LennardF1989 on February 18, 2008, 04:31:17 PM
I meant the idea on mines that can be placed anywhere besides some specific points... That was already a plan(5 months ago?), duh...

Again... You guys are slow :P

no.....you are.... :P
Title: Re: Diversified Mines
Post by: AgentX_003 on February 18, 2008, 06:01:42 PM
Quote from: LennardF1989 on February 18, 2008, 04:31:17 PM
I meant the idea on mines that can be placed anywhere besides some specific points... That was already a plan(5 months ago?), duh...

Again... You guys are slow :P



then im all out of ideas now   :( 
Title: Re: Diversified Mines
Post by: Tidenburg on February 18, 2008, 10:50:55 PM
I want to be able to launch mines with my gun to liek totally stickzor them in teh vents!
Title: Re: Diversified Mines
Post by: Succubus Dryad Of The Undying Comet on February 19, 2008, 12:49:10 AM
That would be totally OP. Totally. And i mean it.

No, seriously, this would be even worse than having drones. Also, i think that spies should have another gadget for setting up traps except cams, because it's just too easy for the merc to flip on the mask and forget about anything...
Title: Re: Diversified Mines
Post by: Tidenburg on February 19, 2008, 01:38:16 AM
QuoteThat would be totally OP. Totally. And i mean it.
Quote from: Tidenburg on February 18, 2008, 10:50:55 PM
I want to be able to launch mines with my gun to liek totally stickzor them in teh vents!
50rRy, I t0ta11y th0uGh7 7hA7 7h3 1337 5p3Ak gAv3 aWay 7hA7 i wA5 83inG 5aRca57iC. ;)
Title: Re: Diversified Mines
Post by: Succubus Dryad Of The Undying Comet on February 19, 2008, 02:46:33 AM
Quote from: Tidenburg on February 19, 2008, 01:38:16 AM
QuoteThat would be totally OP. Totally. And i mean it.
Quote from: Tidenburg on February 18, 2008, 10:50:55 PM
I want to be able to launch mines with my gun to liek totally stickzor them in teh vents!
50rRy, I t0ta11y th0uGh7 7hA7 7h3 1337 5p3Ak gAv3 aWay 7hA7 i wA5 83inG 5aRca57iC. ;)
WHAT THE F*CK?? I only understood the emoticon there...
How about having some kind of robo-spiders that could walk around one specific room when released, and when they spot any thermal signs in front of them, they raise an alarm and lock-down the room?? That would be pure awesome, though there should be a huge nerf to something in this idea...
Title: Re: Diversified Mines
Post by: Farley4Fan on February 19, 2008, 07:04:10 AM
Lol, give them time to program AI then.  :D

If that would be possible, omg, so awesome.  Even though it might tweak the gameplay too much.  I know you were kidding but whatever.
Title: Re: Diversified Mines
Post by: Succubus Dryad Of The Undying Comet on February 19, 2008, 12:46:09 PM
Quote from: Papa Skull on February 19, 2008, 07:04:10 AM
I know you were kidding but whatever.
I wasn't. It would take some serious time to make, but hopefully it could be balanced with mines, eg. if you take mines + robo-spider you only have 3 mines of 5 possible, and you can only plant 2 at a time.
Otherwise it would be normal, 5mines + 3 planted.
The other thing would be how many can be run simultaneusly (spelling??). I say one per merc, but that's a subject of balance, so i'll just stfu.
Title: Re: Diversified Mines
Post by: Farley4Fan on February 19, 2008, 05:00:43 PM
Serious time indeed.  I'm not a dev so I wouldn't know, but that's what I'm guessing.
Title: Re: Diversified Mines
Post by: Daybreak on February 19, 2008, 11:04:58 PM
I liked GoldenEye proxmines. You could throw them. Why not have that ability, then you could throw them onto anything almost anywhere. It would make the ability to move slowly on poles and climbing mandatory and not set the mines off. I wouldn't mind running into a mine in a vent. Hell, you run into enough coming out of them, why not just be careful every where. That's the reason why time travel is impossible. The end.
Title: Re: Diversified Mines
Post by: Ion.67 on February 20, 2008, 01:06:41 AM
Why the hell would you even want robo spiders?
Title: Re: Diversified Mines
Post by: Farley4Fan on February 20, 2008, 05:33:01 AM
I thought it was a joke myself.

