Quote from: frvge on March 28, 2012, 08:41:43 AM
Welcome
Quote from: comicsserg on March 28, 2012, 12:31:47 PM
welcome :D
Quote from: BearInATie on March 28, 2012, 04:38:53 PM
welcome!
Not to sound cliché, but welcome.
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Show posts MenuQuote from: frvge on March 28, 2012, 08:41:43 AM
Welcome
Quote from: comicsserg on March 28, 2012, 12:31:47 PM
welcome :D
Quote from: BearInATie on March 28, 2012, 04:38:53 PM
welcome!
Quote from: Pusianka on December 12, 2011, 09:26:12 AMdesperacy
Quote from: VenomousNinja on October 10, 2011, 10:43:01 AM
That was an old joke.
That barely relates to this event at all.
You lose, good sir.
Quote from: DreadStunlock on September 29, 2011, 11:30:10 PMdownload the origin
Quote from: Justus on August 18, 2011, 08:23:10 PM
Am I the only one that loved Conviction? At the very least it had the best cover system of any game... ever.
Quote from: DreadStunlock on August 07, 2011, 01:32:52 AMQuote from: frvge on August 07, 2011, 01:10:54 AM
Spies won't get that kind of outline. It's merely for navigation of the map.
But that's exactly it, there shouldn't be such a luxury, if you use a visor, there has to be limitations of seeing things, not enhancing it ¬¬
Quote from: Wh1tE_Dw4rF on July 24, 2011, 12:50:22 AM
Whinehouse as seen in her better days:
http://www.geenstijl.nl/archives/images/wastedwinehouse.jpg
Quote from: Meister_Neo on July 19, 2011, 03:20:06 PMA merc that is "touching" a wall with his back cannot be hit by a spy. I mean it doesn't make sense if a merc gets pushed into a solid wall, although he is leaning on it already...
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