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Messages - Mortified Penguin

#2
http://www.youtube.com/watch?v=tDFG6ckrYwM

Let's take a look at the following incentives to buy this port:

Conviction-inspired aesthetics

PS2 level design (loading between each "zone" included)

PS2 graphics (Looks like it's even worse)

Awful framerate

No co-op

No multiplayer

Crappy aiming

Sub-par remixes of Amon Tobin's great original soundtrack

Seemingly no quick saving (a bone-head move for a portable game if true)

Did I mention the shitty Conviction art direction these hacks have shoe-horned? Because that sucks ass.



Jesus H. Christ, I think these guys are trying to out do the porting disaster that was Chaos Theory DS. Even that game had multiplayer and fucking co-op!
#3
Public Discussion / Re: Welcome Ubisoft forum people
January 20, 2010, 07:12:36 PM
Quote from: Spekkio on January 20, 2010, 03:45:56 AM
Who cares if it's in the top 10 for the original Xbox? The player base for that system is pretty meager, and the list of competition is extremely shitty.  

Being in the top 10 when the games below you get less than 300 players is nothing to brag about.

Did you completely forget about time between the release of Chaos Theory and the release of the 360? That's 7 months of people playing online, and this is still before Xbox 1 "died" in terms of online activity.

So yes, it's still alot to brag about, especially when you compare it to the recent Tom Clancy branded crap that gets most of its online activity from achievement whores.


#4
Public Discussion / Re: Welcome Ubisoft forum people
January 20, 2010, 01:49:22 AM
Quote from: Spekkio on January 08, 2010, 05:51:17 AM
QuoteFact of the matter is that every person at Ubisoft responsible for the destruction of Spies vs. Mercenaries is a fucking idiot. I mean....what else is there to say? I...honestly cannot fathom Bungie turning Halo 4 into a stealth game with no slayer or team slayer or whatever those guys play.

We're going to play a game.

I'll be Ubisoft, and you'll be the Splinter Cell development studio.

Convince me to spend my money, totalling in the millions, on your multiplayer project that draws 300 people worldwide at its peak, most of whom are European (on the PC at least...can't speak for x360 playerbase). Then convince me to continue to spend that money hosting servers and providing free patch support.

GO!

(suddenly those people don't seem so stupid, do they?)

If we're talking about the amount of people drawn to the multiplayer component, than yeah, they still kinda are. CT was still at the top ten Xbox Live games by the time DA was released for the 360. I don't even think the xbox 1 version (the one with SvS) managed to scratch that list.

Not a single 360 Tom Clancy game has managed to stay on the top ten list for more than 3 months. Chaos Theory is still on that top ten list.