NO to throwing mines.  Then you could put them places, I don't even care to explain, think about it yourselves.  Throwing them up in vents and such is bad, mmkay?
Title: Re: Diversified Mines
Post by: Westfall on February 20, 2008, 06:37:41 AM
Quote from: Daybreak on February 19, 2008, 11:04:58 PM
I liked GoldenEye proxmines. You could throw them. Why not have that ability, then you could throw them onto anything almost anywhere. It would make the ability to move slowly on poles and climbing mandatory and not set the mines off. I wouldn't mind running into a mine in a vent. Hell, you run into enough coming out of them, why not just be careful every where. That's the reason why time travel is impossible. The end.

I actually like the idea. Maybe as an alternate? They were quite useful.
Title: Re: Diversified Mines
Post by: Farley4Fan on February 20, 2008, 07:25:33 AM
Useful in Goldeneye, probably overpowered in a game like PS, CT, PT, or any SvM game depending on how exactly it's implemented.  One downfall to planting mines is that it disables you for a bit until you plant it, and you have your back turned.  If you could throw mines you could just run around full speed tossin mines everywhere.  No thanks.
Title: Re: Diversified Mines
Post by: Cyntrox on February 20, 2008, 08:19:50 AM
Goldeneye has a way faster pace, therefore throwing mines is balanced there.
Title: Re: Diversified Mines
Post by: psyichic on February 20, 2008, 04:37:29 PM
Also thrown mines would make it impossible for spies to remove them if they were stuck to a ceiling short of shooting them off and raising attention. I say keep it the way it is.
Title: Re: Diversified Mines
Post by: InvisibleMan999 on February 21, 2008, 11:50:17 AM
Quote from: Cyntrox on February 20, 2008, 08:19:50 AM
Goldeneye has a way faster pace, therefore throwing mines is balanced there.

I don't even think it was balanced there. Remote mines were semi-balanced, the prox mine duels were just a matter of whoever wanted to start wandering around the level and get killed. If you were playing a 4 player deathmatch, it was basically impossible to even see them.

As far as launchable mines in PS, the big problem becomes how the spy would end up disarming them. I suppose if they always had to go on the floor, it wouldn't be bad. because a spy can always get to it. But putting them on ceilings or above the spy's reach in a room would be really cheesy. It's okay to have a few points like this on a map where people can memorize them, but being able to put them on any wall anywhere, would be crazy.

But I think a launched proxy that looks similar to a frag but doesn't explode immediately could work. The main disadvantage of launched mines is that they'd be very obvious sitting in the middle of the floor, but they'd be quicker to place. Still it's a lot better to set up a mine on the wall around a corner as opposed to just having it sit out in the open. You couldn't get a great amount of precision from the launcher if it worked the same as the frag launcher does now. So long as we've got slow animations and falling doesn't immediately set them off, we should be ok.
Title: Re: Diversified Mines
Post by: MulleDK19 on February 24, 2008, 12:25:28 PM
Quote from: Liqu1D_133 on February 19, 2008, 02:46:33 AM
Quote from: Tidenburg on February 19, 2008, 01:38:16 AM
QuoteThat would be totally OP. Totally. And i mean it.
Quote from: Tidenburg on February 18, 2008, 10:50:55 PM
I want to be able to launch mines with my gun to liek totally stickzor them in teh vents!
50rRy, I t0ta11y th0uGh7 7hA7 7h3 1337 5p3Ak gAv3 aWay 7hA7 i wA5 83inG 5aRca57iC. ;)
WHAT THE F*CK?? I only understood the emoticon there...
How about having some kind of robo-spiders that could walk around one specific room when released, and when they spot any thermal signs in front of them, they raise an alarm and lock-down the room?? That would be pure awesome, though there should be a huge nerf to something in this idea...

LOOL!

I understood it all, and I read it like I read normal text -.-


Quote50rRy, I t0ta11y th0uGh7 7hA7 7h3 1337 5p3Ak gAv3 aWay 7hA7 i wA5 83inG 5aRca57iC.
Sorry, I totally thought that the 1337 speak gave away that I was being sarcastic.
Title: Re: Diversified Mines
Post by: Hyrage on February 24, 2008, 03:41:23 PM
Quote from: MulleDK13 on February 24, 2008, 12:25:28 PM
Quote from: Liqu1D_133 on February 19, 2008, 02:46:33 AM
Quote from: Tidenburg on February 19, 2008, 01:38:16 AM
QuoteThat would be totally OP. Totally. And i mean it.
Quote from: Tidenburg on February 18, 2008, 10:50:55 PM
I want to be able to launch mines with my gun to liek totally stickzor them in teh vents!
50rRy, I t0ta11y th0uGh7 7hA7 7h3 1337 5p3Ak gAv3 aWay 7hA7 i wA5 83inG 5aRca57iC. ;)
WHAT THE F*CK?? I only understood the emoticon there...
How about having some kind of robo-spiders that could walk around one specific room when released, and when they spot any thermal signs in front of them, they raise an alarm and lock-down the room?? That would be pure awesome, though there should be a huge nerf to something in this idea...

