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Messages - Innocent-US

#1
General / Off-Topic / Re: Smurfing ?
November 14, 2008, 10:40:54 PM
People still play CT?
#2
Join Us / Re: Blueprints (Autocad)
July 30, 2007, 06:21:47 AM
I am with Zed on this one too. While having a basic idea and layout is very helpful, the maps are constantly evolving. I have added a number of vents and altered rooms as the map has been built causing it to lose any semblance to my initial drawing. I believe learning UED may be your best bet to helping.
#3
Public Discussion / Re: Map: Locomotive
July 05, 2007, 08:20:15 PM
You lost any credibility after you said "Enter the Matrix" and "awesome mission".  :P

I could see a heavily modified jumbo jet as a viable level.
#4
Presentation Forum / Re: Lobby UI
July 02, 2007, 09:48:40 PM
Looking great

#5
Presentation Forum / Re: Yet another Lobby idea
June 30, 2007, 12:56:50 AM
I like it. The angles give it a very unique look.
#6
Presentation Forum / Re: Lobby UI - HOST
June 30, 2007, 12:50:05 AM
I actually like this UI. It's probably the "cleanest" and easiest to understand at a glance. I think the brackets around buttons that can be pressed really helps alot and I would like to see that or something similar in the future UI's.
#7
Join Us / Re: Little Bit of everything...
June 14, 2007, 06:26:08 PM
Quote from: Innocent-US on June 14, 2007, 02:41:15 AM
I see no reason why we cant use the model...I have my next map all planned out "Strip Club", or how about "Whorehouse"?

Oh man I was kidding about the maps. Adding NPC's would add a whole new layer of complexity that we don't need at the moment. However maybe an abandoned Strip Club would be kind of cool with lots of neon lighting.
#8
Join Us / Re: Little Bit of everything...
June 14, 2007, 02:41:15 AM
Quote from: Kok4f4n on June 13, 2007, 10:24:56 PM
Quote from: Innocent-US on June 13, 2007, 10:05:01 PM
Can't wait to see more of your work.
Yeah, if it looks good, it's fine, but when if looks good, and feels good, and is of use, tehn it is really good, for we do not need anything that has no use in the game

I see no reason why we cant use the model...I have my next map all planned out "Strip Club", or how about "Whorehouse"?
#9
Public Discussion / Re: Falling Objects
June 14, 2007, 02:38:13 AM
Box drops are fun, the only problem is Ubi forgot to include the ability to import animations. That is why my box drop in Oilrig looks silly.
#10
Join Us / Re: Little Bit of everything...
June 13, 2007, 10:05:01 PM
Can't wait to see more of your work.
#11
Public Discussion / Re: Falling Objects
June 13, 2007, 07:11:11 PM
That's a great idea and one of the reasons I love making maps...creating what Ubi or others haven't thought of yet.
#12
Join Us / Re: Little Bit of everything...
June 12, 2007, 05:51:32 PM
Looks cool. We already have someone working on the spy and merc models but I am sure we could use your talents with textures, architecture, props and maybe animation.
#13
Public Discussion / Re: Some Mercenary Ideas
June 08, 2007, 08:28:57 PM
The idea of not allowing the mercs to jump is an interesting concept. It would solve rail camping and it would prevent missed spy grabs. It would emphasize the spies mobility versus the mercs firepower. I wouldn't be too sad to see merc jumping taken out. If this were done the zip line that mercs have in DA would probably become necessary.
#14
Join Us / Re: Level Design
June 08, 2007, 01:29:15 AM
Bugged cameras and double objectives? Yikes, those never came up during testing...and this is the first I have heard of it. I will make sure to have several more hours testing this new map.
#15
Join Us / Re: Level Design
June 06, 2007, 09:40:18 PM
Iservealot if you want to see a level I have made check out Oilrig. It has it's quirks but it seems to be a fun map. I am working on another map at the moment and I'll let you know when it's presentable.