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Messages - Blurzz

#1
Public Discussion / Re: Jumping and turning ?
January 10, 2011, 06:25:40 PM
I skimmed over this thread.

MY OPINION
I think it would be a decent idea for when a merc just got done charging or berserking and when you're in that "tired" state that you won't be able to jump. This being PC you'll still be able to turn pretty fast so there is not much of a disadvantage of "Oh, I charged and now I'm completely vulnerable. Spy imba!" crap going on.

Overall though, it really shouldn't matter. I think most people here have played this game a ridiculous number of hours and have just learned to deal with it, so whether it stays or goes I doubt it'll matter.

As for EAX, please don't implement it. Like, at all. Almost no games now-a-days use it anymore and even without it you can still hear things in games pretty well, especially things like footsteps. Do people even buy the sound cards that support true EAX anymore? I recently bought a sound card and the overwhelming majority of people recommend an Asus Xonar.
#2
Public Discussion / Re: Vaulting
June 21, 2010, 09:28:39 AM
I think the way Conviction went about it's movement was a good, fluid way of doing it. You had plenty of control and enough of a "heads up" to achieve whatever movement you desired. I don't know how it would work in a SCCT Versus version but I think it would be something to look in to.
#3
Public Discussion / Re: What Platform?
May 25, 2010, 12:49:35 AM
Will this game be available on Linux?