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Messages - CougarC.A.T.

#1
Public Discussion / Re: Ask-the-Devs Revisited
May 29, 2012, 05:56:20 PM
Im sure you get this enough but if you could give a Percentage for how complete the game is before polish then what would that be?  ::)
#2
I like this idea. Oh by the way...im back!  :o
#3
Spekkio or Agent.
#4
words cannot describe.... ::)
#5
Public Discussion / Re: sup?
April 01, 2011, 03:22:48 AM
Quote from: seef. on March 31, 2011, 10:21:29 PM
you destroyed my hello thread! -.-

agent, i put some of the vids back online. link is in other thread.

hows it going seefoo, long time no see man

as you can see, lotta trolls around  :P
#6
Public Discussion / Re: Release Status?
March 21, 2011, 11:07:37 PM
How deep into 2012 or '13 are we lookin?
#7
Public Discussion / Re: The ultimate poll
March 17, 2011, 04:03:23 AM
black and yellow black and yellow!
#8
Public Discussion / Re: BF3 Destruction + PS
March 10, 2011, 07:57:20 PM
serves no purpose...why add all the extra work in creating this game. For someone who trolls everyone else this is prolly the worst idea to come out
#9
Public Discussion / Re: A point/Stat tracker?
March 01, 2011, 07:15:41 PM
Quote from: Bubbaganoosh on March 01, 2011, 05:13:38 PM
I often wonder what happened to playing games just for the sake of playing. Forget stats and shiny things (acheivments) and just take each round as it is. I think that stats and shinies often stops people from enjoying the game for what it is. People get too worried about their stats and what other players are doing and it leads to stupid things like rage quits (oh no, I'm getting beat down like a punk so I will quit so it doesn't affect my stats). I jthink this will be a good game to enjoy round to round and not worrry about what everyone else is doing or how bad you got beat 15 games ago. If I remember, the best SC game (CT) didn't have stats tracking or anything and everyone here enjoyed it.

$0.02 CDN

lol, i currently dont like the idea of acheivments or any rewards. I just thought it would be cool to see things like win % with which teammates or how many necks ive broken over time. What other good teams stats are. Everything in CT was tracked. Tinweasele's program allowed you to see everything youve ever done, it just wasnt done by ubisoft and wasnt in a tab in the main menu.

Obviously this wouldnt be needed to help discourage smurfs since ive just learned you can only have 1 account but change the nicknames but if banned with the 1 account doesnt matter what name you are under.

If you dont like stats, dont search your name haha, just play the game like you said.  :D

P.S. Disconnects should definetly be a stat as well to show how often you rage  :-X
#10
Public Discussion / Re: A point/Stat tracker?
March 01, 2011, 06:55:49 AM
Quote from: STON3COLDKILLA on March 01, 2011, 04:32:47 AM
I made a huge thread about my stats idea a few months ago, I'll see if I can find it.

EDIT: Tada, http://community.projectstealthgame.com/forums/index.php/topic,2107.0.html
Thats a completely different idea then the one i proposed and really has nothing in common except the word "stats."
#11
Public Discussion / Re: A point/Stat tracker?
March 01, 2011, 03:12:12 AM
Quote from: CurdyMilk on March 01, 2011, 01:23:23 AM
We have already talked about this numerous times.
Haven't been able to find that thread or threads so my bad
#12
Public Discussion / Re: A point/Stat tracker?
March 01, 2011, 12:53:58 AM
It wont be used as a way to eliminate smurfing for it would serve all the other purposes I spoke of but it could help limit smurfs. Obviously someone like yourself has 1,000 names and would go against this JUST being about limited smurfers. Nothing would stop you from having your 1,000 names and accounts, you just wont have all of your "impressive" statistics under 1 name.
#13
Public Discussion / A point/Stat tracker?
March 01, 2011, 12:08:14 AM
Hey guys. I was wondering if we could start brainstorming some ideas for a stat system. I was thinking along the lines of Tinweasele's old program that would tell you things like Win %, necks broken, headshots, KOs, objectives hacked and even disconnects or quits. Maybe all these things could go towards a total value in points. The points wouldnt equal anything but would be a nice evaluation to see how you compare to other players. Maybe even teammates together could earn points and a state category as a squad.

Could there be a menu tab in game where you could type a persons name and see their stats? How hard would this be to impliment and would it be worth it?

I also thought this would help encourage players to stick with a specific name and help improve their stats and stop people from smurfing so much. It got pretty annoying not knowing who you were playing anymore. This was just a thought and I above all would just like a polished compelte game to come first.

Thanks
#14
Quote from: Spekkio on February 28, 2011, 02:29:33 AM
Quote from: Ion.67 on February 27, 2011, 06:35:49 PM
It is a video game standard to bring back equipment when you die. You have 4 chances to get through the game, and if you don't make it with those chances, you are done. Each new life is a new chance.

I don't even think their should be gadget refills on the map at all. You die: you get new gadgets. Sure, the merc gets new grenades, but you get quite a few seconds of freedom. He has to respawn, run across the map, and relocate you.

If you kill a spy, he gets new equipment, loses 15+ seconds, and has a lone partner on the map. He gets lose 5 flashes back, but he may not have used ANY flashes in his last life. No gain. In this way, the spy has to judge the situations where gadget use would benefit him, and make sure not to run out before he dies. If he does, he dun went and fucked up. If he doesn't use any and dies, the same scenario is in play.

Having gadget refill locations adds another chokepoint to the map, and it has a bigger problem: the spy will be going there because he is low on gadgets. Spies are not equipped to handle a merc very well with no gadgets, and it makes the whole process a waste. If the merc knows one spy is out of gadgets, he can camp easily, knowing he won't be getting cammed by him. If the merc needs a refill, but is out of gasmask, the spy could easily trap him with a series of cams, leaving the other spy to attack that mercs area easily.

Of course there are numerous counters to this problem, but the key is that those counters are to fix problems that would otherwise not be present. The only problems from instant refills on death are countered by the death time. Maybe it should be even longer to make dying a penalty instead of (as your side would say) a reward.

Refill boxes are not the way to go.
Refilling equipment is a standard for FPS games where you die frequently, and the game continues until time runs out or someone gets X kills. SvM isn't like other video games, so comparing it to a standard where there are no other games in the genre is disengenuous.

Other games typically don't develop into a situation where there is effectively 1/3 of the map available for play because of objectives being taken. My argument has nothing to do with realism and everything to do with the fact that gameplay in SvM, as it stands now, boils down to 1 chance. It doesn't really matter how many lives you have left, you only have 1 opportunity to win because after that, you have 6 mines and up to 6 spy traps with camnet and 8-16 nades to deal with. If you screw up your 1 rush after a neck, then you lose. If mercs didn't get a refill on death, it adds a new element of strategy to the game...do I deploy my mines/spytraps/nades early, or do I wait to clamp down later in the game?

It would add a whole new element of strategy to the game. Would this only be limited to mercs not refilling after death?
#15
Public Discussion / Re: Voice communication options
February 27, 2011, 08:24:10 PM
Mumble is the way to go. Nice overlay and great voice quality/settings. Dont need anything in game