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Messages - WK

#1
Public Discussion / Re: [Official] Spy discussion
December 30, 2009, 01:57:56 PM
But theres alot of "That sounds like a good idea" ;)

But lets just say I got hung up on the "Project Stealth" name and thought "wow! Heres a multiplayer game that really tries to be stealth!" (Like in "Try not be seen").
That "aggro" style just reminds me too much of how Conviction sp looks like. Stay in the shadows, jump out and kill who you can, jump back in the shadows. Thats why I was hoppin for something like loosing points or something if the spy kill a merc. Try and force a bit of stealth on the player while still having the option to kill if thats the only way.

I might take things people say a bit to serius... As if they're allready planed.
I've just been hopping for a real stealth multiplayer game for a loooong time and alot of the ideas in here goes the complete other way.
I'll just shut up and see whats going to happen ;)
#2
Public Discussion / Re: [Official] Spy discussion
December 30, 2009, 01:29:46 PM
Ya I dont know. I might not have tought it all the way thrue ;)
But seems like there's alot of focus on the ways the spies can kill a merc and what advantages it should give.
In my opninion it should diffently not give an advantage other then the time the merc will use on it. Its way to overpowered if the merc start loosing hes advantages (ammo, gadges, visions and so on).

Edit - Just seems like there should be somthing more then time and a single life in play if you chooses to go "aggro". And the spy playstyle shouldn't punish the merc (exept for the life he's still using)
#3
Public Discussion / Re: [Official] Spy discussion
December 30, 2009, 01:07:24 PM
I was just thinking it was looking like you would take the game a step further then the original SvsM.
With 2 spies it should be possible for one of them to trick the mercs to a section of the map so the other can complete an objective without any of them would be seen.
But I do get what you say about people not being as dumb as AI. But atleast no disadvantages for the mercs if they get killed. Maybe get a small advantage as spy if you choose to choke (black out) the merc instead of killing him. Then you have to chooes between the small advantage it would give you or have a bit more time if killing the merc.
Dont know how it should work but it just sounds wrong to punish the merc because the spy aint playing stealthy.
#4
Public Discussion / Re: [Official] Spy discussion
December 30, 2009, 12:15:28 PM
Spies that can drag merc around forever and mercs losing ammo when they die... Doesnt sound very fun.
Thought the game was about stealth (From the spy side).
Shouldn't the spy get a penalty for even getting in contact with a merc? The spy aint very stealty if he gets into cqb, is he?
The whole point should be for the spys to stay out of sight. Not just kill everybody to get a few more secs to complete an objective.
Its sure as hell shouldn't give the spies an advantage for killing a merc. If anything they should lose some of theyre ammo doing so.

Just because its possible to takedown a merc shouldn't mean you HAVE to. Only if theres only one way out.
Thought that was why people liked the first Splinter Cells and hated Conviction (Becaues of all the killing).

Merc main objective: Protect objective and seek out the spies.
Spy main objective: Destroy/get objective and stay out of sight.

Thats what I was hopping when I saw Project Stealth. Not Project Kill Stealthy ;)

I know my voice might not be worth much as a new user. But it seems like this is going in the wrong direction... The direction of Conviction action!
But looking forward to see what you'll come up with.

Edit - And sorry for my bad english ;)