LOOL!

I understood it all, and I read it like I read normal text -.-


Quote50rRy, I t0ta11y th0uGh7 7hA7 7h3 1337 5p3Ak gAv3 aWay 7hA7 i wA5 83inG 5aRca57iC.
Sorry, I totally thought that the 1337 speak gave away that I was being sarcastic.
1337 = leet?
Title: Re: Diversified Mines
Post by: Cyntrox on February 24, 2008, 05:22:17 PM
Quote from: HBW_Hyrage on February 24, 2008, 03:41:23 PM
Quote from: MulleDK13 on February 24, 2008, 12:25:28 PM
Quote from: Liqu1D_133 on February 19, 2008, 02:46:33 AM
Quote from: Tidenburg on February 19, 2008, 01:38:16 AM
QuoteThat would be totally OP. Totally. And i mean it.
Quote from: Tidenburg on February 18, 2008, 10:50:55 PM
I want to be able to launch mines with my gun to liek totally stickzor them in teh vents!
50rRy, I t0ta11y th0uGh7 7hA7 7h3 1337 5p3Ak gAv3 aWay 7hA7 i wA5 83inG 5aRca57iC. ;)
WHAT THE F*CK?? I only understood the emoticon there...
How about having some kind of robo-spiders that could walk around one specific room when released, and when they spot any thermal signs in front of them, they raise an alarm and lock-down the room?? That would be pure awesome, though there should be a huge nerf to something in this idea...

LOOL!

I understood it all, and I read it like I read normal text -.-


Quote50rRy, I t0ta11y th0uGh7 7hA7 7h3 1337 5p3Ak gAv3 aWay 7hA7 i wA5 83inG 5aRca57iC.
Sorry, I totally thought that the 1337 speak gave away that I was being sarcastic.
1337 = leet?
1337 = elite
Title: Re: Diversified Mines
Post by: Tidenburg on February 24, 2008, 05:27:30 PM
Sheesh how do these people even survive on the internet without knowing any 1337 speak?! Seriously guys, urban dictionary is your friend!
Title: Re: Diversified Mines
Post by: Xris on February 24, 2008, 05:45:19 PM
no shit eh tinden
Title: Re: Diversified Mines
Post by: Tidenburg on February 24, 2008, 06:34:56 PM
tinden?
Title: Re: Diversified Mines
Post by: Farley4Fan on February 24, 2008, 07:29:18 PM
good lord
Title: Re: Diversified Mines
Post by: Westfall on February 25, 2008, 08:40:51 AM
Quote from: Tidenburg on February 24, 2008, 06:34:56 PM
tinden?

A tin den would be very uncomfortable.
Title: Re: Diversified Mines
Post by: Xris on February 25, 2008, 03:41:53 PM
Quote from: Tidenburg on February 24, 2008, 06:34:56 PM
tinden?

oh come on it was short for your name :P
Title: Re: Diversified Mines
Post by: Tidenburg on February 25, 2008, 04:36:48 PM
Tinden is short for Tidenburg?

Why do people always mispronounce my name?

Tie-Den-Burg

and yea, I've checked it through and through, the e after the d makes the 'I' stressed and there is absolutly no N before the D which soo many people on xbox live always say (mostly Americans for some unknown reason) , its so clear yet so annoying ;)
Title: Re: Diversified Mines
Post by: Gui Brazil on February 25, 2008, 04:46:33 PM
I could swear your name was Tindenburg..
Title: Re: Diversified Mines
Post by: Cyntrox on February 25, 2008, 05:45:34 PM
Quote from: Tidenburg on February 25, 2008, 04:36:48 PM
Tinden is short for Tidenburg?

Why do people always mispronounce my name?

Tie-Den-Burg

and yea, I've checked it through and through, the e after the d makes the 'I' stressed and there is absolutly no N before the D which soo many people on xbox live always say (mostly Americans for some unknown reason) , its so clear yet so annoying ;)
I've never mispronounced your name...
Title: Re: Diversified Mines
Post by: Gawain on February 25, 2008, 07:17:29 PM
and i've even never pronounced it at all  :P
back on topic plz: diversified mines. i think it should be possible to place them on the ground. other ideas would be an adjustable angle for laser or poison mines (or spytraps) or even an adjustable trigger time and radius XD
Title: Re: Diversified Mines
Post by: Xris on February 25, 2008, 10:36:53 PM
Quote from: Tidenburg on February 25, 2008, 04:36:48 PM
Tinden is short for Tidenburg?

