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Messages - Daniel Doerksen

#1
Join Us / Re: 3d Enviroment Artist / Prop Artist
November 13, 2009, 01:15:41 AM
so whats the next step. is this model up 2 your standards?
#2
Join Us / Re: 3d Enviroment Artist / Prop Artist
November 12, 2009, 07:38:24 PM
no problem max to maya is simple
#3
Join Us / Re: 3d Enviroment Artist / Prop Artist
November 12, 2009, 09:10:16 AM
here the model is
http://danieldoerksen.deviantart.com/art/Camera-Concept-143339958

currently sitting at 2900tris
2048 diffuse/spec/normal/gloss

if everythings ok, and u want to use this model. im going to optimize the camera since its hardly seen. and i should be able to get the model down to 2200-2300. and i will then reduce texture size to on spec to 1024 and gloss to 512.
#4
Join Us / Re: 3d Enviroment Artist / Prop Artist
November 12, 2009, 07:57:30 AM
i use max. i can use maya but i prefer max. so if you say max users seem to get that confused. then me asking to make sure is a very vaild thing to do. right? really doesnt matter eitherway, my personality is its best not to assume.

model is almost done

#5
Join Us / Re: 3d Enviroment Artist / Prop Artist
November 11, 2009, 05:59:19 PM
im gonna have a good chunk of time free today. does this thing have to have that set colour scheme? i kinda wanna do it in mainly black with white text and red and white accent striping in some areas
#6
Join Us / Re: 3d Enviroment Artist / Prop Artist
November 10, 2009, 10:07:57 PM
yep, i use crazy bump and i intend to have a gloss map for the glass, in not too sure on the red lens imo.
right now its just spec normal diffuse. gloss map ill do last.

what i need to know is damage. this model is meant to be used by the spy, and should look newish i would assume so i think i should tone down the damage i have, right now it almost like it was painted with shit pain that didnt stick properly lol. and the scratches are too deep. but its progress.
http://danieldoerksen.deviantart.com/art/another-WIP-progress-143174822
#7
Join Us / Re: 3d Enviroment Artist / Prop Artist
November 10, 2009, 07:33:03 PM
there is one made already cant see it with the shitty render :s, ill have a better one soon
#8
Join Us / Re: 3d Enviroment Artist / Prop Artist
November 10, 2009, 05:32:44 AM
heres the WIP, lots of obvious things to do on it still. my viewport shader is giving me the shits so heres a quick render. no attachments? on forum? heres a link
http://danieldoerksen.deviantart.com/art/another-WIP-143114904
#9
Join Us / Re: 3d Enviroment Artist / Prop Artist
November 10, 2009, 01:08:49 AM
hahaha, sry bud. i dont have screens from war3/starcraft three since i made them 5 years ago, they were defense maps, the skill in creation of those was mainly the triggers. and my h3 maps i might still have. but they are very special, well.. their might be some neat ones. i remember making a obsticle course using the refresh timing and placement where one you had to get the skull to the other end and fight at the same time
#10
Join Us / Re: 3d Enviroment Artist / Prop Artist
November 09, 2009, 11:32:09 PM
i refer to tris to avoid confusion, yes lots use polys. however i could say my model is 2000 polys and i wouldnt be lieing. using tris its just a solid way to know for sure.

i was basing this model a little differently then a in game prop.

tbh the size of this prop ingame is rather small i thought. so i would think a actual poly limit would be 750-1k
and a 512 maybe 1024 map. however thats just a opinion.

so im just following the outline i was given, if i was just given the concept art and told to make it instinctively i would have made it 1k tris and 1024 map, haha

but now its modeled and unwraped to spec. ill drop it down to 2900tri's




#11
Join Us / Re: 3d Enviroment Artist / Prop Artist
November 09, 2009, 08:58:47 PM
got a small question, 1000-4000poly count or tri count? u said poly earlier just want to confirm that,

the model is complete without texture/unwrap which ill start inabit. came in a 4100tris 2100polys

i can reduce it in the tri count drastically without losing anything that couldnt be normal mapped in
#12
Join Us / Re: 3d Enviroment Artist / Prop Artist
November 09, 2009, 07:08:47 PM
yes, ive made quite a few starcraft/war3 maps back in the day alot of halo3 maps, using their map editors
#13
Join Us / Re: 3d Enviroment Artist / Prop Artist
November 09, 2009, 02:43:23 AM
you can expect it to be done before friday
#14
Join Us / Re: 3d Enviroment Artist / Prop Artist
November 08, 2009, 08:30:02 AM
im just finishing a wall mounted ammo container, designed to work with source. will have pics up on my portfolio tonight or tomarrow in the AM. only reason im posting this is because its closer to project stealth props
#15
Join Us / Re: 3d Enviroment Artist / Prop Artist
November 07, 2009, 01:38:35 AM
i can spend about anywhere 3-6 hours 5 days a week. i assume youd want spec maps aswell? simple box like models i can turn out fast depending on the size of them in game and texture size. I am able to get started when ever you guys are ready for me