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Show posts MenuQuote from: STON3COLDKILLA on April 24, 2009, 05:23:57 PM
On top of that, if a spy cant hit a merc with his tazer first time, the mercs have a chance to easily kill him anyway, so having to reload a tazer isn't really logical in the first place. Also like Frvge said, there really is no need for the change.
Quote from: FR33M4N on April 24, 2009, 01:12:16 AMQuote from: OConnor on April 23, 2009, 11:19:42 PM
10 is more than enough.
If you are stupid enough to waste a lot of 'bullets' and get yourself in sticky situations its fair enough you deserve to be stuck in that situation. Youre def not defenseless. you can still use your gun to shoot projectiles and you still have your hand deployed smoke, flashes and chafs.
Makes you think more and be smarter about your choices.
Its just adding something different to the game without drastically changing. I mean chaos theory was great and all but its going to get boring playing chaos theory on 1 new map. which looks like it going to be the case, at least for a good amount of time after the release of PS.
this is rubbish. tazer is the spies only form of defense, the other gadgets (flash, smoke) are to help you evade the merc once he's seen you. giving spies 10 bullets is retarted, i could easily waste like 3-4 of those just trying to hit the bastard.
HOWEVER, i think this could be used for the merc instead, they spawn with way too many bullets, maybe cutting them down would make them more tactical with their bullets and only fire when necessary, but again its not really that important.
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