Why do people always mispronounce my name?

Tie-Den-Burg

and yea, I've checked it through and through, the e after the d makes the 'I' stressed and there is absolutly no N before the D which soo many people on xbox live always say (mostly Americans for some unknown reason) , its so clear yet so annoying ;)

Sorry i guess im dyslexic or i just cant type
Title: Re: Diversified Mines
Post by: Farley4Fan on February 26, 2008, 12:09:52 AM
Gawain, no to adjusting laser direction.  That is why it takes some skill/intelligence to plant them effectively.  If you could just plant it anywhere and have it point anywhere, that's would make mines ridiculously overpowered.  Imagine planting a mine and adjusting a laser so it shoots up into a vent, or into the spy spawn, or into other choke points.  If this was possible, the merc could plant a mine somewhere so that it can't be disabled by the spy, especially with chaff not going through walls.
Title: Re: Diversified Mines
Post by: Westfall on February 26, 2008, 01:17:16 AM
you could shoot the chaff down the vent papa.
Title: Re: Diversified Mines
Post by: Cyntrox on February 26, 2008, 01:29:16 AM
Quote from: Westfall-US on February 26, 2008, 01:17:16 AM
you could shoot the chaff down the vent papa.
Taking away the choice whether or not to take chaff?
Title: Re: Diversified Mines
Post by: Farley4Fan on February 26, 2008, 02:27:50 AM
It depends westfall.  And even if you could chaff them it would give away your position AND force you to take them every single match.
Title: Re: Diversified Mines
Post by: Westfall on February 26, 2008, 08:13:17 AM
Quote from: Papa Skull on February 26, 2008, 02:27:50 AM
It depends westfall.  And even if you could chaff them it would give away your position AND force you to take them every single match.

Well duh, but you said

Quote from: Papa Skull on February 26, 2008, 12:09:52 AM
If this was possible, the merc could plant a mine somewhere so that it can't be disabled by the spy, especially with chaff not going through walls.

So...you can shoot the chaff down the vent papa.

Quote from: Cyntrox on February 26, 2008, 01:29:16 AM
Quote from: Westfall-US on February 26, 2008, 01:17:16 AM
you could shoot the chaff down the vent papa.
Taking away the choice whether or not to take chaff?

Thats the imbalance. So why add it?
Title: Re: Diversified Mines
Post by: Gawain on February 26, 2008, 04:24:04 PM
there are already tons of places where you can't bypass traps/poison mines without chaff/mate. i can see that poison mines and traps may be op in some more spots with free angle placement, but laser mines could certainly need more possibilities. i don't see any problems with mines on the floor at all (as there will be a slow-climb move anyways if the devs aren't dumb which they obviously aren't).

can any dev confirm  that laser mines will blow up instantly and that the trigger radius of proxies or the delay gets lowered?

it would make more sense to base a discussion on more facts as these changes seem quite reasonable and natural to me.
Title: Re: Diversified Mines
Post by: psyichic on February 26, 2008, 04:54:50 PM
being able to place mines on the floor would make it possible for mercs to entirely block off every single ladder in the map they can access. And the ability to adjust the angle of the laser would just prove too powerful. They would make it possible to create criss-cross patterns that no spy could viably bypass. Leave mines the way they are.
Title: Re: Diversified Mines
Post by: MR.Mic on February 27, 2008, 10:49:01 PM
Quote from: psyichic on February 26, 2008, 04:54:50 PM
being able to place mines on the floor would make it possible for mercs to entirely block off every single ladder in the map they can access.
You can already do that with a proxy and sometimes with a laser.

Quote from: psyichic on February 26, 2008, 04:54:50 PM
And the ability to adjust the angle of the laser would just prove too powerful. They would make it possible to create criss-cross patterns that no spy could viably bypass. Leave mines the way they are.
Yeah, that would be too powerful.
Title: Re: Diversified Mines
Post by: Vega on February 28, 2008, 01:12:03 AM
Quote from: Gui Brazil on February 25, 2008, 04:46:33 PM
I could swear your name was Tindenburg..

Hahaha it's Tiedenburg and not Tindenburg?!  Fuckkkk!  Glad I now know....practically 9 months later.
Title: Re: Diversified Mines
Post by: Tidenburg on February 28, 2008, 11:35:50 PM
I searched but there was no emotion to display how I feel right now.
Title: Re: Diversified Mines
Post by: Farley4Fan on February 28, 2008, 11:39:28 PM
Yeah I searched for the emoticon where it shows how much someone else wants to cut someone else's dick off but I couldn't find it.   :'(